Team seeing mission success dialog?


Creed_Buhallin

 

Posted

So it looks like they added the mission send-off dialog to the Mission window so the entire team can see it. Looks a little hack-ish, no separators or anything, but it's there, which is good.

But is there something I'm missing which will allow the entire team to see a mission success dialog? Especially for the final mission in an arc, that conclusion text is basically the wrapup for the entire story, and really important.

If there isn't a way for the team to see this, how do people work around this? Put it in the souvenir clue?


 

Posted

The sendoff dialog has always been in the mission stuff for anyone in the team to read. That isn't new. Heck, I think it works that way in regular content too.

I've tried pulling up the mission description after finishing a mission but it seems like the leader always talks to the contact too soon and it goes away. I'm curious to know if the success/fail dialog shows up there. Somehow I doubt it but I have this nagging feeling I've seen it before when I wasn't the leader.

I tried summarizing the arc in the souvenir but I get that blinky-text error which says to me "TL/DR" so I stopped.

This bugs me in all content... not just AE. In our SG when we do a TF, the leader summarizes each dialog as we go along, and we wait a minute after getting the mission for those that want to pull it up and read before taking off for the next mission. It's a pain but it works for those that are trying to follow the plot.

In other multi-player games I've played, the dialog from the NPC shows up on-screen for everyone as soon as the leader talks to the contact. It isn't something they can interact with, just something you can read. It would be sort of like getting the mission description to pop up automatically (including having responses show up dynamically as they occur) anytime the leader is interacting with the contact. You could close it at your liesure.

I'd really like that here.


 

Posted

On multi mission arcs, I put a brief synopsis in the Mission Exit text. This way it pops up for every player when they leave the mission.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

For TF and SF, and even some dev-created story arcs, I usually go to the CoHwiki and read the story afterward. I would love to be able to read along as we're running the missions, but I don't want to cause anyone any additional stress by asking to go slower.

As for MA, I would love it if people always read what I wrote, because I try to make the story humorous, or intriguing, or in some way add to the otherwise repetative run-run-run, punch-blast-stab, click-click-click nature of all missions. But I know not all people will read the story, and some will even rate you down for a wordy arc, so I don't worry too much about it.


(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon

 

Posted

At least so far, most of what I've been making have been for specific heroes in our play group, and very story-oriented. At some point in the future I'm planning to start ones which are for multiple group members, and having them all able to read the full story would be important.


 

Posted

If I'm in a story-MA team, I usually post the text in the team chat if people ask for it.


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