Did this patch modify Gladiator costume pieces?
I like the new Glad shoulder, however, it doesn't quite match the one costume I've used it on for quite some time. I backed out of the creator only to find my old shoulder gone, leaving me no choice but to use the new one. Oh well.
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It is unneeded if all that happened is that a part moved from entry #4 to entry #16. Computers excel at this type of calculation. Not to have the game do this type of change automatically is just laziness.
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Actually, this is the type of thing that generally results in an absolute mess that no one can go near without the entire mess crashing down upon everyone. The more special cases you program into something, the more likely you'll encounter odd behavior that needs more special cases to handle it.
Not saying it can't be done, just saying that there's major ramifications involved.
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And in the case of part order switching, unneeded.
If they know Part A was moved to Part B, when the person goes to the tailor the game should say "Oh, this was a developer change so we'll select part B but not charge for the change."
To do this, they could add a field to the costume part database called something like "Changed to" and just check when entering the tailor. If the field is blank, nothing happens. If there is a reference to a new part, do the above.
The game already has half of this check already: If you enter the tailor with a "legacy" part, it defaults to the generic part.


Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
...I like the new one better.
They should revamp a lot of the old costume pieces... would be nice if they kept the old ones as well though. Call the revamps 'Neo Costume Piece' or something.
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That said, the thing that irritates me most about the pieces isn't that they're gone - but that the tailor wants to *charge* us for things we're not willingly changing...or that are simply rearranged on a menu!
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This happens to be my major complaint.
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I agree with the keeping the old pieces in. I don't see any reason not too.
People are allowed to hit random after all, and often that will look worse than any legacy costume ....
But we do get plenty of free tailor tokens, so I don't see the complaint about having to 'pay' for pieces.
Without knowing the code and all, sure seems easier to grant a few costume tokens than work out who needs xx inf reimbursement.
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It's not a question of reimbursement. It's a question of "It shouldn't be a charge in the first place to have the exact same piece moved around in a menu." I've got characters with 50+ free tokens, not counting vet tokens. I still find it *irritating* (not to mention that I then have to completely recreate the piece - color, pattern, etc. - as they're reset to generic tights or whatnot.)
It'd be like you buying a pair of jeans, wearing them for a month, then the store (thanks to rearranging the clothing section) coming to your house and charging you for them again.
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I am/was querying why people are complaining about having to pay INF to change costumes. (thier major complaint as per quotes).
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It'd be like you buying a pair of jeans, wearing them for a month, then the store (thanks to rearranging the clothing section) coming to your house and charging you for them again.
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It's an irritation, a waste of INF when you just want to change one little thing and find "Oh, guess what, that 1000 inf change now runs 800k because we moved a part in the menu.
I'd personally rather spend my INF crafting stuff for the SG (IOs for the lowbies, etc.) not replacing my pants with the exact same pair of pants.
(Edit: It's also partially due to the fact that "new" pieces aren't always an improvement. Issue 5, for instance, got some "revamped" skirts and lower female body items - that (a) had a different texture, or at least decidedly obvious deviding line between top and bottom, (b) looked like they were vacuformed to the character's butt or had perma-skid marks, and (c) couldn't take patterns any more. At all. Took a few issues to get that sort of resolved.)
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Edit: On a practical level, I wonder how much saving costumes would help with this.
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It wouldn't. The saved costume would have the old part "listing," so when you tried to use the save costume, you'd have invalid parts (so either you couldn't use it at all, or it'd revert to a plain tights or blank piece in that area.)
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That said, the thing that irritates me most about the pieces isn't that they're gone - but that the tailor wants to *charge* us for things we're not willingly changing...or that are simply rearranged on a menu!
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This happens to be my major complaint.
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I agree with the keeping the old pieces in. I don't see any reason not too.
People are allowed to hit random after all, and often that will look worse than any legacy costume ....
But we do get plenty of free tailor tokens, so I don't see the complaint about having to 'pay' for pieces.
Without knowing the code and all, sure seems easier to grant a few costume tokens than work out who needs xx inf reimbursement.
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It's not a question of reimbursement. It's a question of "It shouldn't be a charge in the first place to have the exact same piece moved around in a menu." I've got characters with 50+ free tokens, not counting vet tokens. I still find it *irritating* (not to mention that I then have to completely recreate the piece - color, pattern, etc. - as they're reset to generic tights or whatnot.)
It'd be like you buying a pair of jeans, wearing them for a month, then the store (thanks to rearranging the clothing section) coming to your house and charging you for them again.
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I am/was querying why people are complaining about having to pay INF to change costumes. (thier major complaint as per quotes).
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It'd be like you buying a pair of jeans, wearing them for a month, then the store (thanks to rearranging the clothing section) coming to your house and charging you for them again.
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It's an irritation, a waste of INF when you just want to change one little thing and find "Oh, guess what, that 1000 inf change now runs 800k because we moved a part in the menu.
I'd personally rather spend my INF crafting stuff for the SG (IOs for the lowbies, etc.) not replacing my pants with the exact same pair of pants.
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Edit: On a practical level, I wonder how much saving costumes would help with this.
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It wouldn't. The saved costume would have the old part "listing," so when you tried to use the save costume, you'd have invalid parts (so either you couldn't use it at all, or it'd revert to a plain tights or blank piece in that area.)
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I'll try again.
The part I queried was people complaining that the INF cost of the change is the major irritation/complaint with legacy parts.
I asked why the granting of costume change tokens isn't enough. (assuming that costume tokens are granted as per every other time similar has happened).
I feel a token to change for free is more than enough from the devs for that complaint. IMO a token payout is a much more effiecent use of time for dealing with the issue of it costing INF to redo costumes.
I've repeated it a few times, but feel I better repeat it again as what I am saying isnt clear or isnt being read: I agree that having to change parts and spend the time at the tailors is annoying. And that legacy parts could be included not deleted when outfits are updated.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
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I like the new Glad shoulder, however, it doesn't quite match the one costume I've used it on for quite some time. I backed out of the creator only to find my old shoulder gone, leaving me no choice but to use the new one. Oh well.
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If you mean it disappeared, just zone. It did the same to me when I wanted to make sure of what I was seeing - heading from Cap to Oakes put it back.
Another gladiator pieces comparison, all in one shot.
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I like the new Glad shoulder, however, it doesn't quite match the one costume I've used it on for quite some time. I backed out of the creator only to find my old shoulder gone, leaving me no choice but to use the new one. Oh well.
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If you mean it disappeared, just zone. It did the same to me when I wanted to make sure of what I was seeing - heading from Cap to Oakes put it back.
Another gladiator pieces comparison, all in one shot.
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What's all the hub-bub about? The new version looks sweet, and IMO is insignificantly different.
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The part I queried was people complaining that the INF cost of the change is the major irritation/complaint with legacy parts.
I asked why the granting of costume change tokens isn't enough. (assuming that costume tokens are granted as per every other time similar has happened).
I feel a token to change for free is more than enough from the devs for that complaint. IMO a token payout is a much more effiecent use of time for dealing with the issue of it costing INF to redo costumes.
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It *is* just the irritation factor. At least for me. (That and trying to make sure you've got the same look/pattern/colors - not difficult for some costumes, a bit more of a pain for others.)
It's nice and all that they give the token. I'm not saying it's *not.* But starting the "Ok, what are Pants3 and Pattern8 called now" scavenger hunt... I'd rather not have to go through it to begin with. Just like if I go to, say, a movie theater and they run out of popcorn before I go to get some. Sure, they give me a coupon for a few bucks off, and that's nice and all, but I really wanted the popcorn. It doesn't ruin the entire experience, but it's disappointing.
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I like the new Glad shoulder, however, it doesn't quite match the one costume I've used it on for quite some time. I backed out of the creator only to find my old shoulder gone, leaving me no choice but to use the new one. Oh well.
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If you mean it disappeared, just zone. It did the same to me when I wanted to make sure of what I was seeing - heading from Cap to Oakes put it back.
Another gladiator pieces comparison, all in one shot.
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What's all the hub-bub about? The new version looks sweet, and IMO is insignificantly different.
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Oh, I'm not arguing that - I like the newer version better, personally. That distorted "rivet" (actually a dot) always drew my eye on the character I took those shots on. Not to where "I couldn't play her" or anything, but it bugged me. The newer one looks like riveted material - with actual rivets - and the under-shoulder piece (to me) makes sense. I'm not sure how it affects others costumes, though.
At least my part of the discussion is the whole "You look the same, now pay us INF" from moving pieces and such. (To be fair, this character would have had to pay *anyway,* as she got a new face.)
Did they modify any other costume pieces this issue? Seems strange to only update one.
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Oh, I'm not arguing that - I like the newer version better, personally. That distorted "rivet" (actually a dot) always drew my eye on the character I took those shots on. Not to where "I couldn't play her" or anything, but it bugged me. The newer one looks like riveted material - with actual rivets - and the under-shoulder piece (to me) makes sense. I'm not sure how it affects others costumes, though.
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At least my part of the discussion is the whole "You look the same, now pay us INF" from moving pieces and such. (To be fair, this character would have had to pay *anyway,* as she got a new face.)
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For the record, I hadn't read the entire thread, I just noticed that there were a lot of pages for a rather simple thing... and that a few seemed kinda perturbed.
Also, you do realize that it is just pretend money... of which you have a limitless supply, right? Yes, it is dumb to make you pay for something you already have, but in the big picture of the game, what does a few thousand Inf really mean?
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It *is* just the irritation factor. At least for me. (That and trying to make sure you've got the same look/pattern/colors - not difficult for some costumes, a bit more of a pain for others.)
It's nice and all that they give the token. I'm not saying it's *not.* But starting the "Ok, what are Pants3 and Pattern8 called now" scavenger hunt... I'd rather not have to go through it to begin with. Just like if I go to, say, a movie theater and they run out of popcorn before I go to get some. Sure, they give me a coupon for a few bucks off, and that's nice and all, but I really wanted the popcorn. It doesn't ruin the entire experience, but it's disappointing.
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Okay, so the actual cost isnt the issue, but the mess about having to change it back etc which is what I have been saying all along would be a hassle.
I'm still puzzled by the posters I originally quoted who said the inf cost was the major irritation.
I don't see the cost as a factor at all, pending change tokens, or why you even bother adding it to the complaint list.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
I only ever used the Gladiator shoulders on one costume.
In general, I like the new version better. But on that one costume, I much prefer the old one, because the texture much more closely matches the tech skin for the robotic arm I was using it with. Now it doesn't look like a single unit anymore, it looks like a robotic arm and an armored shoulder plate being worn over it.
Plus, the old one didn't clip through itself like the new one does, at least on that guy. Within seconds of being forced to change to the new piece (at least I managed to try it out on my second costume so I can leave his first slot untouched), I noticed the bottom plate on the right side poking straight up through the larger top one (and not just a little bit). That never happened with the old version.
So I guess you can put me in the camp of, "new stuff is always nice, but there's really no reason to replace the old stuff instead of just adding to it."
FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.
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...I like the new one better.
They should revamp a lot of the old costume pieces... would be nice if they kept the old ones as well though. Call the revamps 'Neo Costume Piece' or something.
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Actually, all they need to do is give a secondary option. Similar to how some costume pieces have basic or metallic, just give an option for Vintage or New...
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My favorite badgeho, Yeoman Medic, had a face that was taken away. This prevents me from modding her costume. Then, some glitch caused her mini-skirt to rotate, with the thigh-slit now appearing in front. I can't change the skirt now without losing the face! It's like her love-muffin now has an easy access door for any who wish to enter.
Not that there's anything wrong with that...
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My favorite badgeho, Yeoman Medic, had a face that was taken away. This prevents me from modding her costume. Then, some glitch caused her mini-skirt to rotate, with the thigh-slit now appearing in front. I can't change the skirt now without losing the face! It's like her love-muffin now has an easy access door for any who wish to enter.
Not that there's anything wrong with that...
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Yeah, I wouldn't be too happy if i was reduced to that either. What was the reason they gave for removing the face and skirt?
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What was the reason they gave for removing the face and skirt?
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Well, the skirt thing happened a while back to everyone with a skirt. They all just spun around sideways for some reason, even on NPCs. Once the bug was eliminated, fixing it was as simple as visiting the tailor and editing the costume. But BadStorm can't do that without losing the character's face, too.
For a while (still to this day? I don't actually know), there were a number of skirt-wearing NPCs, for example Jezebel Jones inside the Golden Giza, that still had the things on sideways, as contacts and the like don't ever go to the tailor.
FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.
I don't complain much because the draft is welcome on those hot, steamy days.
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I only ever used the Gladiator shoulders on one costume.
In general, I like the new version better. But on that one costume, I much prefer the old one, because the texture much more closely matches the tech skin for the robotic arm I was using it with. Now it doesn't look like a single unit anymore, it looks like a robotic arm and an armored shoulder plate being worn over it.
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You know what's odd. I only ever used the gladiator shoulder once for the same reason as above. Sad to hear it doesn't mesh as well any more.
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Also, you do realize that it is just pretend money... of which you have a limitless supply, right? Yes, it is dumb to make you pay for something you already have, but in the big picture of the game, what does a few thousand Inf really mean?
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... again, it's not the INF, it's the general irritation of having to "fix" something to get it back the way it was, even though you didn't do anything. Yes, if it were costing multiple times the amount it would normally cost, the INF would be more of a "serious complaint."
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Did they modify any other costume pieces this issue? Seems strange to only update one.
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I want to say that they did... but I can't for the life of me remember which ones, or even if I'm right.
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The "Tanker" pattern for chests is now it's own skin option. Nothing fancy, but it does look like you're wearing sleeveless tights as opposed to painted-on sleeveless tights.
Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
Going to quote from all your posts to hopefully make my position absolutely clear.
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I am/was querying why people are complaining about having to pay INF to change costumes. (their major complaint as per quotes).
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Reading comprehension failure on your part.
What I posted:
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That said, the thing that irritates me most about the pieces isn't that they're gone - but that the tailor wants to *charge* us for things we're not willingly changing...or that are simply rearranged on a menu!
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This happens to be my major complaint.
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What you failed to do was take the sentence quoted as a whole. Instead you took a tiny part out of the middle and confused yourself.
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Okay, so the actual cost isnt the issue, but the mess about having to change it back etc which is what I have been saying all along would be a hassle.
I'm still puzzled by the posters I originally quoted who said the inf cost was the major irritation.
I don't see the cost as a factor at all, pending change tokens, or why you even bother adding it to the complaint list.
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Because you are completely misunderstanding my position perhaps? The inf isn't a factor. If I was worried about the cost, I wouldn't care how many costume tokens I had or their effect on inflation.
For instance your statement here completely misses the point:
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So, is your main reason for complaining about having to pay inf at the tailors to mandatory change outfits is inflation?
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Like Bill, I don't want to have to play hide-and-seek to find the same costume piece. However it IS salt in the wound to be charged for the "privilege" of doing so. The other half is that rather than let costume tokens be a fun reward, that role for the tokens has been rendered meaningless due to how many have been given out.


Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
it's the version Daedalus is wearing