Heat Exhaustion effects
I thought Heat Exhaustion had the heated-air-distortion effect...? I admit it isn't a very obvious visual, but it's something
http://www.fimfiction.net/story/36641/My-Little-Exalt
I've never seen it... I'm assuming you mean the same effect that Thaw/Forge has, which is obvious enough, but I'm pretty sure it doesn't exist for it. If you're talking about some other effect, I'll have to pay a bit more attention next time I log on.
No
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I think you underestimate our fools, sir.
Why /duel is a bad idea
It does have a visual effect - it makes the target sweat. I'm not joking.
It's very hard to see, it's very silly, and I don't like it.
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I thought Heat Exhaustion had the heated-air-distortion effect...? I admit it isn't a very obvious visual, but it's something
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It does have a heat shimmer, but you need Water Effects enabled in your graphics setting to see it.
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It does have a visual effect - it makes the target sweat. I'm not joking.
It's very hard to see, it's very silly, and I don't like it.
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Yeah that is what I was thinking also, but not being in game right now stops me from confirming.
But the is the animation he sweats like a [censored], it is completly funny hitting it on a Sig Hero/vill or the Minotaur
Do robots sweat to?
Very simple idea, basically, Heat Exhaustion from Thermal Radiation currently has no visual effect on the target, hit or miss, I'd like to see something happen to the target if the power hits, if it persists for the duration of the debuff, that would be even cooler, but even just something like the thaw effect (the bubble around the body when its cast) would help identify a hit vs a miss.
and yes, I realize I can just look for a "miss" but during a big battle on an 8 man team that has a lot of DoT, it can get hidden pretty easily.
No
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo
I think you underestimate our fools, sir.
Why /duel is a bad idea