earth / Therm build?
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I also find it weird that a set that advertise -def in almost all powers can't even slot -def IO sets or Enhancement
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There is a simple reason for that. Quicksand alone has a 25% Defense debuff. Most of the other powers have a 20% Defense debuff. Without any enhancement, you can debuff defense so far that it is non-existant.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
yeah I can understand that, but it would have been nice to add some -def sets to the mix I guess it's like sonic would don't even have a -res set or bonus available...
ok so I got this build "planned" for when i'm lvl 50.
Can anyone tell me if i'm dead wrong or if I simply need to modify things here and there?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Thermal Radiation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(7), BasGaze-Acc/EndRdx/Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(9), Lock-%Hold(40), Lock-Acc/Hold(46)
Level 1: Warmth -- Dct'dW-Rchg(A), Dct'dW-Heal(9), Dct'dW-Heal/EndRdx(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13)
Level 2: Stone Cages -- Posi-Dam%(A), Posi-Dmg/Rng(3), Posi-Dmg/Rchg(3), Posi-Acc/Dmg(5), Posi-Dmg/EndRdx(5), GravAnch-Hold%(40)
Level 4: Cauterize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(37), Dct'dW-Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39)
Level 6: Quicksand -- Slow-I(A), RechRdx-I(43), RechRdx-I(43)
Level 8: Hurdle -- Jump-I(A)
Level 10: Salt Crystals -- CSndmn-Heal%(A), CSndmn-Acc/Sleep/Rchg(13), CSndmn-Sleep/Rng(15), CSndmn-Acc/Rchg(15), CSndmn-EndRdx/Sleep(17)
Level 12: Combat Jumping -- ULeap-Stlth(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Stalagmites -- Amaze-Acc/Rchg(A), Amaze-EndRdx/Stun(17), Amaze-Stun/Rchg(19), Amaze-Acc/Stun/Rchg(19), Amaze-Stun(21)
Level 18: Health -- Numna-Regen/Rcvry+(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(36), P'Shift-EndMod/Acc/Rchg(46)
Level 22: Earthquake -- Achilles-ResDeb%(A), LdyGrey-%Dam(23), Achilles-DefDeb/Rchg(23), ExStrk-Dam%(25), RechRdx-I(25), RechRdx-I(27)
Level 24: Thermal Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(31)
Level 26: Volcanic Gasses -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(27), BasGaze-Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(29), Lock-Acc/Rchg(36), Lock-Rchg/Hold(40)
Level 28: Forge -- RechRdx-I(A)
Level 30: Plasma Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(33)
Level 32: Animate Stone -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-Acc/Dmg(34), ExRmnt-Dmg/EndRdx(34)
Level 35: Power of the Phoenix -- RechRdx-I(A)
Level 38: Heat Exhaustion -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Melt Armor -- UndDef-DefDeb(A), UndDef-Rchg(42), UndDef-DefDeb/Rchg(42), UndDef-DefDeb/EndRdx(42), Achilles-ResDeb%(43), Achilles-DefDeb/Rchg(50)
Level 44: Fissure -- Posi-Dam%(A), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46)
Level 47: Rock Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
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[u]Set Bonus Totals:[u]<ul type="square">[*]16.5% DamageBuff(Smashing)[*]16.5% DamageBuff(Lethal)[*]16.5% DamageBuff(Fire)[*]16.5% DamageBuff(Cold)[*]16.5% DamageBuff(Energy)[*]16.5% DamageBuff(Negative)[*]16.5% DamageBuff(Toxic)[*]16.5% DamageBuff(Psionic)[*]5% Defense(Energy)[*]5% Defense(Negative)[*]3.75% Defense(Psionic)[*]2.5% Defense(Ranged)[*]8.55% Max End[*]8% Enhancement(Heal)[*]49% Enhancement(Accuracy)[*]5% Enhancement(Sleep)[*]60% Enhancement(RechargeTime)[*]5% FlySpeed[*]49.6 HP (4.88%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 2.5%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 2.5%[*]MezResist(Terrorized) 6.9%[*]20.5% (0.34 End/sec) Recovery[*]10% (0.42 HP/sec) Regeneration[*]8.19% Resistance(Fire)[*]8.19% Resistance(Cold)[*]5% RunSpeed[/list]
looks solid. I sprinkled some of my preferences..
Removed a rech IO from Quicksand.
Put some acc in Heat Exhaustion and Melt Armor.
I swapped the LotG's for Red Fortune in Rock Armor.
I dont really care for Stone Mastery but most take it for the theme (including myself)
There's so much control and buffage on this build, I doubt you'll ever get to use Salt Crystals or Power of the Phoenix.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
perma jump is ---> /up 1
Drop Salt Crystals you will never use it...
Fire would help you with damage more than Stone Epic will unless u are being thematic.
You will want hasten A LOT sooner..
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Powers I'd drop are Combat Jumping (you are not getting a lot out of it unless you planned to stack it with set bonuses, which doesn't appear to be the case here), Salt Crystals and likely Power of the Phoenix. Swap Super Jump with Super Speed unless you are dead set on being a jumper. You could also drop Haste for Air Superiority and go with Fly as a travel power; you will be hurting bad for an attack until 40-ish level with this build.
You should also reconfigure to get Earthquake at level 18. I also recommend delaying Cauterize in favor of Thermal Shield and relying on Warmth for your low-level healing. Unfortunately, there isnt a good build I can come up with that puts Plasma Shield earlier than level 22.
Power of the Phoenix is subjective. I often advise Thermals to skip it because it is so very, very endurance heavy and has a huge recharge time. In the build below I put it as your last power pick but IMO you would do better to get Recall Friend and carry some Awakens with you. When someone dies give them an Awaken (if they don't already have one) and just Cauterize and then Thaw them.
** Edit: I also swapped the epic powers around. I recommend getting Hurl Boulder for some much needed damage at level 41. Seismic Smash could also work.
I'd change the order of powers to something like this:
Hero Profile:
Level 1: Fossilize -- (A)
Level 1: Warmth -- (A)
Level 2: Thermal Shield -- (A)
Level 4: Stone Cages -- (A)
Level 6: Quicksand -- (A)
Level 8: Swift -- (A)
Level 10: Hasten -- (A)
Level 12: Stalagmites -- (A)
Level 14: Super Speed -- (A)
Level 16: Health -- (A)
Level 18: Earthquake -- (A)
Level 20: Stamina -- (A)
Level 22: Plasma Shield -- (A)
Level 24: Cauterize -- (A)
Level 26: Volcanic Gasses -- (A)
Level 28: Forge -- (A)
Level 30: Thaw -- (A)
Level 32: Animate Stone -- (A)
Level 35: Heat Exhaustion -- (A)
Level 38: Melt Armor -- (A)
Level 41: Hurl Boulder -- (A)
Level 44: Rock Armor -- (A)
Level 47: Fissure -- (A)
Level 49: Power of the Phoenix -- (A)
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Hi,

I rolled an earth/therm troller not too long ago but I have really no idea what I should be aiming for. I do want to use him more for support than damage, but i'm not sure which power should be prioritized. Should I go for +dam, +rech, more control... I'm really not sure. I know earth is not the damage dealer but it'd be good to be able to solo a bit
I'm currently sitting at 35.
I also find it weird that a set that advertise -def in almost all powers can't even slot -def IO sets or Enhancement