Paragon City Asylum,and Freedom Corp's Program.


Samson_Sledge

 

Posted

It's been all well and good that vilains escape from the Zig to the Rogue Isles,but dont super-villains,such as the Joker,ever escape from an Asylum?

It could happen a few ways..

Arachnos could stage a Break-Out at the Asylum,and a super-villain could go through all the normal things that it went through in the Zig Break-Out,but it's escape would be from an Arachnos Submarine,or Arachnos Boat,and there could be a docking place at the small patch of island at the bottom and to the North of Fort Darwin with a ramp lading up to the main docking area of the Arachnos Transport Flying Ships,for villains who Break-Out of the Zig,or a villain could jump into the water and(with the help of a loading screen) simply swim for it,and the nearest island would be the Rogue Isles,of course the new Asylum would have to have an ocean view.

Perhaps the Break-Out dosent happen because of Arachnos.Maybe Mother Mayhem and Malaise could stage a Break-Out with their Children of Rage as their backup as the children fight with Longbow and Cops.Upon escaping the Asylum,the villain(With the help of a loading screen)would simply swim for it,and wind up at the patch of land beneath and to the North of Fort Darwin.


I read in one of my posts a while back that "it was getting bland just doing the "Outbreak" tutorial",so her is my suggestion,a Freedom Corps Hero Training Program.
What it would be is a place for Hero's to train and learn how to use their powers in a civilized and a controlled,and heroic fashion.After they are done with training,they could take their new Hero liscence,and a bus,or a Longbow transport to Atlas,or Galaxy to begin their Hero carreer,or you can rename Freedom Corp Hero Training Program,and make the Acronym clever,like the Acronym could be H.E.R.O.,or F.L.I.G.H.T.,or something like that..

Infact,what if there is a tutorial for ever orgin this game has?,for example

Science could involve a player escaping from a laboratory,or finding his or her way out,but would have to train and learn by finding his or her way out by perhaps holding Longbow back.

Magic could involve a player learning his or her magical craft,and leaving his or her school,but not without being tested on the way out.

Technology could involve a player in a military setting,simply testing his or her technologically-enhanced powers out before entering Paragon to aid in the war on evil.

Natural could be in a peaceful setting,like a place where certain styles of Martial Arts are practiced,like a setting for Monks,and a player could naturally train and use his powers for good training before entering and seeking his or her own way to Paragon.

Mutants could excape from an experimental lab,or something...(I couldnt really thing of anythign for Mutants : )

My ideas could give players a broader and universal choice as to where they could start,depending on their orgins.


OTHER IDEAS:

1)Suppose a player messed up on an orgin selection(if the idea above this dosent work)What if a player could switch their orgin in game?It could make things a bit easier.

2)The Freakshow are of Science/Tech Orgin.What would happen if players could choose two,or three orgins for their charachters.Batman would be Tech/Natural because of the gadgets he uses to fight crime,and his martial arts due to his intense training.My hero Samson Sledge would be Science/Tech because his suit,a portion of highly-advanced technology was built by scientists.The idea could be cool.It would be cool.

The end : )


 

Posted

Anyway,it would be more content and more roundness to the game.You might have to alter the villain side jsut a bit to accomodate my ideas,but it might just work!