A question about defense
Ok, I found it! Yay!
http://boards.cityofheroes.com/showf...Number=5759413
- Feint
7+ year vet with too many alts to list...
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I am working on leveling up a /SR scrapper with a goal to soft-cap my defenses (~45 DEF...maybe a little more). Now, if I fight +1 mobs, do they still only have a 50% chance to hit (before my defenses), or do they get a bonus since they are +1? I remember something special about +5's, but my recollection is very "fuzzy" since I usually don't make characters who primarily rely on DEF.
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Very, very (over) simplified, the mob hit calculations look like this.
HitChance = Accuracy * (50% + mobToHit - yourDefense)
Higher levels and higher rank mobs get more accuracy (up to +5, beyond which they actually start getting +toHit as well).
Effectively, mobs always have a 50% base chance to hit you, but their final calculated hit chance can work out better than that suggests based their rank, level and the power they're using, because all three things can affect the total accuracy.
Accuracy modifiers for rank, level and power all multiply together to get the total accuracy.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
OK, the way it works is that badguys get a multiplier for rank (lieuts hit more than minions) and level (+2s hit more than even-cons) but that multiplier lands AFTER Defense is subtracted.
Let's say you're fighting something with a 1.5 multiplier. That's, like, a +3 lieutenant or something. I dunno.
No defense: 50% Base To Hit * 1.5 multiplier = 75% chance to hit.
40% defense: (50% Base -40% Defense ) * 1.5 = 10% *1.5 = 15% final chance to hit.
45% defense: (50% Base -45% Defense ) * 1.5 = 5% *1.5 = 7.5% final chance to hit.
125% crazy 10-purple defense: (always at least 5%) * 1.5 = 7.5% final .
+5 and higher, I believe, get a To Hit modifier which adds to the 50% base (so works directly against your Defense.)
The real kickers are the cascading defense failure. Any axe, baseball bat, machine gun ... half the stuff in the game, seems like... tends to give a -7.5% Defense Debuff. Those can stack in a hurry. So you go from 45% Defense, getting hit (slightly more than) 5% of the time, to 37.5% getting hit 12.5% of the time to 30% getting hit 20% of the time to dead.
There are Defense Debuff Resistances in some sets. At one point they didn't work; now I think they do, but I haven't tested it myself.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
QR
45% defense is still what you want to shoot for until you're fighting +6s (which really, you shouldn't be doing)
http://www.fimfiction.net/story/36641/My-Little-Exalt
I am working on leveling up a /SR scrapper with a goal to soft-cap my defenses (~45 DEF...maybe a little more). Now, if I fight +1 mobs, do they still only have a 50% chance to hit (before my defenses), or do they get a bonus since they are +1? I remember something special about +5's, but my recollection is very "fuzzy" since I usually don't make characters who primarily rely on DEF.
Thanks in advance..and sorry for not searching first.
- Feint
7+ year vet with too many alts to list...