Getting into PVP with a BS/SR scrap
Pick up confront. Sure, scraps have little to no use for a taunt in PvE, but in PvP, it'll cut your opponents range down dramatically. I can't overstate how important this is for a character with limited range options. You may also want to look into picking up a quickie phase power, either by speccing into the concealment pool, doing the Warburg patrol mission, or buying the etheral shift power. A well timed phase can make the difference between you dying horribly and living to make a comeback.
In zones, DR is going to hamstring your efforts to soft cap by a considerable amount. You may want to look into +HP sets, as those are currently unaffected by DR. And while Laser Beam Eyes does more damage, Shurikens can work in a pinch while also giving you the same epic pool as Web Grenade, which does a nice job of keeping people grounded.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
I thought Web Grenade would be handy for keeping those damn squishies in one place, but I wasn't sure. I already happen to have a phase temp power with plenty of duration left, handily.
Cutting out Whirling Sword, Parry and Elude should free up a few powers. Confront I can do, how should I slot it? Also, my current travel power is Teleport, I figure Super Jump will be much more handy (and Combat Jumping should help with the soft-capping).
Sorry to ask, but what's DR?
Or you can reroll into a Warshade and totally own at everything!
[ QUOTE ]
Sorry to ask, but what's DR?
[/ QUOTE ]
Deadwood Reruns!
[ QUOTE ]
I thought Web Grenade would be handy for keeping those damn squishies in one place, but I wasn't sure. I already happen to have a phase temp power with plenty of duration left, handily.
Cutting out Whirling Sword, Parry and Elude should free up a few powers. Confront I can do, how should I slot it? Also, my current travel power is Teleport, I figure Super Jump will be much more handy (and Combat Jumping should help with the soft-capping).
Sorry to ask, but what's DR?
[/ QUOTE ]
You might want to keep Elude. It'll be the only thing that'll get your defense up to that 45% marker. DR stands for Diminished Returns. Basically, all those bonuses and buffs you COULD get (via IO's, team buffs, etc) are cut down. That means your character that has soft capped defense in a PvE zone is only going to have around 32-35% at best. Pop Elude and that goes up to about 47%. Be glad you aren't opting to play a buffing character, as you'd be essentially useless in comparison to straight damage dealers.
For Confront, you'll want to slot it for Acc/Taunt Duration primarily. Unlike PvE, taunts have a to-hit check in PvP. Also, good call on getting rid of teleport. It's pretty much junk right now, as any suppression will make you completely unable to teleport. And while those web grenades won't immobilize anyone with Combat Jumping/regular immob protection, it WILL stop them from jumping (which can be a hazard, given how terrain can get rocky) and bring down fliers quite nicely.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
Ah. Looks like overkill is still the right idea. Teleport's always been unwieldy to use in combat anyway, PvE or PvP.
Web Grenade sounds good- between Quickness, Swift and Elude, I pretty much have free unsuppressed (I assume) super speed. Heh, could ditch the travel power entirely.
If I'm gonna take Elude, I'm guessing I'm going to want as much recharge as possible. I'm saving up for LotG, I already have the rest of the set...
There's no unsuppressed movement in PvP anymore, at least not when you're attacking or being hit by attacks. As an SR you should be focusing on set bonuses that give a little bit of +def and also work on +HP and +damage (get your accolades - my SR has right around 1800 HP without really trying and you could probably get that even higher if you worked at it).
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I have a Red Fortune set already, along with Gaussian's and a few others. I prefer to have full sets in my powers, are there any others you can recommend?
Is Aid Self worth it?
Aid Self can be handy if you have room for it.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
Now, I'm pretty new to this PVP thing, but I've had a taste of it in RV with my only 50, a BS/SR, and liked it. Maybe because I seem to have a decent primary for it, what with the big chunks of damage in a short time. Then again, Laser Beam Eyes came in rather handy too. And I've actually have the 'chance for disorient' proc work against a player foe as well, clearly beginner's luck.
That said, what are the basic do's and don'ts for building and using a BS/SR for PVP? I figure I should skip Whirling Sword and most other AoE powers, and try to soft-cap defense ASAP, but is there anything else I should know?