Rusted Metal's ideas and suggestions...


Rusted_Metal

 

Posted

I used search, and while some of these were touched on, I'd like to make a nice comprehensive list.

Battle Damage Costumes
This could be toggleable in the Options.
As the character takes damage, the costume is damaged. Linking this to the color coding for health seems to be the best option.
When a character is defeated, (s)he either lays there smoking (like a lot of comic characters do), lays on the ground with birds or stars circling their heads, but for rating reasons, avoid the spreading pool of blood. The type of "defeated aura" could even be selectable at say, level 10. A costume change at level 10 would be welcome by a lot of people, since the aura could be tagged to the debt code.

I understand this would require a LOT of effort from the artwork team, but it would definitely improve immersion as well as just plain fun.

"Dude, you look rough. Want some healing?"

New Enhancements
Knockback can be fun. It can also suck. Since there are enhancements to improve knockback, why not enhancements to decrease it?

How about "plus/minus" enhancements. Versions of SO's, available only from contacts or something like that, where it gives a 50% above the normal damage bonus for an SO of that power, but either increases the End drain of the attack, or decreases the chance to hit. That would allow serious customization in various characters. Do you prize accuracy or range above damage? Slot a acc+/dmg- or a rng+/dmg- SO in order to adjust as you see fit.

Some people might slot to min/max, but a little careful work with a spreadsheet might be able to allievate a lot of the problem by tweaking the percentages.

Off hand attack SO. AKA Additional strike. Some IO sets do this, but what about one that does it anyway. Depending on the SO you buy, it drops 10% off of the primary hit, and does a second hit for 30-50% of the original attacks power.

Enhancements are pretty fun. A lot of people like using them to tweak their character. (I've got a blaster who's snipe is unreal range and accurate, but base damage, and another who has knockback, recharge, and acc to keep them down)

Extra Powers
Right now the focus is on "new powersets" but why? Adding two to three new powers into the powersets, without increasing the amount of powers you get, can really diversify the various characters. Don't make the powers weak or useless or monsterously better than the existing ones. Sit down, do the math, and figure out a way to make them equal. Adding in 2-3 new powers per powerset is going to make characters a lot different from one another.

New Pool Power Sets
Either add new pool powers, or add new powers. Level 30 tiers might be nice. Some sets could even have powers from other powersets moved into them to ease the programming and artwork time.
Jumping: Flying Kick, Crane Kick.
Flying: Power-slam (the old superhero standby of going up slightly and slamming down with the fists), Flying punch (a range to melee attack that brings the character up close and slams with the fists, with stunning and possible knockback)

The list goes on and on.

New power pools, of course, would have to be carefully weighed, but some could be fun.
Crafter: Crafting IO's takes a % less of influence/infamy, topping off at level 30 when a crafter can summon a table (like the crafting badge) that only they can use.
Powerlifter: Useful for scrappers/tanks, those with melee attacks: It increases the attack's damage, make it toggles or activations, like some of the blaster attack enhancer powers.
Exploiter: Someone who specializes in spotting weaknesses, again, think the blaster aim powers. Some work would have to be done on how to make this so that stacking it with blaster aim and conserve energy targeting doesn't game break, but hey...
Faster Traveller: Increases the movement speeds, leaping, all of that, and maybe even boosts the hard limits.

Speaking of Travelling...

How about making the fly poses and other poses selectable while at the tailor or in the option. Making them automatic, since a lot of people don't even know how to do them. (I'm always asking how come my character looks good flying)

Now for some harder and more time intensive stuff:

Houses. Everyone needs a home. Think a small superbase only each character has their own. Team-mates can come with them, or there can be an access list, but for the most part, it's just for RP and to relax. Maybe a few storage areas, but I've seen a lot of people mention wanting this. Superbases work great, so why not a personal area?

Day Job Missions: Got the badge for the day job? Then you get a contact who is an endless contact who gives you missions kind of like your day job, or other missions.

Speaking of missions, how about this...

Better Villain missions. I spend more time beating up bad guys as a villain than I do as a hero. That's just hurried story-writing. I'd like to see new groups we villains have to take on, some heroes in their dorky spandex, or maybe vigilante groups. I'm sick of doing the heroes work for them. Villains take on Arachnos more than heroes!

Speaking of Arachnos: How about more arachnos missions? How about Arachnos setting up firebases in Boomtown? That areas wide open for expansion into by groups, and you're trying to tell me that 5 years after the disaster, there isn't any mad scientist villain making an underground lair there that the characters could go try to root out?

And no, you wouldn't have to redo the zone. I know what goes into rebuilding a zone. The doors are there. The mobs are there. The spawnpoints are there. It needs some contacts, a few missions, and presto, zone makeover. Do it like you did the Hollows.

And do Perez Park too.

And finally:

Storyline updating. I don't know if you guys are out of writers, or what, but it's time to start advancing the storyline, having multiple storylines and subplots added in. I'm sick of everything leading to Nemesis. He's a sissy and so are his minions. Every time I see him, I think: "Go back to Austria, Gramps, the world moved on, you're irrelevant!" Hire some RPG freelancers who have proven they can write RPG's according to client specifications or other RPG guys to do the writing. There are a lot of players who are interested in the stories.

New contacts and new story arcs wouldn't be that hard to implement.

I could add a good 2 dozen to this thread alone (and probably will) for plots, subplots, and intrigue, none of which would require a single new piece of artwork.

The think about the plot progressing, is it will bring back the older players, and give people the chance to say "Hey, remember when she had us chasing the clockwork in that office?"

Finally, the standard stuff everyone wants:

Moonbase and extra-terrestial stuff.
Outer space is a staple. Even if it's just tilesets to allow people using MA to make stuff, it needs added.
Suboceanic content. No, it doesn't mean we need to be able to swim, although that would be cool (and doable. We're heroes, we don't need to hold our breath or drown, that doesn't count for superheroes, we always have the power/gadget/mutant ability to survive underwater) to be able to dive down and do underwater exploration and missions. Just a tileset with the walls showing water and seaweed on the other side would be a refreshing break.

Maybe some more alien guys, or maybe evil guys/good guys from space. Something new, something fresh. Pull out the costume creator and the power splicer and make up some new guys.

You guys forget the lessons of Cold War Supervillainy. The bigger and more ostentatious the more powerful you are. You have the volcano lair for the Council, but how many missions actually go there?

Redo the task forces. They're been the same thing forever. Redo them with new storylines. Oh, and make it so that characters can come back and get new task forces at higher level. AND FIX THE FACT THAT MINIMUM LEVEL CHARACTERS CAN'T DO THEM! That makes new players madder than anything.

Rivals: Being able to create a rival supervillain or superhero would be cool, you level him up when you level up. Don't get beaten to the punch on this.

Selectable colors for the powers. I can color auras but not my powers?

Along with that, placing where the power comes from will be nice, but that's a ton of work. I understand that.

More selectable/unlockable weapons: That would be nice. More options for the weapon types. But everyone wants that.

There's more, but maybe later I'll put down some plots and subplots.


"If you build it, they will run you over with it."-RPG Designers Mantra
Working on: YotZ Legends: Even Heroes Die (First Round Edit)