Player Character name in NPC text
You can get a whole list of them by talking to the AE trainer person in the AE building. $himher, $heshe, etc.
Avatar: "Cheeky Jack O Lantern" by dimarie
	There is also apparently a problem if the mobs haven't noticed you yet.  I have seen they say $name in their text for the unaware dialog.  I assume this is because they don't have a target.
Only seen it in others missions though never bothered to test it outmyself.  Could be they have done something I can't imagine wrong.  
        
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You can't please everyone, so lets concentrate on me.
	I use $target in Boss Kills Player, $name everywhere else.  I am not sure that either will work in patrol texts, though.  
$target only yields strange result when bosses end up killing pets and NPCs.   Boss kill statements fire when the boss kills pets or other NPCs as well as player characters.
        

<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
$target becomes problematic when the speaker has no target. $name is supposed to give the name without having a target.
Dec out.

Are there replacement variables so I can have the player's name appear in the mission text, or in NPC text. Something like 'Curses! $heroname has appeared!' which translates to 'Curses! Dr Invincible has appeared!' when Dr Invincible plays my mish?