Proposed change to Gravity control
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Gravity seems to be perceived as one of the more underperforming sets when it comes to control. Some people like it, most people don't. I had an idea and I wanted to share it, granted I'm not a specialist on powers in this game and the idea may not be balanced, but perhaps with some suggestions it could be made that way.
Basically my idea is to drop Dimension shift from the set (now I know some of you like this power, but in my opinion the majority of gravity users don't touch this power and I can't think of a power gravity could realistically drop in favor of this one) and add in Gravity Well. Gravity Well would basically function like a reverse telekinesis from mind control. It could be a fire and forget power, or a toggle where you create basically, a miniature black hole that "pulls" everything near it towards it, until they're trapped in its center. If it was a fire and forget power, there would most likely need to be an accuracy check to see what targets it grabs in its radius, and if it "misses" some of the mobs you had targetted, you could potentially use Wormhole to snag them and place them in the gravity well, or another knockback power of some sort (with the proper placing). Some people also consider Gravity to be one of the control sets lacking in damage in comparison to the others, so potentially a dot effect and/or a slow effect could be added to this as well, to simulate the crushing, pulling power of the well you've created to trap your targets.
Anyway, that's the idea I had. I personally think it would be a sweet addition to the set in favor of dimension shift...dimension shift just doesn't feel very "gravity" to me but that's my own personal opinion. Maybe some would consider it overpowered but that would depend entirely how it potentially could be implemented. It would probably have to be fairly high up on the power selection choices in terms of what level you could get it for balance reasons. In my mind at least, it would make Gravity a more attractive set for people to use and make it wicked fun to play. Let me know what you think!
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The set has been made for a very long time. I don't think the dev would take out Dimension Shift (even though I dislike the power).
The dev can, however, improve certain powers to make the set more appealing. Gravity is actually not that bad. It just needs some minor improvements and I believe they are quite easy to make:
1. Wormhole and Dimension Shift switch order.
2. Wormhole's radius increases from 15' to 20'.
Bigger changes:
3. Make Lift a 4' radius Group Lift.
Done. That will be a perfect Gravity set for me (I still will skip Dimension Shift!)
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
This true. However Gravity has already been changed radically once since CoH was released (not sure if I remember correctly but when it was changed, Dimension shift was added into the set? Someone correct me if I'm wrong).
So if it was changed once, and powers were changed, it could be done again.
Those are some good suggestions you added, although #3 might be a tad bit overpowered, but it would be fun.
See and you say you'd still skip Dimension shift, and thats exactly my point. It seems like 99.5% of Gravity players skip that power (ok maybe I'm exaggerating I don't know) so its basically a power taking up a slot, that players look at when planning out there build and say to themselves "oh ok I can skip that one". Or maybe that is the point, having semi useless powers in some sets to free up spots for pool and app pool powers or something.
Dimension Shift was always in the set, it was Singularity that was added. (The Original Tier9 power was Fold Space, a team recall power.)
To my knowledge that's the only power that's ever been replaced in the 5year history of the game.
Castle has, of late, made it very clear that he has no intention of replacing powers, or drastically changing their function (The so-called Cottage rule).
About the only thing I think we can really hope for are the changes Jibikao listed, and possibly a few additional ones. Speeding up animations (Crush/Gravity Distortion/Propel) would be a good change.
Also, 4feet is a pointlessly tiny radius for a power, I can guarantee that the majority of the time you'd never even notice it wasn't a single target power. Hardly overpowering.
Gravity lacks any real form of AoE control until level 26, making Lift into an AoE power (With a real AoE radius, like 10-15' and an increased recharge of 10-12s) would give them that.

Well....crap. Disappointing to hear that Castle has stated that.
I really liked my idea, since there's no power that functions like that I thought it would be a really fun idea to implement considering they had done it once, figured they might alter a power set again...
But whatever, maybe they'll finally take a look at the set and add some of the other suggestions that were made in this thread. Maybe I can pray and hope that some other new power set is added to the game that has a power that functions similar to what I described. Here's to hoping.
I wouldn't get your hopes up, it's been explained that there's no way for the current game engine to produce a "Pull" effect.
The only possible way of implementing it would be to have the power spawn a 'pet' behind your target and use a Knockback/repel power on your target.
There's however no way to guarantee the pet will spawn behind your target. So more often than not it would knock/repel your target backwards, or to the side instead.
On top of that there's no way to adjust it based on your target's distance from you, so even if it does manage to spawn the pet behind the target, and knock/repel them towards you, based on distance vs magnitude it may knock them too far, or not far enough to be of any use.
It would be nice, but would require extensive reworking of the game to implement.

<-- uses Dimension Shift, btw. Not often, but it does get used.
So we do exist.
Gravity seems to be perceived as one of the more underperforming sets when it comes to control. Some people like it, most people don't. I had an idea and I wanted to share it, granted I'm not a specialist on powers in this game and the idea may not be balanced, but perhaps with some suggestions it could be made that way.
Basically my idea is to drop Dimension shift from the set (now I know some of you like this power, but in my opinion the majority of gravity users don't touch this power and I can't think of a power gravity could realistically drop in favor of this one) and add in Gravity Well. Gravity Well would basically function like a reverse telekinesis from mind control. It could be a fire and forget power, or a toggle where you create basically, a miniature black hole that "pulls" everything near it towards it, until they're trapped in its center. If it was a fire and forget power, there would most likely need to be an accuracy check to see what targets it grabs in its radius, and if it "misses" some of the mobs you had targetted, you could potentially use Wormhole to snag them and place them in the gravity well, or another knockback power of some sort (with the proper placing). Some people also consider Gravity to be one of the control sets lacking in damage in comparison to the others, so potentially a dot effect and/or a slow effect could be added to this as well, to simulate the crushing, pulling power of the well you've created to trap your targets.
Anyway, that's the idea I had. I personally think it would be a sweet addition to the set in favor of dimension shift...dimension shift just doesn't feel very "gravity" to me but that's my own personal opinion. Maybe some would consider it overpowered but that would depend entirely how it potentially could be implemented. It would probably have to be fairly high up on the power selection choices in terms of what level you could get it for balance reasons. In my mind at least, it would make Gravity a more attractive set for people to use and make it wicked fun to play. Let me know what you think!