Adding Text Compression to the Mission Architect


Red_Zero

 

Posted

I don't know if Text Compression technology is really used much anymore in today's world of high speeds and high volume computing, but it would seem to me to be just the thing to get more out of the Mission Architect as much of the memory limit tends to get used up when adding in the Text. If I am thinking this through properly, the Custom Mobs are probably all stored as large text files of their costume items/variable names too, so that would also be affected. That would allow players more effective use of the room in that 100 Kilobyte limit if it could be effectively stored as a compressed volume. Even a simple Text Compression scheme would greatly expand (at least double) the limits of what players could do with the Mission Architect in flushing out a story arc.