MM thugs/storm


Lucky666

 

Posted

A little help as I'm kinda new to Masterminds and not sure how to slot and all the powers to have and what not. this is my build so far for my lvl 24 Mastermind. Any suggestions would help as the AT intrigues me and the I like how you can control each pet individually.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 25 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Storm Summoning
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Leadership

Villain Profile:
Level 1: Call Thugs -- Acc(A), Acc(3), Dmg(5), Dmg(11), Dmg(21)
Level 1: Gale -- Acc(A), Acc(3), KBDist(5), KBDist(9), RechRdx(25)
Level 2: O2 Boost -- Heal(A), EndRdx(7), Heal(15)
Level 4: Dual Wield -- Acc(A)
Level 6: Snow Storm -- EndRdx(A), RechRdx(7)
Level 8: Equip Thugs -- RechRdx(A), EndRdx(9)
Level 10: Steamy Mist -- EndRdx(A), DefBuff(11)
Level 12: Call Enforcer -- Acc(A), Acc(13), Dmg(13), Dmg(15), ToHit(25)
Level 14: Aid Other -- Heal(A)
Level 16: Aid Self -- IntRdx(A), Heal(17), Heal(17)
Level 18: Gang War -- Acc(A), Dmg(19), EndRdx(19)
Level 20: Combat Jumping -- EndRdx(A), DefBuff(21)
Level 22: Assault -- EndRdx(A), EndRdx(23), EndRdx(23)
Level 24: Super Jump -- Jump(A)
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
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[u]Set Bonus Totals:[u]