QoL-Demorecord to costume file utility.


Dark_Respite

 

Posted

It would be nice to have a converter that takes a demorecord file and exports the costumes from it.




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Posted

That sounds like something any number of amateur coders could write; maybe you should look for a member of the community who would be interested in that? It's a pretty good idea, I think.


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Posted

Um... Leandro is working on it. Problem is grabbing a ton of datafile stuff, or so he says.

Michelle
aka
Samuraiko/Dark_Respite


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Posted

[ QUOTE ]
That sounds like something any number of amateur coders could write; maybe you should look for a member of the community who would be interested in that? It's a pretty good idea, I think.

[/ QUOTE ]
I would myself, but have too much on my plate already. I figured that the developers wouldn't have to reverse engineer the process as they already have it.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

I've had Mr. NoPants tinkering on this as well. He's kinda withdrawn about since he considers his CoH Launcher a failure.


 

Posted

[ QUOTE ]
That sounds like something any number of amateur coders could write; maybe you should look for a member of the community who would be interested in that? It's a pretty good idea, I think.

[/ QUOTE ]

Converting the data from .cohdemo format to .costume format is piece of cake; the problem is that once you convert those, you realize the game needs *other* data not on the .cohdemo format in order to load the file.

Specifically, the .cohdemo format includes fx, Geometry, Texture1, Texture2, Color1, Color2, Color3, Color4. In order to load them you also need RegionName, BodySetName and probably DisplayName. You could grab a huge list of values to match based on what you know from the .cohdemo file (and is what I was planning to do) but I really have no time to do it at the moment (huge amount of work this week.)


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