Psi/NRG build...please tear apart
I'm not really sure what your build goals are for that build, but it's not very good. You've taken some powers that are easily skippable and have put off better powers until way later in the build. You don't have Psychic Focus and you barely have Build Up slotted for recharge.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Psionic Dart -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(9), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(17)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(3), KinCrsh-Rchg/KB(3), KinCrsh-Rechg/EndRdx(5), KinCrsh-Dmg/EndRdx/KB(5), KinCrsh-Acc/Dmg/KB(7)
Level 2: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(31)
Level 4: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(34), AdjTgt-ToHit/EndRdx(36)
Level 6: Telekinetic Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(29), ExStrk-Dam%(46)
Level 8: Psychic Focus -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(37), AdjTgt-ToHit/EndRdx(40)
Level 10: Will Domination -- Apoc-Dam%(A), Apoc-Dmg/Rchg(11), Apoc-Acc/Dmg/Rchg(11), Apoc-Acc/Rchg(15), Apoc-Dmg/EndRdx(17), FtnHyp-Plct%(46)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Run-I(A), EndRdx-I(15)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(23)
Level 22: Combat Jumping -- Ksmt-ToHit+(A)
Level 24: Super Jump -- Jump-I(A), EndRdx-I(25)
Level 26: Acrobatics -- KBDist-I(A), EndRdx-I(27), EndRdx-I(27)
Level 28: Assault -- EndRdx-I(A)
Level 30: Tactics -- Rec'dRet-Pcptn(A), AdjTgt-ToHit/EndRdx(40), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(43)
Level 32: Scramble Thoughts -- Amaze-ToHitDeb%(A), Amaze-Stun/Rchg(33), Amaze-Acc/Stun/Rchg(33), Amaze-Acc/Rchg(33), Amaze-EndRdx/Stun(34)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
Level 41: Snow Storm -- P'ngTtl-EndRdx/Rchg/Slow(A), P'ngTtl-Dmg/Slow(42), P'ngTtl-Acc/EndRdx(42), P'ngTtl-Rng/Slow(42)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46)
Level 47: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Rchg(50)
Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50), Heal-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]15% DamageBuff(Smashing)[*]15% DamageBuff(Lethal)[*]15% DamageBuff(Fire)[*]15% DamageBuff(Cold)[*]15% DamageBuff(Energy)[*]15% DamageBuff(Negative)[*]15% DamageBuff(Toxic)[*]15% DamageBuff(Psionic)[*]4.5% Max End[*]2.5% Enhancement(JumpSpeed)[*]2.5% Enhancement(JumpHeight)[*]58% Enhancement(Accuracy)[*]65% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]2.5% Enhancement(RunSpeed)[*]2.5% Enhancement(FlySpeed)[*]5% FlySpeed[*]126.5 HP (10.5%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -3)[*]Knockup (Mag -3)[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 9.9%[*]MezResist(Sleep) 2.75%[*]MezResist(Terrorized) 2.2%[*]20% Perception[*]6.5% (0.11 End/sec) Recovery[*]34% (1.71 HP/sec) Regeneration[*]2.5% Resistance(Smashing)[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]3.78% Resistance(Energy)[*]3.78% Resistance(Negative)[*]8% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Appreciate the feedback.
I've only been playing a few months and now plan to build a viable pvp toon.
What I was "trying" for was a range blaster that can mix it up close when needed.
If I'm understanding your build, you didn't take lance and bsmash do to DR? I figured those would deal some nice dmg up close.
I was looking at sets that gave good Mez protection and amped the dmg up a bit.
Psi Lance does nice damage but is interruptible and you need to have line of sight both when you activate it and when it actually fires. Not really worth it IMO but some people take it and do well. Bonesmasher was usually taken over Total Focus in i12 and earlier but with the changes to damage balancing Total Focus is the better choice these days.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
a purped out pvp blaster with accolades and no capped HP is sad....
well with HF he would prob cap his hp. But yes I agree he could do better +HP with slotting.
lol noubs ur builds r bad learn how mak balstr bulde
I have 2 for psi/em; one is more team oriented. Here are the specs. Tell me which one you want.
Build one (this is what I'm using on my live server build):
Damage (with assault): 39%
Recharge: 95%
KB protection: Mag 33.5
HP: 1599.7
Build two (team oriented; I would use this in Test Server team matches):
Damage (with assault): 37%
Recharge: 90%
KB Protection: Mag 46
HP: 1599.7
These builds are built with functionality in mind; movement is good and individual powers are well enhanced.
Note: in zone pvp slotting for KB res is pretty pointless. If you don't slot for KB res you can easily get over 110% recharge.
New to the pvp here and I wanted some input.
Please dismantle at your leisurely pleasure.
Thanks in advance.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Mental Blast <ul type="square">[*] (A) Tempest - Accuracy/Damage[*] (3) Tempest - Damage/Endurance[*] (3) Tempest - Damage/Recharge[*] (25) Tempest - Chance of End Drain[*] (37) Damage Increase IO[*] (46) Accuracy IO[/list]Level 1: Power Thrust <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (5) Mako's Bite - Damage/Endurance[*] (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (27) Mako's Bite - Chance of Damage(Lethal)[/list]Level 2: Psionic Dart <ul type="square">[*] (A) Apocalypse - Damage[*] (9) Apocalypse - Accuracy/Recharge[*] (31) Apocalypse - Accuracy/Damage/Recharge[*] (43) Apocalypse - Chance of Damage(Negative)[/list]Level 4: Energy Punch <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (7) Touch of Death - Damage/Endurance[*] (7) Touch of Death - Damage/Recharge[*] (31) Touch of Death - Accuracy/Damage/Endurance[*] (43) Touch of Death - Damage/Endurance/Recharge[*] (46) Touch of Death - Chance of Damage(Negative)[/list]Level 6: Build Up <ul type="square">[*] (A) Rectified Reticle - To Hit Buff[*] (19) Rectified Reticle - To Hit Buff/Recharge[*] (21) Rectified Reticle - Increased Perception[*] (31) Endurance Reduction[/list]Level 8: Boxing <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (9) Crushing Impact - Damage/Recharge[/list]Level 10: Bone Smasher <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (11) Kinetic Combat - Damage/Endurance[*] (11) Kinetic Combat - Damage/Recharge[*] (13) Kinetic Combat - Damage/Endurance/Recharge[*] (40) Kinetic Combat - Knockdown Bonus[*] (40) Accuracy IO[/list]Level 12: Psionic Lance <ul type="square">[*] (A) Decimation - Chance of Build Up[*] (13) Decimation - Accuracy/Damage/Recharge[*] (15) Decimation - Accuracy/Endurance/Recharge[*] (15) Decimation - Damage/Recharge[*] (42) Decimation - Damage/Endurance[*] (43) Decimation - Accuracy/Damage[/list]Level 14: Hurdle <ul type="square">[*] (A) Empty[/list]Level 16: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (17) Numina's Convalescence - Heal[*] (17) Numina's Convalescence - Heal/Recharge[/list]Level 18: Hasten <ul type="square">[*] (A) Recharge Reduction[*] (19) Recharge Reduction[*] (34) Recharge Reduction[/list]Level 20: Flurry <ul type="square">[*] (A) Accuracy[*] (21) Damage Increase[*] (34) Accuracy[/list]Level 22: Stamina <ul type="square">[*] (A) Endurance Modification[*] (23) Endurance Modification[*] (23) Endurance Modification[/list]Level 24: Tough <ul type="square">[*] (A) Resist Damage[*] (25) Resist Damage[/list]Level 26: Scramble Thoughts <ul type="square">[*] (A) Accuracy[*] (27) Range[/list]Level 28: Power Boost <ul type="square">[*] (A) Recharge Reduction[*] (29) Recharge Reduction[*] (29) Endurance Reduction[/list]Level 30: Weave <ul type="square">[*] (A) Defense Buff[*] (36) Defense Buff[*] (36) Recharge Reduction[/list]Level 32: Psychic Wail <ul type="square">[*] (A) Obliteration - Chance for Smashing Damage[*] (33) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (33) Obliteration - Accuracy/Damage/Recharge[*] (33) Obliteration - Damage/Recharge[*] (34) Obliteration - Accuracy/Recharge[*] (37) Obliteration - Damage[/list]Level 35: Boost Range <ul type="square">[*] (A) Recharge Reduction IO[*] (36) Recharge Reduction IO[*] (37) Endurance Reduction IO[/list]Level 38: Total Focus <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (39) Crushing Impact - Damage/Endurance[*] (39) Crushing Impact - Damage/Recharge[*] (39) Crushing Impact - Accuracy/Damage/Recharge[*] (40) Crushing Impact - Accuracy/Damage/Endurance[*] (50) Crushing Impact - Damage/Endurance/Recharge[/list]Level 41: Snow Storm <ul type="square">[*] (A) Impeded Swiftness - Chance of Damage(Smashing)[*] (42) Impeded Swiftness - Accuracy/Slow[*] (42) Impeded Swiftness - Accuracy/Endurance[*] (45) Impeded Swiftness - Damage/Slow[*] (48) Impeded Swiftness - Range/Slow[/list]Level 44: Frozen Armor <ul type="square">[*] (A) Red Fortune - Defense[*] (45) Red Fortune - Endurance[*] (45) Red Fortune - Defense/Endurance[*] (46) Red Fortune - Defense/Recharge[/list]Level 47: Hibernate <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance[*] (48) Numina's Convalescence - Endurance/Recharge[*] (48) Numina's Convalescence - Heal[/list]Level 49: Will Domination <ul type="square">[*] (A) Accuracy IO[*] (50) Accuracy IO[*] (50) Endurance Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Defiance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]16.5% DamageBuff(Smashing)[*]16.5% DamageBuff(Lethal)[*]16.5% DamageBuff(Fire)[*]16.5% DamageBuff(Cold)[*]16.5% DamageBuff(Energy)[*]16.5% DamageBuff(Negative)[*]16.5% DamageBuff(Toxic)[*]16.5% DamageBuff(Psionic)[*]9.38% Defense(Smashing)[*]9.38% Defense(Lethal)[*]10.3% Defense(Melee)[*]2.25% Max End[*]3% Enhancement(JumpSpeed)[*]16.3% Enhancement(RechargeTime)[*]3% Enhancement(RunSpeed)[*]3% Enhancement(FlySpeed)[*]3% Enhancement(JumpHeight)[*]16% Enhancement(Accuracy)[*]5% FlySpeed[*]162.6 HP (13.5%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Held) 4.95%[*]MezResist(Immobilize) 20.4%[*]MezResist(Sleep) 2.2%[*]MezResist(Stun) 4.4%[*]20% Perception[*]46% (2.31 HP/sec) Regeneration[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]0.63% Resistance(Energy)[*]0.63% Resistance(Negative)[*]1.58% Resistance(Toxic)[*]4.08% Resistance(Psionic)[*]5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Tempest[u]
(Mental Blast)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 0.63% Resistance(Energy,Negative)[*] 2% DamageBuff(All)[/list][u]Mako's Bite[u]
(Power Thrust)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 18.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[/list][u]Apocalypse[u]
(Psionic Dart)<ul type="square">[*] 16% (0.8 HP/sec) Regeneration[*] 36.1 HP (3%) HitPoints[*] 4% DamageBuff(All)[/list][u]Touch of Death[u]
(Energy Punch)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 18.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Rectified Reticle[u]
(Build Up)<ul type="square">[*] 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)[*] 6% (0.3 HP/sec) Regeneration[*] 20% Perception[/list][u]Crushing Impact[u]
(Boxing)<ul type="square">[*] MezResist(Immobilize) 2.2%[/list][u]Kinetic Combat[u]
(Bone Smasher)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 18.1 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[*] 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight[/list][u]Decimation[u]
(Psionic Lance)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 13.6 HP (1.12%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[*] 1.58% Resistance(Toxic,Psionic)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.6 HP/sec) Regeneration[*] 22.6 HP (1.87%) HitPoints[/list][u]Obliteration[u]
(Psychic Wail)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Crushing Impact[u]
(Total Focus)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 13.6 HP (1.12%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list][u]Impeded Swiftness[u]
(Snow Storm)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 3% Enhancement(Slow)[*] MezResist(Stun) 2.2%[*] MezResist(Held) 2.2%[/list][u]Red Fortune[u]
(Frozen Armor)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[/list][u]Numina's Convalescence[u]
(Hibernate)<ul type="square">[*] 12% (0.6 HP/sec) Regeneration[*] 22.6 HP (1.87%) HitPoints[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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