Things I've learned as a Stalker
The first thing I learned is that Stalkers are awesome.
The second thing I learned is that Stalkers are fantastic for solo play.
The third thing I learned is that Stalkers are even more awesome when teamed with more Stalkers.
The fourth thing I learned is that soloing with a Stalker and teaming with a Stalker require different strategies. As the OP mentioned, most people don't want to sneak through an entire mission just for the glowie and/or boss fight. If there isn't a better meat shield available, you will be expected to hold aggro from time to time--and with a decent buffer or debuffer on your team, you shouldn't have too much trouble doing so. Long story short: If you try to play on a team the same way you solo, then people won't want to team with you.
The fifth thing that I learned is that you should save AS for the big guys, unless there's a REALLY annoying minion or Lt. running around (Malta Sappers, Tsoo Sorcerers, or Cimeroran Surgeons, to name a few).
The sixth thing I learned, and perhaps most important, is do NOT placate a big baddie when you're on a team with no other melee characters. Unless you're about to die. Then let the big baddie eat the other squishies, because hey, screw those guys anyway--you're evil.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Glad to see you got around to posting this Crim. This is beautiful insight for new Stalkers.
This is my first attempt at a guide. The purpose is to give some advice on the dos and donts of teaming as a Stalker.
The first thing I learned as a stalker is that large steamroller teams will not wait for me to set-up and assassin strike.
The second thing I learned is that those large teams tend to have a lot of aoes and that minion or Lt that I was targetting wasn't gonna be there by the time my AS finished animating and if it was it was gonna be so low on health that my time would have been better spent on the boss that is now headed for the corruptor who just chucked a fireball into the spawn.
The third thing I learned is that when I placate a target said target moves on to the next thing on his list of things to smash which is almost always the poor squishy who is already nearly dead.
The fourth thing I learned is that enemies=exp and most people aren't going to agree to skipping exp in normal contact or paper missions.
The fifth thing I learned is that I have attacks other than Assassin's strike and that I had better use them and help manage the aggro, not just sit back and wait for hide to come back up so I can AS again.
The sixth thing I learned is that if I don't have time to AS then I shouldn't try to anyways. Most of my other attacks will critical from hide and activate much quicker.
The seventh thing I learned is that sappers and other enemies like them are bad and my responsibility is to kill them as quickly as possible and I should have custom target binds for the express purpose of finding and killing these enemies in the spawns that the team is targetting.
The eighth thing I learned is that if there is no brute on the team then as the other melee archetype on villain side (not counting VEATs) I'm expected to at least take the alpha.
The ninth thing I learned is that is that if I have to run away I should not hide behind squishies or flee into other spawns, aggroing them as well.
The tenth thing I learned is that when a team wipe does occur unless there is a H3ALZ0R to blame it on those with stalker hate in the hearts will blame me.
Work in progress no more. I have decided that I'm going to put my worst spelling errors here. Triage Bacon, Had this baster idea, TL
"I'm going to beat the Jesus out of Satan!" My Wife while playing Dante's Inferno