The New Ski Slopes (Fast Times)
Great tips!
I'm going to have to try the right split and avoid using SJ to see if I can beat my scores (:48 on my tanker, no SS).
By using my superspeeder I should be able to beat it now!
Some other tips I personally found useful:
- Zoom into first person view if you're familiar with racing / driving games. I had the hardest time skiing down properly until I did this.
- The SG base empowerment buffs (run speed) are a cheap, self-reliant way to improve your top speed.
█ Players Guide to the Cities
First off, this guide is going to give you the tips on how to get down the slopes nailing the gold every time. I won't give you any cheats or tell you where to put your teleporting people because I don't use those tricks. My best time using this method is 42.2 seconds.
What I will show you though are all of the little ins and outs of the new ski slope and I might point out a few things you are doing wrong, don't worry, I did all of these same mistakes myself, that's how I figured out how to get faster.
Travel Powers
Super Speed offers no control
Honestly, Superspeed is really only useful for the times you either hit rocks or when you are starting off (remember, you start off twice) The speed cap doesn't count on ice, so you will be moving WAY faster than superspeed can go. That said though, if you have Speed and not Jumping, you can still do this without a problem, the speed is VERY helpful when you do hit rocks and slip onto the sides.
Super Jump offers control
While you should NEVER jump durring the ski race for the superfast times, Super Jump is very useful for if you accidently propel yourself off of the side, it will pull you right back in if you're fast enough and you will only loose a percentage of a second. Superjump is also very useful because it will give you excelent steering whenever you are in the air.
Combat Jumping offers control
While this power doesn't offer as much control as Super Jump, if it's all you have, it's more than enough. It will keep you off of the walls for the most part and it will give you a bit of an extra boost if you feel the need to jump.
Flight perfect control, no speed
If you want to learn the map of the slopes, use flight, otherwise, keep it off (unless you fall off the side and dont' want to walk back to the top and wait)
Teleportation recall friend will work, somehow
Wrong guide, I'm not teching you to cheat.
Speed Boost offers no control
In lieu of Super Speed, Speed Boost is very useful, it will give you those extra oomphs when you're starting off and will keep you moving fairly quick if you hit rocks. Generally I give this the same credince as Super Speed, but it's nice to have a bunch of SBs tagged on you.
Internal Reduction PERFECT control
THIS is the bread and butter of the Ski Slopes! Learn how to move with IR on and you will forget how to score a silver medal. It has the best control over all of the other travel powers. The perk of the IR boost is that it gives you perfect control, if you strafe, you are going to go that way right away, I dont' suggest using strafe though as it will slow you down, instead use the IR to keep you right where you want to be and to make quick turns when needed. It will also keep you off of the walls.
Where should I be Skiing?
This is something that really messed me up while I was learning this. I kept on hugging the edges thinking that it would cut down my time a bit, what I didn't know was that every time I touched the edges I would be using my jumping speed instead of the slick ice slope speed (which I am pretty sure is unlimited). The trick is to stay in the dead center of the ski slope, which sounds easy, but those corners are VERY sharp, and it will take a while to get used to the slope, once you have it though you can do it in your sleep... I almost did last night.
Twists and Turns
Teleporter / Propeller
There are a few decisions to make while on the slope, for the first section there is only the one, Teleporter or Propeller. Take the teleporter as the propeller has the standard flaw of hitting mountains (and it's VERY slow)
Over / Under
The next decision is at the Over/Under section, where you can do a quick jump and go over the steps, or go under and risk hitting a beam (which is likely) For the first half hour or so I went over and lost about a second or two in that jump, then I went under and explored it a bit, there is a section on the right that if you hit just right you won't loose any speed (and will even gain a bit). When I am neck and neck with people for the entire race, this is where I always pull ahead.
Snow Beast Split, Left / Right
The final decision to make is at the Snow Beast. While the left turn is a lot shorter (about 30 yards shorter) you have to jump again, and this will slow you down. It's best to take the right path, but not just for the jump, there is another reason.
The Right path has a long narrow straightaway that will throw you right into the path for the final exit. If you get yourself set up you just have to make a short left turn at the end and you're done, if you go to the left though you have to line it up from an angle, which could loose more speed.
The biggest worry about going right, asside from the extra distance, is that there are a few rocks when you first take that side, just stay to the right and you shouldn't have a problem with them, if you do hit them, dont' worry, your SB/SS should take care of them pretty well.
Victory Dances
I personally prefer /cheer and /dance, but I'm a bit of a slacker in that regard. I also don't have the Robot expansion yet, so no /robotdance for me