Base Builders Tour: Introducing Sunstorm


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Posted

- Group Name: Affliction
- Server: Guardian
- Side: Villain
- Approximate Size/Cost: 24x28; 35 million projected cost
- Anything else peritnent: Going to be scrapped and totally reworked in i13


 

Posted

[ QUOTE ]


<ul type="square"> [*] Group Name Order of the Champion[*] Server Champion[*] Side Hero[*] Approximate Size/Cost 16x16 we have over 50 million prestige for the sg.[*] Anything else peritnent Our base is still in the building stage, I have just recently been given leadership and the task of building the base. Our base very basic at this point but functional. You can contact me in-game anytime @KianaMarie or @KianaMarieII. [/list]




[/ QUOTE ]


 

Posted

Group: Esoteric Singularity
Server: Triumph
Side: Hero
Size: 12x12, apx 11 million prestige


 

Posted

What, he's not busy is he?


 

Posted

Sure, sounds like it could be fun

Group name: The Midnight Sentinals

Server: Liberty

Side: Villain

Approx size/Cost: smallest size, less than 2 million prestige

Anything else: Another solo-ish VG (open to recruits, but not very active on seeking recruits) And mostly function over form with porters, insp storage, Oracle, and a handful of decorative items. Probably will do some revamping after the i13 bump along with the bit of prestige I've earned since last updating.

Contact: @Bubbawheat


 

Posted

Has there been any response to this? Any hopes it will actually happen?


Black-Strike: lvl 50 AR/Dark Corruptor
Brutally Beautiful: lvl 50 BA/Inv Brute
Seared Earth: lvl 50 EC/EA Dominator
Yashi Onuku: lvl 50 Ninja Blade/Ninjitsu Stalker
Death-Widow: lvl 50 Night Widow

 

Posted


woops... posted on teh wrong thread.... suppose that's what i get for having multiple threads open in multiple tabs...


@Oathbound & @Oathbound Too

 

Posted

<ul type="square"> [*] Group Name - Dirty Rotten Scoundrels[*] Server - Freedom[*] Side - Villlains[*] Approximate Size/Cost - 8 by 8 until 13 hits live[*] Anything else peritnent - I have taken over this SG from the founder a friend I met in game and have redone the base about 5 times always after learning new stuff. I also discovered a much easier and faster way to make the magic desk (from the posted guides I have read and initially tried) but decided I would not need to post as issue 13 was nearing. Can't wait for the no raid pathing to straighten up a few small compromises in the base.[/list]


 

Posted

Pulling this from the depths. We have a good long list of bases here.

Considering the 'free time' developers get for community events tends to be limited on the best of days. There's no reasonable way they can have the time to check everyone out.

Is there an equitable way to help the devs pick which bases to tour?

Lottery perhaps? Everyones base goes into a hat? I dunno
Thoughts?


@PlasmaStream
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Posted

[ QUOTE ]
Pulling this from the depths. We have a good long list of bases here.

Considering the 'free time' developers get for community events tends to be limited on the best of days. There's no reasonable way they can have the time to check everyone out.

Is there an equitable way to help the devs pick which bases to tour?

Lottery perhaps? Everyones base goes into a hat? I dunno
Thoughts?

[/ QUOTE ]
How about doing a "pre base tour" ourselves and letting that help decide which ones to show to Devs?

Might be a way to show off some creative stuff to give them ideas and show off bases that best illustrate "wish lists".


 

Posted

Seperately, will there be any just normal base tours coming up. I would love to check out a few myself.

I still need to figure out what to do with my 7x7 room in my tech base.


 

Posted

I defer to others in deciding what bases, if any, are seen. I would like one of them to be mine, but think it is more important that bases are looked at than "mine" is looked at.

A pre tour seems like a nice idea. It could give everyone that posted here an opportunity to choose their top picks from the list to represent the whole group.

What elements of PvE/RP bases do we want to highlight to the devs? The ability to create realism with stacking (now merging) objects, facets of base building that currently prevent this realism (doorways)? I'm not exactly sure what's top of this list.



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