Discussion: Hollows Zone Gameplay Makeover


Aidalyn

 

Posted

I'm very excited about this Hollows makeover. For a long time I've thought of the Hollows as nothing but a pain. It's always just too difficult to do anything in there. Like I understand the terrain is meant to be a challenge, but having super difficult spawns on top of that made the zone impossible.

So I see this change as improving the zone while retaining its challenge. Great idea! Thank you, War Witch!


 

Posted

[ QUOTE ]
I usually go to Kings to lvl rather than to the Hollows... the only bad thing about it was the location of missions... i still believed that there should still be those hazard sized spawns just have a few solo sized mobs as well.

I think now the hollows might have lost some of it's hazardness.

[/ QUOTE ]

Well, yeah, that's kinda the point.

The idea of toning down the hollows is (since players are sent there early and many don't catch on that they don't -have- to do that content to progress in the game) an attempt to ease players in to the idea of a hazard zone. There are areas of the zone that are reasonably under control, and areas that are very difficult and dangerous to navigate.

If you want a "hardcore" hazard zone, Perez is still pretty much untouched since the game launched.


Jason Heavensrun
Swift : Freedom Server
http://www.bladeandepsilon.com/CheckmateStudios
Check out my first Architect Arc, "Bring Up the Sun", arc #339507, and let me know what you think!

 

Posted

YAY CORALAX!

Possibly my favourite of the less-used/understood NPC factions. I have a real softspot for those fishgirls (perhaps fishmen, too, though the only male model Coralax in the game is Mako... talk about a hareem!), even though they have been the bane of all my young villains sent too early into dangerous areas of Port Oakes. "Zomg purple death from the brine!" *Fishy Ice Blast/Ice Breath/Ice Blast* "Blarrg!" *Hosps*

I guess they don't have much trouble with reverse osmosis, then? That said, they're clearly amphibious whatever they really are, though I always hope they're forerunners to a nice Lovecraftian twist to coming storylines...

Nice to see them in Paragon! Now stick them in Striga, too!



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