Congratulation STARCHASM! Here's a 3D gift for ya
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I need to take the Fundamentals of Engineering test.....uhh...... Just kidding that's the easier one, it's the Professional Engineering test that's a [censored]!
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RRRRRRRRRRROOOOOOOOOOOOXXXXXXX!!!!!!!!!!!!
Fair is fair DJ, I just passed a breathalizer and a urine test moderated by the local sheriff's dept, that is two tests, can I get a pic done?
Gratz on passing the Bar, my friend took 5 times to pass it, your brain must be pressing the limits of your dome, you could think Hami to death. Well earned.
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Hehe Trem you crazy!!!
I wanna know how ya textured that body suit. It's stellar!!
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HELL YES!!!
....would it be weird to have this hanging next to my diplomas in my office? >_>
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Ok,then, um DJ, any change of getting a larger version so I can print it for Star here?
Gratz Star!!! We knew you could make it!
And that pic is B-E-A-Utiful!!! Nice work, DJ!
Scarf_Girl�s Official Kid Brother!
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Hey darkjedi, just wondering, how long do those 3d renderings take, and what program do you use?
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Each piece is a different animal with it's own issues to solve, so it's impossible to give a good answer as to how long they take. I usually spend a day texturing the character's outfit, a day modelling custom props, a day setting up the background, a day posing and rendering the elements, and a day of compositing and post-work. So in general, about 5 days or effort.
Now, some characters don't need custom modelling because their outfit doesn't have shouldpads or anything (like FIRE LILY ), and others are single-tone outfits and I can do their textures in an hour. Other heroes (like the recent CYBORG-GIRL01) have lots of custom modelling and tons of chrome.
Interior backgrounds take a lot longer, while an airy outdoor scene can be done fairy quickly (like CRIMSON STORM ). Of course, there's always exceptions, such as the fur on ROWR and the electricity on THOR'S ASSASSIN , with each presenting it's own unique problems.
For my programs of choice, I use Maya for my modelling, Poser for my characters, Photoshop for texturing and post-work, and Vue 5 Infinite for rendering. Between these programs, I can usually create about a piece a week.