Salvage Limit


Blueeyed

 

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For those players who have reached the Salvage Limit with one or more pieces:

Is your SG capable of making a Worktable so you can consume some of that Salvage into the raw material? (Raw material has a limit of 99 currently).

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Yes and NO Posi.

Our SG has a 2 functioning worktables however they're tech and we hit the limit on arcane.

Luckily I'm the SG leader and base editor so I could swap tables out and put an arcane one in to produce some raw material but I've gotten a LOT more of the Orichalcum than any other arcane item. Thats what I hit the cap on of 20 on.

I've also got SG members who are giving me their salvage b/c they have no interest in it or they understand that b/c of prestige limits the SG leadership should be the ones making the decisions on what items get created first and placed.

Perhaps you could give the workshops a Storage Bin as an Aux Item that can attach to the worktables. With the storage bins SG members could dump their salvage into it and then anyone who wants to craft can do so using the SG's salvage stores (since they end up using the SG's prestige to place the item anyways...it wouldn't be any different in concept). The players can choose at that point to share their salvage or not. IF the SG runs out of room, they can make the choice to add another bin.

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I totally agree with this, in the classic X-com game the materials you captured/salvaged were limited to [General Storage] and after research you could use it to build items, these items could be parts, rooms, ships, etc..

Right now we can purchase all these neet things like Large Storage containers and Pressure Containers all they do is take up space. Give them a salvage storage function. We can then make a generic decoration room and fill it with these storage bins and then group members can drop stuff in it. Also add a fork lift function so filled items are locked in place unless you have a forklift

another issue I have is not many items are no allowing stacking. Cabinets, shelves, etc should allow me to place bottles etc.

A good Idea is make every flat surface stackable except for raid items and then add a drop code. If the item fits it will drop on top on the bigger item, if it doesn't fit it slides to the next level down or the floor.


ArchRex Dojhrom x ?
* Sidus Loricatus: B-NRG2, S-BS/Reg, T-Fire/Ice, MM-Bots/FF, St-NRG2, Dom-Psi/NRG, Cor-Son/Traps, Cor-Ice/Kin, Ctrl-Fire/Kin, PB-LB/LA
* Arachnos Loricatus: Soldier, Widow
* Praetoria Loricatus: B-DP/Dev, Cor-Elec/Elec

 

Posted

[ QUOTE ]
For those players who have reached the Salvage Limit with one or more pieces:

Is your SG capable of making a Worktable so you can consume some of that Salvage into the raw material? (Raw material has a limit of 99 currently).

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Getting close, on both; I've got one salvage type (Body Armor pieces, I think) that's at 17, and my VG is about 170k shy of having a single functional worktable.

However, that 17 body armor pieces is *solo*; I'm not muling for anyone. And the VG that's working on the base is currently about thirty or so strong. Perhaps this is (another) indicator of prohibitive starting costs? I don't mind that the later stuff is pretty expensive, but the early stuff REALLY should be cheaper.

Basic base with a working worktable:

Energy Room, 150 K
Control Room, 100 K
Workshop, 100 K
Generator, 225 K
Mainframe, 150 K
Basic Worktable, 25 K

Grand total of three-quarters of a million Prestige, just to be able to do something with all these nifty drops. When you can cap out on a particular piece of salvage, losing further drops, before it's even possible to do anything with that salvage, something's wrong somewhere.

Kam


 

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I tried to put together just a basic base for my supergroup with what we had and all we can manage right now is the basic rooms, Energy, Control, and a Tech workshop. The rooms are pretty much empty with no functional equipment because we cannot afford any even after getting (whats left) of the Supergroup together over the weekend and running in Supergroup mode for several hours.

I have a real question: Given the cost of developing the base and expanding it over time, exactly how many Man-Hours of Game Play is it suppose to take to get this up and running? How many Bosses, Minion, LTs, Arch-Villains and Monsters is it gonna take? How many Missions and Taskforces is that gonna translate too? How many active players (NOT CHARACTERS) in an SG need to contribute to this to make it worth while?

Ya know what? Some of us CoH/CoV fans do actually have a life, and jobs, and resposiblities, and other commitments. I thought about draining some of that excess Influence and asking my fellow SG members to do the same but the coversion rate is HORRIBLE!! I doubt even if I could get most of my SG to drain most of thier Influence on thier level 50 characters that it would be enough to get a decent jumpstart and get the infrastructure of the SG Base up and running at this point.

AND if a character wants to advance at some point the will need to be turning off that SG mode to earn experience. Which means characters can not always be in SG Mode, so we lose potential Man-Hours right their.

The Prestige earned and coversion from Influence to Prestige needs to be increased by a factor of 10.


 

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How about a storage area in the base for storing salvage, accessible only by officers who do the building?

An enhancement locker for all members would be good too.

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And please immediately follow this up with a bank/ATM.

As the SG Architect, SG Salvage mule, and quite possibly SG Accountant in the next few days, a Bank/ATM would be immeasurable in worth to me, and probably everyone in the game. Deposit-ONLY will not work, but every SG member should have two accounts: Personal and Joint. Every bit of INF placed in Joint should only be accessed by an Accountant or Team Leader, while the personal account allows the individuals to do away with "Mules." A simple PIN or password-protect should manage for security. Strangely, it seems to me that with just a little tweaking, the Trade function could serve as a bank. You'd just be Trading with an immobile robotic SG mate who lives in the Base and does nothing but watch ENHs, INF and Salvage... I mean, the buttons are RIGHT there in the Trade window.

And as far as the tables go, we are close. Our SG is generating 10-30K in Prestige a day, and a Mainframe is the last item we require for operation of our Workshop. Tiniest Base I could make, of course...


 

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AND if a character wants to advance at some point the will need to be turning off that SG mode to earn experience.

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Did you mean Influence? XP gain is unaffected by SG mode.

And most 35s can get plenty of influence by selling enhancements.


 

Posted

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For those players who have reached the Salvage Limit with one or more pieces:

Is your SG capable of making a Worktable so you can consume some of that Salvage into the raw material? (Raw material has a limit of 99 currently).

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Not even close

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Indeed. I'm fairly close to the limit of 99 myself. I personally have 79 pieces of salvage, and several other members are getting close to that. Our base has an empty power room and an empty control room, and about 98,000 prestige right now. We need 225,000 prestige for power and something like 150,000 for control before we can even consider placing a workshop for another 100,000 plus tables.

I sincerely doubt that the salvage will have much market value because everyone will have more salvage than they need or can use. About the best thing we can figure to do with it is to dump it on less-played alts in the SG.


 

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Is your SG capable of making a Worktable so you can consume some of that Salvage into the raw material? (Raw material has a limit of 99 currently).

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That's pretty funny. No, but seriously, my SG can buy a power room, but not a control room yet. A crafting table is way out into the far future realm of wishful thinking.

Why can't you just put in some nice convenient, quality of life stuff? In WoW there's an Auction House so someone can buy/sell stuff conveniently (if sometimes expensively), and each player can go deposit stuff in their own personal bank account. You're telling me an offshore tax haven like the Rogue Isles doesn't have any banks offering numbered secret accounts, or private safety deposit vaults? Why can't we just have a freakin' broom closet in our bases where we can stash salvage until we need it? Sheesh.


 

Posted

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For those players who have reached the Salvage Limit with one or more pieces:

Is your SG capable of making a Worktable so you can consume some of that Salvage into the raw material? (Raw material has a limit of 99 currently).

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Not even close. As a member of a small VG, we don't have nearly the prestige to actually build a functional base yet, and yet I'm close to 60 salvage items. I'll be at the cap of salvage LONG before I can actually use any of it, and even then, once we can build things, it will take yet more prestige to place the items.

That one made no sense to me. Like I said to my roommate: "Hey, look at what I built! now we just need 500 bucks so we can put it in the corner!" It makes no sense to have a high Prestige cost to items that are crafted. What is the rationale there for charging someone time, salvage, and all the cost of being able to craft in the first place, and then charging an exorbitant amount to PLACE an item that's already crafted? Sounds like another way to make people aggravated, to me.


119088 - Outcasts Overcharged. Heroic.

 

Posted

If they lower the cost amount on everything, that just means that the bigger VG's (villain groups) will have MORE stuff in there base & have a a BIGGER base.

Personally, I see the DEV's are trying to make this game last a long time, by them making the changes that they are making (which I have no problem with), they are accomplishing what they wanted to do.

All I hear are people crying over how long it's going to take them & that they don't have enough to do what they want right away. Well you know what, play more often then. You know what, Rome wasn't built in a day & neither is your base. Build a room, put what you want in it, then move on to the next room. That's how it's going to work, that's how it's going to be.

Then again, you might want to get more people in your VG to make more money rather than just a few RL people. If you say that you shouldn't have to do that, then you are missing the point of a base.

The bases are meant for raids on each other, it's that simple. Stop trying to turn it into something that it's not. If you want to use your base for PvE, what's the point in that? I can create a base.....yahoo! Good for you. For those of us that are actually using the base for what it was intended to be used as, which is raiding each other for POWER, then we will work hard to get to where we want to be & we deserve everything we get in our base. We are managing just fine & to ask that something be changed after it has been tested over & over again is just rude. Maybe you aren't doing something correctly, maybe you don't understand a certain part of the game & are frustrated & are just lashing out at the DEV's because "it's always their fault". Well if that's that case, I can only show you the door, you have to walk through it.

Please stop making this into an issue & just follow the rules & have some fun.

BTW, my VG is about 15 strong & we already have 4 rooms (entrance room, control room, works room, & power room). Sure I can't build anything in it yet because of the rent & for what I want to go into those rooms costs alot, but the workstation room is completely done & built. Now it's time to move onto the control room where I will build what is needed for what I currectly have in the base. I can worry about what is coming later.....later. Next will be the power room, and so on & so on.

It's all fun people, take it for what it is, not what you want it to be. If you want it different, then go make your own game & allow us to play this one in peace.

Just my 2¢'s, not directed at anyone specific. Consider it constructive criticism.


 

Posted

You're missing the point of the thread. This is not about "bases cost too much, waaah" - this is about "we're losing drops because we can't DO anything with 'em yet".

Kam


 

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My VG only needs to buy a generator and a mainframe... we're 351k prestige from doing so. I'm not only turning out to be the base architect but also our resident crafter.

I still believe you guys went a bit high on the baseline generic stuff for bases.


Virtue: multiple characters.

CoH/V: Woot! Maybe Fun is to be had once again.

Ack! RUN! Regen is glowing mean & green!

If it reduces you, it's a nerf.
If it buffs the mobs, it's challenge.
They are not the same.

 

Posted

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For those players who have reached the Salvage Limit with one or more pieces:

Is your SG capable of making a Worktable so you can consume some of that Salvage into the raw material? (Raw material has a limit of 99 currently).

[/ QUOTE ]

As a leader of a relatively large SG, I can tell you what we've got.

Currently we have 2 full rosters on CoH, and one half-full roster on CoV. They all have approxamately the same amount of prestige (Villains is a bit higher, due to the lower levels of the group and popularity- staying in SG mode is much more doable when you're still earning infamy).

We've bought:
1 Energy Room (smallest one)
1 Workshop (smallest one)
1 Control Room (smallest one)
1 Basic Worktable (Arcane)

We're a little more than halfway to buying an Energy Crystal (we have about 130,000 prestige, need 225,000), and then we'll need to buy a Control generator after that. So we still need about 195,000 prestige.

I predict that we'll have the Prestige to outfit our base with a working table about a week and a half from now.


 

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And SS, the Bases are for more than JUST PvP. With high-def Rez Rings and numerous 'Porters, PvE teams can rez right at their own base, collect Greens and Blues from Crafted dispensers and 'port right back to the mish door, without having to run around town trying to find Awakes and other INSPs on the way back to the mish.

Seriously, it's a win-win for both PvP AND PvE. My SG runs so many door mishes that a base is going to be nigh-irreplaceable once the individuals get used to going there instead of the Hosps. The only difference between PvP and PvE bases is that PvE bases are going to cost a WHOLE lot less (less need for IoP control, mission computer, etc.).


 

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Ya know what? Some of us CoH/CoV fans do actually have a life, and jobs, and resposiblities, and other commitments.

AND if a character wants to advance at some point the will need to be turning off that SG mode to earn experience. Which means characters can not always be in SG Mode, so we lose potential Man-Hours right their.

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I have 2 things wrong with this:

#1-if you have a life outside of CoV, THEN DO IT! Nobody's stopping you from doing it. You don't hear me complaining about not owning a BMW but 3 people on my street do, do you? They work hard for what they want. If you want the grand base the you are thinking about, then you are going to have to work for it. It's that simple.

#2- you gain experience at the same rate in VG mode as you do out of VG mode, it's the infamy/prestige that you want to refer to. When in VG mode, then some of your infamy is taken away to be turned into prestige, when out of VG mode, then you get full infamy.


 

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If they lower the cost amount on everything, that just means that the bigger VG's (villain groups) will have MORE stuff in there base & have a a BIGGER base.

Personally, I see the DEV's are trying to make this game last a long time, by them making the changes that they are making (which I have no problem with), they are accomplishing what they wanted to do.

All I hear are people crying over how long it's going to take them & that they don't have enough to do what they want right away. Well you know what, play more often then. You know what, Rome wasn't built in a day & neither is your base. Build a room, put what you want in it, then move on to the next room. That's how it's going to work, that's how it's going to be.

Then again, you might want to get more people in your VG to make more money rather than just a few RL people. If you say that you shouldn't have to do that, then you are missing the point of a base.

The bases are meant for raids on each other, it's that simple. Stop trying to turn it into something that it's not. If you want to use your base for PvE, what's the point in that? I can create a base.....yahoo! Good for you. For those of us that are actually using the base for what it was intended to be used as, which is raiding each other for POWER, then we will work hard to get to where we want to be & we deserve everything we get in our base. We are managing just fine & to ask that something be changed after it has been tested over & over again is just rude. Maybe you aren't doing something correctly, maybe you don't understand a certain part of the game & are frustrated & are just lashing out at the DEV's because "it's always their fault". Well if that's that case, I can only show you the door, you have to walk through it.

Please stop making this into an issue & just follow the rules & have some fun.

BTW, my VG is about 15 strong & we already have 4 rooms (entrance room, control room, works room, & power room). Sure I can't build anything in it yet because of the rent & for what I want to go into those rooms costs alot, but the workstation room is completely done & built. Now it's time to move onto the control room where I will build what is needed for what I currectly have in the base. I can worry about what is coming later.....later. Next will be the power room, and so on & so on.

It's all fun people, take it for what it is, not what you want it to be. If you want it different, then go make your own game & allow us to play this one in peace.

Just my 2¢'s, not directed at anyone specific. Consider it constructive criticism.

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Apparently your as stoned as your name claims.

A: your in the wrong thread for this.
B: your way off base. We've been doing the number crunching and right now the largest bases are IMPOSSIBLE to attain even in several months or a year.
C: There's a very viable concern here, folks are limited in how much salvage they can carry. They can't sell salvage for Inf or Prestige. If their inventory fills up their only option for many (for along time to come) is to simply dump it on another character or delete it (which I havn't even tried to do, I'm assuming that abilities there though).

Salvage is obviously going to be needed by many SG's at somepoint. However if folks are filling up on what they can carry only after a week of Salvage being in the game there's obviously a problem either with it dropping to often or the prestige costs being too high for the average SG to get a functioning work table up fast enough. Since most folks are saying that they're sg hasn't even been able to get either all the rooms they need or their power and control needs met I'd say the problem is with the prestige earning rates for the average SG.


w00t Radio

 

Posted

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For those players who have reached the Salvage Limit with one or more pieces:

Is your SG capable of making a Worktable so you can consume some of that Salvage into the raw material? (Raw material has a limit of 99 currently).

[/ QUOTE ]

Not even close. Right now our base has an entry way, a decorative room, and an empty control room. It is on the default plot. We have 59,514 prestige in the bank, 9 characters actively earning prestige (two of which are alts of the leaders), and 18 total members in the SG. We have earned a total of 120,258 Prestige. The highest level character in the SG is 40, and most of the active members are in their upper 30s.

At this rate, we *might* have a fully functioning base some time in July of 2006. And by fully functioning, I mean a *basic* control room with basic generator, basic workroom with basic workbench, etc. That's not including any kind of extras like teleporters, medical things, inspiration vendors...Nothing but enough to make the workbench go.

This makes me sad, because I'd hoped we'd be able to create a semi-functional base in relatively short order. With these prices, we will have a very pretty RP base, which is good, we needed a nice RP base, and I'm definitely enjoying designing the base, but we won't be able to actually *do* anything other than RP and hang out there for quite some time.

I do understand that you have to balance for the people that spend all of their time playing as well as for people who play for an hour or two a week...but isn't there anything you can do to make it a bit easier for the SGs full of casual players with families and small children? Perhaps something along the lines of lowering the costs on the basic control, energy, work, medical, teleport rooms, and choke point defense rooms, and on the very basic functional items to put in them, but leave the fancier and PVP stuff at the current prices? That would allow small SGs to have basic functional bases, and would leave the very expensive and highly useful stuff as a thing to be worked towards in the longer term.


@SithRose and @Sith Rose
Permanent resident of Virtue
"Mommy, I need Cthulhu. He keeps the bad dreams away."

 

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If they lower the cost amount on everything, that just means that the bigger VG's (villain groups) will have MORE stuff in there base & have a a BIGGER base.

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And that differs from the current system how, exactly? It just means that the low-end bases are more accessible. a SG with 75 members isnt going to be in a low-end base. They're going for the big, secure location with redundant power and control rooms anyway. just means everyone gets there faster.

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Personally, I see the DEV's are trying to make this game last a long time, by them making the changes that they are making (which I have no problem with), they are accomplishing what they wanted to do.

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Umm, what do the changes to the rest of the game have to do with the base costs? Interesting issue, but completely irrelevant to this thread.

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All I hear are people crying over how long it's going to take them & that they don't have enough to do what they want right away. Well you know what, play more often then. You know what, Rome wasn't built in a day & neither is your base. Build a room, put what you want in it, then move on to the next room. That's how it's going to work, that's how it's going to be.

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Yes, that's what most of us expected. What we didn't expect was that it would take several months to build a base with even a semblance of functionality. 150k for one control device? 225k for a basic generator? No ability to craft them until we already HAVE a basic model, and even after we craft them, yet more prestige to place the item that's already crafted? How does this benefit ANY SG? It does, however, give the advantage to the larger ones.

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Then again, you might want to get more people in your VG to make more money rather than just a few RL people. If you say that you shouldn't have to do that, then you are missing the point of a base.

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According to you. One of the reasons I bought CoV was base constriction. It wa a major selling ponit of CoV, and there was no mention of this "point" you refer to in any of the ads...

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The bases are meant for raids on each other, it's that simple. Stop trying to turn it into something that it's not. If you want to use your base for PvE, what's the point in that? I can create a base.....yahoo! Good for you. For those of us that are actually using the base for what it was intended to be used as, which is raiding each other for POWER, then we will work hard to get to where we want to be & we deserve everything we get in our base. We are managing just fine & to ask that something be changed after it has been tested over & over again is just rude.

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Ah, so because I choose not to participate in PvP, I shouldn't be able to buy a base, even though CoV was sold with the promise of building bases? I always love shooting this one down. Just because you like to PvP, does NOT entitle you to special priviliges. It's you choice, and it does not make you special, it should never give you priviliges above and beyond other players. It's a choice, it doesn't make you inherently superior. Nor does it make those of us who choose NOT to PvP inherently inferior. Get down from the high horse.

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Maybe you aren't doing something correctly, maybe you don't understand a certain part of the game & are frustrated & are just lashing out at the DEV's because "it's always their fault". Well if that's that case, I can only show you the door, you have to walk through it.

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I understand base-building. I do not understand the current pricing system, nor do I understand why my small VG should not be able to build a small, PvE, base simply for crafting without spending 4 months playing exclusively in SG mode jsut for BASIC FUNCTIONALITY. I'm not asking for all the bells and whistles, for incredible defenses and 10 IoP's. i'm asking for a workshop, some worktables, and the power and control to make them operational. Not all that much, just to be functional.

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Please stop making this into an issue & just follow the rules & have some fun.

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It IS an issue. nobody has to "make it an issue" (nice attempt at deflecting responsibility back to anyone who tries to complain, though.)

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BTW, my VG is about 15 strong & we already have 4 rooms (entrance room, control room, works room, & power room). Sure I can't build anything in it yet because of the rent & for what I want to go into those rooms costs alot, but the workstation room is completely done & built. Now it's time to move onto the control room where I will build what is needed for what I currectly have in the base. I can worry about what is coming later.....later. Next will be the power room, and so on & so on.

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Congratulations. Let us know when you get it all powered and running.

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It's all fun people, take it for what it is, not what you want it to be. If you want it different, then go make your own game & allow us to play this one in peace.

Just my 2¢'s, not directed at anyone specific. Consider it constructive criticism.

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This is a game I'm helping to support by continuing to pay my monthly subscription charge. The dev team actively solicits feedback on these forums. If I have a difference of opinion, or if I feel things can be improved, I will post about it. I think current base prices are out of line, and I've posted feedback to that effect. You think they're fine, and have posted feedback to that effect. I'll agree to disagree, but will NOT simply submit when you try and tell me to shut up and do whatever I'm told.


119088 - Outcasts Overcharged. Heroic.

 

Posted

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You're missing the point of the thread. This is not about "bases cost too much, waaah" - this is about "we're losing drops because we can't DO anything with 'em yet".

Kam

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And also storage...we are going to need it ..


ArchRex Dojhrom x ?
* Sidus Loricatus: B-NRG2, S-BS/Reg, T-Fire/Ice, MM-Bots/FF, St-NRG2, Dom-Psi/NRG, Cor-Son/Traps, Cor-Ice/Kin, Ctrl-Fire/Kin, PB-LB/LA
* Arachnos Loricatus: Soldier, Widow
* Praetoria Loricatus: B-DP/Dev, Cor-Elec/Elec

 

Posted

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And also storage...we are going to need it ..

[/ QUOTE ]

No joke. The first thing my wife looks at in new houses is the closet space.

Can't believe that there is no where to store salvage, let alone places to store or pool inspirations and infamy. It's a *base* for goodness sake. Perhaps there's a game design reason that I don't know or maybe the issue is with my expectations, but a base without storage functionality? Not much of a base.


 

Posted

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For those players who have reached the Salvage Limit with one or more pieces:

Is your SG capable of making a Worktable so you can consume some of that Salvage into the raw material? (Raw material has a limit of 99 currently).

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My main currently has 64 pieces of salvage total. He is only 21 so I have to assume that I will quickly reach the 99 piece limit soon.

As for our base, because we are charged rent even on the prestige we are saving for additional rooms/items once a base is started, we have decided not to build anything until we can afford a small functional base. That will accelarate our functional base expected build time slightly.

We want personal transportor and medical recovery for sure. If we support the 3 (tech or arcane) tables only, we need 1.8 million while supporting all 6 (tech and arcane) will cost 2.3 million. Based on our casual VG activity of 30-35 people, we will need to run at the current rate for either 10 or 13 weeks before being able to build.


 

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Umm, what do the changes to the rest of the game have to do with the base costs? Interesting issue, but completely irrelevant to this thread.


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Actually this is a very valid point, before ED I could use my 2 cone attacks and clear yellows in 2 shots and use my extra attacks to pick off straglers.

a Yellow minion yeilds about 12 Prestege each. I could go to a hazards zone and potentially gain prestege at an alarming rate. If i survive the alpha I'm golden

Now after 2 Aoe Attacks The white mobs have a sliver of health forcing me to wait for the cone to recharge which also opens me up for retaliation beyond the initial alpha!

So I'm forced to Go after Blues which yeild 8 Prestige Each. which is a 33 percent decrease in gain.

Last night I earned 60k Prestege by sweeping Blues and greens. Without the prior nerfs I'd be sitting at about 80k That's one work bench per week!!

But from what the Devs have stated Bases were designed with ED & I5 in mind. So this point is moot.

The issue is stuff is so expensive that Salvage and Components are being wasted due to the 20/ 99 cap.

The 2 solutions are Lower Costs or turn current storage items to REAL STORAGE functionality.


ArchRex Dojhrom x ?
* Sidus Loricatus: B-NRG2, S-BS/Reg, T-Fire/Ice, MM-Bots/FF, St-NRG2, Dom-Psi/NRG, Cor-Son/Traps, Cor-Ice/Kin, Ctrl-Fire/Kin, PB-LB/LA
* Arachnos Loricatus: Soldier, Widow
* Praetoria Loricatus: B-DP/Dev, Cor-Elec/Elec

 

Posted

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Thus the NEED for a LOW Cost Vault is seen and heard!
Maybe make a vault that naturally builds when you build a base... like the entry room is?

[/ QUOTE ] Yep, I asked for this in beta. There used to be a SG vault in the City Hall waaaaaaaaaaaaaaay back in CoH beta where you could deposit enhancers and inspirations. I wouldn't mind having to run to AP if I was able to deposit my Salvage there for now.

And Posi, seriously, please, look at the plot/room/item prices again. Or the prestige rewards. It's just not fair for many.


PoisonSabbath

 

Posted

[ QUOTE ]
[ QUOTE ]
For those players who have reached the Salvage Limit with one or more pieces:

Is your SG capable of making a Worktable so you can consume some of that Salvage into the raw material? (Raw material has a limit of 99 currently).

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Getting close, on both; I've got one salvage type (Body Armor pieces, I think) that's at 17, and my VG is about 170k shy of having a single functional worktable.

However, that 17 body armor pieces is *solo*; I'm not muling for anyone. And the VG that's working on the base is currently about thirty or so strong. Perhaps this is (another) indicator of prohibitive starting costs? I don't mind that the later stuff is pretty expensive, but the early stuff REALLY should be cheaper.

Basic base with a working worktable:

Energy Room, 150 K
Control Room, 100 K
Workshop, 100 K
Generator, 225 K
Mainframe, 150 K
Basic Worktable, 25 K

Grand total of three-quarters of a million Prestige, just to be able to do something with all these nifty drops. When you can cap out on a particular piece of salvage, losing further drops, before it's even possible to do anything with that salvage, something's wrong somewhere.

Kam

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Yeah same conditions, Posi. I have two heroes that are at 17 pieces of a few types. If I focused and only played one hero I'd be well over that. As for a worktable. Ahem. Um no. Have you seen base costs lately? Oh yeah, you have thanks Kam


 

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My main currently has 64 pieces of salvage total. He is only 21 so I have to assume that I will quickly reach the 99 piece limit soon.


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I think you misunderstood Positron. When he said raw material, he's talking about stuff like "Tech Material", "Tech Power", "Mystical Foci", etc... Since it takes 3 pieces of salvage generally to make one of those, you still have a ways to go until you hit the limit.

IE, you have a maximum limit of 20 E-Chips, but you can build one tech power from 3 E-Chips and you can hold 99 tech powers. Even if you fill up on tech power, you can use 2 E-Chips and 1 Armor Shard to make a tech material, and bleed them off that way.

Note: all numbers in the previous paragraph except the limits were pulled out of my butt.

In other words: Dropped salvage (many different kinds) is limited to 20 of each kind. Salvage turned into components is limited to 99 of each kind. Components turned into placeable objects is limited to ??. The maximum limit on placeable items might well come up too, if people start crafting like crazy just to eat up salvage. It'd be no trick at all to have 20 or so turbine generators to your name before your SG gets the space and prestiege to place a single one.


 

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But having 20 Turbine Gens under your belt is kinda useless if you can only place one, right? I'm under the impression you can't sell "extra" Crafted items, or exchange them for Prestige.