Quick update...


Aaron123

 

Posted

Whatcha bring us? Whatcha bring us? Huh? Huh? Anything cool? ....okay, got that out of my system.

Welcome back. Hope all went well....


 

Posted

hehe that explains the increase of Winter Lord running amuck.. statement was away....
(RP Material)

when the cats are away, the mice comes out and play (or something like that)


 

Posted

We hear that the USA PCGamer got lots of nice information about Issue4 and I htink they mentioned some stuff about PvP and CoV. Something like a two page spread of screenies and details.

Any chance we can have some of that sweet lovin' passed to the devoted forum dwellers in the next few days please?


 

Posted

[ QUOTE ]
We hear that the USA PCGamer got lots of nice information about Issue4 and I htink they mentioned some stuff about PvP and CoV. Something like a two page spread of screenies and details.

Any chance we can have some of that sweet lovin' passed to the devoted forum dwellers in the next few days please?

[/ QUOTE ]

Please.


 

Posted

Pretty pretty pretty pweeeeeeseeee Mr Statesman sir, your honor?

I promise to tell the location of the super secret dooms Day Device or the SSDDD as you would probably call it

LoL


 

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I think the SSDX3 sounds a lot cooler personally.


 

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WB.
But you weren't here long enough to get credit for this mission.
Wanna just go PL on WL's instead like everyone else?


 

Posted

Did you really just get back ?? Or did you just lay low yesterday cuz of the server fiasco.
{Statesman gets to office looks at servers and quietly escapes while CuppaJo takes the Heat}

JK { For all of those without a humor gene}


 

Posted

Hope things are going all right on your end of the portal. Good to see you back!


 

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Check the thread titled "Statesman Avatar Results" (or something similar to that) in this forum.

Welcome back Statesman.


 

Posted

[ QUOTE ]
We hear that the USA PCGamer got lots of nice information about Issue4 and I htink they mentioned some stuff about PvP and CoV. Something like a two page spread of screenies and details.

Any chance we can have some of that sweet lovin' passed to the devoted forum dwellers in the next few days please?

[/ QUOTE ]

I got the PC Gamer with that info in it today. =P It was pretty good. 2 screenshots and some SUPER juicy info. It was only one page though. =( Don't know if its ok for me to post what the article said so I didn't. But, it is very cool and I'm pumped about "Issue 4: The Arena" now.


My deviantART gallery and commission info.

"What?! What "Hmmm?" Those are not "Hmmm" odds!" - Zeke, CAD

"Not only will a loss seal your fate, but also the fate of the one you are protecting as well." � Himura Kenshin, Rurouni Kenshin

 

Posted

[ QUOTE ]
[ QUOTE ]
We hear that the USA PCGamer got lots of nice information about Issue4 and I htink they mentioned some stuff about PvP and CoV. Something like a two page spread of screenies and details.

Any chance we can have some of that sweet lovin' passed to the devoted forum dwellers in the next few days please?

[/ QUOTE ]

I got the PC Gamer with that info in it today. =P It was pretty good. 2 screenshots and some SUPER juicy info. It was only one page though. =( Don't know if its ok for me to post what the article said so I didn't. But, it is very cool and I'm pumped about "Issue 4: The Arena" now.

[/ QUOTE ]
POST IT NOW!!!!!!!!


 

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Nyah nyah! I won't!!

Just kidding! Please don't kill me!

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From PC Gamer March 2005 pg. 18:

Paragon City-- Breaking news erupted in the City of Heroes universe today as the mighty champion Statesman (aka Jack Emmert, lead designer and co-founder of Cryptic Studios) made a startling announcement: Player-versus-Player (PvP) combat is coming this spring.

In the free downloadable update "Issue #4: The Arena", the city's heroes will be able to test their abilities against one another in specially built stadiums (seen currently under construction in "Issue #3"). Combatants will be able to face off against mano-a-mano or in super-teams of up to eight heroes. Battle zones will be instanced for the participants, and will be set up to replicate familiar environments such as city ruins and Atlas Park. A security level of 14 will be required for admittance.

Another astonishing revelation: The arena will also house themed conflicts that incorporate mission objectives and even bestow temporary powers onto those bold enough to enter.

Even the most seemingly mundane powers will be useful in PvP battle. For example, Statesman tells us that "taunting" another hero will force them to attack you... even against their will. Likewise, an opponent who becomes "confused" by a Controller-class hero will be unable to tell friend from foe.

The "Issue #4" update will also introduce amazing "body scaling" technology to Paragon City's protectors, allowing them to tweak the size of waists, arms, and cheekbones... among other body parts. And direct from NCsoft's arists in Korea comes new costume-design elements inspired by anime and manga.

But what about the rumored crafting and skill system? "I was so terrified that we'd produce something that wouldn't be right," says Statesman about the delay. "We designed a whole system and it just didn't cut the mustard. So it's my fault."

In happier news, Statesman is gazing towards City of Heroes' first anniversary this April. Though details are shrouded in secrecy, Paragon City's first superhero promises a huge celebration and special events to mark the occasion. --"Snapper" Chuck Osborn

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And there you have it! Whew. A lot of typing. XD Anyway, it looks good and I can't wait for it!


My deviantART gallery and commission info.

"What?! What "Hmmm?" Those are not "Hmmm" odds!" - Zeke, CAD

"Not only will a loss seal your fate, but also the fate of the one you are protecting as well." � Himura Kenshin, Rurouni Kenshin

 

Posted

Awesome.

So has the skill system been nerfed till Issue 5?


 

Posted

[ QUOTE ]
The "Issue #4" update will also introduce amazing "body scaling" technology to Paragon City's protectors, allowing them to tweak the size of waists, arms, and cheekbones... among other body parts. And direct from NCsoft's arists in Korea comes new costume-design elements inspired by anime and manga.


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I like this part! I hope we can modify our looks in game, but that they stay the way they are when this is released. For awhile on the test server the proportions were off. But giving us the option to change looks a little, and new costumes should be great!


 

Posted

[ QUOTE ]
[ QUOTE ]
The "Issue #4" update will also introduce amazing "body scaling" technology to Paragon City's protectors, allowing them to tweak the size of waists, arms, and cheekbones... among other body parts. And direct from NCsoft's arists in Korea comes new costume-design elements inspired by anime and manga.


[/ QUOTE ]
I like this part! I hope we can modify our looks in game, but that they stay the way they are when this is released. For awhile on the test server the proportions were off. But giving us the option to change looks a little, and new costumes should be great!

[/ QUOTE ]
I CALL HOMER!


 

Posted

[ QUOTE ]
Nyah nyah! I won't!!

Just kidding! Please don't kill me!

---------

From PC Gamer March 2005 pg. 18:

Paragon City-- Breaking news erupted in the City of Heroes universe today as the mighty champion Statesman (aka Jack Emmert, lead designer and co-founder of Cryptic Studios) made a startling announcement: Player-versus-Player (PvP) combat is coming this spring.

In the free downloadable update "Issue #4: The Arena", the city's heroes will be able to test their abilities against one another in specially built stadiums (seen currently under construction in "Issue #3"). Combatants will be able to face off against mano-a-mano or in super-teams of up to eight heroes. Battle zones will be instanced for the participants, and will be set up to replicate familiar environments such as city ruins and Atlas Park. A security level of 14 will be required for admittance.

Another astonishing revelation: The arena will also house themed conflicts that incorporate mission objectives and even bestow temporary powers onto those bold enough to enter.

Even the most seemingly mundane powers will be useful in PvP battle. For example, Statesman tells us that "taunting" another hero will force them to attack you... even against their will. Likewise, an opponent who becomes "confused" by a Controller-class hero will be unable to tell friend from foe.

The "Issue #4" update will also introduce amazing "body scaling" technology to Paragon City's protectors, allowing them to tweak the size of waists, arms, and cheekbones... among other body parts. And direct from NCsoft's arists in Korea comes new costume-design elements inspired by anime and manga.

But what about the rumored crafting and skill system? "I was so terrified that we'd produce something that wouldn't be right," says Statesman about the delay. "We designed a whole system and it just didn't cut the mustard. So it's my fault."

In happier news, Statesman is gazing towards City of Heroes' first anniversary this April. Though details are shrouded in secrecy, Paragon City's first superhero promises a huge celebration and special events to mark the occasion. --"Snapper" Chuck Osborn

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And there you have it! Whew. A lot of typing. XD Anyway, it looks good and I can't wait for it!

[/ QUOTE ]
I LOVE YOU.


 

Posted

Finally I can have a big fat hero I like the sound of these PvP missions too especially with temp powers.


 

Posted

[ QUOTE ]
Even the most seemingly mundane powers will be useful in PvP battle. For example, Statesman tells us that "taunting" another hero will force them to attack you... even against their will.

[/ QUOTE ]

Woohoo! They used my idea on forced Retargeting + Follow-Mode! ...Or atleast I think they did. Neener Neener to the punks who said it was griefish! It's a lot less Griefish than having your whole team alphaStriked by a flipping +10 fireBlaster using Buildup and Aim. ..Or chain-Held or Sappered, or, or or... ...You get the point!! Now Tanks are gonna be AWESOME in Team PvP and CTF. ...Let's see Counterstrike compete with THAT!


 

Posted

[ QUOTE ]
[ QUOTE ]
Even the most seemingly mundane powers will be useful in PvP battle. For example, Statesman tells us that "taunting" another hero will force them to attack you... even against their will.

[/ QUOTE ]

Woohoo! They used my idea on forced Retargeting + Follow-Mode! ...Or atleast I think they did. Neener Neener to the punks who said it was griefish! It's a lot less Griefish than having your whole team alphaStriked by a flipping +10 fireBlaster using Buildup and Aim. ..Or chain-Held or Sappered, or, or or... ...You get the point!! Now Tanks are gonna be AWESOME in Team PvP and CTF. ...Let's see Counterstrike compete with THAT!

[/ QUOTE ]

It's a great idea, but don't let it go THAT much to your head, as it'd be pretty much a requirement they do SOMETHING like that. Otherwise HvV fights could be decided ahead of time, without any fighting.

Heh, it reminds me of when Quake 2 came out, and my roommate at the time was absolutely convinced that since he had emailed ID suggesting falling damage, and it was in Q2, that it was due exclusively to him. I never could convince him that they had probably already thought of that.

EDIT: Btw, welcome back, Jack. We've missed you so! :shameless grovelling:


 

Posted

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And direct from NCsoft's arists in Korea comes new costume-design elements inspired by anime and manga.


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Does this mean I finally get to make my authentic frilly, ribbony, bouncy magical girl?


 

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Picking out the quotes that are important to me:

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In the free downloadable update "Issue #4: The Arena",

[/ QUOTE ]

I liked "Colisseum" better. Oh well.

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Combatants will be able to face off against mano-a-mano or in super-teams of up to eight heroes.

[/ QUOTE ]

Good to know that one on one will be possible.

[ QUOTE ]
Battle zones will be instanced for the participants,

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I guess that means there won't be a spectator mode.

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and will be set up to replicate familiar environments such as city ruins and Atlas Park.

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Excellent. I was afraid we'd only get one map to fight on.

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Another astonishing revelation: The arena will also house themed conflicts that incorporate mission objectives and even bestow temporary powers onto those bold enough to enter.

[/ QUOTE ]

Capture the flag? Last man standing? Kill competitions?

[ QUOTE ]
Even the most seemingly mundane powers will be useful in PvP battle. For example, Statesman tells us that "taunting" another hero will force them to attack you... even against their will. Likewise, an opponent who becomes "confused" by a Controller-class hero will be unable to tell friend from foe.

[/ QUOTE ]

Lame.

[ QUOTE ]
The "Issue #4" update will also introduce amazing "body scaling" technology to Paragon City's protectors, allowing them to tweak the size of waists, arms, and cheekbones... among other body parts.

[/ QUOTE ]

Excellent. Here I was just expecting to be able to adjust the muscle and height slider.

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And direct from NCsoft's arists in Korea comes new costume-design elements inspired by anime and manga.

[/ QUOTE ]

Excellent. I just hope that their art style doesn't clash with the art design from Cryptic.

[ QUOTE ]
But what about the rumored crafting and skill system? "I was so terrified that we'd produce something that wouldn't be right," says Statesman about the delay. "We designed a whole system and it just didn't cut the mustard. So it's my fault."

[/ QUOTE ]

Could this mean a total ground up redesign?

[ QUOTE ]
In happier news, Statesman is gazing towards City of Heroes' first anniversary this April. Though details are shrouded in secrecy, Paragon City's first superhero promises a huge celebration and special events to mark the occasion.

[/ QUOTE ]

Yay.

Oh, and Youko: You rock.


 

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...Let's see Counterstrike compete with THAT!

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It doesn't need to. See, in Counterstrike, you can be challenged without having the controls flat out taken out of your hands.

Just another reason why in PvP, MMOs will always be inferior compared to a good FPS or Fighting game.