Changes to Rage
I just checked the new patch notes and it does list the end drain for Rage. I hope we hear from a red name soon on this. If this is going to be the way Rage is now even after Statesman said it was too harsh (and it is) then most of us would like to drop this abomination asap.
i guess no one has perma rage....since it doesn't drop your end.
I have Perma-rage now after tweaking my enhances, some do not or cannot due to enhance cost or just gettting Rage and not having enough slots in it or Hasten.
I PREDICT! A red name post on this by the end of the day.
I PREDICT! A slight roll back to just inside toggle drop levels of END by the time the Ice Armor/Kheldian patch goes live.
i have perma rage and my toggles all drop after what looks like 90% of my endurance goes with rage drop. furthermore i found that it happened everytime in every mission regardless if rage was still "up"
A single Rage drops me all the way down - not in combat. Just sitting around with Temp Invuln on (to check) and nothing else.
Rage doesn't increase my End Recovery, how does having a Perma in somethign that drops you 100% somehow help you? This isn't Unstoppable Light... right?
Post deleted by bluething
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RAGE IS FINE!...
why is everyone whining?
No more disorient....and
uh....if you have perma rage your end doesn't drop.
2 Recharges in Rage....
6 Recharges in Hasten...
and you are good to go.
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What are you smokeing.... with Unyeilding up you didnt get disoriented unless like me you pushed the limits of your endurance and caused a Unyeilding to shut down.
Now with 6 slotted Hasten and 1 slot in Rage all are green and that makes it perma, every time Rage drops I loose 100% endurance and my toggles shut off no matter how many times its already done it on the map. I have 6 slots all green in Stamina as a side note.
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What are you smokeing.... with Unyeilding up you rarely got disoriented though it happened enough that the power had a draw back.
Now with 6 slotted Hasten and 1 slot in Rage all are green and that makes it perma every time Rage drops I loose 100% endurance and my toggles shut off. I have 6 slots all green in Stamina as a side note.
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No buddy what are you smoking....
you need 2 recharges in Rage...
Needs to overlap(you should see two rage icons) ..
so before you talk smack....try it out first.
geez.
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A single Rage drops me all the way down - not in combat. Just sitting around with Temp Invuln on (to check) and nothing else.
Rage doesn't increase my End Recovery, how does having a Perma in somethign that drops you 100% somehow help you? This isn't Unstoppable Light... right?
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um...i dunno....i don't program the thing....i just use it....
my guess is that rage never subsides thus making you never lose end.
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What are you smokeing.... with Unyeilding up you rarely got disoriented though it happened enough that the power had a draw back.
Now with 6 slotted Hasten and 1 slot in Rage all are green and that makes it perma every time Rage drops I loose 100% endurance and my toggles shut off. I have 6 slots all green in Stamina as a side note.
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No buddy what are you smoking....
you need 2 recharges in Rage...
Needs to overlap(you should see two rage icons) ..
so before you talk smack....try it out first.
geez.
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Wrong again, just went and tested it again and 1 slot is all you need in Rage. I had the two icons all though my endurance didnt drop... rage is perma with only one socket and Hasten.
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A single Rage drops me all the way down - not in combat. Just sitting around with Temp Invuln on (to check) and nothing else.
Rage doesn't increase my End Recovery, how does having a Perma in somethign that drops you 100% somehow help you? This isn't Unstoppable Light... right?
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um...i dunno....i don't program the thing....i just use it....
my guess is that rage never subsides thus making you never lose end.
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Rage is just a damage buff, looks like a roughly 30% increase and once it wears off it gives you a defense penalty and a 100% endurance drop. Though it looks like you can avoid the endurance drain if you reactivate the power before it drops, judgeing from the purple shields that surround me when rage should have dropped you still get the defense penalty.
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<snip> Some day I want to be able to arrest things by actually knocking them out, instead of standing there waiting for them to bruise themselves to death on me, or beat me until THEY pass out from sheer exhaustion.
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Ok, if I could have a power that makes people exhaust themselves to defeat trying to beat me up... I would have a perma-smile on my face while playing my tank. Bah perma-unstopp, I want Perma-exhaust
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Wrong again, just went and tested it again and 1 slot is all you need in Rage. I had the two icons all though my endurance didnt drop... rage is perma with only one socket.
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so what is it? now your rage DOESN"T drop? but yet earlier you were complaining it was? so are you just complaining for the hell of it without testing???
and it requires 2...unless, im thinking you are lvl 38 with 40++ SO recharge.
comeback to me when you hit lvl 40 and you can't buy lvl 45s.
then tell me it only takes 1 recharge.
why are people so rude when people offer advice?
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RAGE IS FINE!...
why is everyone whining?
No more disorient....and
uh....if you have perma rage your end doesn't drop.
2 Recharges in Rage....
6 Recharges in Hasten...
and you are good to go.
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.. accept when you first get it at level 28, that isn't possible. And if they don't want it to ever have a penalty, then they should just make it never have a penalty. This is hardly a solution for the non-power gamers, as they claim it was... It doesn't matter, they are going to change it and probably make it worse... Doom, Dispair and Agony on me Whoa!!
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Rage is just a damage buff, looks like a roughly 30% increase and once it wears off it gives you a defense penalty and a 100% endurance drop.
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it's an 80% increase to your base damage.
It is also a buff to your acc. I don't know the numbers for acc.
2 To hit buffs in rage and 2 to hit buffs in invinciblity you can hit MOGd PP's that con purple.
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Wrong again, just went and tested it again and 1 slot is all you need in Rage. I had the two icons all though my endurance didnt drop... rage is perma with only one socket.
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so what is it? now your rage DOESN"T drop? but yet earlier you were complaining it was? so are you just complaining for the hell of it without testing???
and it requires 2...unless, im thinking you are lvl 38 with 40++ SO recharge.
comeback to me when you hit lvl 40 and you can't buy lvl 45s.
then tell me it only takes 1 recharge.
why are people so rude when people offer advice?
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38 with 40+ and its perma I tested it and perma is perma, granted when they arnt green they wont be that wasnt the point and what advice did you offer ? your the one being rude, my origional comment was on how you think Rage is just fine the way it is now, thats where your smokeing cause not every player is a power gamer useing perma combos. Rage will suck bad for those players as it is. but I'm done haveing this posting war you started, its gotten boreing and is just plain rediculous. Come talk to me on Freedom where we can chat back an forth and not create more garbage for people to scroll through.
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accept when you first get it at level 28, that isn't possible. And if they don't want it to ever have a penalty, then they should just make it never have a penalty. This is hardly a solution for the non-power gamers, as they claim it was... It doesn't matter, they are going to change it and probably make it worse... Doom, Dispair and Agony on me Whoa!!
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Most key powers need more than 1 slot in the game to be useful...hardly a power gamer tactic....
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Rage is just a damage buff,<snip>
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Not just damage, and a ToHit Buff which I like ... dang.. why did I have to point out another positive about Rage.. now it will get taken away too.... Doom, Dispair and Agony on me! WHoa!
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Rage is just a damage buff, looks like a roughly 30% increase and once it wears off it gives you a defense penalty and a 100% endurance drop.
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it's an 80% increase to your base damage.
It is also a buff to your acc. I don't know the numbers for acc.
2 To hit buffs in rage and 2 to hit buffs in invinciblity you can hit MOGd PP's that con purple.
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I just went and tested it with out rage I hit a grey con mob for 668.9 and with rage for 854.62 and a green con mob without rage 491.6 and with rage for 628.09 this isnt an 80% increase and the power says nothing about an accuracy increase in its description. (All tests where done useing knockout blow on mobs that where same level minions of the same gang type)
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accept when you first get it at level 28, that isn't possible. And if they don't want it to ever have a penalty, then they should just make it never have a penalty. This is hardly a solution for the non-power gamers, as they claim it was... It doesn't matter, they are going to change it and probably make it worse... Doom, Dispair and Agony on me Whoa!!
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Most key powers need more than 1 slot in the game to be useful...hardly a power gamer tactic....
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agreed to a certain extent (though I have quite a list of powers I consider 'key' that are just fine with 1 slot), but I hope you aren't shadowing my point and you see it's still valid. Not sure why they would do this just to encourage people to overlap Rage. Multi slotting that power for other reason (endurance, ToHit Buffs) is not power gaming, specifically perma-hasten, combined with exactly 2 recycle redux for the exact purpose to overlap so as to not experience endurance drop, I think is advanced planning... that isn't casual gaming. Why make it more complex when their goal is to make it easier on casual players.. this whole think just stinks the more I think it out.
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I just went and tested it with out rage I hit a grey con mob for 668.9 and with rage for 854.62 and a green con mob without rage 491.6 and with rage for 628.09 this isnt an 80% increase and the power says nothing about an accuracy increase in its description. (All tests where done useing knockout blow on mobs that where same level minions of the same gang type)
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this is my last reply to you.....
80% Base Damage NOT 80% Enhanced Damage.
That means damage unslotted.
As for ACC....I'm assuming you do know that rage accepts To Hit Buffs...
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Rage is just a damage buff, looks like a roughly 30% increase and once it wears off it gives you a defense penalty and a 100% endurance drop.
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it's an 80% increase to your base damage.
It is also a buff to your acc. I don't know the numbers for acc.
2 To hit buffs in rage and 2 to hit buffs in invinciblity you can hit MOGd PP's that con purple.
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I just went and tested it with out rage I hit a grey con mob for 668.9 and with rage for 854.62 and a green con mob without rage 491.6 and with rage for 628.09 this isnt an 80% increase and the power says nothing about an accuracy increase in its description. (All tests where done useing knockout blow on mobs that where same level minions of the same gang type)
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I don't know if he is right but he said an 80% increase in 'base' damage, not enhanced damage. You could try deleting all your damage enhancements out and punching someone with and without rage. I'm at work or I'd go check it on test. Someone, DO MY BIDDING!
EDIT: as for the ToHit Buff. I have no hard core numbers but with 4 SO ToHit buffs in it and no ACC enhancements in my attack and NOT using Invincibility, I'm able to hit most +5s consistently. If I had to slap an estimate I have about 75% acc or more with most +2 and +3s. I can even hit +6 and +7 regularly enough to defeat them, if I pop on my single slotted Invincibiliy (and it just has an end redux in it)
well when picking it up at 28, i would use it situationally until you get to 29 when you can add slots to it. A casual gamer should be able to grasp this concept as they have lvl'd 28 times already...and at each lvl they are adding enhancements to improve their powers...
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Man I can't believe it. It's absolutely horrible. I hope its a mistake.
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Dude, do you not read the dev digest? It's clearly an error that the Rage change got moved to live.
That said, I've removed rage from my tray as well since I continue to accidentally use it. Just too much of a habit.
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Actually, the crazy impression I got that this was meant was reading the update notes.. mentions it there. If it's a mistake, fine, but either way, it's still sewage.