warden_de_dios

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  1. This is my empowerment station set up redside. If I move the camera out far enough I can stand on the station and access all 5 of those storage bins without having to walk away from the station.
  2. Quote:
    Originally Posted by AzureSkyCiel View Post
    SO THAT explains why they're in the future ouro. apparently, cole wants to save Praetoria from needing to grind Ouro flashbacks.

    or doesn't want people to ouro-flashback dead contacts back to life and constantly flip flop between loyalist and Resistance.

    Those tentacles are only in that promotional picture, they are not in Mender Ramiel's arc.
  3. Quote:
    Originally Posted by ShoNuff View Post
    Courtesy of Spinoff Kind of intrigued by this...
    It's got Moon Bloodgood and aliens. I can't wait.

  4. well look at that, it's mister cloverfield monster
  5. Quote:
    Originally Posted by Fusion_7 View Post


    What is that? I thought it was a Rancor form RotJ, but it's more reptilian.

  6. I really enjoy Dual Blades on my stalker. I found the mix of aoe and soft control to compliment the stalker playstyle nicely. The pace of battle with a stalker seems to make it easier to maximize the DB combos whereas with scrappers I just seem to spam the AOEs as soon as they recharge without considering combos at all.
  7. warden_de_dios

    Stalker farming?

    Quote:
    Originally Posted by Redd Rumm View Post
    does LR crit out of hide ?
    No, but LR doesn't drop you out of hide. If everything gets knocked down your next attack will crit. If something remains standing they have the chance to attack you and drop you out of hide.

    BU, LR and Thunderstike is a nice combo and a bunch of AOE damage. Thunderstirke is also the slowest animating attack in Elec,which means you have an extra second or two for the mob to land an attack and knock you out of hide before you land a crit. Whereas a fast animating attack like Chain Induction will Crit close to 100% of the time.
  8. Taking the PPD powerset and applying it to new models in the Roy Colling arc was a step in the right direction.


    The Whispering Hand is a great example of a group that could benefit from NPC diversification. Silent Blade and the Hand show up in the level 20-30 rogue alingment mission and they spawn as Tsoo. This means level 25+ the Whispering Hand minions only spawns as inkmen. Just the simple act of attaching red ink men powers to an enforcer's costume model would help the Whispering Hand stop being so monotonous.
  9. Quote:
    /dark gets all its available debuffs/buffs by level 8 (32 if you count dark servant, which as he has some pretty decent debuffs himself, you might wanna count)
    My dark corruptors have all the tools they need to tank for pugs at level 10, powers like Fearsome Stare and Dark Servant are just icing on the cake. I can get invited to a PUG where half the team is heading back to the mission door from the hospital and the other half is inside the mission saying buy wakies. I know with my dark I can turn that trainwreck of a team around starting with the first mob we run into. Not to say Traps can't save a doomed pug, but that requires getting control of the tempo of the team.

    Before SOs what awesome power in Traps is recharging in less then a minute? Twilight Grasp and Darkest Night recharge in 10s. No matter how fast the team is you join, they could be slogging through spawns at a snails pace or burning 8 man spawns so fast Force Field Generator doesn't even have the chance to catch up, Dark is always going to have a power recharged that can help feel usful. The biggest downside to Traps is that the faster the teams going, the less a trapper can contribute.

    Look at Task Forces, people want to just race through as fast as possible, fighting nothing but even con mobs. They just want to charge every mob and move on. My dark can manage to stay close to the front of the pack and alternate Holwing Twilight and Fearsome Stare and manage every alpha, handling the majority of the aggro and mitigate large amounts of damage. Traps ends up jumping into every other spawn with nothing but Webnade recharged.

    My goal isn't to knock traps, but it's a distance third and tied with some other set for best (de)buff powerset. Rad and Dark never end up feeling like dead weight on a team. Put Rad or Dark in the hands of a button masher or a rookie, your team is going to get some pretty good results out of the player. Both sets have a nice buffer of idiot proof built into them. Traps can't make that claim. Comparing how a powerset handles in the hands of a bad player might not be far to you, but I've pugged with bad trappers and bad Darks. A bad dark is an adequate teammate a bad trapper is just dead weight. No matter how awesome a set can be in a skilled players hands, its not going to be any awesomer then Rad or Dark in a skilled players hands. All sets are tied in that hypothetical situation. Out in Paragon City where everybody is average, Traps is getting outshined by Dark and Rad big time.

    The second worst thing about Traps, your last three power picks are borderline worthless on teams. If Seeker Drones would detonate a little quicker when you cast them in a mob, maybe I would move it off that list. Its 2 seconds to cast and then takes that long for them to explode. Powers that require the team to stop and wait don't make good team powers. Having to level a set up through the upper 2Os and 30s and not having any powers to look forward too is lame. Traps must be the only powerset that gives you that "there's nothing to look forward too for 15 levels" feeling.

    The third worst thing about traps I can't use jump to get around getting rooted. The only power Dark has the forces me to root in place is Shadow Fall. Ever other animation in Dark and Rad will play out during your jump. 4 or 5 powers in Traps require you to stand still and not be flying to use them. Maybe you don't think mobility is a big deal when comparing powersets to you, but being able to cheat the root system in this game allows Darks and Rads to use any power safely from behind a corner. And luckily this game is nothing but instanced maps of warehouses, labs and office buildings which come with a variety of corners to choose from.

    So in closing Traps is awesome and I love my Dark/Traps but traps suffers from "the dead weight, no cool powers left, can't jump, rad and dark are better, too damn slow, can everyone slow down" syndrome. With the Star system, where you rate other players, I've used the term awesome rad or awesome dark numerous times but I've never went out of my way to use the term awesome trapper in any player notes.

    All IMHO of course.
  10. Quote:
    Originally Posted by Arbegla View Post
    *in a loud voice that is quickly ignored*

    "And traps!!!"


    Rad and Dark can start toggle-tanking for 8 man teams at level 4. At what level does /traps get the abilty to start managing the alpha, aggro and the damage mitigation for a team of 8 all by itself?
  11. Quote:
    Originally Posted by NewScrapper View Post
    Question: In the early levels of the game, before I mess around with any set IOs, is it better to slot Reconstruction (on an Elec/Regen Stalker) with Heal enhancements or Recharge enhancements?
    I slot recharge in the early levels, I'd rather have it up a little more often then heal for a smidgen more.
  12. Quote:
    Originally Posted by Golden Girl View Post
    That guy needs to hang some tapestries on the walls and invest in some lamps so he doesn't have to be under that overhead light all the time. Easiest way for someone to mellow out is to mellow out their environment.

    Does he look like a chubby Rodney Mckay to anyone else?
  13. Quote:
    Originally Posted by je_saist View Post
    try reading the original post first.
    I did.

    I decided the thread needed a dose of Mark Twain.
  14. Reports of this forum's death have been greatly exaggerated
  15. warden_de_dios

    Blaster Nukes

    I just hope no new blast sets that get added to this game have a nuke that crashes your end bar. It's not a fun game mechanic. I hope to see more Full Autos and Rain of Arrows and no more Infernos or Dreadfully Wails.
  16. warden_de_dios

    Costume question

    The fur is the last shoulder option for shirts (with and without sleeves) jackets (with and without sleeves) and baggy shirts.

    Hopefully Noble Savage is going to get the fur added to the rest of the chest options
    /fingercross
  17. Will this change still allow us to bypass the Updater when needed? When being something like I'm on the last mission of a TF and I don't want to verify files right now.
  18. It looks like only the head and arms at the shoulders move.

    If so these are some junky toys.
  19. Quote:
    Originally Posted by Durakken View Post
    Quorra didn't show any difference between herself and "programs"
    What other program in that movie was willing to sacrifice their existence for Flynn? Except for Tron's hero turn at the end no other program stepped forward to help Flynn.


    Quorra was the only one making choices of her free will, she chose to fight for Flynn. every other program was reprogramed by Clu to oppose Flynn.
  20. Quote:
    Originally Posted by Durakken View Post
    PownUnoobs, ISOs are no different than other programs other than they are hated apparently and even if they were they had nothing to do with "genetic algorithms or quantum teleportation."
    You don't think the ISOs qualify as an AI? You recently had a whole thread on AI, have you tried to apply the questions you asked in that thread to the ISOs?

    Kevin Flynn believes the ISOs have souls, Flynn viewed Quorra as a real person. He hid her, he protected her, he replicated things from the real world just for her. Flynn would and did lay down his life for her.

    Before you even saw the movie even decided Quorra was just a computer program and not worth caring about.

    Flynn didn't want to leave the Grid and leave Quorra behind, he loved her. Father/daugther or they were banging, doesn't matter. Flynns only goal since the revolt has been the protection, care and education of the last ISO in existence.
  21. Quote:
    Originally Posted by Durakken View Post
    Watched it...

    It's worse than I thought. Bad story, didn't keep to the premise, had a bad metaphor, and the one point that could have been good, the action, was just terribly boring.

    And while the plot hole wasn't the exact same as what I thought it was...it was still bad and still related to the same thing.

    The only thing I've heard actually praised about this movie is the music and the flashiness being something appealing to watch while high. I can't comment on the latter but the former it was only an alright sound track.


    And I remember someone saying that "it showed new computer stuff"... No it didn't, and if you saw something that did then it shouldn't have been in the movie. The system they are on is from the 80s. It couldn't have because it wasn't updated with the latest tech or even moderately new tech soooo yeah no it didn't, and if it did it shouldn't have.

    I was expecting a bad story, got worse, and I was expecting a fun ride and instead got a snooze fest with what 4 action scenes that clearly shows the director doesn't understand how to make things exciting.

    So...

    Potential: 5/5 in terms of all movies
    Expecting: 3/5 for the demographic it was going for
    Actually got: 1.5/5

    Only reason i'm not giving it a 1 or a 0 is because I've seen worse, but usually they have no potential to start with.


    Oh and the CGI Flynn thing. It happened mainly when they changed angles while still in the same shot that he went into uncanny valley territory... but when they maintained the angle which they were originally shooting from, whatever it was, it looked fine.
    You should have seen it in theaters instead of pirating it off the internet.
  22. Quote:
    Originally Posted by Durakken View Post
    because this isn't going to go anywhere if I never actually go see the movie.
    Fix'ted


  23. I was trying to find something that looked like a can of Enriche and I found these insane labels so I changed my mind and made a bottle of Hero Slayer.