-
Posts
512 -
Joined
-
-
Quote:I don't know who it was that claimed you were the best forum troll ever, but that was clearly a misconception.no u r fat like posi nobody wants to see ur stretch marks and moobies
Then again, people thought Sixy was a good troll too.
People also thought that Felonious was a great sonic. -
I miss the days where people would just post applications on the appropriate guildportal if they wanted to join a team.
-
ggs to all and you're welcome for all of my wonderful ideas that helped form the ladder.
jk. -
-
So I'm 2/2 for team names. Get on my level.
Also, why is Doc Boy on our team? -
Not sure if this has been mentioned yet, but we should probably put a rule in that can stop a team from going for one kill with two stalkers on the team, and having the rest of the team DC out in order to gain a cheap win. At the least, make a notation that such a tactic can/will result in a nullification of the match results and a replay of the match until it is done so legitimately.
And on the note of how line-ups should be submitted. I don't really care. Counter-picking is really boring and is nowhere near as strategic or exciting as barrier makes it out to seem.
Edit: Add a rule that allows for the OPTION of a 20 minute official if both teams agree to it. While I'm sure plenty will say now that such a rule is unnecessary, it'd be nice to at least have. I know I personally asked practically every team that we challenged/fought on the ladder to do a 20 minute match before agreeing to 10. Plus it'd be nice to see a 20 minute official again, but that's me. -
Quote:Every single test team you played on was garbage.The whole bench warmers get cycled in to best 2 out of 3 rounds is bull and you know it. Every single test team I was on rarely even let the benchwarmers play practice matches against other teams more less do an official match against other teams.
Velocity was the first test team I ever joined, I started in the first officials I was eligible for (the ladder's inception) immediately.
Plenty of players that joined when I did were also given the opportunity to play. They may not have started, but they played. There were plenty of teams on test that rotated in other players on their roster during officials.
Hell, I got stuck therming with Johnny Wildfire while we were both in VORI. And Kaiserin was online and ready to play.
Don't tell me what's bull and what isn't, you've never played for anyone worth mentioning. Case closed. -
Quote:Running a small league on live alongside a test ladder is a bad idea. The intention isn't to split the focus, but rather to draw a majority to one area in order to strengthen it. As opposed to running a seperate league/ladder on live, you could opt instead to set aside a day every week where we run kickballs starting a certain time until there aren't enough players to continue on.Maybe the solution is pretty simple.
Have a test ladder or have it on Freedom, really the arguments for both are pretty equal. Those teams just like the old ladder with loli13 rules. If its just 4-6 teams then so be it. With it being matches scheduled between Captains and not having to play a certain number of matches a week people in general should have time for more than one source of pvp.
Second source of pvp is a mini league or ladder as suggested by me in the other thread. Smaller teams, more teams, thus more opportunity for new pvprs and subpar pvprs to get a spot.
Lets be honest here, none of the experienced highend teams are going to let a lot of people even warm their benches more less actually get match time. A mini-league that is not a draft but actual mini teams can be a revolving continuous door to feed the higher end ladder.
This would solve both problems. Leave a door open for new people. Leave a door open for people wanting a more casual pvp. Help feed a ladder to grow more. Even give the highend all I wanna do is pvp all the time people even more pvp to occupy their time. With it being a mini ladder rather than a mini league its a little less time constraining being matches are scheduled rather than having to be weekly.
I understand that people try (and normally succeed) to get KBs going nightly, but back in the day, Friday night kickballs on test always garnered interest from not only the high end competitive players, but newer players as well. Posting on the boards about it regularly and getting a larger portion of players to try and make it on a set night isn't a bad idea, and achieves a similar goal that a separate league on live does.
On the note of high end teams allowing players to warm the bench more often, I can speak more from experience here than you can considering you're terrible and don't have much test league experience, but the best of 3 match option allows teams to rotate in non-starters so that they have a chance to prove themselves as well. This goes back to the issue of players practicing and proving that they deserve to start for a team. If we're running another league on live to accommodate "bench-warmers", that may eventually cause a division between players trying to run a test league successfully, and those who would rather stay on live simply because they don't have to try in order to start for their teams. -
Quote:You've been trying to make this argument about top tier teams "spreading the wealth" forever now, and it's an absolute joke.Exactly. But hey, it's your guys' league, so you get to decide how it runs. I know what I suggest would help the problem, but I can't force you to do it. Maybe in a year or 2 when the competition is even more dead, you'll finally be ready.
Practically every single competitive FPS that has enjoyed a level of sustained prosperity in the realm of competition has not used an "open" draft, or forcefully spread out skilled players in order to generate a greater level of players on various teams.
Using Counterstrike as an example, the game has simply succeeded by sheer virtue of players joining teams, practicing, taking their losses, gaining experience, moving on to other teams until they eventually find their success.
I for one would love to help the community, but not at the full expense of the level of fun that I'm having. That fun comes partially from the game system, but I stay because of the people that I've been able to team with over time.
Every team that has found success in this game did so through extensive practice, taking repeated losses and eventually finding success, similar to the example I used above with Counterstrike.
My philosophy with helping D6ers to practice wasn't getting them all together onto a team and putting them up against another team. I honestly preferred to take a select few dedicated D6ers, throw them into a D8 match, and have them take their deaths. When you're playing with individuals who have a higher skill level than you, you push yourself further to learn, adapt, and reach their level, if at least to "keep up" with them.
Attempting to get a larger group of inexperienced players and peppering in experienced players in order to create more teams only ends up creating frustration for certain players in the end. It takes practice and dedication to eventually reach a level of success in anything that you do, even a hobby.
I may run my mouth and act like an absolute idiot on the 24/7, but I'll be the first person to admit the astronomical amount of losses I've taken. Many of them deserved, some of them notsomuch. With all of those losses I've taken, I've still come back to play the game and enjoy myself. If someone else is unable to do so, perhaps gaming competitively in this game isn't for them. It's that simple.
I can name plenty of teams that were inexperienced, were laughed at, and were destroyed in practice after practice, official after official. Eventually they came into their own and got the credit that they were looking for. I can think of plenty of players that over time have gained experience and flourished in particular roles in PvP. I know you're bitter that you'll never be one of them, Supermax, but that doesn't disprove my point.
Case in point: Attempting to force a draft on the ladder is a terrible idea, and that's putting my own personal bias aside.
On the note of the league being on test or on Freedom. The pros still outweigh the cons. It's not impossible to generate interest on a live server when all of the PvPers are now concentrated there. With all of us in arena chat, in zones, and doing kickballs on live, it is certainly an attainable goal if that goal is to spread interest to other players on a live server.
Freedom as a fallback server is a great idea, and while I understand that those that took part in the FPvPL have access to IO'd builds, I can speak from experience when I say that many D6ers that joined our team eventually became inactive simply because they could not afford a proper build in order to make them competitive. Playing on test helps to circumvent that issue, and guarantees that newer players that may not have the means to create a "Statesguard ReLoaded" (see: Retarded) esque build for one toon, much less a variety. Not all of us are Peril. Test ensures that if we have the stable of characters, we have the means to see them fully IO'd out, which elevates the level of competition even further. Again, this also creates build diversity, and line-up diversity. Isn't that something that a bunch of you were whining about? -
I'm also more inclined to suggest test, as this allows players who do not have money on live and find that to be one of the major factors behind them stepping up to pvp competitively to circumvent that problem entirely with help from their teams.
This also allows better build diversity, which can then lead to line-up diversity as well.
I agree that test can be inconvenient at times, but I do recall members of ladder teams being granted access to Test during beta periods in order to continue playing matches that were scheduled. I'm not saying that such a privilege would be granted to us now, but it's certainly a possibility to consider if we go about presenting this new ladder the right way.
Vex's suggestions about live and test are valid, but I feel the pros outweigh the cons. -
1. 4-6 teams to start.
2. I assume that each team would have at least 2 captains per. But I don't think the limit for captains should be set at that number.
3. I would be willing to captain, unfortunately. I hate leading, but that responsibility seems to fall on me regardless.
4. At least 5-6 teams as the minimum to start would be encouraging.
Personally I would copy the overall template from the old ladder, throw in a few of the rules from the current league that just took place, tweak to your liking, garnish, and we're good.
That basically comes down to:
- 8v8s, with a 6v6 minimum and compromise rule that allows teams that are low on players to run 8v7/7v6, if necessary.
- Best of 3 series for officials. Personally I'd opt to say that all 3 matches should be played with "Random" as the selected map option (sorry dUmb). Also, with a series of 3, we effectively defeat the need for draw teams to be used, as nothing comes from earning a draw in a match (sorry CIGAL).
- Matches aren't set for concrete times on a weekly basis, but rather, scheduled between team captains in private (or on the boards) in order to generate more interest from the community, ie: spectators, word of mouth, etc.
Implementing a ladder that is similar to the old one allows more teams to form up. Rather than create a "draft" with a deadline, teams can continually recruit, and new teams can form and enter the ladder at their leisure, which puts no limit on the amount of players that can come and go. Again, I think the old ladder worked well in that regard, and if we tweak it with new rules that consider the current format with PvP, we would have the groundwork laid out before us without causing too much of a headache. -
Another one of my favorite moments had to be during the draft pick, when we made Reaver our first pick by collectively (Silit and I) saying "MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMM" before picking him.
-
-
-
I have some stuff, I just need to find the motivation to form it all in a movie editor.
-
Offense: Silit, March, h0j, Z, Peril, Dex, Liberty
Support: Klesk*, Spiner*, Z, March, Peril, h0j, Vex, Liberty, Alarys (just kidding fatty)
Disruption: Peril*, Z, h0j, Steatoda, dUmb's storm team.
I don't list myself in the offensive category because I fake locks, snipe late, die alot, and can't call targets to save my life.
FPvPL Moments:
- CIGAL's stalkers phase to kill another player, pulling off a very clutch AS on lab map in the process.
- Lecturing doyler on how to properly taunt while calling targets during a match.
- Showing up for the first d8 match while on the road during a cross-country move back home to Vegas.
- Double stalking with Vert against CIGAL.
- Attempting to fake a DC against EP, failing at it, getting spawn camped with 5000 ping, not calling a target for the first minute, and still somehow managing to make a comeback to win on Skyway.
- Peril randomly suggests using his Mind/Thorns in a match, and proves me completely wrong about my doubts concerning said selection. He then goes on to inspire another team to run a Mind/Thorns as well, despite it being a sub-optimal choice offensive wise.
- March/h0j kinning.
- Beating dUmb's storm team on lab.
Tons more, just can't think of them all at the moment.
GGs to everyone.
edit: * - indicates "best ever" status. -
I believe Silit's like one of the best online Tetris players in the world, or something like that.