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Posts
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The glowy red thingy is the source of all their powers. Banes were originally so damned creepy and awesome shock-troopery-guys that they broke the game, and only the last minute awesome-nerf of the red dot meant they could squeak under the cap imposed by Awesome Diversification.
A real answer? That's where the lasers come from, and maybe they need something like that on the model or the animations looks stupid. -
Should Wolf Spiders be able to access the Crab and Bane options from the start? I don't usually want less choice, but it seems wrong in this case, and hamstrings the potential awesomeness of when you actually get to level 24.
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You know, this could be an excellent opportunity for some antagonistic content-sharing, as opposed to all the cooperative we've been seeing recently. Unlike the missions that were retconned to be antagonistic, this can be made properly so from the start. It allows for content sharing without explaining why a hero group is working with the redsides, and makes a strong counterpoint of the all-too-common 'fake-hero' content sharing. Finally, it would be a fantastic way of introducing the new system of branching dialogue that's been announced.
Think about it. You get your first mission, from the Midnight squad or an Arachnos mystic, to find some magical artifact, to find an NPC of your opposite number on the other side. If you beat them then you get another hunt mission, which turns out to be a fake, and you must now defend your initial find from the hero-villain trying to reclaim it, but becuase you beat them before they've brought backup. If you lose to them, your next mission is to introduce the fake mission to them, and then attack the artefact while they're out, fighting them singly as an ambush at the end. Even a few missions along this line would be a fantastic addition. -
Damn, I nearly missed the most significant announcement by far. Branching dialogue would be a massive development for mumorpugers in general. It may even be a first.
I don't think they'll introduce that dramatic decisions at first, and probably restrict the effects of your decisions to different missions and different souvenirs. We might see some big consequences later as they figure out how to incorporate them properly.
Keep in mind that this is a difficult format to work in. For one, you can't have interpersonal consequences except in extremely rare occasions, because between a few hundred thousand players each individual player will have their own consequences so completely subsumed by those of others as to render their individual changes completely and utterly trivial. This destroys the notion of being a significant force in a fictional world, and as such takes out much of the enjoyment of playing a superhero game because you just aren't 'super' anymore.
There are also some advantages and disadvantages for a multiplayer-format game with branching dialogue that determines future content. Unlike other games, where your significant decisions can close off some content completely to you on a specific character, you can play in teams with others to play that content. On the other hand, while multiple saves and drastically faster character advancement mean that it is relatively easy to experience the missed content in singleplayer games, the months-long periods required to do the same for online characters makes multiplayer content-borrowing a neccesity, and means players who can't work in teams are going to see much less content than everybody else.
This really does promise to be a very interesting development for gaming, regardless of whether it succeeds or fails. -
This is a good thing. If instead of occasionally noticing ads for fake things I notice ads for real things, what have I lost? If I do lose something, I can opt out and go back to the way things were. Each individual person in the game won't be worse off as a result of this change.
We do get something for our time. The company gets paid money for us watching these things, and that money is going to go into making the game better. That money has to come from somewhere, and I see no reason to complain that the money is coming from large corporations instead of my rather less capital-infused wallet.
So in exchange for no individual loss for anyone, we're getting a collective benefit of as-yet unknown scale. I fail to see why this is bad.
Paranoiac gibberish about spyware and the companies selling the adspace busting into our house and shoving the ads into our face while holding a gun to our collective heads aren't going to make this go away. If you really, really, don't want more stuff, well-structured and logically sound arguments are the best way to change minds. If I can't read your post, I'm not going t oudnerstand it, and if I can't understand it I'm certainly not going to support it. -
I've tried to get involved in PvP here too, but like many others, my first experience was so negative as to keep me out of the zones altogether for months. I had arranged for someone I knew heroside to fight me in Siren's, and made the colossal mistake of actually telling people that I'd like to be left alone. The chat window immediately filled with some of the most idiotic trash-talk I had ever seen, and my hero friend simply left, not wanting to put up with it. I stuck around hoping I could at least fight a decent match, but every time I tried to find someone to actually fight, a group came out of nowhere to gank the crap out of me and started camping outside the hospital, explaining with a great deal of obscenity their superior skill as evidenced by their ability to beat a poorly-built corrupter with a PvP-specced team of four. I told them that I wasn't actually interested in fighting them, and they responded with more imbecilic insults. Eventually I got sick of it and left.
This was not an isolated incident. I woudl guess there are thousands of like players who suffered similarly unbearable experiences in PvP. This system proposes to fix this by making it effectively impossible to do such things, and by giving the other players more options than taking their ball and going home. -
While automated responses save you time on the standard "we shuld hav flaged PVP" tripe, spending three seconds copy-pasting instead of actually reading the posts is an insult to the OP and the vast effort he has clearly put into this.
I for one support the concept of making PvP actually fun and interesting to play instead of unbearably tedious and not fun at all. -
I don't see why people are yelling and screaming about the incongruity of the PPPs. Just because you derive the majority of your powers from one source doesn't mean you can get a little extra from somewhere else. Just because most of the time you drive a car doesn't mean you can't whip out your motorcycle on the weekends. If you're a hired killer and you use a gun most of the time, there's nothing to say if you find a grenade you can't use it.
You aren't getting these powers from your original power source. You're getting these powers from a secondary source, and thus they are irrelevant to your original theme. Take Manticore, for example. Most of his powers come from money and skill, but he has some that come from a magical origin. The magic skills don't stop him using normal skills. The normal skills don't stop him using magic skills.
Anyway, if it turns out that your character (not you) doesn't know what sort of powers s/he's getting until they get them, then it all makes sense. even if they do know, it may still make sense. A full-time lawyer may still busk on the weekends, and such.
Long story short, I forgot what I was going towards. -
Because every single person on earth is utterly incapable of blaming themselves for making thier life harder, so the moment someone else definably does something causing the saame effect, they get verbally beaten. Ever wonderd why we complain so much? Simple. And when something that makes many people's lives more difficult, regardless of how incredibly insignificant and unimportant it was, it creates a seething melange of hatred that feeds off itself and simply never dies. If ED made one person, a few people, or even a small minority of people feel from their perspective that they had been negaitvcely affected nothing would have happened. But what we have here is that critical mass being reached and surpassed. All I really have to say on ED is it happened, thed developers know you don't like it, and there's nothing more you can do about it that will achieve any positive results.
Think about it this way. For each hyperbolic rage-infused message they have to read, they lose time that could be spent making the game you enjoy better. When this colossal quantity of people whose anger is completely and utterly disproportional to the actual events sends mails cinstantly as though it achieves something, a great deal of time is eaten up. This would be excusable in cases where they do not know of the problem and it alerts them to the need to fix it, but in this case a develop[er would have to be completely oblivious to the world outside his head, an attribute that isn't exactly positive on a job application.
And also, there will be a reason they've done this and refused to change it. If you do something that unexpectedly produces a bad reaction you change it back, unless the consequences of changing it back are more severe than those of leaving it. If they were goujng to undo ED they would have done it by now. They will no at any foreseeqable point in the future, and no amount of pointless swearing and/or ranting will alter that. Hell, if it matters to you to that extent, organise a mass boycott and get soimething actually done about it rather than waste developers time to no effect.