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Posts
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Joined
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Do enhancements stack. For example, if I have the full set of crushing blow for melee on three different melee powers, do the bonuses stack?
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What do people mean by frankenslotting?
What do people mean by soft cap?
6 slots per attack power, when I can reach it, usually two accuracy, two damage, end red, rech red.
For defense, if I can, I slot let's say for Invul, 6 resist damage.
I have played for 30 months, like inventions, but I am not a numbers person.
Help? -
Part of the challenge is the bosses. It almost sounds like this should not be tried until lvl 13-15, or lvl 10-12, but a smaller group.
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I was talking about costume pieces, not costume slots.
I see some hats that I don't have access too, and other things like that. I have Mac edition and the Cyborg, gonna get the next two soon, but was more looking for other pieces in game that are unlocked or from recipes, missions and so on. -
If I have 8 lvl 10's, are the baddies lvl 10 or level 15?
If I have a mix, and the high is lvl 13, will the baddies start at that level or be 15. -
I apologize team for not being on, or being on other days, however, my hectic summer is slowing down. Can we all meet on Tuesday, and then continue on from there. Maybe we can keep a floating schedule and tailor our sessions around each others availability.
I will be on Tuesday night. -
Where can I find a list of missions TF's or whatever else it is that I can run or need to do to unlock costume pieces? Can anyone help me with that. I mean those aside from the booster packs.
Can someone attach a link or list, please and thank you. -
When I purchased them, it gave me the option of updating right away, which I clicked on. Does that mean I have the updates?
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If I buy the MAC Edition, but don't have a MAC, will I get the Valkyrie stuff.
Where do I actually input the codes when I purchase something? -
Is this on the DEV's charts? Are they going to tweak some of the existing powers and animations/sets and if so, are the resources required the same as building a new set. Is this something that could be taken care of with Power Customization?
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Robotic/Cyborg mechancial pieces and such would be great as well, in addition to more animal pieces, looks and such.
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DO's and SO's basically have to be replaced every 3 levels because they drop in value. That is what worries with me with slotting those. Yes, the bonuses are good if I keep upgrading, but that costs lot's of influence.
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Thank you both.
How do I mark this so I can always find it? -
Clear. What I am doing now with my new group of alts, is at lvl 12 or 13, I am building all lvl13 IO's. I like this. Why spend all the influence on the others, when they only last a few levels at a time.
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Right, my bad. Not sure why exactly I posted it in here. Can this be moved to Player questions or closed by a moderator?
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Not sure if this belongs here, but what is the way to go? What preferences do players have? I prefer Inventions over DO's and SO's. At lower levels, you outgrow your enchancements quite quickly. Some help here? I'm a 30 month vet, but still very noob, I hate details, lol, but I am becoming more detailed oriented when desiging and slotting for heroes.
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I would like to see more for lower levels. Unlike most probably, I like to start inventing enchancements for my heroes right at level 10. I like to enchance my characters these ways, that way at intervals, I can update, and upgrade, but it also helps me tailor my hero at lower levels.
I like the sets, would love to see more. Just my thoughts on it. I like the inventions that was a great addition. -
A way around having too many is the maximum number that a hero could select, so that at some point, it would only allow you to add more slots to powers........Now I am done.
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Has there been any thought to changing when these powers become available and have them start at level 7 instead. You may be asking why? Well, let me tell you. I had this thought(not all of them are good), that at even levels you select powers, at odd levels you can select pool powers. Now, this might not work, since you could almost select them all. But........what could be encouraged then is for all the powers in a pool to be selected and a bonus given for selecting them all.
What do people think? As I typed it, I liked this idea less, but wondering what other people think. -
This might seem like a dumb question, and I apologize if it has been asked, but is there actually the colour(I'm Canadian eh) silver? If so, which one is it.
Sometimes I wish when you put your cursor over a colour, it would tell you what it is. Is there a guide or link for this, if so, can someone give it to me? Please and thank you. -
So let me ask a question, does that mean we will see new animal parts for costumes as part of a booster pack, but not something the team is working on for all players? I think it would be cool to have more options because as we know, more options are always better..........
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I16 is going to have limited power customization, which I think is awesome- SS and Martial arts, looking forward to that. My question, is that a precursor to more customization down the road???? Is this a teaser for something bigger to follow?
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Has any thought been given to changing some of the missions from the contacts? For example, hit the streets and beat X number of baddies. I think it's time the content get's a bit of a face lift. I like to run the missions rather than radios. Although AE should help with this, what I don't like about AE, is that it is a "virtual" world, too bad the missions couldn't actually be in a specific zone, to me, that would be much better. Make heroes or villains go to different zones for missions, might reduce some of the farming and PL'ing.
There have been many good suggestions along the way in other threads. New arcs could be for example if you run radio missions against one set of groups on multiple occasions, then a story arc opens up with a boss/minor AV coming after the hero/villain. Same if you street sweep, unlock a story arc. Just some thoughts.