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me thinks Tiger Paw is one of Unique Dragons followers!!!!
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Let me just say, that Tiger is actually a pretty decent melee dueler. He actually beat my EM/Elec in Warburg(No tough there).
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that actually pretty sad
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Thus Far methinks the saddest one in this thread is Thou.
Zen
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lol -
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me thinks Tiger Paw is one of Unique Dragons followers!!!!
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Let me just say, that Tiger is actually a pretty decent melee dueler. He actually beat my EM/Elec in Warburg(No tough there).
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that actually pretty sad -
I was talking to UD yesterday in game
I was telling him how awesome he was and everything (trying to pull some lulz)
he replies to me (after about 6mins) "SO YOU THINK YOU CAN BE IMMORTAL?????"
I laughed my [censored] off
but on the serious side, never say "me thinks" again, please, just never -
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@bro Banannerman's
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lulz
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my [censored] is the size and shape of a peanut
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id hit it
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send pix
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k -
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@bro Banannerman's
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lulz
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my [censored] is the size and shape of a peanut
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knew it -
I was gonna say that tiger paw is pretty sad but then I read all this [censored] zen shadow has posted (is his entire posting history inside this thread?)
I think I respect tiger paw more, at least he gave me some lulz
zen shadow is pretty sad -
host it on divx stage 6 imo, the quality is almost the same as if you were to DL it
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The time has come...
to say fair's fair.
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perfect amount of epic.
perfect amount of fail.
perfect match for this thread. -
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Blast, can't edit!!
Anyhow, Daisy Chain by John becaro - COLORED
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that security guard is gonna feel it
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*ahem* ... security guard.
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fixd -
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Don't do it Stasis, can't you see he is unbettable?
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If I die in a zone it's always because of longbow...
I hate it when I'm like, YEAH this is gonna be a fun fight, then a longbow mob comes around the corner and [censored] me up
also lol MMs in zone pvp
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QFT, Im tired of getting killed by a scrub because some toxic tarantula took off 50% of my life and held me
all it ever leads to is me hunting the person down and ensuring that the same thing happens to them multiple times
its a terrible cycle. -
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Blast, can't edit!!
Anyhow, Daisy Chain by John becaro - COLORED
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that milkman is gonna feel it -
I really wish the guild wars fanbois and pvp haters wouldnt have disturbed the thread
My votes still go with
Balance PPPs and APPs
Instanced Zone pvp
Cross server arena ladders -
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kills/runes/insigs is 90% of any encounter, skill is all in the build make up
youve also aparently never competed at the top teir of GvG or HoH, its always a battle between 2 or 3 big guilds (like the speamen in the summer of 05, they dominated HoH for a few months), sure people sit around RA/AB all day but it isnt PvP, thats an exaggerated place to test builds
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NOTE: this is Gila's brother, posting because she mentioned the GW comments to me.
I've competed in top level GvG since beta (E3 2004 specifically). Everythign you've said is wrong.
For starters, build makeup is only *half* the battle. The other half is team strategy, execution, timing, energy management, and playing tot he map. There are no exceptions tot his, not even gimmick builds like the tripsmites, Searing Flames's, and spike builds of olde. Hell, even IWAY took *some* skill.
Added tot hat is individual player skill. Ask a top level ranger if playing the class (barring thumpers) is easy. Ask a top level monk the same question. Same for any class. Skill>build makeup, barring exploits.
Secondly, HoH is not top-level pvP by any means. Top level is top25-50 depending on the season/balance changes.
Third, youre both wrong; the Faction system is IMO *better* than playingn the PvE game. Saved templates, balanced weapons, etc. Sure, way back before these changes, PvP chars were gimped, and pvEing was the onyl way to go, but not now.
Fourth, 2 or 3 big guilds? Try ~15 consistantly, not counting surprises (and by surprises i mean both gimmick guilds and baalnced/pressure guilds). War Machine, EViL (till fairly recently, at least), Te, (not sure who the current tops are; retired a few months ago; damn Anet never buffing my preorder weapon :cry, those are only the *consistant* winners. Guilds come and go. The top players PuG with each other often enough that top guilds seem to sprign forth out of nowhere, when they are inf act just older guilds revived/new guilds with the same players.
get your facts straight.
~~Stealthrider, Apathy Inc. Ranger (retired June 2007)
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Theres never more than 5 TOP guilds at one time, the others are just competing for the title of "top guild"
I played a ranger in top rated GvG from summer of 05 to spring of 06, prior to that and after that I was simply an HoH [censored] and AB'd all day on an assassin
The game doesnt take skill, it just takes a group of competent guys who know how to execute their team build, the word for that is common sense, not skill
I also agree that anyone who plays a roleplay character in all pvp venues is either a) rich and has everything a pvp char could have or b) stupid. I agree that pvp characters are more balanced in GW, especially as you get to the point where you may be needed to switch characters to monk or base gank, ect.
The word "Skill" is thrown around too much in GW, player skill caps VERY soon because of the insane balance of the game
If you know how to keep yourself alive and communicate then you WILL do well, the game is simply too balanced
PvP Premades would not work in City of Heroes, the game just isnt balanced around it like Guild Wars is. Apple=/= Orange. This thread isnt about GW pvp nor is it about your opinions vs mine (btw, mine will always be better than yours from my perspective)
If you have any more siblings who want to [Censored] flex then I'm sorry but you'll have to tell them no, thread hijacking can be very bothersome. -
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Uhh sure you can get that character to max level in 1 or 2 days
But now go get all the elites and skills you need to actually be worthwhile to even use in pvp
Its the same thing
Combat system has no relevance to what I am saying
Also you will have to explain to me how making a pvp char in GW gives you everything you could want in GW out of the pve
It only gives you skills
PvE in guild wars is entirely different than the PvP in that game, you can't say that by making a PvP character you have done all that you could have wanted to in GW
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the combat system has everything to do with it becuase in guild wars you at least have some goals on a pvp character (unlocking skills via balth faction).
and for the record, GW's pvp crowd is very small and very european.
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uhhh unlocking stuff via balth faction is not part of a combat system its an unlockable system, and the pvp community is definately not small at all
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have you ever played guild wars?
kills/runes/insigs is 90% of any encounter, skill is all in the build make up
youve also aparently never competed at the top teir of GvG or HoH, its always a battle between 2 or 3 big guilds (like the speamen in the summer of 05, they dominated HoH for a few months), sure people sit around RA/AB all day but it isnt PvP, thats an exaggerated place to test builds -
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Uhh sure you can get that character to max level in 1 or 2 days
But now go get all the elites and skills you need to actually be worthwhile to even use in pvp
Its the same thing
Combat system has no relevance to what I am saying
Also you will have to explain to me how making a pvp char in GW gives you everything you could want in GW out of the pve
It only gives you skills
PvE in guild wars is entirely different than the PvP in that game, you can't say that by making a PvP character you have done all that you could have wanted to in GW
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PvE in GW is worthless
And in 2 days anyone can easily take a char from 1-20 and get 20+ elites and the skills to go with them, its a joke
the combat system has everything to do with it becuase in guild wars you at least have some goals on a pvp character (unlocking skills via balth faction). If it was added in CoH you would literally have everything, GW is not the same because you still need to do some minute progression
and for the record, GW's pvp crowd is very small and very european. too many people quit playing when they run out of things to do, theres a reason its free to play
This is an example of a thriving pvp community, no premade pvp chars there and a hell of a lot more character progression than should exist in a game. I may not enjoy WoW anymore but for the couple years I played it I at least had stuff to do and was never bored due to lack of content.
I dont know about you but I like my time to show for something, I put the time in and I get the rewards from it. Its not right to have Joe Badpvper come along and instantly have everything because he payed an extra 15 bucks when I spent an extra month's worth of time.
edit: WCM is down atm, these out -
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7. The difficulty of leveling and equipping toons decreases the number of people who can get involved in competitive PvP. Make a paid PvP expansion where you can auto level to 50 and get unlimited loot for a toon, but can only play in the arena and PvP zones.
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That right there would kill any reason for me to play the rest of the game, I would just but the xpac, make a 50 of each class and simply play no other aspect of the game. The problem here is that, not only does it offer bad players the opportunity to jump into something they know absolutely nothing about (as they didnt have the 1-50 journey under their belts to give any amount of experience) but it would inevitably make things dull
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It wouldn't really make it dull, you now have a character for the exact purpose of creation - PvP
Guild wars has had the option for making max level chars from the get go and thats why it has such a thriving pvp community. Honestly there isnt a reason that all games shouldn't have something like this. Not only does it make testing builds much easier, but if you need a kin and no one has one instead of leveling one to 50, you can just create one, fixing the problem entirely.
The majority of people who PvP can't stand leveling, because lets face it, the AI is stupid and it gets boring incredibly fast. This just lets people cut to the chase and get to the good stuff, the pvp
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Ive been playing guild wars since release, the pvp character feature works well with the game because i can literally go 1-20 (20 is max lvl) in a day to a day and a half, all the content in the game post 20 is 1) farming and 2) pvping
Taking out 2 days of content to make a pvp only character, im ok with that
taking out 1 1/2 - 2 months of content, that im not ok with
not to mention GW has such a different combat system that you cant compare the two and, you guessed it, now that I literally have everything I could possibly want in GW, im off to another game
Content is what makes everything fun, a free 50 may seem like a good idea but it really degenerates character progression
I really suggest that you play GW or Fury if you want this type of gameplay, it really doesnt fit in CoH imo
Theres still hope for a similiar system though. If a feature were added that allowed you to make an auto 50 of a class youve taken to 50 (ie you can make a pvp-only tanker if you lvld a tanker to 50, maybe you dont want that invuln/mace and want to go ice/nrg)
that, I think, would balance everything out and make this a viable feature -
posting in a legendary thread.
I have one disagreement here
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7. The difficulty of leveling and equipping toons decreases the number of people who can get involved in competitive PvP. Make a paid PvP expansion where you can auto level to 50 and get unlimited loot for a toon, but can only play in the arena and PvP zones.
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That right there would kill any reason for me to play the rest of the game, I would just but the xpac, make a 50 of each class and simply play no other aspect of the game. The problem here is that, not only does it offer bad players the opportunity to jump into something they know absolutely nothing about (as they didnt have the 1-50 journey under their belts to give any amount of experience) but it would inevitably make things dull
cool stuff isnt cool when everyone has it, amirite?
outside of that I agree with everything you stated and would like to enforce my top three concerns/proposed changes
1. Make pvp zones cross server. Whether it be battlegroups (ex Pinnacle, Justice, Champion = Battle Group Alpha; Freedom, Triumph, Infinity = Battle Ground Beta, ect) or All servers (which would make zone pvp VERY interesting and VERY fun imo). Also connect all servers in the arena, its ridiculous to have to go to the test server to do real arena.
2. PPPs and APPs. Seriously. Its been long enough. I dont want to compare two classes like this but for the sake of argument.....I'll take blaster FoN from Force or Hibernate from Ice over, say, a stalker's worthless ranged damage attacks (one being a snipe which is stupidly placed when you have AS) and a worthless pet ANY DAY. Keep PPPs but add APPs to the villain choices as well. Hell, you could even add a PPP-like option for heroes if you wanted. The way to work this out would be to make the PPP permanent as it currently is and when a person wants to spec out of their APPs and use patron powers, they have only the choice to take the PPP they had chosen. This is rather complicated but [censored] happens when you mess up on such a huge part of the game, right.
3. This is one that wasn't suggested in the first post and I didn't read everything so it may have been suggested already but I think a VERY nice improvement to the game would be to be able to Disable/Enable an option to Auto Join a team when entering a PvP zone. This allows for the players just killing a few minutes on their break or what have you to experience pvp and not just get killed over and over by the organized team camping their base while also allowing those who prefer solo or those who want to organize a more strategic team from the getgo to do so uninterrupted. Once you join the team, you could leave and solo or join another team, the auto join team function would only take place when you first zone in.
Along with suggestion #3 would have to be a new window that let you view each team in the zone for your perspective side (ie heroes see all the hero teams, villains see villains. obviously) The pane could look a lot like the "Find Players" pane and would allow you to see what teams look more organized, what teams are SG teams, ect.
Think of the look as a combo of WW pane and the "Find Players" Pane, you could see a list of the names/classes of group leaders and a click on said name would provide a dropdown that lists the name/class of the people in his group.
I firmly believe that this thread could usher in the "golden age" of CoH pvp and really take something with IMMENSE potential and make it shine