Dominator Archetype Revamp
<ul>[*]Removed the damage bonus granted from Domination and increased Melee Damage Modifier from .75 to 1.05 and Ranged Damage Modifier from .65 to .95. This will allow the Dominator to deal greatly improved damage regardless if they are in Domination mode or not.[/list]
Electricity Assault
<ul>[*]Charged Brawl: Reduced this powers damage scale from 1.96 to 1.32, reduced its recharge from 10 seconds to 6 seconds and reduced its endurance cost from 10.2 to 6.86. [*]Havoc Punch: Reduced this powers damage scale from 2.6 to 1.96, reduces its recharge from 14 seconds to 10 seconds and reduced its endurance cost from 16.4 to 10.19.[*]Zapp: Increased this powers damage scale from 2.76 to 3.56, increased its recharge from 12 seconds to 20 seconds and increased its endurance cost from 14.4 to 18.51.[*]Thunder Strike: Decreased the damage scale of single target portion of this power from 2.56 to 2.04, reduced its recharge from 20 seconds to 16 seconds and reduced its endurance cost from 18.5 to 15.2. Reduced the area of effect portion of this powers damage scale from .42 to .31.[/list]
Energy Assault
<ul>[*]Power Bolt: Increased this powers damage scale from 1 to 1.32, increased its recharge from 4 seconds to 6 seconds and increased its endurance cost from 5.2 to 6.86. [*]Bone Smasher: Increased this powers damage scale from 1.64 to 1.96, increased its recharge from 8 seconds to 10 seconds and increased its endurance cost from 8.53 to 10.2.[*]Power Push: Increased this powers damage scale from .4 to 1.64. [*]Power Blast: Increased this powers damage scale from 1.32 to 1.96, increased its recharge from 6 seconds to 10 seconds and increased its endurance cost from 6.86 to 10.2.[*]Whirling Hands: Increased this powers damage scale from 1 to 1.1, increased its recharge from 14 seconds to 20 seconds, increased its endurance cost from 14.4 to 18.51, and increased its radius from 10 feet to 15 feet.[*]Total Focus: Increased this powers damage scale from 3.56 to 3.88, increased its recharge from 20 seconds to 22 seconds and increased its endurance cost from 18.5 to 20.18.[*]Sniper Blast: Increased this powers damage scale from 2.76 to 3.56, increased its recharge from 12 seconds to 20 seconds and increased its endurance cost from 14.4 to 18.51.[*]Power Burst: Increased this powers damage scale from 2.12 to 2.6, increased its recharge from 11 seconds to 14 seconds and increased its endurance cost from 10.4 to 13.5.[/list]
Fiery Assault
<ul>[*]Flares: Decreased this powers damage scale from 1.01 to 1, increased its recharge from 2.2 seconds to 4 seconds and increased its endurance cost from 3.69 to 5.2.[*]Incinerate: Increased this powers DoT damage scale from 1.81 to 2.12, increased its recharge from 8 seconds to 10 seconds and increased its endurance cost from 8.53 to 10.2.[*]Fire Blast: Increased this powers direct damage component damage scale from 1 to 1.64, increased its recharge from 4 to 8 seconds and increased its endurance cost from 5.2 to 8.53. [*]Combustion: Decreased this powers damage over time component damage scale from 1.2 to .8, increased its recharge from 15 seconds to 17 seconds and increased its endurance cost from 13 to 16.[*]Blazing Bolt: Increased this powers direct damage component damage scale from 2.12 to 3.56, increased its recharge from 12 seconds to 20 seconds and its endurance cost from 14.4 to 18.5.[*]Blaze: Increased this powers direct damage component damage scale from 2.12 to 2.28, increased its recharge from 10 seconds to 12 seconds and its endurance cost from 10.4 to 11.9.[/list]
Icy Assault
<ul>[*]Ice Sword Circle: Decreased this powers damage scale from 1.55 to 1.19, increased its recharge from 20 seconds to 22 seconds, increased its endurance cost from 18.5 to 20.2 and increased its radius from 10 feet to 15 feet.[/list]
Psionic Assault
<ul>[*]Psionic Dart: Increased this powers damage scale from .6 to 1.32, increased its recharge from 1.5 seconds to 6 seconds and increased its endurance cost from 3.12 to 6.86. [*]Mind Probe: Increased this powers damage scale from 1.64 to 1.96, increased its recharge from 8 to 10.[*]Telekinetic Thrust: Increased this powers damage scale from .8 to 1.64, increased its recharge from 6 to 8 and decreased its endurance cost from 10.2 to 8.53.[*]Mental Blast: Increased this powers damage scale from 1 to 1.64, increased its recharge from 4 to 8 seconds and increased its endurance cost from 5.2 to 8.528.[*]Psychic Scream: Increased this powers damage scale from 1.04 to 1.3, increased its recharge from 12 to 16 seconds and increased its endurance cost from 11.9 to 15.18.[*]Psionic Lance: Increased this powers damage scale from 2.76 to 3.56, increased its recharge from 12 to 20 seconds and increased its endurance cost from 14.4 to 18.51.[*]Psychic Shockwave: Decreased this powers damage scale from 1.96 to 1.21, increased its recharge from 10 seconds to 20 seconds, increased its endurance cost from 10.2 to 18.51 and decreased its radius from 25 feet to 15 feet.[/list]
Thorny Assault
<ul>[*]Thorny Darts: Increased this powers damage scale from .84 to 1.16, increased its recharge from 3 to 5 and increased its endurance cost from 4.37 to 6.032. [*]Skewer: Increased this powers damage scale from 1.64 to 1.96, increased its recharge from 8 to 10 and increased its endurance cost from 8.53 to 10.192. [*]Thorn Burst: Increased this powers damage scale from .9 to .95, increased its recharge from 3 to 5 and increased its endurance cost from 4.37 to 6.032.[/list]
Gravity Control
<ul>[*]Lift: Increased this powers damage scale from .8 to 1.32.[/list]
Feedback is important to our development process, there are two types of feedback and both are helpful although some give us more insight and are more easily adapted into game changes.
Objective Feedback: Objective feedback is based upon what you as a user see or experience that other users may also see and experience. This feedback usually can be replicated easily as it involves facts and unbiased opinions. Example: When using the base editor items are sometimes getting caught in columns or pillars.
Subjective Feedback: Subjective feedback is based upon how you feel or experience the game as yourself. This experience may not necessarily be replicated because it is based on feeling and emotion. Subjective feedback is important to us but it is usually helpful if more information is present to describe what and why you feel the way you do. Example: I like the way the graphics look on my shield animation it gives me the feeling of being truly super-powered.
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