theOcho

Community Specialist
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  1. Network maintenance will take place for the North American servers on Thursday, September 17, 2009 and as a result the connection to the game may falter for about 5 minutes between 7AM and 7:05AM Central Time.

    We apologize for the inconvenience and thank you for your understanding with this matter.
  2. The North American and European City of Heroes servers will be offline for extended maintenance on Tuesday 15th September 2009.

    Start Time: 6 AM Central (12 PM British Summer Time and 13:00 Central European Summer Time)
    Expected Duration: 5 hours
    Expected Finish Time: 11 AM Central (5 PM BST and 18:00 CEST)

    We apologize for the inconvenience and thank you for your patience
  3. Auctioned for much inf
    Sewer Trial completed
    I want to return

    How many syllables is auctioned? I can't figure it out for the life of me. Haiku in Japanese is much easier.
  4. Dominator Archetype Revamp
    <ul>[*]Removed the damage bonus granted from Domination and increased Melee Damage Modifier from .75 to 1.05 and Ranged Damage Modifier from .65 to .95. This will allow the Dominator to deal greatly improved damage regardless if they are in Domination mode or not.[/list]
    Electricity Assault
    <ul>[*]Charged Brawl: Reduced this power’s damage scale from 1.96 to 1.32, reduced its recharge from 10 seconds to 6 seconds and reduced its endurance cost from 10.2 to 6.86. [*]Havoc Punch: Reduced this power’s damage scale from 2.6 to 1.96, reduces its recharge from 14 seconds to 10 seconds and reduced its endurance cost from 16.4 to 10.19.[*]Zapp: Increased this power’s damage scale from 2.76 to 3.56, increased its recharge from 12 seconds to 20 seconds and increased its endurance cost from 14.4 to 18.51.[*]Thunder Strike: Decreased the damage scale of single target portion of this power from 2.56 to 2.04, reduced its recharge from 20 seconds to 16 seconds and reduced its endurance cost from 18.5 to 15.2. Reduced the area of effect portion of this power’s damage scale from .42 to .31.[/list]
    Energy Assault
    <ul>[*]Power Bolt: Increased this power’s damage scale from 1 to 1.32, increased its recharge from 4 seconds to 6 seconds and increased its endurance cost from 5.2 to 6.86. [*]Bone Smasher: Increased this power’s damage scale from 1.64 to 1.96, increased its recharge from 8 seconds to 10 seconds and increased its endurance cost from 8.53 to 10.2.[*]Power Push: Increased this power’s damage scale from .4 to 1.64. [*]Power Blast: Increased this power’s damage scale from 1.32 to 1.96, increased its recharge from 6 seconds to 10 seconds and increased its endurance cost from 6.86 to 10.2.[*]Whirling Hands: Increased this power’s damage scale from 1 to 1.1, increased its recharge from 14 seconds to 20 seconds, increased its endurance cost from 14.4 to 18.51, and increased its radius from 10 feet to 15 feet.[*]Total Focus: Increased this power’s damage scale from 3.56 to 3.88, increased its recharge from 20 seconds to 22 seconds and increased its endurance cost from 18.5 to 20.18.[*]Sniper Blast: Increased this power’s damage scale from 2.76 to 3.56, increased its recharge from 12 seconds to 20 seconds and increased its endurance cost from 14.4 to 18.51.[*]Power Burst: Increased this power’s damage scale from 2.12 to 2.6, increased its recharge from 11 seconds to 14 seconds and increased its endurance cost from 10.4 to 13.5.[/list]
    Fiery Assault
    <ul>[*]Flares: Decreased this power’s damage scale from 1.01 to 1, increased its recharge from 2.2 seconds to 4 seconds and increased its endurance cost from 3.69 to 5.2.[*]Incinerate: Increased this power’s DoT damage scale from 1.81 to 2.12, increased its recharge from 8 seconds to 10 seconds and increased its endurance cost from 8.53 to 10.2.[*]Fire Blast: Increased this power’s direct damage component damage scale from 1 to 1.64, increased its recharge from 4 to 8 seconds and increased its endurance cost from 5.2 to 8.53. [*]Combustion: Decreased this power’s damage over time component damage scale from 1.2 to .8, increased its recharge from 15 seconds to 17 seconds and increased its endurance cost from 13 to 16.[*]Blazing Bolt: Increased this power’s direct damage component damage scale from 2.12 to 3.56, increased its recharge from 12 seconds to 20 seconds and its endurance cost from 14.4 to 18.5.[*]Blaze: Increased this power’s direct damage component damage scale from 2.12 to 2.28, increased its recharge from 10 seconds to 12 seconds and its endurance cost from 10.4 to 11.9.[/list]
    Icy Assault
    <ul>[*]Ice Sword Circle: Decreased this power’s damage scale from 1.55 to 1.19, increased its recharge from 20 seconds to 22 seconds, increased its endurance cost from 18.5 to 20.2 and increased its radius from 10 feet to 15 feet.[/list]
    Psionic Assault
    <ul>[*]Psionic Dart: Increased this power’s damage scale from .6 to 1.32, increased its recharge from 1.5 seconds to 6 seconds and increased its endurance cost from 3.12 to 6.86. [*]Mind Probe: Increased this power’s damage scale from 1.64 to 1.96, increased its recharge from 8 to 10.[*]Telekinetic Thrust: Increased this power’s damage scale from .8 to 1.64, increased its recharge from 6 to 8 and decreased its endurance cost from 10.2 to 8.53.[*]Mental Blast: Increased this power’s damage scale from 1 to 1.64, increased its recharge from 4 to 8 seconds and increased its endurance cost from 5.2 to 8.528.[*]Psychic Scream: Increased this power’s damage scale from 1.04 to 1.3, increased its recharge from 12 to 16 seconds and increased its endurance cost from 11.9 to 15.18.[*]Psionic Lance: Increased this power’s damage scale from 2.76 to 3.56, increased its recharge from 12 to 20 seconds and increased its endurance cost from 14.4 to 18.51.[*]Psychic Shockwave: Decreased this power’s damage scale from 1.96 to 1.21, increased its recharge from 10 seconds to 20 seconds, increased its endurance cost from 10.2 to 18.51 and decreased its radius from 25 feet to 15 feet.[/list]
    Thorny Assault
    <ul>[*]Thorny Darts: Increased this power’s damage scale from .84 to 1.16, increased its recharge from 3 to 5 and increased its endurance cost from 4.37 to 6.032. [*]Skewer: Increased this power’s damage scale from 1.64 to 1.96, increased its recharge from 8 to 10 and increased its endurance cost from 8.53 to 10.192. [*]Thorn Burst: Increased this power’s damage scale from .9 to .95, increased its recharge from 3 to 5 and increased its endurance cost from 4.37 to 6.032.[/list]
    Gravity Control
    <ul>[*]Lift: Increased this power’s damage scale from .8 to 1.32.[/list]


    Feedback is important to our development process, there are two types of feedback and both are helpful although some give us more insight and are more easily adapted into game changes.

    Objective Feedback: Objective feedback is based upon what you as a user see or experience that other users may also see and experience. This feedback usually can be replicated easily as it involves facts and unbiased opinions. Example: When using the base editor items are sometimes getting caught in columns or pillars.

    Subjective Feedback: Subjective feedback is based upon how you feel or experience the game as yourself. This experience may not necessarily be replicated because it is based on feeling and emotion. Subjective feedback is important to us but it is usually helpful if more information is present to describe what and why you feel the way you do. Example: I like the way the graphics look on my shield animation it gives me the feeling of being truly super-powered.

    Are you reporting a bug from Issue 15? Please use the Issue 15 Bugs forum to report bugs.
  5. The Open Beta for Issue 16: Power Spectrum is now available to North American City of Heroes and City of Villains players!

    To check out the Open Beta, all you need to do is log into the Training Room Test Server! If you are not familiar with the process to access the test server, please read this post: How to get on the test server (and char copy tool).

    Also please keep in mind that this is a beta version, which means you might encounter bugs or other gameplay issues. We strongly encourage you to report them using the /bug command ingame, and we'll be happy to collect any comments you might want to share with us on our official boards. Your feedback is very valuable to us!

    To report your feedback, please make use of the following forums:

    Issue 16 Power Spectrum Open Beta: Chatter & Discussion
    Issue 16 Power Spectrum Open Beta: Feedback
    Issue 16 Power Spectrum Open Beta: Bugs

    Have fun!

  6. Thanks for playing my request!

    Also wow, haven't heard switchblade symphony in years. Saw them a couple times in concert back in mid 90's. Had almost forgotten them
  7. theOcho

    Dev Digest

    Wow my posting is boring. I recommend personally removing Moderator_08, since the reason for that account is so that I can do stuff not tracked by the Community Digest. Regardless, thanks for creating this tool!
  8. Thanks for masterminding these changes Maynia!

    /em cues rimshot
  9. theOcho

    Kheldian Guides

    Thanks for the update Maynia!
  10. Updated the OP, thanks Kheldarn!
  11. theOcho

    Pwnz

    I have the nirvana + rick mashup stuck in my head permanently.
  12. Well I want to write a reasonable well written post on this subject, it is fairly late at night for me and between crunch time for Comic-Con and the Forum Migration I've worked a fairly obscene number of hours in the last two weeks so I'll try and make it concise.

    Given that we're all getting to know one another, we all need to exert a special effort to understand the cultural differences that exist between what were formerly the NA and EU forums. In my experience interacting with members of the European CoH community I have generally found you folks to be well spoken and reasonable, but with certain understandable differences in perspective from the North American community that have occasionally caused the need for moderator action.

    If we do need to have a discussion about some issue or another, rest assured we will attempt to reach a positive understanding with anyone about exactly where the lines are drawn in this brave new forum world and what is reasonable for all of us moving forward.

    If you have any questions for me or any other member of our Community Team please feel free to ask. We all try to answer any reasonable question we receive although please understand that at times the volume of communication can cause a significant delay. We love talking with members of our community, but sometimes things can get a bit hectic.

    Also if there is anything you think we need to be aware of (although we do have the lovely Avatea to help bridge any misunderstandings that occur) or any support you folks feel you need as a community please feel free to let us know. We can always offer our perspective and advice if not more concrete aid.

    Anyways, I am glad to have all of our CoH family together finally and can't wait to interact with you folks on a more frequent basis.

    Looking forward to hearing from you,
  13. Quote:
    Originally Posted by Acemace View Post
    Progress.
    The boards are somewhat hideous, and slow as hell, though.
    Look at the concurrency. These boards are much faster than the old ones, but we're having load much higher than we did before as people come in to check out the new shiny.

    I personally vastly prefer the villain skin after months of testing in the hero version.
  14. Quote:
    Originally Posted by SlickRiptide View Post
    Begin speculation.
    I do have to say, it can be dangerous to watch out back of the Paragon office as BaBs plays with a bull whip to make sure the animations look right.

    I've got character slots saved for this one, let me tell you.
  15. Just so you folks know, we do have definite plans to address this. Lets all get settled in and have the boards running smoothly, and this will be the next thing we address. I promise.
  16. theOcho

    Ooooooooh!!!

    Quote:
    Originally Posted by Dr_Mechano View Post
    the new forum certainly are swish.

    Now my European friends, go mingle, spread the words of our coming as it has been foretold by the horsepeoples of the apocalypses, where lion shall lie with lamb and all that Jazz.

    Seriously thought the new forums are very swish.
    Swish may mean something slightly different across the pond, or at least here in San Francisco.

    Be that as it may, welcome!
  17. Ye, and the people asked, and the mod spaketh to them and said "In the time still to come there will be new improved emoticons" and there was much rejoicing.
  18. Quote:
    Originally Posted by Warcabbit View Post
    Am I missing something, or are the Dev Digests not up and running?
    Currently we do not have the Dev's or Community Digest up and running. We're working on this feature however, and expect to have it back fairly soon. At launch our priority was on stability and baseline functionality, now we can add the shiny back in.
  19. Feedback is important to our development process, there are two types of feedback and both are helpful although some give us more insight and are more easily adapted into forum changes.

    Objective Feedback: Objective feedback is based upon what you as a user see or experience that other users may also see and experience. This feedback usually can be replicated easily as it involves facts and unbiased opinions. Example: On the villain skin links are unreadable because of the color.

    Subjective Feedback: Subjective feedback is based upon how you feel or experience the forum as yourself. This experience may not necessarily be replicated because it is based on feeling and emotion. Subjective feedback is important to us but it is usually helpful if more information is present to describe what and why you feel the way you do. Example: The villain skin is very nice, I wish the hero skin was as nice because I mostly play heroes.

    Are you reporting a bug from the forums? Please use the Forum Bugs thread to report bugs.

    Thanks!