sypher_vendetta

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  1. Quote:
    Originally Posted by Grouchybeast View Post
    I love blasters, but I would not make a Psi/MM in preference to a Mind/Psi Dom. Drain Psyche in /MM is indeed awesomesauce, especially as a survival tool for the Blaster, but with the Dom you still get Drain Psyche plus a ton of other fun stuff as well.

    i agree to this statement, however, as much as i love the mind control on doms, my main is a psi/mm blaster and although he dies a bit often because of my reckless playing style, hes good fun, and of course as the consensus goes drain psyche is the main reason for the good survivability, again i would pick a mind/mm anyday, but i lovem y main and its all down to personal preference, as an idea, i suggest you make both these types and test them out see how you like the mileage.
  2. sypher_vendetta

    Claws/Regen

    Quote:
    Originally Posted by planet_J View Post
    Have you read my guide? Link is in my sig
    i gotta say your regen guide is pretty amazing and sold me quickly howerver i have to ask, which would regen benefit more on, brute or scrapper? im gunna make a claws regen brute now tbh!!
  3. Quote:
    Originally Posted by JayboH View Post
    The second build is nicer - although for me I would skip torrent and eyes and just slot the heck out of physical perfection - you lose acc bonuses but acc isn't an issue for most people that high up.
    totally agree there, although there are some power choices i wouldve made differently but im not gunna build towards softcap as such.
  4. Quote:
    Originally Posted by Trilby View Post
    OK, Spyher is up first. Something nice and easy to work on. Star and Kek, I'll try and do yours togther.
    sweet, look forward to your build, thanks alot
  5. sypher_vendetta

    Player's Summit

    a good way to revamp zones is not (?) neccessarily (?) revamping them to the extent that they need to incarnate them or change them in anyway, but rather redside needs focusing on and the way they should go about thta is maybe rewarding the players for being a villain, say for instance the catch is that the more villain missions and tfs yu do the bonus infamy and maybe a more chance of rare recipes drops as an incentive to be a villain, thematically it would make sense since being a villain you'd want more money, apart from that the option of doing a "chance mission" where doing particular or chosen missions you have the chance to get a rare incarnate salvage for incarnates or a rare recipe at say every 5 levels as an incentive to keep playing or after every story arc.

    again these are ideas that should be tossed up to the devs to see where it would go, the zones themselves are actually fine.

    as for the powersets, i would not have picked radiation armor, but thats my opinion, instead people have asked more for psychic armor, energy control, including more options to existing powers and even mechanics, for instance, fire control, a buff of slow burn damage build up with each attack, just ideas i would have thrown out there, im sure loadso f people got even better ideas, and yes before someone jives in with "oh you can use energy aura or willpower for psychic armor" sorry that doesnt suffice, just like nobody would use energy aura for radiation melee, just my two cents really.
  6. Quote:
    Originally Posted by Hindenburg View Post
    one Luck to soft cap s/l/e

    It'd be nice to know what powers you can't live without (CoF and OG?)

    both the builds i posted are leaning towards the defensive side.

    fyi, EM isn't gonna give you very good AoE damage, but it sounded like you just wanted the look.

    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Luck for softcap: Level 50 Magic Brute
    Primary Power Set: Energy Melee
    Secondary Power Set: Dark Armor
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Energy Punch -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/EndRdx/Rchg(7), P'ngFist-Acc/Dmg/Rchg(9), P'ngS'Fest-Dmg/EndRdx(9), P'ngS'Fest-Dmg/Rchg(11), P'ngS'Fest-Acc/Dmg(11)
    Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(19), RctvArm-ResDam/Rchg(37)
    Level 2: Death Shroud -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(3), Erad-%Dam(3), Erad-Acc/Dmg/Rchg(5), EndRdx-I(5)
    Level 4: Bone Smasher -- SBrutesF-Acc/Dmg(A), SBrutesF-Dmg/Rchg(19), SBrutesF-Acc/Dmg/Rchg(25), SBrutesF-Acc/Dmg/EndRdx/Rchg(27), SBrutesF-Rech/Fury(27), Hectmb-Dam%(29)
    Level 6: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(7), RctvArm-ResDam(29), RctvArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(36)
    Level 8: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(31), RechRdx-I(31)
    Level 10: Whirling Hands -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-Acc/Rchg(13), Oblit-%Dam(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17)
    Level 12: Obsidian Shield -- EndRdx-I(A)
    Level 14: Boxing -- Empty(A)
    Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(42), RctvArm-ResDam/Rchg(43)
    Level 18: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def(43)
    Level 20: Dark Regeneration -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(21), Erad-Dmg/Rchg(21), Nictus-Heal/HP/Regen/Rchg(23), Nictus-Acc/EndRdx/Rchg(23), Theft-+End%(25)
    Level 22: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-EndRdx/Rchg(46)
    Level 24: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(34)
    Level 26: Hasten -- RechRdx-I(A), RechRdx-I(34)
    Level 28: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(50)
    Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def/EndRdx(37)
    Level 32: Tactics -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
    Level 35: Superior Conditioning -- P'Shift-End%(A)
    Level 38: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40)
    Level 41: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(42), Thundr-Dmg/Rchg(42), Thundr-Dmg/EndRdx/Rchg(45)
    Level 44: Physical Perfection -- P'Shift-End%(A)
    Level 47: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Empty(A)
    Level 4: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
    Level 4: Hurdle -- Empty(A)
    Level 4: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(43), P'Shift-End%(46)
    ------------



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    hit the nail on the head, hindenburg, tbh energy melee has got the best looks to a set in my opinion for the character im specifically making, not the best overall, but overall i want him to be able to solo, and od incarnate content, im not fussed on specific powers however OG has got decent mitigation for the minions, i might want stun for the bosses if its a mag 3, i could stack OG and Stun , the two main extremes are amazing, total focus and energy transfer, whirling hands is not that bad actually sure its a low damage aoe but so has stone melee, infact same numbers i believe 41. damage, but aside from that i quite like your build its quite good.
  7. Quote:
    Originally Posted by JayboH View Post
    Hi Sypher.
    Jaaaay!
  8. hey trilby, i have a build i would like to be looked at its a stone melee dark armour build, a concept for my toon.
    i will post the build up please have a look for me, many thanks.

    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    dark stone brute build 1: Level 50 Magic Brute
    Primary Power Set: Stone Melee
    Secondary Power Set: Dark Armor
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Stone Fist
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (13) Kinetic Combat - Damage/Recharge
    • (23) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Dark Embrace
    • (A) Reactive Armor - Resistance
    • (25) Reactive Armor - Resistance/Endurance
    • (25) Reactive Armor - Resistance/Recharge
    Level 2: Heavy Mallet
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (50) Mako's Bite - Chance of Damage(Lethal)
    Level 4: Death Shroud
    • (A) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
    • (34) Superior Brute's Fury - Accuracy/Damage
    • (37) Superior Brute's Fury - Damage/Recharge
    • (39) Superior Brute's Fury - Accuracy/Damage/Recharge
    • (39) Superior Brute's Fury - Accuracy/Endurance/Recharge
    • (39) Superior Brute's Fury - Recharge/Fury Bonus
    Level 6: Murky Cloud
    • (A) Reactive Armor - Resistance
    • (7) Reactive Armor - Resistance/Endurance
    • (7) Reactive Armor - Resistance/Recharge
    • (9) Steadfast Protection - Resistance/+Def 3%
    Level 8: Build Up
    • (A) Rectified Reticle - To Hit Buff
    • (9) Rectified Reticle - To Hit Buff/Recharge
    Level 10: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance
    • (11) Luck of the Gambler - Recharge Speed
    • (11) Karma - Knockback Protection
    • (13) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 12: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (40) Kinetic Combat - Damage/Endurance
    • (42) Kinetic Combat - Damage/Recharge
    • (43) Kinetic Combat - Damage/Endurance/Recharge
    Level 14: Tough
    • (A) Steadfast Protection - Resistance/Endurance
    • (15) Reactive Armor - Resistance
    • (15) Reactive Armor - Resistance/Endurance
    • (19) Reactive Armor - Resistance/Recharge
    Level 16: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (17) Luck of the Gambler - Recharge Speed
    • (17) Karma - Knockback Protection
    Level 18: Assault
    • (A) Endurance Reduction IO
    • (19) Endurance Reduction IO
    Level 20: Obsidian Shield
    • (A) Reactive Armor - Resistance
    • (21) Reactive Armor - Resistance/Endurance
    • (21) Reactive Armor - Resistance/Recharge
    • (23) Gladiator's Armor - TP Protection +3% Def (All)
    Level 22: Dark Regeneration
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (33) Eradication - Accuracy/Recharge
    • (33) Eradication - Accuracy/Damage/Recharge
    • (40) Touch of the Nictus - Accuracy/Healing
    • (40) Theft of Essence - Accuracy/Healing
    Level 24: Cloak of Darkness
    • (A) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Recharge Speed
    Level 26: Seismic Smash
    • (A) Hecatomb - Damage/Endurance
    • (27) Hecatomb - Damage
    • (27) Hecatomb - Damage/Recharge
    • (29) Hecatomb - Accuracy/Damage/Recharge
    • (31) Hecatomb - Accuracy/Recharge
    • (31) Hecatomb - Chance of Damage(Negative)
    Level 28: Hasten
    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 30: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 35: Tremor
    • (A) Armageddon - Damage/Endurance
    • (36) Armageddon - Damage
    • (36) Armageddon - Damage/Recharge
    • (36) Armageddon - Accuracy/Damage/Recharge
    • (37) Armageddon - Accuracy/Recharge
    • (37) Armageddon - Chance for Fire Damage
    Level 38: Oppressive Gloom
    • (A) Absolute Amazement - Endurance/Stun
    • (43) Absolute Amazement - Stun/Recharge
    • (46) Absolute Amazement - Accuracy/Stun/Recharge
    • (46) Absolute Amazement - Accuracy/Recharge
    • (46) Absolute Amazement - Chance for ToHit Debuff
    Level 41: Superior Conditioning
    • (A) Endurance Modification IO
    • (42) Endurance Modification IO
    • (42) Performance Shifter - Chance for +End
    Level 44: Physical Perfection
    • (A) Endurance Modification IO
    • (45) Performance Shifter - Chance for +End
    • (45) Miracle - Heal
    • (45) Miracle - +Recovery
    Level 47: Laser Beam Eyes
    • (A) Thunderstrike - Accuracy/Damage/Endurance
    • (48) Thunderstrike - Damage/Endurance/Recharge
    • (48) Thunderstrike - Accuracy/Damage/Recharge
    • (48) Achilles' Heel - Chance for Res Debuff
    Level 49: Soul Transfer
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (50) Eradication - Accuracy/Recharge
    • (50) Eradication - Accuracy/Damage/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Empty
    Level 4: Health
    • (A) Numina's Convalescence - Heal
    • (33) Numina's Convalescence - +Regeneration/+Recovery
    Level 4: Hurdle
    • (A) Empty
    Level 4: Stamina
    • (A) Endurance Modification IO
    • (34) Endurance Modification IO
    • (34) Performance Shifter - Chance for +End
    Level 50: Cardiac Core Paragon
    Level 50: Clarion Radial Epiphany
    Level 50: Reactive Radial Flawless Interface
    ------------



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  9. hey guys, im currently deciding on a project to make a character, and my main concern is dark armour, im going for a brute for damage in fury, rather than go for tanker because damage is useless, the resistance in dark armour is unparalleled and the set itself has got potential, anyways, i picked energy melee because of the cosmic idea of the set, two main powers i want is the extreme ones since they are the best in my opinion, im looking for a build with complete damage output and amazing survivability, ive heard nothing but good things about dark armour.
    the epic power pool i wants is energy mastery aswell, so if anyone could make me this build id be greatly appreciated.
  10. Quote:
    Originally Posted by Live_Wyre View Post
    I think it is pretty expensive. I would not have picked super jump, as I rarely pick travel powers. Then temperature protection can go ahead and cap your fire resist and move up your cold resists a little. You can still put in your knockback protection from the steadfast set. I also do pick up taunt, especially on non-farming builds. And for the one time I die...I have rise of the phoenix. These are all things that people usually ignore though, because they are build preferences, not so much better or worse. The one thing that would be more beneficial is to split up the Brute ATO into two sets of 3 for 5% more smashing/lethal defense rather than the recharge bonus. If this was a high recharge build I could see having that, but it's not.
    ah thanks for that appreciate the reply.
  11. Quote:
    Originally Posted by Pasiphae View Post
    This is sure to make people want to help you!
    besides asking nicely?? hmm another useless reply.
  12. wow ppl are so unhelpful these days, sorry to get in the way of your busy lives!
  13. nice vid THB !

    i can understand why people are upset, i suppose not everyone can invest in large amount of time to build such a beast, but thats the challenge for everyone isnt it?
    why have everything done on a plate for you, it seems that just because THB was able to do this and put time and effort into, everyone else just wants for free, i agree on sets need to be balanced, but this is a fine example of how blasters should be, how they need time and attention to detail to be powerhouses, i think you all are forgetting one thing that if we go about nerfing everything that we see somebody accomplish then whats the point? really i mean yeah i envy THB this is a good accomplishment, more so that the fact he spent 22 minutes on a GM just shows that blasters infact may need more work on rather than nerf.

    I hope to get a blaster up to this level of awesomeness and it may take me a while but hey anythings possible in the world of coh lol.

    Anyways grats on the vid THB nice job.
  14. hey all,


    i decided that my main namesake will be fire aura and titan weapons because of the huge damage out put, and if slotted right can be quite sturdy, so i went on to mids and made a build, btw this build is not for farming i do not want to farm, the stats are 45% or over s/l defense, 37% def for energy and neg, resistence is high for fire but i dont need the resis since i was going for more energy resis, pretty all round good build.

    what do you guys think, is it any good? would love some advice on it please, thank you.

    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    fire tw 1: Level 50 Magic Brute
    Primary Power Set: Titan Weapons
    Secondary Power Set: Fiery Aura
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Defensive Sweep
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (7) Eradication - Accuracy/Recharge
    • (42) Eradication - Accuracy/Damage/Recharge
    • (46) Eradication - Damage/Recharge
    Level 1: Fire Shield
    • (A) Reactive Armor - Resistance
    • (3) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (48) Gladiator's Armor - TP Protection +3% Def (All)
    Level 2: Titan Sweep
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (5) Eradication - Accuracy/Recharge
    • (5) Eradication - Accuracy/Damage/Recharge
    • (46) Eradication - Damage/Recharge
    Level 4: Blazing Aura
    • (A) Endurance Reduction IO
    Level 6: Build Momentum
    • (A) Rectified Reticle - To Hit Buff
    • (7) Rectified Reticle - To Hit Buff/Recharge
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    Level 8: Follow Through
    • (A) Kinetic Combat - Accuracy/Damage
    • (9) Kinetic Combat - Damage/Endurance
    • (9) Kinetic Combat - Damage/Recharge
    • (15) Kinetic Combat - Damage/Endurance/Recharge
    • (15) Mako's Bite - Accuracy/Endurance/Recharge
    • (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 10: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance
    • (11) Luck of the Gambler - Recharge Speed
    • (11) Luck of the Gambler - Defense
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO
    • (13) Recharge Reduction IO
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (40) Shield Wall - +Res (Teleportation), +3% Res (All)
    • (45) Luck of the Gambler - Defense
    Level 16: Healing Flames
    • (A) Numina's Convalescence - Heal/Recharge
    • (17) Miracle - Heal/Recharge
    Level 18: Plasma Shield
    • (A) Aegis - Resistance
    • (19) Reactive Armor - Resistance
    • (19) Reactive Armor - Resistance/Endurance
    • (21) Reactive Armor - Resistance/Recharge
    Level 20: Rend Armor
    • (A) Kinetic Combat - Accuracy/Damage
    • (21) Kinetic Combat - Damage/Endurance
    • (23) Kinetic Combat - Damage/Recharge
    • (23) Kinetic Combat - Damage/Endurance/Recharge
    • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (31) Mako's Bite - Accuracy/Endurance/Recharge
    Level 22: Crushing Blow
    • (A) Kinetic Combat - Accuracy/Damage
    • (31) Kinetic Combat - Damage/Endurance
    • (42) Kinetic Combat - Damage/Recharge
    • (43) Kinetic Combat - Damage/Endurance/Recharge
    • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (43) Mako's Bite - Accuracy/Endurance/Recharge
    Level 24: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (25) Kinetic Combat - Damage/Endurance
    • (25) Kinetic Combat - Damage/Recharge
    • (29) Kinetic Combat - Damage/Endurance/Recharge
    Level 26: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Resistance
    • (27) Reactive Armor - Resistance/Recharge
    • (29) Steadfast Protection - Resistance/+Def 3%
    Level 28: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (40) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Recharge Speed
    Level 30: Burn
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (33) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Chance for Smashing Damage
    Level 32: Whirling Smash
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (34) Eradication - Damage
    • (37) Eradication - Accuracy/Recharge
    • (39) Cleaving Blow - Accuracy/Damage
    • (39) Cleaving Blow - Damage/Endurance
    • (39) Cleaving Blow - Accuracy/Recharge
    Level 35: Arc of Destruction
    • (A) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
    • (36) Superior Brute's Fury - Accuracy/Damage
    • (36) Superior Brute's Fury - Damage/Recharge
    • (36) Superior Brute's Fury - Accuracy/Damage/Recharge
    • (37) Superior Brute's Fury - Accuracy/Endurance/Recharge
    • (37) Superior Brute's Fury - Recharge/Fury Bonus
    Level 38: Fiery Embrace
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 41: Superior Conditioning
    • (A) Endurance Modification IO
    Level 44: Consume
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (45) Eradication - Accuracy/Recharge
    • (45) Eradication - Accuracy/Damage/Recharge
    Level 47: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 49: Physical Perfection
    • (A) Miracle - +Recovery
    Level 1: Brawl
    • (A) Kinetic Combat - Accuracy/Damage
    • (46) Kinetic Combat - Damage/Endurance
    • (48) Kinetic Combat - Damage/Recharge
    • (48) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Empty
    Level 4: Health
    • (A) Numina's Convalescence - Heal
    • (50) Numina's Convalescence - +Regeneration/+Recovery
    Level 4: Hurdle
    • (A) Empty
    Level 4: Stamina
    • (A) Endurance Modification IO
    • (50) Endurance Modification IO
    Level 1: Momentum
    Level 50: Clarion Radial Epiphany
    Level 50: Reactive Radial Flawless Interface
    Level 50: Spiritual Core Paragon
    ------------



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  15. does this still happen, i would like to join in if thats ok? i have a level 50 warshade but can create a new one if thats ok with you guys, wouldnt mnd starting fresh and making my own warshade really good, let me know please many thanks.
  16. Quote:
    Originally Posted by Lord_Kalistoh View Post
    Guys, drop the analogies, is more simple.
    - CoH can be played for free.
    - The rewards are for ppl that paid the 4 months of game (13€x4=52€)
    - During the same time, ppl could drop the subscription, use it to play another game AND still play CoH for FREE.

    So, allowing anyone purchase the rewards by less than 52€ is a slap in the face of the costumers that maintained their subscriptions.
    ^ this, think everyone just needs to get that point across nice and clear.
  17. Quote:
    Originally Posted by stevie_james View Post
    I really enjoy the current inherent abilities that Defenders get. They are able to solo efficiently (in most cases) and perform extremely well on teams.

    The way I see it, if it's not broken don't fix it. The devs could be using that time bringing us cool new content or updating the older stuff that needs it.

    i have to respectfully disagree stevie, as much as you may have a point, the current vigilance as we know it doesnt really do much for the character and is certainetly not as noticable as other inherent powers i.e rage, and the blaster one cant remember what it was off the top of my head lol, but yeah those types are noticable, vigilance just doesnt shine through, im currently on my defender lvl 20 at the moment, shields/energy blast, and i love it, soloable as well and heaps of fun.
  18. Quote:
    Originally Posted by Dr Harmony View Post
    The tricky part is coming up with an idea that works for all Defender primaries - the support sets are the most diverse in the game in that they all work using very different mechanics.

    For example, Sypher, your idea has a bonus that happens when you apply shields. Only a few sets do this: Force Fields, Sonic, Cold, Thermal, Empathy and Kinetics. Some debuffing sets do "protect people" in a vague sense eg Storm and Dark have +defence/resist auras, but how would you apply this bonus? What about Trick Arrows, which does absolutely nothing to any ally ever?
    For the sets that do have shields. Doesn't this encourage spamming of shields to up your bonus? The alternative would be to only give the bonus if the shields weren't already on the target, but this encourages bad play too in that a Defender is rewarded for letting their shields lapse.

    Milady's Knight - your idea of using your primary powers suffers the same problem. How do you differentiate the spamming of shields or rocking the aura from legitimate use of primary powers? I guess the maximum number of stacks help, but its still going to lead to some power spamming between fights.

    The current Vigilance (end reduction and +damage in small teams/solo) is fine by me. It's very plain, but at least it works for all Defenders, since all Defenders use endurance, and all do damage.

    ^^ This, but bear in mind i was only just tossing a rope out there the ideas some pretty good, its definitly something that needs attention too and i do understand it has been discussed in the past, i just hope with enough attention it will get sorted out somehow.
  19. Hey all while im not much of a fan for defenders since i started playing COH around 4 years ago, i must admit taking one on a stroll down the park seemed different and fun, i saw a recent thread that was discussing about possible buffs for defenders, well it went on from 2009 so i can see, and i got to thinking, i thought of an idea while playing a defender, the inherent power for defender is obviously vigilance which is ok, im not sure on the unmbers for the amount of discount of endurance you get for it while your team mates are injured and/or about to die, tbh it seems like a useless inherent power, a waste of the defenders potential, so i vote that we either come up with an idea nad maybe show it to the devs, or we could just discuss about it here, but im anxious to see your ideas, my personal idea is that a new inherent power called [Protection] where the more people you protect and apply shields to the more chance you have of dodging attacks and increasing your will of fury to give out more damage, additionally your health will go up aswell slightly, what do you guys think?
    i really like the defenders now that im starting to take notice of them where as before i thought they were silly and weak, they are not weak, they are pretty decent if not very capable AT's.
    Hope to hear some legimate responses on this and see where this goes.

    Many thanks for your time guys.

    Sypher V.
  20. This is a loyalty program and the rewards suffice to those who choose to keep their account going. this isnt a debate, i dont care who or what says they want it, the whole point of this is to be loyal to the game, just because us PAYING customers get this for free dont mean the people who cant pay for it or wont should aswell, im all for balance and fairness but if this ever goes live for free players or in the market, then COH will lose this customer for sure, i dont know how the rest of the community feels about this, i do feel bad for those who are loyal but maybe missed out on a month, but if they have like 5 years to show for this i think they should get it too, definitly not premium players tho, i think its good that theres a neutral balance that people who pay should get a few things to boot, and the free players, well they can suck it up or start paying
  21. with all due respec to THB this test reveals or explains nothing since your experience will obviously differ from everyone elses, that being said people will eithr take this as your ego proving something or you legimatly believe that there might be something between a blaster and a stalker, 2 completely different ATs with almost 2 complete opposite mechanics, i admire your contribution and that is why i hope in no way am i offending you, but i see this ultimately doing nothing for the community other than recording your progress and comparing the two ATs of which we know about.
  22. sypher_vendetta

    Psionic Armor

    Quote:
    Originally Posted by Kathari View Post
    Planet_J: The one problem I see with your list of powers is that we'd be stuck with primarily defense slotting, so a Psionic Armor build would have to get all of its extra defense from its teamed powerset and that really limits slotting options. Unless 6-slotting Red Fortune is worth it. I run into the same problem with Energy Aura. At least the defense is positional, but that also doesn't leave it with any holes which I think it needs in order to be balanced.

    Psionic Armor should be something like a midway point between Energy Aura and Dark Armor. As in, in the same territory as far as the style of armor set it is, but being a combination of defense and resistance with an obvious strength against psionics but a weakness against another element (i.e. fire, cold, whatever).

    it would mostly contain ports such as indomitable will and kinetic shield, drain psyche is possibly one of the most overpowered moves in the game and most likely would not be included in the set, from what i know of, the mechanic of this set is insight, which builds up psionic damage over time, so if it were to be a damage type defensive set it wouldnt need the extra damage, not when you could slot the cognitive interface for extra dot, it will definitly be a highly popular set since being requested set since beginning of the game but the only psionic set currently in the works is psychic melee not psychic armor, so i think everyone needs to not jump the gun too far.
  23. sypher_vendetta

    Psionic Armor

    i would post the pictures i have of psychic melee, and other new sets but im not allowed due to it being against the rules as some one mentioned, you can however check on paragon wiki if the posts are still available however i do believe they have taken them down, psychic armor sounds like a good choice but like someone mentioned you'll need a good mechanic to go with it since all new sets come with a base mechanic, plus it needs to be unique lke psychic melee relies on its own mechanic.
  24. i quite like the idea of certain ATs having exclusive sets, its what makes the AT unique, if all ATs had the same sets, there really wouldnt be any need for any of the ATs and instead if that happens why not create a singular aspect of character creation like the other mmo.

    not all sets should get ported, but would be interesting to see how they faired compared to other ATs.
  25. sypher_vendetta

    Energy Aura?

    Quote:
    Originally Posted by Leo_G View Post
    For future reference, there are multiple powers in the Stalker armor sets that work similar to Disrupt. Those powers are Cloak of Fear and Oppressive Gloom from Dark Armor and Chilling Embrace from Ice Armor.

    Like explained by the above posters, Stalkers get a special use from these powers as the effects from those powers will suppress after 8sec so long as you do not attack or take damage. That means, the toggles will still remain on and consume endurance but will not have any effect until you are no longer hidden at which point, the powers will instantly take effect.



    Yes and no.

    No, if you're in Hidden status and turn on Disrupt in the middle of a group of foes, nothing will happen until you stop being hidden.

    Yes, it will affect Placate which seems to not act the same way as normal Hidden status. Since Hide does not unsuppress when you use placate but instead only gives you an extra crit, Disrupt will still be in effect after you use placate. If a foe happens to be around you when you use placate, Disrupt may instantly unhide you...and I say 'may instantly' because powers like Disrupt and Cloak of Fear have to actually take a 'tic' to apply their affect and it's not all that fast (like every 2 sec or something) but powers like Chilling Embrace have tics set to some fraction of a second, making it seem instant.

    My advice to you, if you want to use Disrupt or any other PBAoE aura power on a Stalker is:
    -Don't use Placate with foes around you or else you may disable your extra crit.
    -Don't have the Aura on when you use Placate to insure a better chance to get your extra crit.
    -Don't Placate something standing next to you and they'll stay oblivious to you.
    -Just skip Placate and fight normally...although for Kinetic Melee, you'll miss out on the insta-recharge of BU feature that Concentrated Strike has...the feature's still there but you'll have to rely on randomness or waiting to rehide.

    thanks 4 the heads up tbh im lookin to make a pvp and pve stalker so im hoping both those sets ive picked are good for both, i am a noob wen it comes to stalkers.