sypher_vendetta

Rookie
  • Posts

    251
  • Joined

  1. Hey Union

    After the first 2 days of doing the magisterium trial a few times ive decided i would like to see if theres any interest in doing this for "the really hard way badge".

    The idea is pretty simple yet doing it is obviously a lot harder, im willing to lead this trial unless someone feels stronger about leading it themselves.
    Of course though i would appreciate +3 players, some debuffers and plenty of damage.

    I willl be organising this sunday evening at 6pm BST.

    Anyone care to sign up please meet me in dark astoria, anyone have any views on this or questions feel free to ask.

    Thank you for your interest.

    Sypher V
  2. Quote:
    Originally Posted by Psymate_Dayton View Post
    2nd vote for Dark Armor.
    My DA/TW Tank, Alistair Ywain, has usurped my other characters as my new main. When build right, it is fantastically fun to play. After getting my build polished and tight, I had Dechs look under the hood for some fine tuning. This combo has massacred my years of altitis.

    great guys!! im gunna create builds for both wp and dark armour, i might go with willpower though for the regen but who knows, thanks for the help.
  3. sypher_vendetta

    Tanker damage?

    Quote:
    Originally Posted by Forevermore View Post
    I was thinking of Inv/Fm. I really love it on my brute. Though I admit that when Dechs first put out his DA Sucks video, I almost rolled up a DA tank.

    Maybe I will try Da/Fm. Thanks for the help all.
    my main tank is a invul/ss/fire tank, and with T4 hybrid now slotted his damage is unbelievable, i absolutely love him, he acts like a blaster with fire blast, and fire ball running every 5-6 seconds fire blast being 2 seconds, my foot stomp deals roughly 300+ damage before rage and i have reactive i9nterface T4 and musculature T4 and the damage is insane, its not always about a damage aura or any set really, its all down to you and what you find is best suited to your playing style, i was just lucky enough to select this as my first set and never left his side, but remember, tankers will never be damage doers like brutes or scrappers by design, but respectively can dish out alot and also take it, more so than a brute, hope you enjoy your tanker!
  4. Hey guys,

    as the title suggests im already set on making a titan weapons character, so i wondered, what set for a tanker is pretty sturdy and survivable in? im thinking elec armour for itrials, but i want an armour thats good for all content as ill be fighting everything from CoT to malta and so forth, i was gunna go brute and try regen but with all the clickiness i just dont think i couldve made a sufficient build with TW, willpower catches my eye alot but alot of the people i spoke to about it said willpower isnt as effective on a tanker as it is on a scrapper or brute.
    so my next choice would be an invuln, however my main is an invuln/ss tanker and already got him to peak standard with purples and all T4 ipowers including hybrid.
    i do love invuln mind and it would fit almost perfectly with TW however, i would like to try something new, i do nto want fire aura simply because i got 2 - 3 characters with this and im not interested in having it.
    if someone can give me the pros and cons of the armor sets i described or even added their experiences to it id be very greatfull.
  5. Quote:
    Originally Posted by TwoHeadedBoy View Post
    They announce the AE system as a feature, certainly. The ability to custom-tailor your own content. I understand that some people don't like what others have done with the system, and you have the right to that opinion. If you don't enjoy that content, don't play it. I don't particularly enjoy low level content and this is the approach that I take.


    I haven't intentionally ignored anyone. I also haven't personally insulted anyone. Some of their ideas? Sure. Absolutely. Personal insults? Nope. Disagreeing with someone's ideas is not the same as a personal attack. Once again, if anyone has been subjected to personal attacks here, it's been me.



    I've apologized to a few different people, when I was wrong about something. People are welcome hate me, I would never presume to tell anyone else what they should or shouldn't think of me. I'm not going to lose any sleep over it either, so *shrug.*


    Being rude is subjective. Insulting someone is not the same as being rude. I haven't been cruel and I haven't insulted anyone.


    Expensive builds are expensive for a reason. If I could get the same results for less infamy, I obviously wouldn't have spent so much.

    the thing about AE is yes you can create your own content, and while we may not agree personally about this subject, i respect your opinion and i understand i will never change it because that is not my intention, my intention is to clarify that a system created in game for the sole purpose of creating content that the developers themselves created under copyright and you claim that you can use this content for your own personal gain which is known game-wide that blatantly it is a broken part of the game and this "feature" is not in any way endorsed or promoted, even developers tried to nerf AE because of this measure, its actually looked down upon, i can say what type of community do, roleplayers, people who play the game properly how its meant to, i like to read about peoples threads about their feats, just dont tie it into farming, if you want to keep doing it, instead of throwing up a big sign to the devs saying " hey i farm, nerf me!" which alot of people seem to be doing as of late, dominators are overpowered, or drain psyche is overpowered, nerf it nerf it! stuff that! the more they nerf the worse we are off.
    instead show your feats and welcome the praise, making the community look smaller than you and ridiculing or belittling them is no way to keep anyone on your side, why love to have enemies? its beyond me, i prefer to have friends, you'll get further in life doing so.

    its nice to be big headed once in a while, but being two headed is worse.
  6. Quote:
    Originally Posted by Reppu View Post
    Simply put, plainguy? You're free to log on Virtue and drop my global a message. I'll gladly do any Emoted Dance you'd like with the Scrapper, or the Dominator. Or any of my Masterminds. Or my Stalker? Take your pick.

    Admittedly, the Dominator is /not/ Accoladed. I never found the need to do them. Nor did I claim she was Accoladed. Yeah, they help in performance but /shrug. The other toons have the accolades by merit of needing them for a bench mark. The dominator never had that bench mark to be met.

    The only other aside with the Dominator is not having her Gladiator +3% slotted right now (It's in one of my other projects right now), so I'd have to eat an Unslotter to fill that void back in. Otherwise, tl;dr let me know when you want to see the toons.

    And, no. Doing the 'farm races' is against my stance. I do not farm to race. I farm friends for prestige and nothing more. And, let's face it; Dechs and I are not friends, so it was not falling in my criteria.

    But, again, log on Virtue, hit my global up, I'll log on... the Scrapper. Most expensive build by far and is the proclaimed 'project' with one of my Glad +3%'s. Stalker too. Masterminds are still slotted decently although the AI glitching is making me consider full-stripping...

    Eh, pick your poison. You probably want to see the Dom, though? Not sure why, I already showed you she existed? But you probably want to go over every single set bonus or blah blah blah.

    Zzz.

    Again, Virtue. Let me know. Put up or shut up yourself, plainguy. I'm already done with my nightly Prestige Farming, so by all means.


    Edit: Eh, I did it for you. Here's the Scrapper at least. If you DEMAND the Dominator, I'll have to re-slot the Gladiator I have on another pet-project to make me feel 'shiny' on her again.

    Not like she freaking needs it.



    And her build, because eh. I like it well enough.

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Titan Weapons
    Secondary Power Set: Energy Aura
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Leviathan Mastery

    Hero Profile:
    Level 1: Crushing Blow -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(7)
    Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9)
    Level 2: Titan Sweep -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(9), SScrappersS-Acc/Dmg/Rchg(11), SScrappersS-Dmg/EndRdx/Rchg(31), SScrappersS-Acc/Dmg/EndRdx/Rchg(39), SScrappersS-Rchg/+Crit(43)
    Level 4: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(13)
    Level 6: Follow Through -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Acc/Rchg(15), Hectmb-Dmg/EndRdx(15), Hectmb-Dam%(17), Mako-Dam%(17)
    Level 8: Build Momentum -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(50), AdjTgt-ToHit/EndRdx(50)
    Level 10: Entropic Aura -- EndRdx-I(A)
    Level 12: Boxing -- Empty(A)
    Level 14: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(19), Aegis-ResDam/EndRdx/Rchg(21)
    Level 16: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(21), LkGmblr-Def/EndRdx(23)
    Level 18: Rend Armor -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(27), Achilles-ResDeb%(27)
    Level 20: Energy Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 24: Dampening Field -- ResDam-I(A), S'fstPrt-ResDam/Def+(31)
    Level 26: Whirling Smash -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 28: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(36), Dct'dW-Rchg(37)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(43)
    Level 32: Arc of Destruction -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(40), Armgdn-Dmg/EndRdx(40), Armgdn-Dam%(42), FotG-ResDeb%(42)
    Level 35: Energy Drain -- Efficacy-EndMod(A)
    Level 38: Overload -- Dct'dW-Heal/Rchg(A)
    Level 41: Water Spout -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(46), Ragnrk-Dmg/EndRdx(46), Ragnrk-Acc/Rchg(48)
    Level 44: Spirit Shark Jaws -- Apoc-Dmg/Rchg(A), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(45), Apoc-Acc/Dmg/Rchg(46)
    Level 47: Summon Guardian -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50)
    Level 49: Energy Protection -- GA-3defTpProc(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Empty(A)
    Level 4: Health -- Mrcl-Rcvry+(A), Panac-Heal/+End(33), Numna-Regen/Rcvry+(37)
    Level 4: Hurdle -- Empty(A)
    Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(37), P'Shift-EndMod(39), P'Shift-EndMod/Rchg(39)
    Level 1: Momentum
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Musculature Core Paragon
    ------------

    hey reppu any chance you could post the builds data chunk by any chance? i would like to see this build, by looks of things it looks amazing.
  7. Quote:
    Originally Posted by TwoHeadedBoy View Post
    This is really not something that there's a definite and absolute response to, it's going to come down to personal opinion. That being said, my opinion is that there is nothing exploitative about AE Farming. The dev's gave us a tool that can be used to create our own content. I don't understand how it could be considered exploitative to use that tool to our best advantage. Why wouldn't we? It's not like the AE is a hack. It's a perfectly legitimate part of the game.

    To answer your question though, farming speed is a good way to measure AOE damage. It stands to reason that the faster you're able to kill large groups of enemies, the better AOE damage your build does. That's why I use it as a benchmark.


    While I'm sure it would exemp fine, that is not something that interests me in this game. I don't play to level 50 to go backwards, and I don't particularly enjoy much of the low level content anyways. If I ever feel the need to play through some lower content like I did a couple of times when i21 came out, I'll either make a new character for that purpose or log on something in that level range I haven't played in a while. Once again this is just a personal thing.


    Sure, that would be an option. It wouldn't be nearly as amusing to me though. I like it when people get this worked up over things that I say and do.


    I never insulted anyone in this thread. I might have disagreed with some people's ideas, but if anyone has been blatantly insulted here, it's been me. I've created my own little angry mob again, but I didn't break any rules.


    I forgot this part:



    For me, competing is fun. I like to be one-upped. I like to one-up other people. It's what keeps the game exciting for me. I do all my roleplaying strictly on the forums. When I play the game, what I'm usually doing is working on a project. I like to push the limits of what I can do with my characters. I've reshaped the opinions of more people than I can count on exactly how powerful a Blaster can be. Same with my Warshade, my other best accomplishment in this game. To me, that's what's fun.

    It's also fun to post some blatant over-the-top braggy comments and see how worked up and spiteful people get about it. The best part is that I can actually back up my claims. I really like it when people start shooting venom at me for being so arrogant and overconfident, and seeing how well it contrasts when they have to admit that they can't actually compete with me. Admittedly it's just as entertaining when I get proven wrong, which also happened in this thread.

    The difference between myself and others is that, while I play my character pretty well, I rarely stoop to personal insults, because I don't take it as seriously or get as worked up as other people do. The other difference is that when I'm proven wrong about something, I'm not above apologizing.


    working backwards is something people periodically do on a daily basis, and teaming with all levels hence why this system was designed and remade for.

    ill say it again, farming is exploited, the devs dont announce it as a benchmark to their game do they? have they ever? to call something exploited a "tool" well thats just arrogant, but im not saying you are, im simply saying that that is your opinion and this is mine.

    the rule you did break was one thta not only have you actually insulted people which can be quoted here or there, yuo've gone on to ignore other people and symbolize yourself as a beacon of pure greatness, which is almost like the beatles did to jesus? and look who won that game hm ?
    the best ending for this situation is to really apologise or just break even, its nice to get "haters" every now and then, but you dont justify why, and i dont mean the way you say that because you did this they hate you for it, but why live with the hate? its not something i would actually choose in this situation, rising above the hate is much different than rubbing your work in peoples faces and saying "hey beat that kid!".
    Like i said before im not hating, i just find it a bit dissapointing that someone who prefers to be blatantly rude and obnoxious of their exploits or accomplishments would go on to say they never insulted nor in anyway can justify such minuscule attempts bigging themselves over everyone.

    What would be good help to the community is creating an affordable build to accomplish all this without incarnate abilities, thats something to rave about.

    just my two cents.
  8. Hey THB i just wanna say congratulations on your feats and accomplishments, that is a very nice build, and i might invest into it, but before i do, i will go on to say that as much as i dont know you as a person i do honestly enjoy looking at your posts and i have in the past looked to you for help, and you have helped btw so thank you on that too, so here i am showing you the respect that i do with everyone i meet , because i love this game, its people and the amazing things people do with a little know how, but anyways, to the point as much as a nice guy i think sometimes you come across, i think this thread, respectfully, has a few flawed points.

    1: you compare farming to a game built solely on just gaming, farming isnt an added feature, its actually an exploited activity run by others, which i have no argument against whatsoever, but again its purely different from the ingame activities you take part in i.e positron task force?

    2: the build you posted seems like a finished build, only workable at 50, can it perform still under 50? cos that be impressive too, also that with incarnate abilities off?

    3: as much as i love people showing off their claims of greatness, couldnt this be a bit more subtle? i.e maybe saying "hey i did this on this and so on" rather than attempting to charge inexplicable amounts of influence to tailor to your needs?
    albeit as i said you have a pretty neat build there and i have respect for you as i do with any player here who is either garnered popularity or notoriety, but subjecting the community to insults and if im not mistaken it is illegal to create an ingame profitable charity as explained, no doubt posting on the forums is a bit of silly idea.

    this is in no way a hate comment, just speculation as to why the community seem to disagree with you, so please, no fruitful comments against me or any insults please as i have spoken to you respectfully.

    Comparing a dominator to a blaster? two completely separate ATs not to mention that you say your blaster is the best or however you say that, i will go on to say that no build in this game that ever has or will exist is the best, period.
    Because, and heres the big part, it doesnt exist, nor will it, for something people undeniably conceive as the best is at best a wishful thinking pipe dream to an ever soul consuming vortex that keeps our ideas and imaginations pumping with creativity and nourishment, altitus? we all have it, from one character to the next, constantly going over flowing minds trapped into a mother mayhem pseudo thought provoking whirlwind of constant information.
    Basically my head gets chewed up in the thought of ever trying to make a character that i'll stay on and call the best.
    No build exists in this way because the system allows you to control various AT sets that are proportioned so that you can do all this on them, and further more, its not how well you build your character, how fast you get to 50, or how good you chomp down AVs with your drain psyche, it all comes down to one thing, how much fun you had doing it, and if you had fun doing all these accomplishments then good for you, why have the public give you the acceptance when you can go do this a thousand times over?
    to me its about the game, no farming, which to me breaks the enjoyment and possibilities of the game, but just pure fun, enjoying seeing my characters save a bank, like the comic books, and saving the girl he wants, thats fun.

    so like i said i hope this thread does not come across rude or think that im jealous im not, im happy for your accomplishments, im just explaining the void as to why you are getting so much negativity on this thread, but good luck on future endeavours and your market, but i wont be buying
  9. Quote:
    Originally Posted by CyberGlitch View Post
    I realize you get more feedback if you post a build first but, as I've stated, I'm not a MIDS jockey so please be gentle.

    My goals are/were:
    -Pre-Incarnate PVE Ranged DEF softcap via a small purple inspiration
    -PermaDom (I _THINK_ I'm there with this build....MIDS says recharge of 75sec, Duration of 90sec...did I make it?)
    -PermaHasten (no idea how to calculate this but Mids says I'm recharge of 122sec vs Duration of 120 so looks like I'm a bit off)

    I could swap in another LOTG +RCHGE into Vengeance to get Hasten recharge down to 119 secs, but I sort of like having the Kismet +ToHit in there as I hate missing. But that's a minor change if deemed necessary.

    This is my current planned build. Its only at around 35% Ranged defense with Nerve T4 Alpha...little less without that. I used a couple of purple sets, but they are the cheap(er) ones. It appears that the Enh Converters have raised even the prices of the cheaper sets. I do have Veng in there so obviously if someone on the team keels over (yay blasters!) I blow past the Def softcap for Ranged, Energy and NE. That will be helpful on iTrials and situational in PVE content but that's not the plan to softcap my defenses. I could also go Agility T4 and basically swap out the +ENDMOD/+RCHGE from that for the +ACC/+HOLD from Nerve; but I don't think either of those makes/breaks the build.

    I've got all my attacks 5-slotted, most of them carrying +RCHGE set bonuses. I really wanted to slot up Maneuvers or even work Weave into the build but couldn't as most of the Dark powers really need 6 slots to get the set bonuses I was striving to attain.

    Any critique is welcomed. I'm hoping with all the -TOHIT I'm throwing out there, I can make up for the gap to the ranged softcap. I don't mind eating a purple to get there but I hate having to do that constantly.


    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Dark-Fire-Fire-Dom: Level 50 Technology Dominator
    Primary Power Set: Darkness Control
    Secondary Power Set: Fiery Assault
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Fire Mastery

    Villain Profile:
    ------------
    Level 1: Dark Grasp UbrkCons-Hold:50(A), UbrkCons-Acc/Hold/Rchg:50(9), UbrkCons-Acc/Rchg:50(9), UbrkCons-Hold/Rchg:50(11), UbrkCons-Dam%:50(11)
    Level 1: Flares Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(23), Thundr-Acc/Dmg/Rchg:50(25), Thundr-Acc/Dmg/EndRdx:50(27)
    Level 2: Living Shadows SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(3), SAotDominator-EndRdx/Rchg:50(3), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(5), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(5), SAotDominator-Rchg/+Dmg%:50(7)
    Level 4: Hasten RechRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(36)
    Level 6: Fire Breath Posi-Dam%:50(A), Posi-Acc/Dmg:50(23), Posi-Dmg/Rchg:50(25), Posi-Dmg/Rng:50(27), Posi-Dmg/EndRdx:50(29)
    Level 8: Possess CoPers-Conf:50(A), CoPers-Conf/Rchg:50(13), CoPers-Acc/Conf/Rchg:50(13), CoPers-Acc/Rchg:50(15), CoPers-Conf/EndRdx:50(15), CoPers-Conf%:50(17)
    Level 10: Fire Blast Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(29), Thundr-Dmg/Rchg:50(31), Thundr-Acc/Dmg/Rchg:50(31), Thundr-Dmg/EndRdx/Rchg:50(31)
    Level 12: Fearsome Stare Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(17), Cloud-Acc/Rchg:30(19), Cloud-ToHitDeb/EndRdx/Rchg:30(19), Cloud-Acc/EndRdx/Rchg:30(21), Cloud-%Dam:30(21)
    Level 14: Super Speed Winter-ResSlow:50(A)
    Level 16: Embrace of Fire RechRdx-I:50(A), RechRdx-I:50(36)
    Level 18: Heart of Darkness Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(33), Stpfy-Acc/EndRdx:50(33), Stpfy-KB%:50(33), Stpfy-Acc/Stun/Rchg:50(34), Stpfy-Stun/Rng:50(34)
    Level 20: Assault EndRdx-I:50(A)
    Level 22: Grant Invisibility LkGmblr-Rchg+:50(A)
    Level 24: Invisibility LkGmblr-Rchg+:50(A)
    Level 26: Haunt ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(37), ExRmnt-Dmg/EndRdx:50(37), ExRmnt-Acc/Dmg/Rchg:50(37)
    Level 28: Shadow Field BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(39), BasGaze-Rchg/Hold:30(39), BasGaze-EndRdx/Rchg/Hold:30(39)
    Level 30: Maneuvers LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36)
    Level 32: Umbra Beast ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(42), ExRmnt-Dmg/EndRdx:50(42), ExRmnt-Acc/Dmg/Rchg:50(42), ExRmnt-EndRdx/Dmg/Rchg:50(43), ExRmnt-+Res(Pets):50(43)
    Level 35: Vengeance Ksmt-ToHit+:30(A)
    Level 38: Blaze Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(40), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Dmg/EndRdx/Rchg:50(46)
    Level 41: Rain of Fire Posi-Acc/Dmg:50(A), Posi-Dam%:50(46), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48)
    Level 44: Fire Ball Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dam%:50(46), Posi-Dmg/Rchg:50(50), Posi-Dmg/Rng:50(50)
    Level 47: Fire Shield GA-3defTpProc:50(A), S'fstPrt-ResDam/Def+:30(50)
    Level 49: Stealth LkGmblr-Rchg+:50(A)
    Level 1: Brawl Empty(A)
    Level 1: Domination
    Level 1: Prestige Power Dash Empty(A)
    Level 1: Prestige Power Slide Empty(A)
    Level 1: Prestige Power Quick Empty(A)
    Level 1: Prestige Power Rush Empty(A)
    Level 1: Prestige Power Surge Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 4: Ninja Run
    Level 4: Swift Empty(A)
    Level 4: Health Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(43)
    Level 4: Hurdle Empty(A)
    Level 4: Stamina P'Shift-End%:50(A), P'Shift-EndMod:50(40), EndMod-I:50(40)
    Level 50: Nerve Core Paragon
    Level 50: Barrier Core Epiphany
    Level 50: Reactive Radial Flawless Interface
    Level 50: Ion Core Final Judgement
    Level 50: Storm Elemental Core Superior Ally
    ------------



    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1547;703;1406;HEX;|
    |78DA65945B53126118C7DF655112E5A4101A020A990710A4B A6F1A11C746676C6AB|
    |AAA68D31DD8895887A526AFCAEA1374D355657D806EB2C64E DFA2D37D65DD94769A|
    |6A26A3877DFE01B50CF07BF7BFCFE97D9E7777EE42B6EBEEF 4CA012179264B8A61E|
    |4B3FA59ADAC54F58AF3A8BA502CEB25BDB02C0B21BAB34AE5 CC784EABA8FC47760E|
    |92630DFBFCA45EAE56F452AA6E585629148468D3E4A06128E 74AD5544E532BCB7FA|
    |F84735E27B7234BAABAE83197B3AAB2A8568CA2B6E433AF67 CAE735433BAD95B4EA|
    |B2CB54725AA158D5CA85D0D492B690AA17949F538C6A3D6A2 35B2F953746BF5F418|
    |14FCD2EB236213276B123074E339D53E00CF39BADC5E78630 B5F69BCC9DB798BDAB|
    |CC5DB799DB9447629F36695D3635DB43F011D3FE187CC26C7 FCA8C512F65D3B9669|
    |3131C6F108C83DFA9A636D4D4B68E5AEEA196FBA8E501B37F 8DF99B6A72A026C771|
    |DE5BD709F024D39D074F31BD0AF307A103F93AD0837EF4208 21E44D083C81D668DF|
    |275225FE76B0A10A6786F98DD6FC10DA6FF1DF89E19A7425D DC03E10A715F7ED22D|
    |0FC7933CFFF543D0807DC8E5BB2899DAC0257005BCCA1CBC0 25E667653AE1EE4EA1|
    |9E4786ED2021C4F04026CE7212D082D084DA2BC7DACC97D9B DCABDD5BE027F033D3|
    |46B621D8869EF13EF73C075F802F993ECA15E69AA43072C5F D4C99E244B1D728728|
    |E22E728728E22E7D817F02BD34F7163D8436C5B98B9B6E9D6 10663B84D90E63B649|
    |CC3689D98E63B66E6AF6087C4670EEC6710ED3386F699CC33 4CEA1877C12F049C02|
    |7B9F6AF6F063E19F878C927853EA4F6F239C80425B36E17ED 65027B99408FFAED8D|
    |6795BEF411B1A6521BB3DC9DB028198BB2CFA2ECB728B3166 5DEDE780308C9543AB|
    |CF45CA3920FCEC6332E64F3EE665391E443B418A6A91DE35D 7DB4586F395BDE11D7|
    |79B6C3D7C001EEDD540F816D6AABF53572BF6A59F7F99B368 703CDF51F8FB81036|
    |-------------------------------------------------------------------|

    without looking at the build i will give one piece of advice, if theres anything i have learnt on this game, its to not waste my time building too much defense on any type of character, see defense and mitigation work hand in hand, the reason plant does so well as not only do you hold the group carrion creepers and vines, but confusion spores just nails it and not to mention the only thing that needs attention would be bosses which can be killed before the group has any chance of waking up, the trick with each set is to find that mitigation and feed on that, dark is definitely a very different set, each with its own perks and downfalls, learn each power as you use it and plan out your attack before you just dive in and get killed, you learn more by not defense, but mitigation, dominators rely mostly on that since its system is domination , and then the rest will falll into place, if you can get 33% postional or typed defense, yuor laughing, no more defense is needed, it be overkilll, if things go south pop a purple and go nuts with holds, you get more pets with dark iirc so your mitigation should be through them and your holds, its a two way street with domination and as someone previously mentioned to you, you get a ton of it, its one of the most ewnjoyable sets in my opinion, hope this advice is helpful to you and goodluck on your build, i can post a pretty decent build up for you soon just to see if its your fancy.

    Sypher.
  10. Quote:
    Originally Posted by Rylas View Post
    I was thinking more about PleaseRecycle's suggestion and found the perfect solution. I'm going to drop Stone Fists instead. It requires salvaging fewer slots and SF wasn't going to be a big part of the attack chain. Also, it meant more recharge than originally.

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    The Crunge: Level 50 Magic Brute
    Primary Power Set: Stone Melee
    Secondary Power Set: Regeneration
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(25)
    Level 1: Fast Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(11), Dct'dW-Rchg(15)
    Level 2: Heavy Mallet -- SBrutesF-Dmg/Rchg(A), SBrutesF-Rech/Fury(5), SBrutesF-Acc/Dmg/Rchg(7), P'ngS'Fest-Acc/Dmg(7), P'ngS'Fest-Dmg/EndRdx(9), P'ngS'Fest-Dmg/Rchg(36)
    Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(13), Dct'dW-Rchg(13), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37)
    Level 6: Quick Recovery -- EndMod-I(A), EndMod-I(9)
    Level 8: Fault -- Mocking-Taunt(A), Mocking-Taunt/Rchg(15), Mocking-Taunt/Rchg/Rng(34), Mocking-Acc/Rchg(40), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
    Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Heal(42), Dct'dW-Rchg(42)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(37), Dct'dW-Rchg(43)
    Level 18: Seismic Smash -- SBrutesF-Acc/Dmg(A), SBrutesF-Acc/Dmg/EndRdx/Rchg(19), SBrutesF-Acc/EndRdx/Rchg(19), P'ngS'Fest-Acc/Dmg(21), P'ngS'Fest-Dmg/EndRdx(23), P'ngS'Fest-Dmg/Rchg(39)
    Level 20: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(21), Mocking-Acc/Rchg(25), Mocking-Taunt/Rchg/Rng(27)
    Level 22: Kick -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(34), ExStrk-Dam%(34)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(31)
    Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29), LkGmblr-Rchg+(29)
    Level 28: Instant Healing -- RechRdx-I(A)
    Level 30: Build Up -- RechRdx-I(A)
    Level 32: Tremor -- C'ngBlow-Acc/Rchg(A), C'ngBlow-Dmg/EndRdx(33), C'ngBlow-Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Dmg(36), Erad-Acc/Dmg/Rchg(39)
    Level 35: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(40), Thundr-Acc/Dmg/Rchg(43)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 41: Fire Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(46)
    Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
    Level 47: Resilience -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48), GA-3defTpProc(48)
    Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Empty(A)
    Level 4: Health -- Numna-Regen/Rcvry+(A)
    Level 4: Hurdle -- Empty(A)
    Level 4: Stamina -- EndMod-I(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Partial Core Revamp
    Level 50: Spectral Total Radial Conversion
    ------------
    ------------
    Set Bonus Totals:
    • 1.5% DamageBuff(Smashing)
    • 1.5% DamageBuff(Lethal)
    • 1.5% DamageBuff(Fire)
    • 1.5% DamageBuff(Cold)
    • 1.5% DamageBuff(Energy)
    • 1.5% DamageBuff(Negative)
    • 1.5% DamageBuff(Toxic)
    • 1.5% DamageBuff(Psionic)
    • 24.75% Defense(Smashing)
    • 24.75% Defense(Lethal)
    • 9.13% Defense(Fire)
    • 9.13% Defense(Cold)
    • 23.81% Defense(Energy)
    • 23.81% Defense(Negative)
    • 6% Defense(Psionic)
    • 15.38% Defense(Melee)
    • 16.31% Defense(Ranged)
    • 7.56% Defense(AoE)
    • 5.4% Max End
    • 18% Enhancement(Accuracy)
    • 56.25% Enhancement(RechargeTime)
    • 16% Enhancement(Heal)
    • 129.3 HP (8.63%) HitPoints
    • MezResist(Held) 5.5%
    • MezResist(Immobilized) 4.95%
    • MezResist(Terrorized) 8.8%
    • 7.5% (0.13 End/sec) Recovery
    • 36% (2.25 HP/sec) Regeneration
    • 6.62% Resistance(Fire)
    • 6.62% Resistance(Cold)
    • 1 Null

    there is a better way to achieve this without sacrificing regens tier 9 godmode without a crash by the way, best power of the set imho.

    ill post up an alternative build to show you what i would do, i went with regen but on a scrapper with kinetic melee.
  11. Although most of this discussion has included numbers to backup the claims that some or most powersets or powers need substantial amount of work, it is an actual fact that these sets are not unbalanced or underperformed but lack of "gimmicks" which seems to be COHs craze as of late, since a few issues ago newer powersets have got a gimmick to make it stand out from the rest, hence why these old sets are being outdated and unused, energy melee will always be the ST damage king, but instead of "fixing" the set, they should ultimately add a gimmick, maybe even given the stun magnitude a notch better, of course even by todays standards these sets perform pretty good still and will probably never need a touch of paint, but i'll go one further and say that no matter how we may complain it may never ever be sorted, as they are probably the way they are as intended.
    If they ever did touch up the sets, i would love to see energy melee get some kind of energy absorption damage power like the more damage you dish out the better your accuracy and defense get, i dont know thats just an idea in my head.
    They said that they are so backdated up to a year full of content that you are looking at a more of a 85% more proliferation sets than any one set being redone or worked on.
  12. Quote:
    Originally Posted by Titan_Destroyer View Post
    Thats a good question and you noticed the only part of build that is not a "Must have" i choosed the winter's gift because i like the 20% resist slow debuff. But you can slot 1 endu red and use these 2 free slot for whatever you want.

    About vengeance it has its use in team incarnates trials and allow to equip without no more slots a Gambler 7.5%.

    Zone mezz and zone confusions both has a reload time of about 45sec with all time reduction bonuses like the zone debuff. No need of zone sleeps that works fine if you dont use any zone damages powers and in my build there is the fire zone attack epik and the fire judgement attack.

    Cycle on mobs: Zone Immo(or zone confusion that last longer)+debuff zone+fire attack zone (fast recharge time so can be repeatedly done) and some single target fire attacks + judgement then left alive targets can be single target mezz or confuse and killed also. Then next group=> same work. Domination back each 45sec also so full stamina always !


    the build im working too at the moment, im level 50, and my build is half done getting those enhancements is not easy, but he is quickly becoming a monster, foes drop when i rush in with total confusion, fire ball, rain of fire, and pick off the rest, next mob, total domination, fire ball, rain of fire, rinse and repeat, because i have constant mitigation and a nice defense its a no brainer, i like how you've thought of the build and kudos to you for coming up with it, but in all honesty, its not how much you spend on enhancement, but how much time you spend on the build and work out how you are going to play, ive played him 1 to 50, mapping out his build and learning his playstyle, i assure you, my build is definitly not the best, but it is optimal to a performance standard and is very fun to play, and i fight +3 mobs btw.
  13. heres my build, better defenses, still good dps, one luck away from softcap , low end aswell, pretty well slotted, fortunata enhancers are pretty cheap these days, coercive persuasion is not too bad in ww, and the only really expensive enhancement is gladiators armour, which can easily be saved up and bought if you farm,overall this is what im achieving to.

    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    mind fire domi build 1: Level 50 Mutation Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Fiery Assault
    Power Pool: Concealment
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Flight
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Mesmerize
    • (A) Lethargic Repose - Accuracy/Sleep/Recharge
    • (33) Lethargic Repose - Accuracy/Sleep
    • (34) Lethargic Repose - Accuracy/Recharge
    • (34) Lethargic Repose - Endurance/Sleep
    • (34) Lethargic Repose - Sleep/Range
    Level 1: Flares
    • (A) Thunderstrike - Accuracy/Damage/Endurance
    • (3) Thunderstrike - Damage/Endurance/Recharge
    • (3) Thunderstrike - Accuracy/Damage/Recharge
    Level 2: Dominate
    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (31) Basilisk's Gaze - Accuracy/Hold
    • (31) Basilisk's Gaze - Accuracy/Recharge
    • (33) Basilisk's Gaze - Endurance/Recharge/Hold
    • (33) Superior Ascendency of the Dominator - Recharge/Chance for +Damage
    Level 4: Incinerate
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (5) Kinetic Combat - Damage/Recharge
    • (29) Kinetic Combat - Damage/Endurance/Recharge
    • (31) Mako's Bite - Accuracy/Endurance/Recharge
    Level 6: Stealth
    • (A) Luck of the Gambler - Defense/Endurance
    • (7) Luck of the Gambler - Defense
    • (7) Luck of the Gambler - Recharge Speed
    Level 8: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (9) Kinetic Combat - Damage/Endurance
    • (9) Kinetic Combat - Damage/Recharge
    • (11) Kinetic Combat - Damage/Endurance/Recharge
    Level 10: Mass Hypnosis
    • (A) Fortunata Hypnosis - Sleep/Endurance
    • (11) Fortunata Hypnosis - Sleep
    • (13) Fortunata Hypnosis - Sleep/Recharge
    • (13) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    • (23) Fortunata Hypnosis - Accuracy/Recharge
    • (25) Fortunata Hypnosis - Chance for Placate
    Level 12: Fire Blast
    • (A) Thunderstrike - Accuracy/Damage/Endurance
    • (27) Thunderstrike - Damage/Endurance/Recharge
    • (27) Thunderstrike - Accuracy/Damage/Recharge
    • (29) Devastation - Accuracy/Damage/Recharge
    Level 14: Tough
    • (A) Reactive Armor - Resistance
    • (15) Reactive Armor - Resistance/Endurance
    • (15) Reactive Armor - Resistance/Recharge
    • (23) Steadfast Protection - Resistance/+Def 3%
    • (50) Reactive Armor - Resistance/Endurance/Recharge
    Level 16: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (17) Luck of the Gambler - Defense
    • (17) Luck of the Gambler - Recharge Speed
    Level 18: Hasten
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 20: Hover
    • (A) Luck of the Gambler - Defense/Endurance
    • (21) Luck of the Gambler - Defense
    • (21) Luck of the Gambler - Recharge Speed
    Level 22: Total Domination
    • (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
    • (37) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
    • (37) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
    • (40) Superior Ascendency of the Dominator - Endurance/Recharge
    • (40) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
    • (43) Lockdown - Chance for +2 Mag Hold
    Level 24: Embrace of Fire
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 26: Terrify
    • (A) Glimpse of the Abyss - Chance of Damage(Psionic)
    Level 28: Consume
    • (A) Performance Shifter - EndMod/Accuracy/Recharge
    • (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (46) Performance Shifter - EndMod/Accuracy
    Level 30: Fly
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 32: Mass Confusion
    • (A) Coercive Persuasion - Confused/Endurance
    • (36) Coercive Persuasion - Confused/Recharge
    • (36) Coercive Persuasion - Accuracy/Confused/Recharge
    • (36) Coercive Persuasion - Accuracy/Recharge
    • (37) Coercive Persuasion - Contagious Confusion
    Level 35: Confuse
    • (A) Malaise's Illusions - Chance of Damage(Psionic)
    Level 38: Blaze
    • (A) Devastation - Accuracy/Damage/Endurance/Recharge
    • (39) Devastation - Accuracy/Damage/Recharge
    • (39) Devastation - Accuracy/Damage
    • (39) Devastation - Damage/Recharge
    • (40) Devastation - Chance of Hold
    Level 41: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage/Endurance
    • (42) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Damage/Recharge
    • (43) Positron's Blast - Chance of Damage(Energy)
    Level 44: Rain of Fire
    • (A) Positron's Blast - Accuracy/Damage/Endurance
    • (45) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Endurance
    • (45) Positron's Blast - Damage/Recharge
    • (46) Positron's Blast - Chance of Damage(Energy)
    Level 47: Fire Shield
    • (A) Reactive Armor - Resistance
    • (48) Reactive Armor - Resistance/Endurance
    • (48) Reactive Armor - Resistance/Recharge
    • (48) Gladiator's Armor - TP Protection +3% Def (All)
    • (50) Reactive Armor - Resistance/Endurance/Recharge
    Level 49: Rise of the Phoenix
    • (A) Recharge Reduction IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Domination
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Empty
    Level 4: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (50) Miracle - +Recovery
    Level 4: Hurdle
    • (A) Empty
    Level 4: Stamina
    • (A) Endurance Modification IO
    • (46) Endurance Modification IO
    Level 50: Cardiac Core Paragon
    Level 50: Clarion Radial Epiphany
    Level 50: Reactive Radial Flawless Interface
    ------------



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1522;703;1406;HEX;|
    |78DA65935B6F125110C7CFB25B29500A58A0175AD8625B5ADA72515F4D6D7A311A4|
    |9D026F516452A584F82D0C062ECA35FC027E3B39778890FBEA8B1DEA37E058D7DF4|
    |0B7879F11E83C3CEBFB4713790DF3973E63F336776367371B6E3FEBE4B5342F1CC9|
    |4F2B55A6EB6725E96F346A5DA9EA91B794356CAAA102248C6827E56568B7A811CF4|
    |A5BA2C15F4B49D8EC22D456EA65236AA95522243CE1B9BC8E6F174AD96AF978CC4B|
    |C2C56573776C297AD90647FF982ACC9255992C6AADBB4CCCBE573862C2F3BCDDDC2|
    |4AB15870F141A979129A5B9167C8A95ACC65F235A319B195A987CA1AA3FF9E66E9E|
    |6D3D0C41B4588B426F4B7CCC197E02BF035F39BADA5B189EBC2B4D96E80D7985314|
    |575138AEB24E82014D84DF81EF99FA07F0856A6ABED356452D6A9610D58476083CC|
    |CEC5F608625E771537FDB388FADCDCBF56DF38301A6423E768EABDA11B71D71DB11|
    |D789B8D35480837DDB1CC76DA6DEB9C8EC38021E65068F317B4E307F125CC8E3425|
    |FFAD0973EF4A5FF3653A582DCE88F3B4A8B98263AC3608419EC56CCFEA40779AF91|
    |C683BB7A70572FEEEAC55DA3E4E3838F6F9C736DFF8F0EF2E9824F17E2F811C78F3|
    |833D48700FA1078CEEF67680D7CC28C3D059F31E3BFB90FBF08DD1C5FE946CE1E70|
    |965C7B39AEE8FDC8B9FE907FC81C96862D748563C42F3327AF325D54F300740321C|
    |E374788605E22A7D96FC749F01498630EE5997B4913459CE80FCEFF978E861167F8|
    |0ED73982F7347213BCC58CDD657A7C428C4233FA986D630FC087E023667C8DD9499|
    |A7168C6A1998066029A096826A1F19226813949604E92989324E624B993FBB13127|
    |3ED2A470C714FADEAFB5BE59FAD1D31C76FA444D4B236E394D592C698B6597C5B2D|
    |B623968B16435A4258B625A1CDED677DFF8E4A435572554F3F4CBA6455117F98DA5|
    |0FF04D3F5BBCBF6EF5D6D14BB0E9D098EAA235AE7DAFB946E2F52DF67F7845FF07|
    |-------------------------------------------------------------------|
  14. Quote:
    Originally Posted by Titan_Destroyer View Post
    Here you can find the build I use for my Dominator Hydra Cerberus. A "Blast-Dom" with no stamina endurance problems and with controls and zone damages. These who saw it in Trials can tell that its very good set up. Enjoy !


    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Fiery Assault
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Mesmerize
    • (A) Fortunata Hypnosis - Sleep/Recharge: Level 50
    • (3) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
    • (3) Fortunata Hypnosis - Accuracy/Recharge: Level 50
    • (5) Fortunata Hypnosis - Sleep/Endurance: Level 50
    • (5) Fortunata Hypnosis - Chance for Placate: Level 50
    Level 1: Flares
    • (A) Decimation - Accuracy/Damage: Level 40
    • (7) Decimation - Damage/Endurance: Level 40
    • (7) Decimation - Damage/Recharge: Level 40
    • (9) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (9) Decimation - Accuracy/Damage/Recharge: Level 40
    Level 2: Dominate
    • (A) Unbreakable Constraint - Hold/Recharge: Level 50
    • (48) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
    • (48) Unbreakable Constraint - Accuracy/Recharge: Level 50
    • (50) Unbreakable Constraint - Endurance/Hold: Level 50
    • (50) Unbreakable Constraint - Hold: Level 50
    Level 4: Hasten
    • (A) Recharge Reduction IO: Level 50
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 8: Super Jump
    • (A) Unbounded Leap - +Stealth: Level 50
    Level 10: Confuse
    • (A) Coercive Persuasion - Confused/Recharge: Level 50
    • (11) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
    • (11) Coercive Persuasion - Accuracy/Recharge: Level 50
    • (13) Coercive Persuasion - Confused/Endurance: Level 50
    • (13) Coercive Persuasion - Confused: Level 50
    • (50) Coercive Persuasion - Contagious Confusion: Level 50
    Level 12: Fire Blast
    • (A) Decimation - Accuracy/Damage: Level 40
    • (15) Decimation - Damage/Endurance: Level 40
    • (15) Decimation - Damage/Recharge: Level 40
    • (17) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (17) Decimation - Accuracy/Damage/Recharge: Level 40
    Level 14: Maneuvers
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (19) Red Fortune - Defense/Recharge: Level 50
    • (19) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (21) Red Fortune - Defense: Level 50
    • (21) Red Fortune - Endurance: Level 50
    • (23) Luck of the Gambler - Recharge Speed: Level 50
    Level 16: Tactics
    • (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    • (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
    • (25) Adjusted Targeting - Endurance/Recharge: Level 50
    • (25) Adjusted Targeting - To Hit Buff/Endurance: Level 50
    • (27) Adjusted Targeting - To Hit Buff: Level 50
    Level 18: Assault
    • (A) Endurance Reduction IO: Level 50
    Level 20: Total Domination
    • (A) Gladiator's Net - Accuracy/Hold: Level 50
    • (27) Gladiator's Net - Accuracy/Recharge: Level 50
    • (29) Gladiator's Net - Recharge/Hold: Level 50
    • (29) Gladiator's Net - Endurance/Recharge/Hold: Level 50
    • (31) Gladiator's Net - Accuracy/Endurance/Recharge/Hold: Level 50
    Level 22: Stealth
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (31) Red Fortune - Defense/Recharge: Level 50
    • (31) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (33) Red Fortune - Defense: Level 50
    • (33) Red Fortune - Endurance: Level 50
    • (33) Luck of the Gambler - Recharge Speed: Level 50
    Level 24: Invisibility
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 26: Phase Shift
    • (A) Recharge Reduction IO: Level 50
    Level 28: Embrace of Fire
    • (A) Recharge Reduction IO: Level 50
    Level 30: Super Speed
    • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range: Level 50
    • (34) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (34) Winter's Gift - Slow Resistance (20%): Level 50
    Level 32: Mass Confusion
    • (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized: Level 50
    • (34) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge: Level 50
    • (36) Superior Ascendency of the Dominator - Endurance/Recharge: Level 50
    • (36) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance: Level 50
    • (36) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge: Level 50
    • (46) Superior Ascendency of the Dominator - Recharge/Chance for +Damage: Level 50
    Level 35: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (37) Positron's Blast - Damage/Endurance: Level 50
    • (37) Positron's Blast - Damage/Recharge: Level 50
    • (37) Positron's Blast - Damage/Range: Level 50
    • (39) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    Level 38: Blaze
    • (A) Apocalypse - Damage/Recharge: Level 50
    • (39) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (39) Apocalypse - Accuracy/Recharge: Level 50
    • (40) Apocalypse - Damage/Endurance: Level 50
    • (40) Apocalypse - Chance of Damage(Negative): Level 50
    Level 41: Blazing Bolt
    • (A) Sting of the Manticore - Accuracy/Damage: Level 50
    • (42) Sting of the Manticore - Damage/Endurance: Level 50
    • (42) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
    • (42) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
    • (43) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
    Level 44: Fire Shield
    • (A) Gladiator's Armor - Resistance: Level 50
    • (45) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    • (45) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 47: Melt Armor
    • (A) HamiO:Lysosome Exposure
    • (48) HamiO:Lysosome Exposure
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Domination
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Empty
    Level 4: Health
    • (A) Numina's Convalescence - Heal: Level 50
    • (40) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    Level 4: Hurdle
    • (A) Empty
    Level 4: Stamina
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (43) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (43) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (45) Efficacy Adaptor - Accuracy/Recharge: Level 50
    • (46) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (46) Efficacy Adaptor - EndMod/Endurance: Level 50
    Level 50: Cardiac Core Paragon
    Level 50: Pyronic Core Final Judgement
    Level 50: Preemptive Core Flawless Interface
    Level 50: Phantom Radial Superior Ally
    Level 50: Rebirth Radial Epiphany
    ------------

    before yuo proceed with your interpretation of ultimate, heres a breakdown of the mistakes you made as constructive criticism,


    no.1: you took vengeance, well thats all good and useful but how does this work when "soloing" as yuo say it can, not a useful "soloing" tool for a domi if playing solo since it has no use.

    no2: you did not go into detail no how "ultimate" this build really is, i.e say what its strengths and weaknesses are, remember not 1 build out there is perfect.

    no3: you use alot of purple enhancements but can actually get a much better domi with normal io's.

    no4: you didnt take mass hypnosis, one of the most useful powers in the set, if you want mitigation then thats one of the tools for the job.

    no5: its only when an incarnate you are able to benefit endurance at a better rate, since you left the toggles on incarnate powers i seen why the end was so low.

    again not picking on this build but it does need alot of work to be "ultimate" which in my experiance is no such thing.
    i will post my build up and show you what i have made for my mind/fire domi.
  15. Quote:
    Originally Posted by JayboH View Post
    The more we talk about this, the more I think a stone melee/energy aura brute would be crazy fun. Tons of mitigation in the primary and secondary, unlimited endurance and plenty of recharge. No redraw.

    sounds crazy enough, i might roll one infact lol god jay your a bad influence my altitus was nearly cured till you came along haha.
  16. Quote:
    Originally Posted by planet_J View Post
    To the OP:

    Ok, in short, what kind of layers of mitigation do you want??

    EA is a defense set with mild resists...but it only has mild DDR too...especially for defensive sets. Are you planning to tank? Are you going to be an all out assault machine? What is your goal?

    WP is a moderate resist set with mild defense...

    Resist sets typically have better maximum potential than defensive sets for high end builds. Why? Because defensive sets can only get so much defense that matters, beyond that more is just...more...it serves no purpose. Resist sets can easily get defense from set bonuses and better layer their mitigation...so that even if your defense is debuffed to the floor...if you have 70% S/L resists you still mitigate 70% of that type of incoming damage (not that WP has those numbers specifically just an example...). That layered mitigation means your odds of survival are outright better than if you had just one or the other. Ask any guy who plays SR...the best defense set in the game...how it does with alpha strikes. They'll tell you that it needs resists or you get faceplanted into a quick dirt nap. I know...they can do amazing things...just don't get hit...or Regen...one of my favorites...you have to build up the defense and resists for that set to maximize it's survivability...but it's insane when built well and played right.

    In short, it's easy to add defense...it's very difficult to add resists. What do you want to play? More sturdy? Less sturdy? More flexible build? Less flexible build? Those things dictate your answer for you essentially. EA and WP may not even be the set you want...you might end up with Dark Armor or who knows what.

    thats pretty descriptive and in detail, so i would say im looking for a sturdy type, but one that can dish out good damage, can withstand alot but not everything of course, and one that has good resists, tbh i think electric armour sounds best to me right now.
  17. Quote:
    Originally Posted by JayboH View Post
    Haha... how do you like it so far? You can get some impressive numbers with that combo.

    yeah jay really good combo, got him to level 20 in a few hours just doing the sewers for a bit, gonna slot him some enhancers when i get the chance n try him out in the field properly, so far so good tho.
  18. Quote:
    Originally Posted by DarkSideLeague View Post
    One thing to keep in mind for EA vs WP is whether you plan on tanking for group, such as in an iTrial - if so, keep in mind that EA's defense WILL fail periodically - even if you have 59% defense (my final EA build with purple brute ATOs gets around 53% S/L, with a single luck/darkest night covering the rest), they still have considerable accuracy. As such, be ready for incoming damage because you can get effectively one shotted (ACU damage patch + Anti-Matter's Irradiate = SPAMHEALSPAMHEALSPAMHEAL - PHEW).

    WP has a small amount of DDR - Heightened Senses gives you ~17% DDR, or one third what EA gets. WP is also much easier to ''Godmode" than EA - Eye of the Magus/Demonic can bring your Smashing/Lethal resistance to 70-80% (depending on Alpha and AT) and a single sonic, thermal or even kinetics (if facing smashing/energy) can take you from survivable to "Did s/he just tank 3 mobs at once?"

    EA is a LOT more work to make it a gamebreaker, but as long as you have an IO plan in mind, you can make it work.

    PS: Don't try tanking Siege with EA - those Turrets go ''loldefense''.

    yeah i like energy aura, not sure lol.
  19. Definitely bio armour once it eventually comes out, however the name just throws me off since i imagine/assume its going to be something similar to prototype sort of thing?
    Water blast, hell yeah sounds like a good idea tbh to pair with fire, or ice, anything!

    definitely a plant/NA troller, imagine the regen on that beast!

    anyways something to definitely look forward to.
  20. Quote:
    Originally Posted by slythetic View Post
    You might want to consider the mesh between your primary and secondary too. For example something like staff with the all the knockdown/resist/def etc really makes willpower shine even more.
    i have, although i already have astaff character currently being made and tested, im not a huge fan of the set per se, its still a fun loud set animations and moves are perfect, im going with kinetic melee since its so thematically fitting, but thanks for the idea
  21. Quote:
    Originally Posted by Shadey_NA View Post
    Mauk2 was giving an example without complete numbers as examples, such as with very little slotting the regen on EA it for can go for over 40 HP/Sec when needed. It also gets a heal added to it,... and on and on.

    The final answer is not necessarlily what you start off with from a set, but what you do with it while "growing" your char. With Power choices, Incarnates, IOs, slotting, Power Pools and epics you can dramatically change what your char is and what he can do.
    That's a huge part of the fun of this game for me.
    i agree wholeheartedly since i dont farm i just play the game as is andexperiece the fun unwrap, so i have taken into account everything thats been said, just a hard choice to make lol.
  22. Quote:
    Originally Posted by EricHough View Post
    Keep in mind that energize in EA gives you regen as well, 100% base which can be enhanced up to 200%, so if you can get it up 100% of the time (not impossible, just need to cap recharge in the power and get about 100% global) you will have a nice chunk of regen to compliment your softcapped def and minor - medium resists, so WP is not a clear winner. EA also gets some def debuff resistance (although not a lot), where mobs like cimerorans tear through WP's def since it doesn't get any.

    So neither set is a clear winner. WP is a more rounded set that is fairly easy run over the 1-50 trip but will be a bit harder to make into a 'high end' build since it takes some serous effort to softcap (plus a lot of end game stuff eats through def). EA is one of the easiest def sets to sofcap despite being typed def but it has two huge gaping holes - no psionic and toxic def and since EA is typed def you are basically open to psionic and toxic attacks. However you can also get a lot of extra energy def - easily up to the incarnate softcap (59%), which will balance out things in the current set of trials since a lot of the damage is energy.

    For sets, I would choose based on set style. EA is going to be a semi-stealthy defense set with a built in heal, wp is going to be your generic 'tough guy' set. For AT it depends on what you want - if you want to be a damage dealer, scrappers or brutes are your best choice. Go with a scrapper if you want constant damage with the occasional high crit, go with a brute if you want slightly higher survivability (more HP) and don't mind fluctuating damage levels as you get/lose fury. If you want to be able to off tank a brute is probably your best choice. Both WP and EA will work fine on either a scrapper or a brute although brute EA has a better taunt aura than the scrapper version, both AT's get the same taunt aura in WP.


    yeah spunds about right to be honest, i can get energize perma so its not a problem, im using EA mostly on a stalker, since i havnt made a stalker yet and some ppl i spoke to about stalkers rave about EA being so good on it, for my main character tho, i will go willpower, well i want too, but if energy aura seems a better choice i will go that instead, since both fit thematically to my concept.
  23. Quote:
    Originally Posted by mauk2 View Post
    Well, and succinctly stated.


    Waaaaay back in the early days there was much discussion made over the 'immortality line', which was the damage stream which could be tolerated forever. I always liked the immortality line metric because it simply combines defense, resist, and healing into a single stat.

    Of course, even that doesn't take into account buff/debuff/maneuver/status/time-to-defeat/etc effects, so it's not perfect.


    An example:

    EA broot has 45 defense, 0 resist, for 90 percent mitigation. Heals 25 hp/sec. Thus, that toon can tolerate 250 points of incoming damage per second forever: At that amount of damage or below, they are immortal.

    Wp broot has 40 defense, 33.3 resist, for 86.66 mitigation. Heals 50 hp/sec. Thus, that toon can tolerate 374 hp/sec forever. At that damage or below, they are immortal.

    The nesting/stacking behavior of mitigation is more complex and more subtle than it seems, and is subject to fairly large swings with small changes near the inflection points.


    wow thats a big piece of info there, i didnt really know this, so im better off for willpower than energy aura if i made my main willpower? as im not sure whether to go brute, tank or scrapper.
  24. see this is the issue i have, now i made a stalker, with energy aura and kinetic melee, thanks to jay :P


    anyway, as a stalker with energy aura , i got all my defenses higher than softcap on everything par psi, s/l resis is 36.5% and energy is 20%, so with perma energize aswell would my survivability be substantially more better than willpowers or same? i dont want to tank anything, just be survivable in itrials and incarnate content, a better comparison would be energy aura vs electric armour, since are similar in sets and powers considering res vs def, sorry to be so technical, im just taking in numbers for a main im gunna work on, and i want him to be acceptable in most game content.
  25. Hey guys, quick question, but i was looking at the numbers for energy aura, and willpower, and clearly willpower has more resistance and decent defence, but energy aura has amazing defense and not too bad resistance, so my question is, if i made an energy aura character above softcap, would it be just as sufficient as a willpower character? taking into consideration the low resistance on energy aura, what im gettin at is that does it matter to have a high resistance and a high defense or one of the other? hope ive made some sense with this :/

    thanks in advance.


    Sypher.