stpatrick

Citizen
  • Posts

    2
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  1. i know that what i meant was that the enemies get close to you to fast in almost all cases. im referring to a way to keep them from getting close to you as fast as they do. most of the powers have absolutlely no way of keeping them from closing the gap. the worst part is they come in groups of 3-5 at a time and sure you can stop 1 of them assuming that the worthless single target hold they give actually works, but outside of that they get close and beat the piss out of you which is all good if you want to fight in melee but that not what i would want nor expect from the most powerful RANGED class of the game. i should clarified.
  2. i might be alone in this but my way of thinking that the name BLASTER would imply a character who uses almost strictly ranged attacks yet the secondary set puts you right in enemies faces. that seems horribly wrong to me. other than that crappy hold you get most of your secondary powers offer half ***** attempts to keep enemies at ranged distance. you dont see the hunter in wow having this problem why? because he has a pet to keep his enemies at ranged distance. now im not saying give the blaster a pet, but the class needs something to help keep it shooting for longer than 3 seconds. i like the class, but if i wanted to melee id just play all the other melee classes and i have they are jsut fine. the other ranged characters have ways to keep enemies stuck at ranged and not just 1 enemy at a time. ive tried uber buffing my hold so i can try and lock down a group and it doesnt work. ive tried single pulling and that works sometimes, but not nearly often enough for it to be a viable strategy. a distraction ability or a ranged taunt would fit in perfectly with the game and all the secondary blaster sets should have one or at least something that keeps me shotting and not punching all the damn time. i hope im not alone in this.