spice_weasel

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  1. Quote:
    Originally Posted by NightshadeLegree View Post
    Hopefully they'll remember that not every hero or villain who runs it is against all that Cole stands for.
    Quote:
    Originally Posted by Marcian Tobay View Post
    My concern as well.

    as it turns out, the raid will be a multiple mission raid, task force like, with 50 participants. the first few missions are alignment ambiguous but hint at something else. where was cole before hamidon went apecrap? the hamitorian became incarnate with cole's help! <ohno's> forcing loyalist and resistance into an uneasy truce to settle hamitor down once and for all, or maybe just now. it ends in a pvp brawl of resistance/loyalist/hero/villain in one big free for all time in the replacement of cole as poobah of praetoria and a slightly altered version of scorched earth destiny.

    this should satisfy even the most hardened doom player.

    /what? it could happen ;p
  2. i definitely get the need to set your own terms on what / why /how you game. sometimes you need to bring a few extra dimensions to the table to find what you're looking for.

    my only question is: do you team or solo for the most part while playing?

    /happy trails
  3. to extend my previous post with a bit more personal, what do i do with my superpowers in today's world as it exists right now.

    the power itself doesn't matter much except by degrees of freedom from consequence (can be shot point blank with a .50 and it tickles slightly) or observation (teleport through walls or be invisible). personally, my all time favourite superpower (that really needs to be expressed in a game as more than just a 'travel' power) is superspeed. barry allen fast would be perferred, but anything over the speed of sound is doable.

    looking at our world, right now, a dramatic lack of consequence for ones' actions, especially at a corporate/governmental level, typically via corruption exists. how do i fight an arguably public entity, acting under the benefit of laws just or otherwise, to stop it from compromising the safety and security of ....who? 'joe sixpack'? my brother? the socioeconomic bracket one rung up from homeless? the bracket one rung down from nigh immeasurable/immortal wealth? in what way does my socioeconomic background inform my morality and any actions resulting from that?

    it's easy to see a course of action when presented with a mugging/robbery. now add some complexity, such as the corruption mentioned above, and consider the damage such corruption causes as a whole. perhaps morally ambiguous actions such as monsanto and the genetic manipulation of feed crops that while not 'illegal' is certainly questionable to long term effects vs profit taking. is it 'heroic' to remove the ability to damage the future as it (perhaps, some studies are quite damning, others not so much) appears this company is doing? and if so, then the likelyhood of being on the 'wrong side of the law' is high, despite any moral/ethical considerations.

    that having been said; it would be dismantled like a scrap ship beached on a chinese shore with a sign that said 'free ship'.
  4. Quote:
    Originally Posted by Marcian Tobay View Post
    Let's say that you, yes you, at the computer reading forums, wind up with the super power and super smarts to be a "Cape". Like DareDevil, Spiderman, or Batman, your identity is constantly sought, but you're so cool that no one can figure you out. Yes, this puts you above the law.

    My question: Do you, like Superman, bind yourself by the moral code and legal system of your city like a Hero? You set an example and are the ideal citizen, but your unwillingness to cross the line restricts you from many many methods of information gathering and arrest. As a result, you remain a virtuous ambition of many, but less criminals are caught. (Edit: An explanation of your power level.)

    Or do you, like the Punisher or Rorschach, put vengeance and justice above needless laws and don the title of Vigilante? You are feared and reviled by citizens. You sail blind without a moral compass, and you have few allies. As a result, however, you are able to drop the crime rate significantly. Edit: (Of note: SpittingTrashcan's rebuttal to my theorized "Vigilante Trade-Off".)

    I guess my question is: How much can one stretch their moral code in the name of stopping crime before it's unacceptable? And if the answer is "Quite a bit", could it then be argued that Vigilantes are better heroes than Heroes?

    Annnnd go.

    (Disclaimer: There is no "right" answer. If there was, there'd be an ideal legal system that no one questions. Please respect others' views and refrain from ad hominem attacks. Thanks! )
    without reading the thread and first blush at the topic:

    by literal definition, that which acts without authority (in other words, no one has ever heard of you before and today is your first day of activity) is unsanctioned and acting outside the legal system in methodology, detention and apprehension. however, a great deal of the definition of 'justice' is defined by the court of public opinion.

    the rule of law is the pursuit of justice; justice is inherently defined by the people. (within a criminal system; civil law is a whole other ball of wax.)

    using a great many heroes such as superman, spriderman, etc as examples; specific issues such as chain of evidence, dentention methods (ie: webbed to a wall with a note, spiderman no where in sight to provide a witness statement), and excessive violence (guy robs bank, superman puts guy through wall) means that by definition all 'superheroes' are vigilantes as wrote.

    public opinion however tends to trump law to a certain extent via sanctioning or whathaveyou. whether that would be enough, or, as is most likely the relative governments decide that having a superpowered individual is not in their best interests would seek to 'restain' or 'control' such activities via leverage xxxx to their own benefit.

    /2inf.
  5. Quote:
    Originally Posted by Nightchill_EU View Post
    So from the tool tip I understand that Power Siphon is some kind of build up that gives 7.5% to hit and 31.3% damage (ie 40%ish hit and 150%ish dmg) stacking up to 5 times every time you hit a mob and last 20 sec.

    So compared to the 20% hit and 100% dmg for 10 sec from regular build up its somehow better, besides the "scaling up" factor that makes it somehow more brute-ish than Scrapper-ish. And a cooldown of 90sec for build up and 120 for Power Siphon.


    Now the Scrapper version of Concetrated Strike doesnt crit but is suppose to "Instantly rechages the Power Siphon" and this attack has unhasted 20 seconds cooldown, so the duration of Siphon Power.

    Does this mean a Kin scrapper can sit at nearly +150% dmg permanently?
    couple things : siphon lasts for 20 seconds, and each successful attack with a kin melee attack (except torrent) will give you one buff of 32% (approx) lasting ten seconds each to a maximum of 5. so, successful attack at 19 secs will grant buff for further 10 secs outside of siphon. in reality, you'll typically stack 3-4 for about 22 seconds total, with a few peaks of 5.

    this build i'm toying with right now has approx 140% recharge with hasten, as well as the +100% recharge proc from force feedback, and looks to have approx 20-30* sec downtime on powersiphon. have a look at it here for ideas: http://boards.cityofheroes.com//showthread.php?t=235573

    perma siphon, maybe close. constant 150% buff, really unlikely but 65-97% buff not so undoable from what can be seen and egregious levels of inf to burn. good luck.


    *edited to reflect posting from work, then checking at home and being wrong by 10 s ;p
  6. my first mid's build for a character at 26 right now. the inclusion of focused burst is a have to have. i simply can't pass up a good ranged power for runners. there's a few purples in there that will likely take some time to get but shooting for the moon is always a good target. all thoughts appreciated.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Quick Strike -- FrcFbk-Rechg%(A), FrcFbk-Dmg/EndRdx/KB(3), FrcFbk-Rchg/EndRdx(3), FrcFbk-Rchg/KB(5), FrcFbk-Acc/KB(5), FrcFbk-Dmg/KB(39)
    Level 1: High Pain Tolerance -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(36), RgnTis-Heal/Rchg(37), RgnTis-Heal/EndRdx/Rchg(37), RgnTis-Regen+(40)
    Level 2: Body Blow -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(7), Hectmb-Acc/Rchg(7), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Dmg/Rchg(9), Hectmb-Dmg(39)
    Level 4: Smashing Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Acc/Dmg(11), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(39)
    Level 6: Fast Healing -- Heal-I(A), Heal-I(15), Heal-I(15)
    Level 8: Power Siphon -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
    Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
    Level 12: Swift -- Run-I(A)
    Level 14: Health -- Heal-I(A), Heal-I(19)
    Level 16: Rise to the Challenge -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(31), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-EndRdx/Rchg(40)
    Level 18: Burst -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(19), Armgdn-Dmg(21), Armgdn-Dmg/Rchg(21), Armgdn-Acc/Dmg/Rchg(23), Armgdn-Acc/Rchg(37)
    Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(23), EndMod-I(25)
    Level 22: Stamina -- EndMod-I(A), EndMod-I(25), P'Shift-End%(31)
    Level 24: Mind Over Body -- ResDam-I(A), ResDam-I(34), EndRdx-I(36)
    Level 26: Focused Burst -- Apoc-Dam%(A), Apoc-Acc/Rchg(27), Apoc-Acc/Dmg/Rchg(27), HO:Centri(29), HO:Centri(29), Dev'n-Acc/Dmg/Rchg(31)
    Level 28: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(34), RedFtn-Def(34), RedFtn-Def/EndRdx/Rchg(40)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 32: Concentrated Strike -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dmg/EndRdx(43), Mako-Acc/Dmg(43), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(46)
    Level 35: Super Jump -- HO:Micro(A)
    Level 38: Kick -- Acc-I(A)
    Level 41: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(42), ResDam-I(42), EndRdx-I(42)
    Level 44: Dark Blast -- Decim-Build%(A), Decim-Acc/Dmg/Rchg(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Dmg/EndRdx(46), Decim-Acc/Dmg(46)
    Level 47: Shadow Meld -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 2: Ninja Run
    ------------
    Set Bonus Totals:
    • 9.5% DamageBuff(Smashing)
    • 9.5% DamageBuff(Lethal)
    • 9.5% DamageBuff(Fire)
    • 9.5% DamageBuff(Cold)
    • 9.5% DamageBuff(Energy)
    • 9.5% DamageBuff(Negative)
    • 9.5% DamageBuff(Toxic)
    • 9.5% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 4.56% Defense(Fire)
    • 4.56% Defense(Cold)
    • 4.88% Defense(Energy)
    • 4.88% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 6.75% Defense(Ranged)
    • 6.13% Defense(AoE)
    • 2.25% Max End
    • 8% Enhancement(Heal)
    • 37% Enhancement(Accuracy)
    • 66.3% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 110.4 HP (8.25%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 12.7%
    • MezResist(Terrorized) 4.95%
    • 8% (0.13 End/sec) Recovery
    • 26% (1.45 HP/sec) Regeneration
    • 8.82% Resistance(Fire)
    • 8.82% Resistance(Cold)
    • 11.6% Resistance(Toxic)
    • 4.08% Resistance(Psionic)
    • 9% RunSpeed
  7. i would very much like to see some consolidation and varying considerations for the currency concepts, as well as salvage and merits. right now it feels like it's tacking extra tails on a donkey for mechanical efficiency rather than elucidating the inherent concepts into a new functional scheme.

    /still considering the options.
  8. Quote:
    Originally Posted by sleestack View Post
    I'd love to see this as well. And as for balance, I think it is vastly overrated. Just get in the general ballpark of "balance" and leave it at that. Sure, there will be people who will find the "best" power combinations and be all "uber", but I don't do that (it's booooooring) so I really don't care. Just make the game content varied enough so that characters of different power levels can progress. Not all character have to be equally powerful (or weak as the case may be). The Joker is severely outmatched by Superman...and that's ok.
    balance is intrinsic to satisfying gameplay for most players. if content were limited by power factors then multiple versions of the same missions would need to be created (as content is sure to be limited anyway at a launch and/or shortly thereafter; see champs for an example), vastly overwhelming the time it may take to reasonably balance powers.

    just because 'you' don't do it doesn't mean anyone else won't and this will affect 'your' gameplay and satisfaction with it over time.

    as an aside, one thing i would very much like to see addressed is the suggestion of actual power in a superhero. as it stands there are very few games (nothing i can really think of off the top, but i suppose they must exist) where a mob of foes is more than 2-4 npc's of varying configurations. i think we can all appreciate though the satisfaction of mowing through much larger numbers of human powered foes with fewer powered foes of 'more equivalent' power levels. it was one thing i really used to appreciate about pre agro cap mission farming was the massive numbers of foes and the 'suggestion' that as superheroes this wasn't unreasonable. at the time the graphics resources weren't there for many players, and limitations on the number of *whatevers* would appear to be much closer to a moot point. so, why couldn't we break up a mob from 2-3 minions + lieut into 10 minions attacking/xp'ing at an equivalency with fewer powered lieuts in the mix but on a more named basis? it would certainly add some flare to the game for soloists, and teams could get very interesting.
  9. spice_weasel

    holy monkeynuts!

    heff, your avatar : would that be the front or the back winking at me?.....
  10. alert: incoming anecdote:

    a conversation with a gamestop canada store stated it may be more than just a delay. a reference to a memo there suggested that they won't carry a box and will limit sales to dlc.
    how that may ultimately work remains to be seen.

    no other chains appear to be carrying it, or at least claim to have it even listed in their system.

    /certainly far from exhaustive, but there (potentially) goes waiting around for cut rate retail later on.

    alert: anecdote: alert.
  11. great list. i've seen a few, and hope too see a few more based on this, thanks.

    here's one not mentioned that would be worth the time if the idea of anime haiku appeals to you. mushi-shi http://www.animenewsnetwork.com/ency...me.php?id=5923
    generally insular episodes that don't need to be digested in any particular order.

    flcl +1
    code geass 1&2 +1 ( http://www.animepalm.com/news/code-g...n-3-announced/ ) season 3 announced
    death note +5 (few anime had me as stuck to my seat as this one)
    full metal alchemist & fma:brotherhood +1
    black lagoon 1&2 +1 ( http://blog.affenheimtheater.de/en/2...-trail-tv-spo/ ) season 3 ova released this month
    gurren lagan +3 (i'll likely get smacked for this one, but this thing just doesn't stop until it literally throws galaxies)
    avatar the last airbender +1 (both does and doesn't belong, and season 2/azula is fantastic)
    cowboy bebop +5 (hard to believe it ended as quickly as it did)
    battle angel alita +1 (here's to hoping james cameron gets around to this sooner rather than later)

    edited for squished links obscuring the point of adding them
  12. spice_weasel

    Simple Survey

    Player Name: Cherry Nobyl (in this instance)

    Character Stats: 50 radiation/kinetic corrupter

    1) What’s in a name? : “I see your name is “...”. What is the story behind it? Where did you get it? What other names have you used in the past”

    seemed like a decent choice at the time for an eastern european with a bone to pick. other char names include: e-razor (kinda like email, etrade, eharmony, but not.) greasetrap (the most godawful collection of crap you could never hope to meet, also happens to be a great debuffer.) neural overload (reflective of electricutionary play, and information overload.)

    2) What’s in a job? : it can be easy to lose focus and get bored playing straight destruction. i find being a kin (or most other buff/debuff types) to be more engaging and retains more focus on complete play.

    3) What’s in a game?: i've never been one for sword and sorcery types. as one of the few established games set in a contemporary/alt universe space with a reasonable set of mechanics and plot it holds my interest.

    4) What’s in a story?: met a phenomenal group (that no longer plays) within the first few days of arriving. i'm a complete newb, and these people decide to go through the praetorian av arc with me in tow. a straight 30 hours later i have a much better idea of how to play the game..... ;p

    5) What’s in a friend?: “Do you play alone or with a group? Are you a member of any guilds? What keeps you playing alone/groups? Do you have lots of friends in this world? Do you talk to them often?

    all of the above.

    6) “What got you into MMOs?”: a friend recommended the game back in jan 2004, i bought it thinking the game time would be enough to check it out but it turned out to require a payment regardless. it sat on my shelf for close to a year after that until that same friend picked up a time card for me. coh is my first mmo.

    7) “What new MMO are you looking forward to?”: near term:dcuo; med term:swtor; long term:wh40k.



    good luck with the data.
  13. spice_weasel

    /kin advice?

    Quote:
    Originally Posted by Dark_Inferno View Post
    Do siphons stack? I am having a hard time testing this. Are Siphon Speed and Siphon Power the same? If I have enough recharge can I have an overlap where I get double the bonus for a short while?

    ty!
    siphon speed is essentially self speed boost without the endurance gain, as well as a speed/recharge debuff on tha target. typical conditions would let you stack it approx 3 times.

    siphon power debuffs the target by (iirc, at work right now ;p ) 10-15%, and buffs local team members by the same amount. it will also stack.

    definitely not the same thing.

    gl/hf
  14. my long shelved lvl50 energy/energy blaster applauds you for this. if it wasn't evil hami night tonight at that time i'd love to get in on it.

    knockback is one of those things that really, really go along way solo, but never translate well to typical zombie teaming of 'use as little energy as possible to move from mob to mob'.

    with this in mind i plan on a kinetic meleeist who absolutely maximizes knockback over all else once it hits. ;p
  15. spice_weasel

    /kin advice?

    as mentioned, mitigation is a key missing from /kin. if you plan to do much soloing then i would recommend air superiority for mob juggling. it allows you to close in and utilize transfusion on a regular basis without nearly as much return fire, and it's available early. hover is also a good choice for a /kin using siphon speed. indoors this makes a huge difference in combat, allowing you to hover over a mob out of range of melee while firing off transfusion/transference/fulcrum while in a team with little return fire.

    up until you get transference, stamina is definitely recommended and slotted. after that reduce the number of slots, and use io's to maximize it. you'll still cruise through endurance with the number of buffs everyone will be screaming for, and the attacks you'll still want to use ;p
  16. make it a vet reward, similar to the fairy/bot minor buff pet, in the full size of a dog/cat/horse/human (unlikely to allow anything below fusionette size) who when quickly dispatched draws you into a premade animation where you gather them of the floor and they quip about life not being like the comic books on the way out. have it be 100 months or something
  17. Quote:
    Originally Posted by Father Xmas View Post
    First you are going to need a Dx10 class of card. Not that the game is Dx10 but you need the GPU hardware a Dx10 card can bring, a bucket load of configurable streaming processors for all the complex shaders Ultra Mode will be using.

    .....

    And all that Windows 7 will bring, assuming it's 64-bit, is access to all 4GB of RAM.
    just wondering, has it been confirmed in some way that directx 10+ are not used in ultra mode? a forum search suggested opengl was being used to implement it, but nothing redname popped out at me.

    i only ask as i idly consider upgrading from xp and dx 9.c to win7 and dx 11 with a 5870 (that will likely be cheaper in 4-6 mos/rogue range for this and other games).

    thanks for all the info spread throughout the thread so far.
  18. looking forward to it BT.

    one of these days..... *shakes fist in recluses direction*
  19. Quote:
    Originally Posted by Leandro View Post


    When you log out outside a door, you come out of that door when logging in. With that knowledge, you can find doors that are half-buried in the terrain in Peregrine Island / Monster Island and log off outside of them, then when you log back in you'll come out of them, and since they're half-buried, you'll be falling under the map.

    Once you're there, just fly towards the arena. You'll see a giant blue cube under it. Fly directly below, and type /stuck. The game will think the closest "valid" location to put you in is inside the arena map, in the area behind the doors -- the "Matrix Room" pictured above.



    thanks.
  20. [ QUOTE ]

    When: July 25th 8pm EST – 9pm CST


    [/ QUOTE ]

    i feel as though this may turn me into a klein bottle....
  21. potential solution for you. no promises. it references evga's inability to help officially, but a tech pointed someone in a right direction for them. caveat emptor.

    http://www.overclock.net/nvidia/3322...issue-fix.html
  22. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    they're also relatively more survivable than many MELEE builds out there

    [/ QUOTE ]


    Are you serious???? I want this so called blaster that has 3000 HP, and can get to 75+% resistance. Oh and dont forget the taunt. I want taunt on my blaster.

    [/ QUOTE ]

    Ah, and here we go.


    Everyone is simply "jaded" by the "gross" survivability of Regen and Invuln Tanks Hero Side. In reality, many/most other Melee Toons DO NOT have that amount of survivability...at all. Especially if we start looking "Villain-Side". Vill side, you have about "one" good PvP Brute Secondary, and that's Fire Armor, and even that has many achilles heels in which it can be defeated.


    Take EA and ELA Brutes for example. Anyone care to talk about how "survivable" WP is? What about DA? How's those SR's these days?


    Just because "Regens" and "Invln Tanks" run amok in zones these days and outnumber other sets, don't be jaded by "their" performances. In reality, I've seen many Blasters have MUCH better survivability than the other "less popular" sets out there, especially when you start to factor in Hibern00b and Hoarfrost.


    Maybe the other melee armors need buffed/fixed in pvp? I dunno, that's not my point. My point is, that Blasters are currently more survivable than "many" of the Melee AT's you could take into pvp. Some of that survivability comes through their sheer damage output, while a good portion of it comes from just simply being tough as nails...and that's the problem. You shouldn't have an AT that, while solo, can not only deal "MASSIVE [u]RANGED[u]" damage, but also survive as well as just about anything short of a Tanker. That to me, and anyone else with a level head on this, is simply borked and wrong.

    [/ QUOTE ]

    QFT.

    Blasters have:

    - the highest dmg
    - no longer have the least HP.
    - easiest to cap HP
    - can attack when mezzed
    - can cap squishy resistance
    - bonus dmg from defiance

    [/ QUOTE ]


    in other words, they leverage the average situation in their favour? much like the other a.t.'s leverage their situations? the issue isn't so much about blasters; it's the disparity between the ability to leverage a given situation.

    one really interesting idea i've seen in the competition (never played, and i am making assumptions about the pvp mechanics based on power descriptions) answers the problem melees have when approaching a ranged character: the distance between being smacked in the face and unloading on your opponent. the resolution is so simple it seems unreal. one or more powers allows for a 'launch' opportunity at your target to both close the distance and make an attack with reasonable success, placing you in melee range, but doesn't stop your target from fleeing. obviously there's more to it than that, but you get the idea.

    /ymmv
  23. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    You'll make more than 20% if you just keep the item and flip it.

    [/ QUOTE ]

    the point

    you seem to have missed it.

    [/ QUOTE ]
    Not at all. The service being offered is almost indistinguishable from flipping. At best the OP will be subsidising his client... it's a form of protectionism I guess.

    EDIT: Although, the client will provide some useful information in the type of item desired.


    [/ QUOTE ]

    basically, working from margin while paying a percentage premium to do so. i would suggest this is quite a bit different than simple flipping (&lt;--y'know, every once in a while a word is used so often it loses all meaning and looks slightly alien), essentially moving into brokerage activities where time, capital, and market slot availability become the prevailing invoiced items.

    this simplifies matters immensely from a logistical point of view as there is no longer a requirement for a specific niche to be mined/plumbed/mainstreamed. the customer brings the request to you, as essentially a presale, on an item that has little meaning for the broker.

    ymmv
  24. [ QUOTE ]
    [ QUOTE ]
    A respec system that's user-friendly. Something where I can drop a power and pick up another, or move slots around. Not the current system where you start at level 1 and have to do every single thing from the beginning because you want to make a single change.

    [/ QUOTE ]
    Let's take this a bit further... what if we had the Respec System tied into a "training drone" type chraacter so if you are unsure of your build you can hit "Test" and your character materializes in a small arena room with the training drone and you can [censored] it up. There is also another guy there that's a friendly so you can see how those work too.

    [/ QUOTE ]

    i could see a version of a respec that didn't rely on the lvl up mechanic, but still retained the lvl flagging to maintain the system rules behind the scene.

    stage 1 would be choose your powers on a single screen as click buttons from 1-50, without the next/next/next/....

    stage 2 would be another single screen with all slots that again follows the distribution rules but allows for them to be placed in one shot.

    stage 3 is reassigning enhancements as per usual.

    as far as dropping someone into an instanced room with training dummies to see powers and effects; the new tinting screens at the tailor will give you at least a graphical look (which is of itself an instanced moment in the tailor), backed up by the power info screens already available. from what i've seen of the colour tinting screen it appears as though all powers are available, not just the ones chosen for your character. some screens for ref

    http://img187.imageshack.us/gal.php?g=dsc0044a.jpg

    ymmv