Heres the DX diag file.
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<title>City of Heroes Crash Report Diagnostics</title>
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<a name=CityofHeroesCrashReport><table width=100% bgcolor=#0000b0><tr><td><br>& lt;font size=7 color=white><code><b>C i t y &nbsp; o f &nbsp; H e r o e s &nbsp; C r a s h &nbsp; R e p o r t</b></code></font><p></td></tr></table></a>
<a name=diagnostics><table width=100% bgcolor=#0000b0><tr><td><br>& lt;font size=5 color=white><code><b>d i a g n o s t i c s</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#e0e0ff><tr><td><font color=black>
<dl><code>g e n e r a t e d &nbsp; 2 0 0 9 / 0 7 / 2 7 &nbsp; 1 6 : 1 5 : 3 9</code>
</dl></font></td></tr></table><p>
<a name=tableofcontents><table width=100% bgcolor=#d0d0d0><tr><td><br>& lt;font size=5 color=white><code><b>t a b l e &nbsp; o f &nbsp; c o n t e n t s</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=white><tr><td><font color=black>
<dl><dd><a href=#hardware><code><b>hardware< ;/b></code></a>
<dd><a href=#operatingsystem><code><b>oper ating system</b></code></a>
<dd><a href=#displayadapter0><code><b>disp lay adapter 0</b></code></a><code><b>:</b></code> <b>ATI Radeon HD 4800 Series </b>
<dd><a href=#soundadapter0><code><b>sound adapter 0</b></code></a><code><b>:</b></code> <b>Primary Sound Driver</b>
<dd><a href=#soundadapter1><code><b>sound adapter 1</b></code></a><code><b>:</b></code> <b>Realtek HD Audio output</b>
<dd><a href=#soundadapter2><code><b>sound adapter 2</b></code></a><code><b>:</b></code> <b>Realtek HDA HDMI Out</b>
<dd><a href=#inputdevice0><code><b>input device 0</b></code></a><code><b>:</b></code> <b>Mouse</b>
<dd><a href=#inputdevice1><code><b>input device 1</b></code></a><code><b>:</b></code> <b>Keyboard</b>
<dd><a href=#inputdevice2><code><b>input device 2</b></code></a><code><b>:</b></code> <b>Microsoft® Digital Media Pro Keyboard</b>
<dd><a href=#inputdevice3><code><b>input device 3</b></code></a><code><b>:</b></code> <b>Microsoft® Digital Media Pro Keyboard</b>
<dd><a href=#dlls><code><b>dlls</b></code></a>
</dl></font></td></tr></table><p>
<a name=hardware><table width=100% bgcolor=#0000b0><tr><td><br>& lt;font size=5 color=white><code><b>h a r d w a r e</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#ececff><tr><td><font color=black>
<dl><dt><b>dwNumberOfProcessors& lt;/b>
<dd>2, <code>0x2</code>
<dt><b>dwProcessorType</b>
<dd>586, <code>0x24a</code>
<dt><b>wProcessorLevel</b>
<dd>15, <code>0xf</code>
<dt><b>Model</b>
<dd>107, <code>0x6b</code>
<dt><b>Stepping</b>
<dd>2, <code>0x2</code>
<dt><b>Physical Memory Installed (MB)</b>
<dd>2046, <code>0x7fe</code>
</dl></font></td></tr></table><p>
<a name=operatingsystem><table width=100% bgcolor=#606060><tr><td><br>& lt;font size=5 color=white><code><b>o p e r a t i n g &nbsp; s y s t e m</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#f0f0f0><tr><td><font color=black>
<font size=5><b>Windows XP or .NET Server</b><p></font>
<dl><dt><b>Computer Name</b>
<dd><code>JAMES-UKC6DDAM0</code>
<dt><b>User Name</b>
<dd><code>James</code>
<dt><b>OS Version</b>
<dd><code>5.1.2600</code>
<dt><b>szCSDVersion</b>
<dd><code>Service Pack 3</code>
<dt><b>Service Pack Version</b>
<dd><code>3.0</code>
</dl></font></td></tr></table><p>
<a name=displayadapter0><table width=100% bgcolor=#0000b0><tr><td><br>& lt;font size=5 color=white><code><b>d i s p l a y &nbsp; a d a p t e r &nbsp; 0</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#ececff><tr><td><font color=black>
<font size=5><b>ATI Radeon HD 4800 Series </b><p></font>
<dl><dt><b>VendorId</b>
<dd>4098, <code>0x1002</code>
<dt><b>DeviceId</b>
<dd>37954, <code>0x9442</code>
<dt><b>SubSysId</b>
<dd>537073543, <code>0x20031787</code>
<dt><b>Revision</b>
<dd>0, <code>0x0</code>
</dl><p><table width=100% bgcolor=#a0a0e0><tr><td><font size=4 color=white><code><b>d r i v e r</b></code></font></td></tr></table></a><dl>
<dt><b>Driver</b>
<dd><code>ati2dvag.dll</code>
<dt><b>DriverVersion</b>
<dd>6.14.10.6903
<dt><b>DeviceIdentifier</b>
<dd><code>{d7b71ee2-d702-11cf-c06e-0900a1c2cb35}</code>
</dl><p><table width=100% bgcolor=#a0a0e0><tr><td><font size=4 color=white><code><b>9 6 &nbsp; s u p p o r t e d &nbsp; m o d e s</b></code></font></td></tr></table></a><dl>
<font size=+1><code>D3DFMT_X8R8G8B8</code></font><blockquote>
<code><b>&nbsp;320 x &nbsp;200</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;320 x &nbsp;240</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;400 x &nbsp;300</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;512 x &nbsp;384</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;640 x &nbsp;400</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;640 x &nbsp;432</b></code>: 60Hz<br>
<code><b>&nbsp;640 x &nbsp;480</b></code>: 60Hz, 72Hz, 75Hz<br>
<code><b>&nbsp;720 x &nbsp;480</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;720 x &nbsp;576</b></code>: 59Hz, 60Hz, 75Hz<br>
<code><b>&nbsp;800 x &nbsp;600</b></code>: 56Hz, 60Hz, 70Hz, 72Hz, 75Hz<br>
<code><b>&nbsp;848 x &nbsp;480</b></code>: 60Hz, 75Hz<br>
<code><b>1024 x &nbsp;768</b></code>: 60Hz, 70Hz, 72Hz, 75Hz<br>
<code><b>1152 x &nbsp;864</b></code>: 60Hz, 70Hz, 75Hz<br>
<code><b>1280 x &nbsp;720</b></code>: 59Hz, 60Hz, 75Hz<br>
<code><b>1280 x &nbsp;768</b></code>: 56Hz, 60Hz, 75Hz<br>
<code><b>1280 x &nbsp;800</b></code>: 60Hz, 75Hz<br>
<code><b>1280 x &nbsp;960</b></code>: 60Hz, 70Hz, 72Hz, 75Hz<br>
<code><b>1280 x 1024</b></code>: 60Hz, 70Hz, 75Hz
</blockquote>
<font size=+1><code>D3DFMT_R5G6B5</code></font><blockquote>
<code><b>&nbsp;320 x &nbsp;200</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;320 x &nbsp;240</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;400 x &nbsp;300</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;512 x &nbsp;384</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;640 x &nbsp;400</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;640 x &nbsp;432</b></code>: 60Hz<br>
<code><b>&nbsp;640 x &nbsp;480</b></code>: 60Hz, 72Hz, 75Hz<br>
<code><b>&nbsp;720 x &nbsp;480</b></code>: 60Hz, 75Hz<br>
<code><b>&nbsp;720 x &nbsp;576</b></code>: 59Hz, 60Hz, 75Hz<br>
<code><b>&nbsp;800 x &nbsp;600</b></code>: 56Hz, 60Hz, 70Hz, 72Hz, 75Hz<br>
<code><b>&nbsp;848 x &nbsp;480</b></code>: 60Hz, 75Hz<br>
<code><b>1024 x &nbsp;768</b></code>: 60Hz, 70Hz, 72Hz, 75Hz<br>
<code><b>1152 x &nbsp;864</b></code>: 60Hz, 70Hz, 75Hz<br>
<code><b>1280 x &nbsp;720</b></code>: 59Hz, 60Hz, 75Hz<br>
<code><b>1280 x &nbsp;768</b></code>: 56Hz, 60Hz, 75Hz<br>
<code><b>1280 x &nbsp;800</b></code>: 60Hz, 75Hz<br>
<code><b>1280 x &nbsp;960</b></code>: 60Hz, 70Hz, 72Hz, 75Hz<br>
<code><b>1280 x 1024</b></code>: 60Hz, 70Hz, 75Hz</blockquote>
</dl><p><table width=100% bgcolor=#a0a0e0><tr><td><font size=4 color=white><code><b>c o m p r e s s e d &nbsp; t e x t u r e &nbsp; s u p p o r t</b></code></font></td></tr></table></a><dl>
<dt><b>Supported compressed texture formats:</b><dd><blockquote>
<code><b>D3DFMT_UYVY</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_R8G8_B8G8 <b><i>(DX9)</i></b></b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_YUY2</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_G8R8_G8B8 <b><i>(DX9)</i></b></b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_DXT1</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_DXT2</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_DXT3</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_DXT4</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_DXT5</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code></blockquote>
</dl><p><table width=100% bgcolor=#a0a0e0><tr><td><font size=4 color=white><code><b>c a p a b i l i t i e s</b></code></font></td></tr></table></a><dl>
<dt><b>DeviceType</b>
<dd><code>D3DDEVTYPE_HAL</code> (1, <code>0x1</code>

<dt><b>AdapterOrdinal</b>
<dd>0, <code>0x0</code>
<dt><b>Caps</b>
<dd><code>0x20000</code> (131072)
<blockquote><code>D3DCAPS_READ_SCANLIN E</code> (<code>0x20000</code>, 131072)
</blockquote>
<dt><b>Caps2</b>
<dd><code>0x200a0000</code> (537526272)
<blockquote><code>D3DCAPS2_FULLSCREENG AMMA</code> (<code>0x20000</code>, 131072)
<br><code>D3DCAPS2_CANRENDERWINDOWED&l t;/code> (<code>0x80000</code>, 524288)
<br><code>D3DCAPS2_DYNAMICTEXTURES& lt;/code> (<code>0x20000000</code>, 536870912)
</blockquote>
<dt><b>Caps3</b>
<dd><code>0xa0</code> (160)
<blockquote><code>D3DCAPS3_ALPHA_FULLS CREEN_FLIP_OR_DISCARD</code> (<code>0x20</code>, 32)
<br><code>D3DCAPS3_LINEAR_TO_SRGB_PRES ENTATION <b><i>(DX9)</i></b></code> (<code>0x80</code>, 128)
</blockquote>
<dt><b>PresentationIntervals</b>
<dd><code>0x80000001</code> (2147483649)
<blockquote><code>D3DPRESENT_INTERVAL_ ONE</code> (<code>0x1</code>, 1)
<br><code>D3DPRESENT_INTERVAL_IMMEDIAT E</code> (<code>0x80000000</code>, 2147483648)
</blockquote>
<dt><b>CursorCaps</b>
<dd><code>0x1</code> (1)
<blockquote><code>D3DCURSORCAPS_COLOR& lt;/code> (<code>0x1</code>, 1)
</blockquote>
<dt><b>DevCaps</b>
<dd><code>0x1bbef0</code> (1818352)
<blockquote><code>D3DDEVCAPS_EXECUTESY STEMMEMORY</code> (<code>0x10</code>, 16)
<br><code>D3DDEVCAPS_EXECUTEVIDEOMEMOR Y</code> (<code>0x20</code>, 32)
<br><code>D3DDEVCAPS_TLVERTEXSYSTEMMEM ORY</code> (<code>0x40</code>, 64)
<br><code>D3DDEVCAPS_TLVERTEXVIDEOMEMO RY</code> (<code>0x80</code>, 128)
<br><code>D3DDEVCAPS_TEXTUREVIDEOMEMOR Y</code> (<code>0x200</code>, 512)
<br><code>D3DDEVCAPS_DRAWPRIMTLVERTEX& lt;/code> (<code>0x400</code>, 1024)
<br><code>D3DDEVCAPS_CANRENDERAFTERFLI P</code> (<code>0x800</code>, 2048)
<br><code>D3DDEVCAPS_TEXTURENONLOCALVI DMEM</code> (<code>0x1000</code>, 4096)
<br><code>D3DDEVCAPS_DRAWPRIMITIVES2&l t;/code> (<code>0x2000</code>, 8192)
<br><code>D3DDEVCAPS_DRAWPRIMITIVES2EX </code> (<code>0x8000</code>, 32768)
<br><code>D3DDEVCAPS_HWTRANSFORMANDLIG HT</code> (<code>0x10000</code>, 65536)
<br><code>D3DDEVCAPS_CANBLTSYSTONONLOC AL</code> (<code>0x20000</code>, 131072)
<br><code>D3DDEVCAPS_HWRASTERIZATION&l t;/code> (<code>0x80000</code>, 524288)
<br><code>D3DDEVCAPS_PUREDEVICE</code> (<code>0x100000</code>, 1048576)
</blockquote>
<dt><b>PrimitiveMiscCaps</b>
<dd><code>0x1f8cf2</code> (2067698)
<blockquote><code>D3DPMISCCAPS_MASKZ&l t;/code> (<code>0x2</code>, 2)
<br><code>D3DPMISCCAPS_CULLNONE</code> (<code>0x10</code>, 16)
<br><code>D3DPMISCCAPS_CULLCW</code> (<code>0x20</code>, 32)
<br><code>D3DPMISCCAPS_CULLCCW</code> (<code>0x40</code>, 64)
<br><code>D3DPMISCCAPS_COLORWRITEENABL E</code> (<code>0x80</code>, 128)
<br><code>D3DPMISCCAPS_TSSARGTEMP&l t;/code> (<code>0x400</code>, 1024)
<br><code>D3DPMISCCAPS_BLENDOP</code> (<code>0x800</code>, 2048)
<br><code>D3DPMISCCAPS_PERSTAGECONSTAN T <b><i>(DX9)</i></b></code> (<code>0x8000</code>, 32768)
<br><code>D3DPMISCCAPS_FOGANDSPECULARA LPHA <b><i>(DX9)</i></b></code> (<code>0x10000</code>, 65536)
<br><code>D3DPMISCCAPS_SEPARATEALPHABL END <b><i>(DX9)</i></b></code> (<code>0x20000</code>, 131072)
<br><code>D3DPMISCCAPS_MRTINDEPENDENTB ITDEPTHS <b><i>(DX9)</i></b></code> (<code>0x40000</code>, 262144)
<br><code>D3DPMISCCAPS_MRTPOSTPIXELSHA DERBLENDING <b><i>(DX9)</i></b></code> (<code>0x80000</code>, 524288)
<br><code>D3DPMISCCAPS_FOGVERTEXCLAMPE D <b><i>(DX9)</i></b></code> (<code>0x100000</code>, 1048576)
</blockquote>
<dt><b>RasterCaps</b>
<dd><code>0xc736193</code> (208888211)
<blockquote><code>D3DPRASTERCAPS_DITHE R</code> (<code>0x1</code>, 1)
<br><code>D3DPRASTERCAPS_ROP2 <b><i>(deprecated)</i></b></code> (<code>0x2</code>, 2)
<br><code>D3DPRASTERCAPS_ZTEST</code> (<code>0x10</code>, 16)
<br><code>D3DPRASTERCAPS_FOGVERTEX& lt;/code> (<code>0x80</code>, 128)
<br><code>D3DPRASTERCAPS_FOGTABLE&l t;/code> (<code>0x100</code>, 256)
<br><code>D3DPRASTERCAPS_MIPMAPLODBIAS </code> (<code>0x2000</code>, 8192)
<br><code>D3DPRASTERCAPS_ZBIAS</code> (<code>0x4000</code>, 16384)
<br><code>D3DPRASTERCAPS_FOGRANGE&l t;/code> (<code>0x10000</code>, 65536)
<br><code>D3DPRASTERCAPS_ANISOTROPY< ;/code> (<code>0x20000</code>, 131072)
<br><code>D3DPRASTERCAPS_WFOG</code> (<code>0x100000</code>, 1048576)
<br><code>D3DPRASTERCAPS_ZFOG</code> (<code>0x200000</code>, 2097152)
<br><code>D3DPRASTERCAPS_COLORPERSPECT IVE</code> (<code>0x400000</code>, 4194304)
<br><code>D3DPRASTERCAPS_DEPTHBIAS <b><i>(DX9)</i></b></code> (<code>0x4000000</code>, 67108864)
<br><code>D3DPRASTERCAPS_MULTISAMPLE_T OGGLE <b><i>(DX9)</i></b></code> (<code>0x8000000</code>, 134217728)
</blockquote>
<dt><b>ZCmpCaps</b>
<dd><code>0xff</code> (255)
<blockquote><code>D3DPCMPCAPS_NEVER< ;/code> (<code>0x1</code>, 1)
<br><code>D3DPCMPCAPS_LESS</code> (<code>0x2</code>, 2)
<br><code>D3DPCMPCAPS_EQUAL</code> (<code>0x4</code>, 4)
<br><code>D3DPCMPCAPS_LESSEQUAL</code> (<code>0x8</code>, 8)
<br><code>D3DPCMPCAPS_GREATER</code> (<code>0x10</code>, 16)
<br><code>D3DPCMPCAPS_NOTEQUAL</code> (<code>0x20</code>, 32)
<br><code>D3DPCMPCAPS_GREATEREQUAL& lt;/code> (<code>0x40</code>, 64)
<br><code>D3DPCMPCAPS_ALWAYS</code> (<code>0x80</code>, 128)
</blockquote>
<dt><b>SrcBlendCaps</b>
<dd><code>0x1fff</code> (8191)
<blockquote><code>D3DPBLENDCAPS_ZERO&l t;/code> (<code>0x1</code>, 1)
<br><code>D3DPBLENDCAPS_ONE</code> (<code>0x2</code>, 2)
<br><code>D3DPBLENDCAPS_SRCCOLOR< ;/code> (<code>0x4</code>, 4)
<br><code>D3DPBLENDCAPS_INVSRCCOLOR< ;/code> (<code>0x8</code>, 8)
<br><code>D3DPBLENDCAPS_SRCALPHA< ;/code> (<code>0x10</code>, 16)
<br><code>D3DPBLENDCAPS_INVSRCALPHA< ;/code> (<code>0x20</code>, 32)
<br><code>D3DPBLENDCAPS_DESTALPHA&l t;/code> (<code>0x40</code>, 64)
<br><code>D3DPBLENDCAPS_INVDESTALPHA&l t;/code> (<code>0x80</code>, 128)
<br><code>D3DPBLENDCAPS_DESTCOLOR&l t;/code> (<code>0x100</code>, 256)
<br><code>D3DPBLENDCAPS_INVDESTCOLOR&l t;/code> (<code>0x200</code>, 512)
<br><code>D3DPBLENDCAPS_SRCALPHASAT< ;/code> (<code>0x400</code>, 1024)
<br><code>D3DPBLENDCAPS_BOTHSRCALPHA&l t;/code> (<code>0x800</code>, 2048)
<br><code>D3DPBLENDCAPS_BOTHINVSRCALPH A</code> (<code>0x1000</code>, 4096)
</blockquote>
<dt><b>DestBlendCaps</b>
<dd><code>0x1fff</code> (8191)
<blockquote><code>D3DPBLENDCAPS_ZERO&l t;/code> (<code>0x1</code>, 1)
<br><code>D3DPBLENDCAPS_ONE</code> (<code>0x2</code>, 2)
<br><code>D3DPBLENDCAPS_SRCCOLOR< ;/code> (<code>0x4</code>, 4)
<br><code>D3DPBLENDCAPS_INVSRCCOLOR< ;/code> (<code>0x8</code>, 8)
<br><code>D3DPBLENDCAPS_SRCALPHA< ;/code> (<code>0x10</code>, 16)
<br><code>D3DPBLENDCAPS_INVSRCALPHA< ;/code> (<code>0x20</code>, 32)
<br><code>D3DPBLENDCAPS_DESTALPHA&l t;/code> (<code>0x40</code>, 64)
<br><code>D3DPBLENDCAPS_INVDESTALPHA&l t;/code> (<code>0x80</code>, 128)
<br><code>D3DPBLENDCAPS_DESTCOLOR&l t;/code> (<code>0x100</code>, 256)
<br><code>D3DPBLENDCAPS_INVDESTCOLOR&l t;/code> (<code>0x200</code>, 512)
<br><code>D3DPBLENDCAPS_SRCALPHASAT< ;/code> (<code>0x400</code>, 1024)
<br><code>D3DPBLENDCAPS_BOTHSRCALPHA&l t;/code> (<code>0x800</code>, 2048)
<br><code>D3DPBLENDCAPS_BOTHINVSRCALPH A</code> (<code>0x1000</code>, 4096)
</blockquote>
<dt><b>AlphaCmpCaps</b>
<dd><code>0xff</code> (255)
<blockquote><code>D3DPCMPCAPS_NEVER< ;/code> (<code>0x1</code>, 1)
<br><code>D3DPCMPCAPS_LESS</code> (<code>0x2</code>, 2)
<br><code>D3DPCMPCAPS_EQUAL</code> (<code>0x4</code>, 4)
<br><code>D3DPCMPCAPS_LESSEQUAL</code> (<code>0x8</code>, 8)
<br><code>D3DPCMPCAPS_GREATER</code> (<code>0x10</code>, 16)
<br><code>D3DPCMPCAPS_NOTEQUAL</code> (<code>0x20</code>, 32)
<br><code>D3DPCMPCAPS_GREATEREQUAL& lt;/code> (<code>0x40</code>, 64)
<br><code>D3DPCMPCAPS_ALWAYS</code> (<code>0x80</code>, 128)
</blockquote>
<dt><b>ShadeCaps</b>
<dd><code>0x84208</code> (541192)
<blockquote><code>D3DPSHADECAPS_COLORG OURAUDRGB</code> (<code>0x8</code>, 8)
<br><code>D3DPSHADECAPS_SPECULARGOURAU DRGB</code> (<code>0x200</code>, 512)
<br><code>D3DPSHADECAPS_ALPHAGOURAUDBL END</code> (<code>0x4000</code>, 16384)
<br><code>D3DPSHADECAPS_FOGGOURAUD& lt;/code> (<code>0x80000</code>, 524288)
</blockquote>
<dt><b>TextureCaps</b>
<dd><code>0x1ec45</code> (126021)
<blockquote><code>D3DPTEXTURECAPS_PERS PECTIVE</code> (<code>0x1</code>, 1)
<br><code>D3DPTEXTURECAPS_ALPHA</code> (<code>0x4</code>, 4)
<br><code>D3DPTEXTURECAPS_TEXREPEATNOT SCALEDBYSIZE</code> (<code>0x40</code>, 64)
<br><code>D3DPTEXTURECAPS_PROJECTED< ;/code> (<code>0x400</code>, 1024)
<br><code>D3DPTEXTURECAPS_CUBEMAP&l t;/code> (<code>0x800</code>, 2048)
<br><code>D3DPTEXTURECAPS_VOLUMEMAP< ;/code> (<code>0x2000</code>, 8192)
<br><code>D3DPTEXTURECAPS_MIPMAP< ;/code> (<code>0x4000</code>, 16384)
<br><code>D3DPTEXTURECAPS_MIPVOLUMEMAP </code> (<code>0x8000</code>, 32768)
<br><code>D3DPTEXTURECAPS_MIPCUBEMAP&l t;/code> (<code>0x10000</code>, 65536)
</blockquote>
<dt><b>TextureFilterCaps</b>
<dd><code>0x703073f</code> (117638975)
<blockquote><code>D3DPTFILTERCAPS_NEAR EST <b><i>(deprecated)</i></b></code> (<code>0x1</code>, 1)
<br><code>D3DPTFILTERCAPS_LINEAR <b><i>(deprecated)</i></b></code> (<code>0x2</code>, 2)
<br><code>D3DPTFILTERCAPS_MIPNEARES T <b><i>(deprecated)</i></b></code> (<code>0x4</code>, 4)
<br><code>D3DPTFILTERCAPS_MIPLINEAR <b><i>(deprecated)</i></b></code> (<code>0x8</code>, 8)
<br><code>D3DPTFILTERCAPS_LINEARMIPNEA REST <b><i>(deprecated)</i></b></code> (<code>0x10</code>, 16)
<br><code>D3DPTFILTERCAPS_LINEARMIPLIN EAR <b><i>(deprecated)</i></b></code> (<code>0x20</code>, 32)
<br><code>D3DPTFILTERCAPS_MINFPOINT< ;/code> (<code>0x100</code>, 256)
<br><code>D3DPTFILTERCAPS_MINFLINEAR&l t;/code> (<code>0x200</code>, 512)
<br><code>D3DPTFILTERCAPS_MINFANISOTRO PIC</code> (<code>0x400</code>, 1024)
<br><code>D3DPTFILTERCAPS_MIPFPOINT< ;/code> (<code>0x10000</code>, 65536)
<br><code>D3DPTFILTERCAPS_MIPFLINEAR&l t;/code> (<code>0x20000</code>, 131072)
<br><code>D3DPTFILTERCAPS_MAGFPOINT< ;/code> (<code>0x1000000</code>, 16777216)
<br><code>D3DPTFILTERCAPS_MAGFLINEAR&l t;/code> (<code>0x2000000</code>, 33554432)
<br><code>D3DPTFILTERCAPS_MAGFANISOTRO PIC</code> (<code>0x4000000</code>, 67108864)
</blockquote>
<dt><b>CubeTextureFilterCaps</b>
<dd><code>0x3030300</code> (50529024)
<blockquote><code>D3DPTFILTERCAPS_MINF POINT</code> (<code>0x100</code>, 256)
<br><code>D3DPTFILTERCAPS_MINFLINEAR&l t;/code> (<code>0x200</code>, 512)
<br><code>D3DPTFILTERCAPS_MIPFPOINT< ;/code> (<code>0x10000</code>, 65536)
<br><code>D3DPTFILTERCAPS_MIPFLINEAR&l t;/code> (<code>0x20000</code>, 131072)
<br><code>D3DPTFILTERCAPS_MAGFPOINT< ;/code> (<code>0x1000000</code>, 16777216)
<br><code>D3DPTFILTERCAPS_MAGFLINEAR&l t;/code> (<code>0x2000000</code>, 33554432)
</blockquote>
<dt><b>VolumeTextureFilterCaps</b>
<dd><code>0x7030700</code> (117638912)
<blockquote><code>D3DPTFILTERCAPS_MINF POINT</code> (<code>0x100</code>, 256)
<br><code>D3DPTFILTERCAPS_MINFLINEAR&l t;/code> (<code>0x200</code>, 512)
<br><code>D3DPTFILTERCAPS_MINFANISOTRO PIC</code> (<code>0x400</code>, 1024)
<br><code>D3DPTFILTERCAPS_MIPFPOINT< ;/code> (<code>0x10000</code>, 65536)
<br><code>D3DPTFILTERCAPS_MIPFLINEAR&l t;/code> (<code>0x20000</code>, 131072)
<br><code>D3DPTFILTERCAPS_MAGFPOINT< ;/code> (<code>0x1000000</code>, 16777216)
<br><code>D3DPTFILTERCAPS_MAGFLINEAR&l t;/code> (<code>0x2000000</code>, 33554432)
<br><code>D3DPTFILTERCAPS_MAGFANISOTRO PIC</code> (<code>0x4000000</code>, 67108864)
</blockquote>
<dt><b>TextureAddressCaps</b>
<dd><code>0x3f</code> (63)
<blockquote><code>D3DPTADDRESSCAPS_WRA P</code> (<code>0x1</code>, 1)
<br><code>D3DPTADDRESSCAPS_MIRROR&l t;/code> (<code>0x2</code>, 2)
<br><code>D3DPTADDRESSCAPS_CLAMP< ;/code> (<code>0x4</code>, 4)
<br><code>D3DPTADDRESSCAPS_BORDER&l t;/code> (<code>0x8</code>, 8)
<br><code>D3DPTADDRESSCAPS_INDEPENDENT UV</code> (<code>0x10</code>, 16)
<br><code>D3DPTADDRESSCAPS_MIRRORONCE& lt;/code> (<code>0x20</code>, 32)
</blockquote>
<dt><b>VolumeTextureAddressCaps</b>
<dd><code>0x3f</code> (63)
<blockquote><code>D3DPTADDRESSCAPS_WRA P</code> (<code>0x1</code>, 1)
<br><code>D3DPTADDRESSCAPS_MIRROR&l t;/code> (<code>0x2</code>, 2)
<br><code>D3DPTADDRESSCAPS_CLAMP< ;/code> (<code>0x4</code>, 4)
<br><code>D3DPTADDRESSCAPS_BORDER&l t;/code> (<code>0x8</code>, 8)
<br><code>D3DPTADDRESSCAPS_INDEPENDENT UV</code> (<code>0x10</code>, 16)
<br><code>D3DPTADDRESSCAPS_MIRRORONCE& lt;/code> (<code>0x20</code>, 32)
</blockquote>
<dt><b>LineCaps</b>
<dd><code>0x1f</code> (31)
<blockquote><code>D3DLINECAPS_TEXTURE& lt;/code> (<code>0x1</code>, 1)
<br><code>D3DLINECAPS_ZTEST</code> (<code>0x2</code>, 2)
<br><code>D3DLINECAPS_BLEND</code> (<code>0x4</code>, 4)
<br><code>D3DLINECAPS_ALPHACMP</code> (<code>0x8</code>, 8)
<br><code>D3DLINECAPS_FOG</code> (<code>0x10</code>, 16)
</blockquote>
<dt><b>MaxTextureWidth</b>
<dd>8192, <code>0x2000</code>
<dt><b>MaxTextureHeight</b>
<dd>8192, <code>0x2000</code>
<dt><b>MaxVolumeExtent</b>
<dd>8192, <code>0x2000</code>
<dt><b>MaxTextureRepeat</b>
<dd>8192, <code>0x2000</code>
<dt><b>MaxTextureAspectRatio</b>
<dd>8192, <code>0x2000</code>
<dt><b>MaxAnisotropy</b>
<dd>16, <code>0x10</code>
<dt><b>MaxVertexW</b>
<dd>10000000000.000000
<dt><b>GuardBandLeft</b>
<dd>-8192.000000
<dt><b>GuardBandTop</b>
<dd>-8192.000000
<dt><b>GuardBandRight</b>
<dd>8192.000000
<dt><b>GuardBandBottom</b>
<dd>8192.000000
<dt><b>ExtentsAdjust</b>
<dd>0.000000
<dt><b>StencilCaps</b>
<dd><code>0xff</code> (255)
<blockquote><code>D3DSTENCILCAPS_KEEP& lt;/code> (<code>0x1</code>, 1)
<br><code>D3DSTENCILCAPS_ZERO</code> (<code>0x2</code>, 2)
<br><code>D3DSTENCILCAPS_REPLACE< ;/code> (<code>0x4</code>, 4)
<br><code>D3DSTENCILCAPS_INCRSAT< ;/code> (<code>0x8</code>, 8)
<br><code>D3DSTENCILCAPS_DECRSAT< ;/code> (<code>0x10</code>, 16)
<br><code>D3DSTENCILCAPS_INVERT</code> (<code>0x20</code>, 32)
<br><code>D3DSTENCILCAPS_INCR</code> (<code>0x40</code>, 64)
<br><code>D3DSTENCILCAPS_DECR</code> (<code>0x80</code>, 128)
</blockquote>
<dt><b>FVF Maximum Texture Coordinate Sets</b>
<dd>8, <code>0x8</code>
<dt><b>FVFCaps</b>
<dd><code>0x100000</code> (1048576)
<blockquote><code>D3DFVFCAPS_PSIZE& lt;/code> (<code>0x100000</code>, 1048576)
</blockquote>
<dt><b>TextureOpCaps</b>
<dd><code>0x3ffffff</code> (67108863)
<blockquote><code>D3DTEXOPCAPS_DISABLE </code> (<code>0x1</code>, 1)
<br><code>D3DTEXOPCAPS_SELECTARG1&l t;/code> (<code>0x2</code>, 2)
<br><code>D3DTEXOPCAPS_SELECTARG2&l t;/code> (<code>0x4</code>, 4)
<br><code>D3DTEXOPCAPS_MODULATE</code> (<code>0x8</code>, 8)
<br><code>D3DTEXOPCAPS_MODULATE2X&l t;/code> (<code>0x10</code>, 16)
<br><code>D3DTEXOPCAPS_MODULATE4X&l t;/code> (<code>0x20</code>, 32)
<br><code>D3DTEXOPCAPS_ADD</code> (<code>0x40</code>, 64)
<br><code>D3DTEXOPCAPS_ADDSIGNED< ;/code> (<code>0x80</code>, 128)
<br><code>D3DTEXOPCAPS_ADDSIGNED2X& lt;/code> (<code>0x100</code>, 256)
<br><code>D3DTEXOPCAPS_SUBTRACT</code> (<code>0x200</code>, 512)
<br><code>D3DTEXOPCAPS_ADDSMOOTH< ;/code> (<code>0x400</code>, 1024)
<br><code>D3DTEXOPCAPS_BLENDDIFFUSEALP HA</code> (<code>0x800</code>, 2048)
<br><code>D3DTEXOPCAPS_BLENDTEXTUREALP HA</code> (<code>0x1000</code>, 4096)
<br><code>D3DTEXOPCAPS_BLENDFACTORALPH A</code> (<code>0x2000</code>, 8192)
<br><code>D3DTEXOPCAPS_BLENDTEXTUREALP HAPM</code> (<code>0x4000</code>, 16384)
<br><code>D3DTEXOPCAPS_BLENDCURRENTALP HA</code> (<code>0x8000</code>, 32768)
<br><code>D3DTEXOPCAPS_PREMODULATE& lt;/code> (<code>0x10000</code>, 65536)
<br><code>D3DTEXOPCAPS_MODULATEALPHA_A DDCOLOR</code> (<code>0x20000</code>, 131072)
<br><code>D3DTEXOPCAPS_MODULATECOLOR_A DDALPHA</code> (<code>0x40000</code>, 262144)
<br><code>D3DTEXOPCAPS_MODULATEINVALPH A_ADDCOLOR</code> (<code>0x80000</code>, 524288)
<br><code>D3DTEXOPCAPS_MODULATEINVCOLO R_ADDALPHA</code> (<code>0x100000</code>, 1048576)
<br><code>D3DTEXOPCAPS_BUMPENVMAP&l t;/code> (<code>0x200000</code>, 2097152)
<br><code>D3DTEXOPCAPS_BUMPENVMAPLUMIN ANCE</code> (<code>0x400000</code>, 4194304)
<br><code>D3DTEXOPCAPS_DOTPRODUCT3& lt;/code> (<code>0x800000</code>, 8388608)
<br><code>D3DTEXOPCAPS_MULTIPLYADD& lt;/code> (<code>0x1000000</code>, 16777216)
<br><code>D3DTEXOPCAPS_LERP</code> (<code>0x2000000</code>, 33554432)
</blockquote>
<dt><b>MaxTextureBlendStages</b>
<dd>8, <code>0x8</code>
<dt><b>MaxSimultaneousTextures</b>
<dd>8, <code>0x8</code>
<dt><b>VertexProcessingCaps</b>
<dd><code>0x7b</code> (123)
<blockquote><code>D3DVTXPCAPS_TEXGEN&l t;/code> (<code>0x1</code>, 1)
<br><code>D3DVTXPCAPS_MATERIALSOURCE7& lt;/code> (<code>0x2</code>, 2)
<br><code>D3DVTXPCAPS_DIRECTIONALLIGHT S</code> (<code>0x8</code>, 8)
<br><code>D3DVTXPCAPS_POSITIONALLIGHTS </code> (<code>0x10</code>, 16)
<br><code>D3DVTXPCAPS_LOCALVIEWER&l t;/code> (<code>0x20</code>, 32)
<br><code>D3DVTXPCAPS_TWEENING</code> (<code>0x40</code>, 64)
</blockquote>
<dt><b>MaxActiveLights</b>
<dd>8, <code>0x8</code>
<dt><b>MaxUserClipPlanes</b>
<dd>6, <code>0x6</code>
<dt><b>MaxVertexBlendMatrices</b>
<dd>4, <code>0x4</code>
<dt><b>MaxVertexBlendMatrixIndex< ;/b>
<dd>0, <code>0x0</code>
<dt><b>MaxPointSize</b>
<dd>256.000000
<dt><b>MaxPrimitiveCount</b>
<dd>5592405, <code>0x555555</code>
<dt><b>MaxVertexIndex</b>
<dd>16777215, <code>0xffffff</code>
<dt><b>MaxStreams</b>
<dd>16, <code>0x10</code>
<dt><b>MaxStreamStride</b>
<dd>508, <code>0x1fc</code>
<dt><b>VertexShaderVersion</b>
<dd>4294836481, <code>0xfffe0101</code>
<dt><b>MaxVertexShaderConst</b>
<dd>256, <code>0x100</code>
<dt><b>PixelShaderVersion</b>
<dd>4294902020, <code>0xffff0104</code>
<dt><b>MaxPixelShaderValue</b>
<dd>340282346638528860000000000000000000000. 000000
</dl></font></td></tr></table><p>
<a name=soundadapter0><table width=100% bgcolor=#606060><tr><td><br>& lt;font size=5 color=white><code><b>s o u n d &nbsp; a d a p t e r &nbsp; 0</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#f0f0f0><tr><td><font color=black>
<font size=5><b>Primary Sound Driver</b><p></font>
<dl><dt><b>dwFlags</b>
<dd><code>0xf5f</code> (3935)
<blockquote><code>DSCAPS_PRIMARYMONO&l t;/code> (<code>0x1</code>, 1)
<br><code>DSCAPS_PRIMARYSTEREO</code> (<code>0x2</code>, 2)
<br><code>DSCAPS_PRIMARY8BIT</code> (<code>0x4</code>, 4)
<br><code>DSCAPS_PRIMARY16BIT</code> (<code>0x8</code>, 8)
<br><code>DSCAPS_CONTINUOUSRATE</code> (<code>0x10</code>, 16)
<br><code>DSCAPS_CERTIFIED</code> (<code>0x40</code>, 64)
<br><code>DSCAPS_SECONDARYMONO</code> (<code>0x100</code>, 256)
<br><code>DSCAPS_SECONDARYSTEREO< ;/code> (<code>0x200</code>, 512)
<br><code>DSCAPS_SECONDARY8BIT</code> (<code>0x400</code>, 1024)
<br><code>DSCAPS_SECONDARY16BIT</code> (<code>0x800</code>, 2048)
</blockquote>
<dt><b>dwMinSecondarySampleRate</b>
<dd>8000, <code>0x1f40</code>
<dt><b>dwMaxSecondarySampleRate</b>
<dd>192000, <code>0x2ee00</code>
<dt><b>dwPrimaryBuffers</b>
<dd>1, <code>0x1</code>
<dt><b>dwMaxHwMixingAllBuffers</b>
<dd>33, <code>0x21</code>
<dt><b>dwMaxHwMixingStaticBuffers&l t;/b>
<dd>33, <code>0x21</code>
<dt><b>dwMaxHwMixingStreamingBuffers&l t;/b>
<dd>33, <code>0x21</code>
<dt><b>dwFreeHwMixingAllBuffers</b>
<dd>16, <code>0x10</code>
<dt><b>dwFreeHwMixingStaticBuffers& lt;/b>
<dd>16, <code>0x10</code>
<dt><b>dwFreeHwMixingStreamingBuffers& lt;/b>
<dd>16, <code>0x10</code>
<dt><b>dwMaxHw3DAllBuffers</b>
<dd>33, <code>0x21</code>
<dt><b>dwMaxHw3DStaticBuffers</b>
<dd>33, <code>0x21</code>
<dt><b>dwMaxHw3DStreamingBuffers< ;/b>
<dd>33, <code>0x21</code>
<dt><b>dwFreeHw3DAllBuffers</b>
<dd>16, <code>0x10</code>
<dt><b>dwFreeHw3DStaticBuffers</b>
<dd>16, <code>0x10</code>
<dt><b>dwFreeHw3DStreamingBuffers&l t;/b>
<dd>16, <code>0x10</code>
<dt><b>dwTotalHwMemBytes</b>
<dd>0, <code>0x0</code>
<dt><b>dwFreeHwMemBytes</b>
<dd>0, <code>0x0</code>
<dt><b>dwMaxContigFreeHwMemBytes< ;/b>
<dd>0, <code>0x0</code>
<dt><b>dwUnlockTransferRateHwBuffers&l t;/b>
<dd>0, <code>0x0</code>
<dt><b>dwPlayCpuOverheadSwBuffers&l t;/b>
<dd>0, <code>0x0</code>
</dl></font></td></tr></table><p>
<a name=soundadapter1><table width=100% bgcolor=#0000b0><tr><td><br>& lt;font size=5 color=white><code><b>s o u n d &nbsp; a d a p t e r &nbsp; 1</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#ececff><tr><td><font color=black>
<font size=5><b>Realtek HD Audio output</b><p></font>
<dl><dt><b>dwFlags</b>
<dd><code>0xf5f</code> (3935)
<blockquote><code>DSCAPS_PRIMARYMONO&l t;/code> (<code>0x1</code>, 1)
<br><code>DSCAPS_PRIMARYSTEREO</code> (<code>0x2</code>, 2)
<br><code>DSCAPS_PRIMARY8BIT</code> (<code>0x4</code>, 4)
<br><code>DSCAPS_PRIMARY16BIT</code> (<code>0x8</code>, 8)
<br><code>DSCAPS_CONTINUOUSRATE</code> (<code>0x10</code>, 16)
<br><code>DSCAPS_CERTIFIED</code> (<code>0x40</code>, 64)
<br><code>DSCAPS_SECONDARYMONO</code> (<code>0x100</code>, 256)
<br><code>DSCAPS_SECONDARYSTEREO< ;/code> (<code>0x200</code>, 512)
<br><code>DSCAPS_SECONDARY8BIT</code> (<code>0x400</code>, 1024)
<br><code>DSCAPS_SECONDARY16BIT</code> (<code>0x800</code>, 2048)
</blockquote>
<dt><b>dwMinSecondarySampleRate</b>
<dd>8000, <code>0x1f40</code>
<dt><b>dwMaxSecondarySampleRate</b>
<dd>192000, <code>0x2ee00</code>
<dt><b>dwPrimaryBuffers</b>
<dd>1, <code>0x1</code>
<dt><b>dwMaxHwMixingAllBuffers</b>
<dd>33, <code>0x21<