seebs

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  1. dp/dev works pretty well -- if nothing else, it's a good theme, and it works well. I tend to do things like toss trops, then sit there shooting people while they run ineffectually towards and away from me.
  2. je_saist, your argument from authority is worthless if your claim is stupid. Which it is.

    The reason some trollers have PBAoE in their primary is so they can surround themselves with corpses. Some controllers, and some defenders, are at their best in melee.

    If you are an expert on game design, you ought to be able to understand that different sets are designed to play differently. There's a reason good traps defenders tend to be in a mob before the tank...
  3. BTW, every so often, we see two transactions, one for a really small price, one for a really large price, and someone says it's proof that it was a flipper.

    In at least a few cases, it was me. I bought both of them. To use them.

    If I see something with few bids and a few for sale, I'm going to place my first bid at a low number. Then I'm gonna place a larger bid.

    I have bought two of a recipe, one for 1,234, and one for 1,234,567. There was no "flipper" buying low and selling high. There was a single person, buying two things, and bid creeping.

    Same for salvage. I have 50M inf. I just checked a character who'd been sitting on stacks of bids, and whaddya know, I have 4 kismet +6% accuracy procs, all 25 or lower. I need at least 4 each of a bunch of salvage. I run through the list, bidding 1234 on all the commons. I probably get some. I leave those bids up while I bid on the others, because sometimes more fill. At the end of the process, whatever's left, I bid-creep a digit at a time -- 12,345 and then 123,456. OMG FLIPPERS ARE MULTIPLYING PRICES BY TEN!!!!!

    So the one thing we've seen that someone presented as "evidence" of a flipper, well, it wasn't evidence of a flipper, because we now know that it is also something that happens, fairly often, when people are crafting a bunch of enhancements.

    Which might happen, say, after they just trick-or-treated from 12 to 22 or something.
  4. I also sorta dislike the appearance of the aura. While I quite liked a lot of the /ice stuff.

    Now it's just a matter of figuring out whether to blap in /ice; I don't know whether those melee powers are good damage. I guess I'll find out.
  5. My short-lived fire/elec (deleting 'cuz I hate the noise for the damage aura) took the first /elec melee attack because it did huge damage compared to my other ST powers at that level, and was really handy. I'm rerolling fire/ice, we'll see how similar it is.
  6. Purely hypothetically, if there were going to be a SG on virtue that was famous for aggressive recruiting, kicking people off teams for not joining their SG, and so on, I would say that if you managed to anger their leader, it would be a glorious accomplishment.

    Yup.
  7. I am at a brief period of relative burnout -- or more importantly, any time I look at a character, all I can think is how much better they'd be either "if only I had Stamina" or "if only I had three more power picks". (One or the other.)

    So I just spent a good twenty minutes in WW looking at costumes, and looking at bios. The bios are great. They're full of variety. Some are really funny. Some are pretty serious. Every bio I read looked like someone had put time and effort into trying to make a character interesting. Even the people without bios often had really great costumes.

    This is a pretty awesome server. It's not just that I keep meeting friendly people, it's that even the people I never talk to are, more often than not, making the game more fun to play.
  8. My thought had been that for a control set, the AoE immobilize gets cast pretty often -- the auras only check every ten seconds, but the immobilize gets cast at least that often, and usually on 5-10 targets. But I'm not sure.

    I did notice that static field doesn't claim to take end mod sets, so there goes THAT idea.
  9. Okay, my one other question:

    There's a chance-for-disorient endurance mod proc. I have an elec/ troller (and an elec/dom) who have a ton of spammable AoE powers which modify endurance. Would that be a good use of a slot?
  10. What's the performance shifter +end good for, other than stamina? I assume the point of it is that, while it's a proc and thus not all that reliable, it's the only way to get more out of stamina once it hits ED?

    I haven't yet gotten anything past level 35 or so... So purples are a ways out yet.
  11. seebs

    dp/dev...

    So, I've got a dp/dev blaster, who was sorta stuck at 12 for a long time, but thanks to trick-or-treating, she's now 21. Picked up Stamina, for now, though I plan to respec when I19 shows up and fill in some missing powers.

    So... What are the key things I need to know, apart from "always use incendiary"? Are there powers in DP I should skip? (I already know about /dev, where I'll probably eventually take everything but time bomb.) Awesome procs to consider?
  12. People who have heard the retronym occasionally write it up in one place or another, so it's easy to see it in a place where it looks official. Every time people go research it, though, we trace it back to the same mud where it was a procedure which could be called when something happened.

    This digression brought to you by the letter Z.
  13. seebs

    Devices Question

    How long does the build-up last? Is it 5 seconds, 10, 20?

    So far as I can tell, with a 5% chance every 10 seconds, it's going to be up roughly N/2% of the time, where N is the duration in seconds. (10 second duration = 5% of the time). On the other hand, you get to cheat -- if you're waiting for a pull, you can wait until it procs, then attack, so you can start with it up.
  14. There's also the question of what those people in the markets are doing. I probably spend more time shopping for enhancements/recipes/salvage than I do trying to make money on the markets.
  15. While I'm at it: Would energy manipulator: chance to stun be any good for an elec/ troller or dom? Seems like a few chances to stun from stuff like static field, conductive aura, and the AoE immobilize could add up.
  16. Was browsing the enhancements which my various powers take.

    I've become convinced that, cool though they sounded, damage procs are not worth it in Death Shroud (because they only have a 20% chance to fire once every five ticks). On the other hand, I've gotten pretty good results from a damage proc in my taunt (since it's a spammable power and AoE).

    Examples of other things I've looked at:
    * cloud senses: chance for damage (to slot in my dark melee attacks): Not enough damage to be useful except MAYBE in the tier 1, for all the others it's too little additional damage.
    * siphon insight: chance for +to-hit: This looks sorta neat, again for the T1 (which is used so very often), but it seems like I should be built for "enough" to-hit/accuracy to begin with.
    * perfect zinger: chance to disorient: I actually have one slotted 'cuz it was cheap and I wanted to see whether it worked. I'm honestly not sure -- I got oppressive gloom since then, so it's hard to see. I should probably swap this out.

    What are some good procs to acquire or use? Obviously, the various +regen/+recovery procs are a good bet in Health, and the perf shifter +end proc is sometimes liked for Stamina. I've been considering the theft of essence +end proc for one of my life drains, but I don't know that I use them enough, or have enough endurance problems, to care.

    Other things I should probably be looking for:
    * Steadfast +def
    * Some kind of -KB (got one)
    * Kismet +acc (got one)

    Are there procs that are definitely good? Definitely bad?
  17. There was at least a brief period with no Runebound Armor, at all, for sale.

    ... But so what? Starting Monday, we'll be done with trick-or-treat, and then people will be flooding the market with salvage again.
  18. seebs

    Inherent Fitness

    Quote:
    Originally Posted by BrandX View Post
    It's more than just taking awhile that kept it from happening this way.

    If they just went about applying a 30% END reduction to every single power, people would still take Fitness to get Stamina, and it would be the majority of people, just as it is now.

    So, what would change? Nothing. People would still complain about END issues, because people don't want to be slowed down.
    I'm not sure of this.

    I take stamina if, and only if, I tend to run out of endurance. On characters that don't run out of endurance, I'm unlikely to spend the slots. A 30% reduction in endurance consumed would likely, for most of my characters, make me not bother with stamina. Sure, it'd be occasionally useful, but it wouldn't be the difference between resting every fight and continuing through missions without stopping.
  19. I am a big big fan of /nin. Caltrops is amazing mitigation, also, very fun.

    As to attacks... I have been doing kin/nin, and I really, really, like the effect on the set of eventually getting an AoE, because without it life is pain. YMMV.
  20. I often like to solo, and my experience has mostly been that soloing through the teens is sort of tedious, especially if I'm on a build which really wants stamina. So I have a bunch of heroes who are around 12.
  21. I've noticed a trend. Nearly everything I play is frustrating up to around level 20, then fun thereafter -- and note that I'm not necessarily taking Stamina, so it's not always that.

    Around level 20, though, I can get some cheap set IOs and suddenly have MUCH better enhancement bonuses than I did before. My attacks hit, they do more damage, they cost less endurance, and I start having set bonuses, like +regen and +recovery.

    Is this just me, or do other people have it too? How do people get through those early levels?
  22. Okay, about the "more enemies"... What power or archetype feature is it that makes more enemies better for me? I haven't noticed it yet. I know I get bonuses from the group I'm in...
  23. Quote:
    Originally Posted by Alkirin View Post
    The part in bold actually made me chuckle. In this case, there is a disconnect.

    Through the scenarios and definitions you have set up, yes, removing flippers would arbitrarily raise prices by default. It would then go to show that the actual market doesn't work through the scenario and definition you have established. It breaks down at this point.
    Not really, unless you have evidence to show that this isn't what would actually happen.

    Certainly, in all the cases where we've seen it tried, the actual outcome is exactly what the theory predicts. Prices stabilize, and tend to go lower.

    Quote:
    "Because the next sale always goes to the lowest price, no matter how much higher or lower than the bid it is, flippers must list below everyone else to get action."

    This assumes that listing low is the only alternative to dealing with the obstacle of low bids, as opposed to simply buying them out to relist at the higher price. I'm actually surprised at this oversight, as you literally listed such a strategy in the preceding paragraph.
    For common salvage, it effectively is -- there's too much new salvage coming in for that to be a practical strategy.

    If you buy out absolutely everything at all below your listing price, you lose money if anyone sells things close to your listing price, due to WW fees.

    If you don't, then sales will tend to go to people who decide to sell for 5% under the market price in the hopes of getting a quicker sale.

    Quote:
    The flipper only needs to account for low-ball bids entering the market during the attack. This is easily accomplished by placing a net of buy orders to catch them.
    See above. And remember, the "net of buy orders" runs into the other half of the "lowest price sells" maxim: Highest bid buys. If you have any bids at 50k, they will ALL fill before any bids at 25k do. Meaning, if you actually want to cover "snipers", your bids all have to be at close to 85%-90% of your listing price -- meaning that you're paying 85%-90% of your listing price to people who were listing at 1 inf.

    Quote:
    This doesn't account for alot of common salvage listed with few to no bids. In the case of common salvage, not everyone lists toward the sole end of making profit - as opposed to just a better alternative to vendoring.
    Lots of people who aren't using the market actively will just list small bits of stuff, but statistically, they're a smaller effect on the market. Unless they're listing full stacks of 10, they're not going to have the same effect per slot they use that marketers who buy and sell in full stacks do.

    Quote:
    The flipper only provides 'stability' in the artificial, semi-closed environment erected during an attack.
    This is simply not true. It's not true in the game, and it's not true in real life. Read about "market makers" in the stock exchanges. That's a fancy word for "flippers", and they're regarded as one of the major tools exchanges have to keep prices comparatively stable.

    Quote:
    That is, 'stability' at the inflated price that they are forcing.
    Again, they're not forcing an inflated price to begin with. There is no inflated price that they are forcing.

    Quote:
    There seems to be a discrepancy between how you describe this hypothesis on flipping, and the actual effect of that kind of manipulation on the market.
    No, there seems to be a discrepancy between what you declare is happening without a shred of evidence, and what actually happens in every market ever studied over the past couple thousand years of written history.

    Quote:
    As recently as the notable attack on Alchemical Silver, there are many past and still-persisting examples of how flipping only serves to inflate prices where they otherwise would be lower.
    It's not "flipping" to buy a whole bunch of stuff and then not sell it.

    Alchemical Silver tends to be a little volatile because it's extremely useful (required for many high-value recipes).

    Quote:
    I would like for you, or anyone for that matter, to provide an example case where any kind of flipping has lowered and stabilized prices on an item.
    NASDAQ. Pretty much every stock exchange ever. Commodities markets -- all of them. The WoW auction house, where you can actually track the effects much more easily. CoH's auction market. Consider Nethergoat's experiment on ancient bones, back when redside was a separate market. Prices were very volatile and tended towards being awfully high. Bring in a flipper for a week or two, and prices stabilized with a lower average.

    Part of this is simple, basic, mathematics: Every purchase through WW reduces the amount of inf in the market. If you reduce the amount of inf, you necessarily lower prices in the long run.
  24. Quote:
    Originally Posted by Alkirin View Post
    Though, do me the favor and at least link to one of those 'many previous threads'. -_-; Because, honestly, I'm failing to see how this kind of activity stabilizes anything. I'll grant benefit of the doubt, though. I want to hear this.
    I'm too lazy to do the searches, but I can explain the mechanism.

    Basically, prices tend to stabilize when there's a regular flow of buyers and sellers, and destabilize when there isn't. Long story short, that is the Big Magic.

    Actually, as someone pointed out recently, a big component is the limit on WW slots. A flipper who buys and sells stacks of ten of an item is providing a lot more supply than someone who is buying and selling individual items -- about ten times as much, per slot. And slots are the major limiting factor on the market.

    Here's the thing.

    For the most part, sellers don't really have much effect on prices. Yeah, in theory you can ask for a price so high that... no one buys it. You have no effect. Okay, so you set a price low enough that it's reasonable. What happens? People pay a ton more than your asking price.

    I wrote a little utility to, given the amount collected and amount paid, tell me what I listed stuff for. I've been comparing sale prices to the amounts I listed things for. Typically, people are paying 20-30% more than I asked. I listed a Kismet +accuracy for 14 million; I got paid 17 million. I listed something (I forget what) for 6 million; I got paid 9 million.

    That's the big factor driving prices.

    Keep in mind, an actual flipper -- someone trying to make money flipping -- isn't gonna waste time listing stuff for prices way outside the best available guess of the "reasonable" range for something. Sure, you can buy brass at 500 and list it at 250k. Maybe. If you're willing to wait a few weeks. If instead you buy it at 500 and list it at 10k, you'll make a LOT more money over the course of a week, because you'll actually have transactions happening. Lots of them.

    Because the next sale always goes to the lowest price, no matter how much higher or lower than the bid it is, flippers must list below everyone else to get action. If your listing price isn't the lowest, you don't get a sale.

    So if you take the flipper out of the picture, the remaining items for sale are at higher prices, by definition. You might argue that, hey, the ones they bought would still be there... But that's not usually how supply and demand works. There's a lot more demand for brass at 500 than there is at 10k. Lots of people will buy brass if it's under 5k, but won't buy it if it's over 10k. What that means is that low-priced supply will dry up faster. The same 2000 bars of brass will not stay on the market as long at 500 as they would at 5k, and that means that your chances of finding low-priced stuff aren't great -- it's too likely that it already sold out. (This is why economies with government-defined fixed prices for goods tend to need rationing -- because there's not enough supply to meet the demand at the made-up price.)

    The other component is that a lot of people won't bother listing something if there aren't any bids up. A flipper provides a steady supply of bids, usually at a rate above what vendors will pay for an item, which means that if you have one or two of some salvage you don't need, there's buyers -- you can list and sell immediately. If there's no buyers, listing chews up one of your WW slots, so you are better off going to a vendor. (Doesn't matter that you might think you could get more from WW -- slots are more valuable than inf!)

    That tends to mean that there's a lot more supply, which is being listed in stacks of 10, which means more supply per WW slot. More supply, more stability.
  25. I was making a joke at one point about building Captain Redraw, the TA/DP/mace defender.

    The question is: How much impact does redraw actually have on combat performance?