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Posts
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Joined
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Or every time you enter a mission after you've not been in a mission for a while. So you're hanging around, and you can do stuff, but if someone invites you to a TF you get bounced to the login screen.
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Quote:Well, sorta.Is it really that stressful to log back into the forum every eight hours?
See. I have friends who play this game. Sometimes they link me to posts.
If I have to log in to follow a link, that's a disruption. It's the interruption of what I was trying to do that really gets to me.
Also, it's not "every 8 hours". It's "after some number of hours, or every so often at random regardless".
Quote:What do you guys do when you have to log into the game? -
I can't find Arcanaville's lovely post on the "delete cookies" messages, but I've noticed a thing.
As we're all aware, the forums randomly instruct browsers to delete all cookies, such that if you are active on the forums for a few hours, you will likely be logged out several times.
Well, I've been less active, and I've noticed a thing:
1. All of my cookies have an expected duration of "until next year" or at least a few months out.
2. With perfect reliability so far, if I haven't used the forums for a day or two, and I come back, I'm logged out.
Hypothesis: Rather than telling vB to generate shorter login cookies, someone cleverly did something to attempt to implement session timeouts by flagging start times and deleting "old" sessions. It has a finite cache. If your session gets flushed from the cache, that also makes you get a delete-cookies request, because you're presumed to be "old".
In any event, I think the completely consistent logouts given longer time intervals probably mean something. -
Boy, torn. I mean, yeah, would LOVE the Roman costume piece unlocks at level 1... But getting only some of them sort of undermines that.
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Clown shoes, swimming flippers, stuff like that. Snorkel.
Guns which are Obviously Toy Guns. Giant nerf/super-soaker models for beam weapons, for instance.
On the Even More Ridiculous end, a giant tied/folded ribbon for archery sets. ("I went to the store, I asked for the biggest bow they had, they gave me this. Shut up.")
Pom-poms, like, intentional ones, not just Energy Melee.
A claws set which is a pair of kittens strapped to your hands.
Stripper tassels chest piece. M/F/H.
A set of "armor" that looks like high-end WoW raiding gear. Everyone there seems to think it looks funny, probably they're right.
Guitar for battle axe sets.
Beat-up old laptop shield. -
Mine is "all the melee sets that use weapons for some attacks and not others". I find them too annoying; they don't have a consistent style and I can't get over that.
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Here's my thought. The blaster secondaries don't get much love, and I think that's partially because only one archetype uses them at all.
What if there were an archetype which used the blaster secondaries, but was either a melee or mixed-range build? Say, using the Assault sets from doms, or some melee sets. This would give the devs another way to sanity-check or evaluate balancing around classes without as many defense options.
Furthermore, I'm pretty sure that such characters would actually be weaker than blasters, giving blasters a chance to feel useful by comparison.
And who wouldn't want to play martial arts/devices? -
I have seen players engage in outrage about how horrible it is to let people get mounts from level 1 in an MMO. OUTRAGE! How dare you let people do stuff without so much hassle?
I like CoH's travel model. -
I make billions of inf off it, but I don't actually like it entirely -- I really like having the ability to advertise prices, I like the possibility of a range of offered prices, stuff like that.
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Crashed to desktop during the pull.
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I got the enhancement trays because, sure, expensive, but the QoL improvement is huge. Also some but not nearly all of the salvage and recipe storage.
And one costume slot, because having every character able to costume change right away makes life better. -
Mastermind sets:
clowns
pirates
Blaster sets:
actually does more damage than other ATs by enough to matter blast
utility which makes a meaningful difference manipulation
Defender sets:
A set labeled "HEALING" which is actually useful.
More seriously:
Elemental sets which have the option of either always or never having a weapon. I don't use any elemental melee sets because I want a consistent combat style, and "some of my attacks use a sword, others don't" doesn't work for me.
I'd sort of like to see Radiation Melee.
Oh, and another mastermind set: Cats. You can't control them but they're adorable. -
I have had pleasant experiences involving flight, a non-flying spawn, a snipe attack, and a good book to read during recharge.
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Quote:Ooh! Pick me! Pick me!We're not talking about a bunch of trees or the weather, here. We're talking about people. Hello?
If someone is going to tell me that all women are crazy, I think I'm going to have to at least ask for what evidence they have for making such an assertion.
When we say "women", we of course mean "female humans".
Humans are crazy. If they're not autistic, they have delusions of telepathy. If they are, they have a developmental disorder. -
Quote:YOU may not get offended, but the general social rule is that a personal request requires a response. So even if you don't mean it that way, other people do mean it that way, and other people will reasonably take it that way.I don't feel like I've been slighted when people don't respond to my tells about teams. I have no idea what they're doing, they could easily be AFK or in a fight or something. Maybe they just don't want to reply, which is also their prerogative. The only thing it means is that I need to slow down recruitment slightly to give them a minute to possibly reply if they are interested in teaming, but it's vanishingly rare that anyone gets exercised about how long recruitment takes prior to running an hour long task force. At least, that's been my experience on several servers.
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Can go either way. Sometimes I have a concept in mind and I pick powers that fit it. Sometimes I want to play with a power set and the character is built for that. (Thus my Axe brute, "Let's Go Chopping")
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Looks like the devs are on their way to a hiding, unless they can come up with something to placate Arcanaville.
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I make money on the market. Went off and played another game for a bit, came back a couple billion inf richer.
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Quote:Yeah, I sort of figured. General advice: Once you get into clinical terms, look them up before using them. A lot of those terms have counterintuitive meanings.I also already said that I edited it an hour ago to reflect more closely what I meant without any negative real world connotations. So, yeah, think he might do that?
I actually didn't know antisocial personality disorder was so particularly diabolical, I thought it meant the first things seebs said people might think it meant, heh.
Merely disliking social interactions isn't generally regarded as a "disorder"; you might be introverted or extraverted, but so what? They're both common, and neither is particularly likely to prevent you from living a life that you enjoy and which doesn't harm others, so they're not disorders. -
To be fair, the specific reason I rarely team is a brain abnormality which is generally regarded as a "disorder". But it's not antisocial personality disorder. (I think the world as a whole is probably very, very, happy that I do not have antisocial personality disorder.)
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I've seen no evidence that such a class exists. Everyone I know who avoids pugs does so because of a genuine personal preference against them, or just because they are genuinely busy, or are genuinely interested in doing something non-pug-friendly, such as playing while watching TV.
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Just a clarification: "Antisocial personality disorder" is not "doesn't like to socialize". It's "seeks out opportunities to harm others". People who are refusing to socialize with strangers because they don't feel like it are not doing that.
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Quote:Unless those experiences wouldn't be positive for them. Which they might know.Welp, I never said it was for anyone's mental health, I did say they were depriving themselves of positive experiences and that that is a negative thing.
My spouse used to play MMOs more, group a bit with a couple of friends. We all knew that Beloved Spouse did not enjoy grouping with strangers. So one time, this guy who knows us from livejournal or something is grouped with us, and starts inviting people to the team randomly. Why? Because "if you try grouping with random strangers, maybe you'll learn to like it!"
I think my spouse next logged into an MMO about 3-6 months later. I don't think we've talked to that person at all in the intervening years.
Pushing people to do things they do not like is not actually a way to create positive experiences. Thing is, even if an experience could otherwise be positive, being pushed into it makes it negative. (If you can't think of the obvious example of a highly positive experience which people uniformly regard as highly negative when coerced, which I am not naming to avoid making extra work for the mods, I am not sure what to suggest.)