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Posts
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If you read the comments of the testers, you can see that banes still perform well in solo (and in teams), despite the doubled recharge of placate (44s now, I red). They are fragile against bosses, as all defensive ats, but they deal enough damages to survive.
I think that it's the way the devs conceived it : not the toughest at, but with a frequent placate (20s, at the beginning, which gives 7s with haste, IOs and set bonuses) which permits rather high damages (melee and ranged).
If 44s (14s with haste, IOs and set bonuses) is finally too long, they'll just reduce it, I think. -
Mmmmh I'm really not sure that WP can resist well against energy melee/ toons or fire/ blasters (and soon fire/ scrappers)...
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Different mix : claws + toxic + psi + sr + hide for widows (more psi for fortunatas, more claws/sr for night widows), melee attacks + ranged attacks + armor + heal for crabs.
Only banes seemed to be stalkers without AS but with more placate... Until the nerf of placate (20s rech -> 60s rech, like stalkers), which make them just under-stalkers (if I believe the comms). -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
yep so anyhou what yer saying is that i doint need so mutch luck of gambler and numinas,what should i put in the place of that and dark servant hou should i slot him?
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In place of numina, on Twilight Grasp, 3 +heal simple ios and 2-3 +prec simple ios are enough. I found more useful to slot Shadow Fall with +res - 1 simple res, one aegis +res and one aegis +res/+end, for instance - than with +def (you can also put the two, if your ninjas need defense), and with a +endu (it's rather end heavy).
For your dark servant, there is a hold set lvl 30 (Neuronic Shutdown) which gives a +prec bonus with 4 ios. You can complete it with one or two triple ios (prec/rech/hold). -
Ah ok, I understand better the presence of the medicine pool ^^
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I'm necro/dark, and I've never had problems to stand with my minions to use the heal. And I didn't need a sekf-heal, even against EBs. Twilight Grasp + the dark servant's heal are enough to maintain you alive.
For your build, I'm rather surprised to not see any +prec on Twilight Grasp, which HAVE to touch very often. On it, 3 +heal and 2 +prec (3 for pvp). And if it's a pve build, you don't need so much numina and luck of the gambler. If it's a pvp build, I would advise you to slot your oni with HO prec/mezz, and your dark servant with hold sets. And take your last hold sooner, to 6-slot it. There are hold sets which give +prec bonus.
But I really think that you can drop the heal pool, for pve. For pvp it can be usefull, when you fight a regen or sr on ultimate armor (which you won't touch with Twilight Grasp). -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Bonjour, je suis nouveau et j'aimerais avoir des avis pour commencer un perso vilain ou heroes s'il vous plait ?
Car je vois pas trop les différences :-(
Merci
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Renseigne-toi bien sur les différents ats avant d'un monter un assez haut, qd même. Car il y a pas mal de lignes redondantes sur des ats se ressemblant, et si tu commences par ex un tank (héros, rôle : contrôler l'aggro et taper un peu au besoin) fs/invul et te rend compte au niveau 35 que finalement tu préfèrerais une brute avec les mêmes lignes (vilain, rôle : taper très fort, en prenant l'aggro pour faire fonctionner la furie, son inhérent, qui monte très vite de cette façon), ça te gonflera p-e de redécouvrir les mêmes pouvoirs.
Y'en a qui ne se lassent pas de rejouer sans cesse les mêmes lignes sur des ats différents, mais comme c'est pas mon cas, je préfère prévenir ^^ -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
One of the things that might feel a bit icky is the fact that this is going to be the second Brute secondary with no taunt aura.
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Bof... The very high end cost of taunt auras make them very hard to use by brutes (who have to constantly attack to maintain their fury), anyway (except maybe by the /elec). -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
ok so heres wot my problem is with this, now usual i am all for whatever the DEVs plan and how it can only make the game better, but with this i think they have made a huge blunder.
1st problem the main idea behind having super reflexes is that you are able to dodge everything that come your way now thats all go and well with scrappers and stalkers but a brute is suppose to be the ultimate smash machine and to me dodging things doesn't semm very... GARHH im a brute smash, it seem more... im a stalker hide and wait.
2nd problem brute reli on being able to take damage and deal it in order to build up fury but if you are dodging everything that comes your way it doesn't seem like your getting mad it seems like your making your enemy made. and so i don't see how you can theoretically build fury.
does anyone else see my point here or am i being stupid??
i think it would have been a smarter idea to have gone with regeneration for brutes thats my personal opinion.
so what do you think??
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The same ^^
I really don't like the concept of a sr brute, as I didn't like the concept of a db brute.
But regen is maybe not powerful enough at the beginning to take a lot of damages. -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Lol this, so you play without slots? Because both powers slotted with 3 regular IO's make for:
Golden Dragonfly = 326,6 lethal damage
Head Splitter = 372,4 lethal damage.
What can I say, 50 dmg difference per hit makes quite a difference to me, dunno to you
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Wooohaaah, 50 dmg on ats with 1000-1200pv, what a difference ! ^^
But let's admit you're right. If you want to play to that and be honnest, you should have added the second build up from /fire (we are on a thread about kat/fire) : +80% dmg for kat, it gives the advantage to katana/fire before bs/no fire. In burst dmg, since it's what is essential, as you say. Or maybe you'll pretend that only bs/fire can get kills in pvp ?
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Yeah, ofc on a stone/stone brute you may stuggle to get enough damage... but that is my point from the start... now make it em/fire and tell me you dont have time to 3 shot that troller
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If you really want to have time, use rather an em/elec... What I said in my post, the worse difficulty is not to kill after the hold/stun/fear, but to get the hold after a defender which is jumping/super speeding all around you who are just walking because of the insane -speed debuffs. If it's a troller, whithout inps, you'll be more often held than him (we are talking about a not utterly bad player, remember).
So the point is ? em/elec (or em/fire) is easier to play than stone/stone ? A real revelation, I must say ^^
I never claimed the opposite, I just said that to get some kills with stone/stone in pvp against not bad players is possible. But they are clearly not the über roxxor pool of the pvp.
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Well we can always have a quieck duel and find out
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A duel between different ats won't find out anything, but I never refuse a duel (if you are on union) ^^
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
pretty desperate we are now, aren't we?So ice tanks and spine scrappers can get debuff figures any close to those of trollers or domis, letting aside that trollers and domis get that at range? woah because I'd really like to see them getting to -rech and -speed cap in 2 secs like ice trollers and domis can
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One more time you focused on a detail and forget the major point, which that to use an at only for some secondary effects of a few of its pools is ridiculous. Other specialised ats do this job better.
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
each to its own role
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Ah, great, you start to admit it ^^
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
it's the way you keep thinking that certain ATs should be used for what they shouldn't
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From a person who thinks that the job of domis in team pvp is debuffing, it's really really tasty ^^
Who are you to pretend know what ats should be used in pvp and what shouldn't ? I would like to read a dev explain us that stone/stone or kat/fire shouldn't be played in pvp ^^ -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
/em sigh, yeah, and broadsword due to its stupid burst dmg... really, how many times do I have to repeat things?
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Well :
Head Splitter -> 162.66 Lethal Damage
Golden Dragonfly -> 142.64 Lethal Damage
So 20 damages is the difference between succeed some pvp kills and never succeed pvp kills ? How funny are you ^^
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Err, could you please read the whole sentence? I said 'in terms of practise' and that's because without insps, all you need is get one mez in on a squishy to have him dead
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Yeah, hoping your attack chain is loaded despite the -rech, hoping your damages are enough to finish him before he leaves... But the first problem is to succeed to hit a jumping rad while you're suffering insane -speed and -prec debuffs... Which is the more difficult.
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Pretty obviously, more hours than you have spent in pve and pvp altogether I would bet
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I could say the same about you :-/
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
No, are you serious?? So in your opinion -rech cap, -speed cap, -jump, -fly, +300% regen, -perception or -toh is ridicoulous? Now THAT is funny
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Before those of ats conceived in this goal, yes, it's very (very) ridiculous. And more funny. We could also use ice tanker or spines scrappers as debuffers, it would be great ^^
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Superior invis, cage, buffs, debuffs, confusion, fear, tk, -toh, -def, -rech, -speed, -jump, -fly, +regen... those that I can think of atm, I'm sure there are more tho
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All things that defenders or corruptors can just do better (and far more better than domis).
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Lol once again.. ok, I never said you can't be fun playing other things but fire/nrg, nrg/ or ma/, in fact it's you who keeps mentioning those ATs :P. I just said a kat scrapper (or a stone/stone brute) can't hope to get a kill vs. a serious pvper without loading up on rages.
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It's juste a way to sum up. With your reasoning, there should not be many more decent pvp ats than those. For the rest it's just false, but it's just my word against yours.
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Gah, again? ok I'll repeat it again too then
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I repeat too : the utility of this, when you have corruptors on the team ? Juste none. Lvl up a domi for that... Very very funny ^^ -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
*cough* martial arts *cough*, and I rest my case, criticals happen a 5% of the times, so if you need them, you really must have alot of confidence in your luck
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Oh yeah, I forgot MA. So I correct : only 2 scrappers get a chance to kill a non-sleeping or non-noobie pvper, with your reasonning.
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Uhum, so for you it's fairer that rad psy, as you say, is hit once -and mezzed- and just stand there mezzed till its killed -a 1 hit kill in terms of practise-. Whereas the melee toon ahving to run out of debuffs range and rushing in again, or simply burn the break frees by stacking mez continuously is pretty unfair. Now that's coherence
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A 1 hit kill ? With a tank, a brute with 0 fury or a scrapper ? Where have you dreamed that ? Have you ever played in pvp ? And if it was so simple to hit a rad/ jumping all around despite his insane -rech, -prec and -slow debuffs, it would be known, I think ^^
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Ok if we are going to get pedant, I'll just say that you obviously misread the 'debuff' part. And yes, domis cancan debuff
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Aaaah, the lot of great and famous debuffs of domi's ice or spines... Soooo useful, when corruptors exists... "Why are you lvling a domi for pvp ? Oh, I just dream to become a pitiful corruptor". Are you serious ?? ^^
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
And once again you think I say things that I didn't say -read above-.
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No, I just put your reasoning at its end : what's the interest of using just the secondary debuffs of trollers (or pitiful ones of domis) when you can have those of defenders ? Why use a tank/brute/scrapper in pvp if their only utility is taunting ?
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Basically because I got more experience on scrappers than blasters, as 5 lv50 blasters is more than enough for me to pvp... question is, what are you doing on this thread?
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Oh, the "mirror answer", now...
Your great experience seems limited to these useless pvp ats that non-MA scrappers are (as you say), so I maintain that your presence here is a little weird. Me, I'm juste here to correct some ridiculous assertions arguing that it's just impossible to get some kills and fun in pvp with ats different from fire/energy, energy/ or MA/.
I've seen it, and I've done it. You have the right to not believe me (after all, maybe I had the luck to meet only the worse players of union), and I've the right to not drink your words as those of God (the ones about domi's debuffs were really really funny) ^^ -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Yeah I have said that just because you say so. What I did say is katana won't get kills in pvp, due to the lack of burst dmg, range and mez, as well as for being lethal damage.
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No scrapper has a real good mezz (except maybe dark with fear), and all scrappers need their criticals to do real high damages. If you say that criticals are nothing, the logical conclusion is that no scrapper can kill in pvp ^^
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
As someone that's been playing this game just for its pvp since i4, I still have to find a 'good' pvper that doesnt like insps in pvp. And please could you tell me of a single situation when insps can umbalance pvp a fight?
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Yeah, yeah, you are the one who knows, I know... Excuse me to not accept your word as those of God ^^
A situation where insps can unbalance a pvp fight ? Simple, when they can utterly suppress the important effects of one of the player, and not those of his opponent. Typically, a rad/psi will be highly favored by insps in a fight against a melee at who use a big mezz : he'll be protected against the mezz (and so he'll be very rarely hit), but his opponent will have nothing against -slow and -rech (and the res/def insps against his insane -res/-def are nothing). It's you, who argued this sooner, try to be a little coherent, at less...
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
If you think that holding is the only thing domis and trollers can do in pvp then yeah, they are useless. Of course some other people, you know, those that pvp once in a while, maybe can find some other stuff where they can be useful at, like buffing and debuffing. On the other hand, I wouldn't say scrappers are useless in team pvp, as taunt and the odd impale can be quite handy, but certainly they would be my last pick
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A domi who buffs ? I WANT to see that ^^
And if I understand your argument, since the only utility of a troller is the buffs/debuffs (their secondary pool), they are just low-defenders.
So if I sum up, the pvp for you is : blasters, defenders, maybe some stalkers, and... Nothing more. It's just impossible that other ats do a kill or get fun.
I'm aware that pvp has got a lot of defaults and could really be improved, but that, it's just wonderful
And the big question is : what do you do on this thread ? You try to convince those who lvl up an offensive at to go the the blaster forum ? ^^ -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
A 5% chance to crit won't change a thing. You'd need like 3-4 critics in a row to have any chance, and unresisted damage only applies to the critic part of a hit, so it's really redundant. The recharge time? If the recharge time was important then claws would be the fotm. PvP is not about dps, it's about burst dmg, and that's where katana fails
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Mmmh do you realize that this post just means that all scrappers (whose high damages are due to criticals) are useless on pvp ? Why do you answer in this post ? ^^
The pvp for you seems very exciting : only energy melee and
fire/energy blasters can get fun ^^
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Ok, bfs are not allowed allowed in all arena fights, but they are allowed on any SERIOUS arena fight, and vs a stoney why not using just breakies? after all that's all you'll need!
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Oh, since when are you the one who can decide which fight is "serious" ? Some good players like insps, others don't, it's their right. Since insps can utterly unbalance a fight, I think it's logical to sometimes refuse them.
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
In team pvp, both brutes and scrappers are mainly taunt bots, real dmg dealers are the ones that get the kills, and there should never be held opponents in team pvp at all anyway
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Oh, better and better... Now for you, after scrappers, even domis and troller are useless in group fight (or should be)... Seriously, just answer to posts about blasters on pvp, it'll be better for everyone ^^ -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
The dmg burst gap between a brute with zero fury and a katana scrapper is not really that noticeable. Only the tier9 deals more dmg than seismic smash actually, but seismic smash holds. The only way a stone melee can kill a squishy is by detoggling him and pray for he is a newb and doesn't have any breakie. Katana has absolutely no way to get a kill at high level pvp, simply because its damage is halved and it can't dent a troller, which is the hero with less HP, as long as it has heal aura on auto
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1. You are "just" forgetting the critical and non-resistable parameters of the scrapper damages (the thing called inherent, which works always, contrary to the fury of the brute), and the utterly different recharge time.
2. Not all arena fights use bfs (depends on the wish of the players). And even with insps, all players are not full bfs against a stoney. And in pvp zones, some players don't leave as soon they are lacking of insps.
3. In group pvp, you're not alone to deal damages. You can finish the prey of a teammate or a teammate can finish yours. You can also help a troller or domi teammate with an held opponent. -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
So what if it deals less damage? a troller can just stand with healing aura on forever vs a kat scrapper as I said before, so if it can't even kill a merely standing squishy, what good is it for pvp at all?
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It's the brute, which deals less damage. Not the scrapper ^^ -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Not really, your brute has potentially more damage and two detoggling mezzes... and I still think a stone/stone brute can only kill afk guys or pvp noobies, as you call them
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Against a ranged at or in group pvp, a brute deals less damages than a tank (and much less than a scrapper), due to its fury at 0 (except against illu trollers or mms). Against a melee at, you're right, but the lack of mobility is really annoying.
And you can think what you want, I know what I do ^^ -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Kill and win?? vs who?? afk guys? Cause even then I'd find it amazing you could kill anything with that toon
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With tp, tp foe, a stun (fault), a mag 4 hold (seismic smash), and 2 ranged attacks, it's possible. It's not often easy (tp/tp foe would need some improvements), force of nature is sometimes necessary, but it's possible.
And not only against afk guys or pvp noobies ^^
I think that a katana/fire is easier to use that my brute -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
That goes both ways, you don't pvp much, do you?
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You're wrong. I pvp with a stone/stone brute. You know, the association of pools which is sooo popular that you see it everywhere in pvp ? And yet I'm really not ridiculous in arena or pvp zones. Rads are very boring (especially rad/psi and rad/sonic), but except against them, I success to kill (and win). -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
I rolled a Stone/Dark (even with the warnings of its end eating) and it's lvl 8 and end heavy as hell! Any slotting advise to spare me of the end crash's? Personly I was thinking if 6slotting Stam
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6-slotting stamina is just useless.
I would say :
- 3 slots on stamina
- at least 50-60% of end reduction on each attack
- at least 40% on each armor or aggro aura
- don't let cloak of fear, cloak of darkness, death shroud and oppressive gloom be permanently active during a fight (cloak of fear and death shroud are the worse) -
I think that cloak of fear, cloak of darkness, oppressive gloom and death shroud are not designed to be always active...
Don't forget that your fury grows also by the attacks you receive. If all the mobs around you are permanently stunned or terrorized, that won't help.
And only a few brutes (like /elec) can use all the time their damages aura without heavy end problems ^^
So you only have to permanently wear 2 or 3 armors during a fight, depending on your opponents. Juste like other brutes. -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
is DB good without the combos?
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Without combos, DB has not even a build up ^^ -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
And sad part is, because of those reasons, you will never ever get a single kill on someone that knows slightly what he is doing
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Yes, yes... It's not because you say it that it's true, you know ?
You are free to do your roxxor if you want, but let the ones who are looking for advises on more original builds get answers. -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Of course you can, and be wasted 20 times in a row and say PvP is boring
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There's always a way to get some victories, even with /dark armor, for instance. Or with a Kheldian (yes, I saw it with my eyes ^^ ). But it requires patience and practice.
And each victory gives the pride to win without being a roxxor clone whose pools naturally pwns the most of the others (because of their extreme and/or non-resisted damages, because of their stacked stun, because of their very big debuffs...). -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
well its not a really good idea to use concept ideas in pvp imo.
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If you want to be the roxxor who pwns the most of players, it's not a really good idea, yes. But in this case, don't do a scrapper, do a fire (or psi)/energy blaster (or maybe an ice/rad troller) and join the cohorts of clones.
Else, you can also pvp for fun and/or challenge and so use the pools you want.