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How would it do that when it does not address the problem with random rewards in any way, shape, or form?
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Sorry, but no, it really doesn't.
These aren't sale prices. I know this because they have never been offered at any other price. Those other numbers you've tagged on there are nothing but meaningless advertizing.
The price of a LotG set was 400 points.
The price of an obliteration set is 428 points.
Full stop. Those are the only prices we have ever been able to buy those products at. Anything else is an illusion to create a desired effect.
Someone there decided at what price these particular good would be offered and their choice is still a puzzling one. -
Anyone else find it odd that these sets are selling for more than LotG and KC? I guess it's more of their price experimentation, but it just seems an odd direction. (and still no drop in the prices of the uncommons to make them somewhat desirable)
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With one of the major failings of the set being lack of alpha mitigation, I don't see how drawing out the whole debuff process to include shooting even more arrows will help things. We need to go from 4 arrows to debuff a spawn down to 1 or 2, not up to 6.
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Lets see...
Velvet Bedrock (rockity/rock tank) - Elvis impersonator who was granted the power to control gold with his mind by a green fairy after an especially moving performance. Thrown out of Vegas after he unintentionally stripped the plating off a gold covered display Cadillac in the casino lobby when stopping a domestic abuse in one of the hotel rooms.
Big Game Holly (Huntsman) - Overly violent Steve Irwin homage who decided to go for more dangerous game and start hunting superheroes.
Thermal Antipole (ice/therm corr) - alien criminal with ability to convert heat into cold and visa versa. While fleeing space law enforcement, she crash landed on Earth in the distant past and the automatically converted the tremendous heat from the crash into cold which froze her in ice for millenia. This crash killed the dinosaurs.
My Trio of Time Police Department (a budget Oro) officers -
Lance Manfist TPD (time/sonic) - the getting too old for this veteran cop
Rod Johnson (thugs/time) - the brash, play by his own rules rebel cop who isn't above working with the criminals occasionally (probably going Vig)
Virginia Beaver (grav/time) - the young, idealistic female cop who has all the newest gadgets and connections
Lady Clockwork (bot/ff) - rejected by the scientific community after research on using live, disembodied human brains to control the orgone energy used to power her robots.
Forged (ele/fa brute) - Lady Clockwork's friend who was accidentally crushed after discovering her terrible secret. In order to save her, Clockwork placed her brain in her newest, experimental bot - the most powerful to date, but lacking sufficient shielding to contain the excessive heat produced in the reactor. Later broke free of the failsafes intended to keep her under control and turned hero.
Shadow BoXXXer (em/nin) - the "bad girl" in a highly competitive foxy boxing league, her use of performance enhancing drugs caused her to snap and beat her rival and star of the league into a pulp. Now on the run for breach of contract.
Sabine Rebuilt - (sts/ea scr) - BoXXXer's foe now stronger and faster due to the extreme surgery needed to save her life.
I also have a good fire demon/evil ice angel pair of foes if they ever give me ice melee on a scrapper or brute.
I can't make a character without a story, but most of mine have a more generic superhero-y style. These are the weirdos. -
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It debuffs a little less than the other befuff heavy sets, but it does so in 4 powers instead of 2, and the durations are half as long if you are lucky.
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Quote:And in none of them would the resist choice be "cheaper and strains the build less", as Talen Lee said.There are plenty of cases where you could easily build for 32.5% defense and have the resistance shield, or build for 45% defense, and not have the resistance shield.
People keep arguing that def+resit is better sometimes. I'm not arguing against that. I don't really care. What I have a problem with is Talen Lee's post that doesn't actually match any AT/powerset combo in the game. -
Pieces sold in a collection to make them cheaper.
I would really like the designers to purposefully design pieces in the "sets" that are not intended to go together on the same character concept. That would help break them from this habit of making 8 pieces that are basically useless when not used together. -
No, you didn't understand my post.
There is no character build where you are going to be picking between those two extreme options, so comparing them is pointless. You can make your argument, but it's never going to be a choice that anyone is going to be in the position to make in the game, so it's moot. -
Quote:No, it's not. It's supposed to be an steady income stream to pay for the free players since they don't get sub fees from them.Psynder I respect that you're good and all at M:tG, maybe even better than me, but keep in mind that this isn't supposed to be the main draw to the game, it's supposed to be a perk for VIPs.
There is no planet on which this is supposed to be (or even could possibly be) a perk for VIPs, as VIPs get no special benefit from the packs. -
Quote:The problem with that, is that you'd be comparing 45+good resist vs 32.5+same good resist. There is still no point where you are making a choice to tradeoff between def and resist enough to make 45+nothing vs 32.5+good resist a valid comparison to make.I was assuming it was referring to a melee character on a resistance set rather than a squishy with extra resistance, but a Demon Summoning/Sonic (or /Pain) Mastermind would be able to get a decent amount of resistance without sacrificing anything on the build and could go for defense set bonuses
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Quote:But if he's doing an epic resist shield it's not going to be easy to get 32.5 in def without the epic def shield.I don't doubt him at all. Let's assume he only gets 40% resist. It's not hard to do with epic shields and tough. It may be less overall mitigation, but it takes away the streaky nature of just defense.
I mean, he said "the latter is cheaper and strains the build less", and if he got to 32.5 without an epic def shield (and is an AT that gets an epic shield), then it would be no more of a cost or strain to take the epic def shield instead and hit 45 than to take the tough and stay at 32.5.
There is no way to reconcile your interpretation with his "cheaper and strains the build less" comment. -
Quote:I don't know how that can possibly be in terms of the numbers. The difference in damage between 45 and 35 (just to keep the math easier) is 3X. You'd need 66% resist to equal that, and I doubt you get that cheaply.Meanwhile, experience has shown me that 45% SL vs 32~+Resists is almost a zero-sum game in terms of survival, but the latter is cheaper and strains the build less.
I think you're eating a ton of purples and ignoring that when comparing survivability. -
Quote:You also have the problem that most whip models would need to be a persistent thing - ie you draw the weapon, but they only got the demon whip to work by it being magical and disappearing after every attack. Imagine how stupid the ninja run animation would look with a rigid whip/chain trailing after you completely disobeying gravity.I doubt a specific Chain Melee set would happen. It sounds too similar to a whip power set. More likely that they would develop a more generic whip set with a chain as a weapon customization so it could work with more character concepts.
Also, as others have mentioned, the whips on the Demon Summoning were some of the most expensive and difficult powers they've developed for the game. Not that its impossible to do, and that it can't possibly happen, but with the difficulty putting together the set, I wouldn't expect a separation between a generic whip power-set and a chain melee power-set just from a cost consideration, and it would be a ways down the road. More people (at least from what I've seen) have wanted a whip melee set for a while, especially since Demon Summoning has come out, than a chain melee set. The concepts are similar enough that its likely they would just say close enough on it and do chains as a weapon customization. -
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You're skipping the "go live" part. Writing bugs into the code with an addition is expected. Taking time to find them is good. Knowing that they exist for weeks and shoving them out the door anyway is problematic.