rsclark

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  1. Quote:
    Originally Posted by Forbin_Project View Post
    No offense but all I'm seeing is the same kind of marketing all businesses use.
    And your point is?

    Also, I believe you have confused "all businesses" with "huge companies that advertise on TV". I got a nice burger joint down the road that does none of this crap.
  2. Quote:
    Originally Posted by warden_de_dios View Post
    A year from now when the Roman pack is available on the market again people will complain its the same junk as last year and the devs are lazy.
    And it will be an accurate complaint.
  3. Quote:
    Originally Posted by Party_Kake View Post
    Paragon: "Here you go, you wanted this stuff for low level characters, so here's an option to get them for exactly that."
    Players: "WTF How dare you?!"
    Paragon: *glare*
    You forgot...

    "Yea, I always wanted X"

    "No, sorry, you can't have X"

    "Why is Y OK to sell, but not X?"

    "Um..."
  4. Quote:
    Originally Posted by Forbin_Project View Post
    You don't think they feel the same way about some players and their sense of entitlement issues? They try to do something nice by making some gated content available for a small one time fee and inevitably some people start complaining that it isn't enough.
    Do you disagree that is it a marketing ploy?

    Are marketing ploys not a form of manipulation?

    Personally, I want them to stop manipulating us and just sell us a product at a reasonable price without all the stupid mind games.
  5. Quote:
    Originally Posted by InfamousBrad View Post
    I'm less sure of my numbers, but I also have a subjective feeling that the endurance costs on the toggles are way too high in Stone Armor and Shield Defense, and a subjective sense that defender secondaries should get a slight endurance discount.
    Stone armor in general needs less of crap...crap...crap...OMG!granite, and a lot of that would be helped by reduced cost.
  6. Quote:
    Black Scorpion's mission "Attack Chaser base" can be completed once more.
    Sweet. I only found out it was broken yesterday. That is a convenient turn-around time.
  7. Quote:
    Originally Posted by Ghost Falcon View Post
    Lothic nailed it.
    That is a bad line of thinking. You should reconsider.
  8. For a set I would buff? Empathy

    1. 6 of 9 powers are worthless solo. 2 of the useful ones are up 1/3 of the time without billions spent on a build - and even then it's only a little over half the time.

    2. on groups the powerset is good at low levels and weaker than buffs the higher you go. It also does not scale to larger teams. Fort and AB are the best powers in the set, but (for obvious reasons) didn't get the group buff treatment for incarnate content. That still leaves the 2 best powers only buffing 3-4 and 1 people out of 24 on a raid, making them distinctly less useful than something like cold that retains full effectiveness no matter how many people you have in the group.

    3. half the powers are reactive in a set that provides nothing in the way of CC resist or even defense.

    Solution:

    Both RAs get duration doubled, but get the Destiny treatment of diminishing returns. Have it full strength for 60 seconds, half strength for 60 seconds and quarter strength for 60 seconds. In the grand scheme of things, it's only a 16% buff in damage healed/end recovered and that's stretched over an extra 90 seconds. But it can be made perm now. Solo play is more stable instead of the god/mook thing we have now, and the powers aren't completely eclipsed by the Destiny's.

    HO, HA, and AP get the Blaster inherent treatment allowing the Emp to heal others even when held.

    The rez is currently the worst rez since all of thme now give full health and this one gives nothing else. Make it so it targets self if you are dead. A self rez makes this another power usable solo without a huge power boost. Even better, make it buff live targets with a long duration, single use auto-rez, so you can buff targets likely to die and not have to break to do it during a fight. (that last one might be a bit much, but I really like it)

    Give clear mind psi resist (and the area buff to go with it). It's the only break free I know without some added benefit, and psi makes sense given the name. Also would give the set a resist damage mule.

    Fort gets duration and recharge doubled (or even tripled, putting it at around 4 minutes like other buffs). You can't keep it on more people than before, but less rebuffing. Not so much a buff to the power, but a QOL feature.
  9. Quote:
    Originally Posted by Gobbledygook View Post
    I agree with a lot of the people saying EM. What I disagree with is adding another new mechanic. Just repeal the nerf that was applied, add in some AoE goodness, I.E. buff whirling hands and add splash damage ala thunderstrike.
    No, don't buff whirling hands. That would buff the set's AE for everyone but stalkers who need it the most.
  10. Quote:
    Originally Posted by mauk2 View Post
    So, IO's you've crafted, slotted, and are using in your toon...magically stop working?
    No, not magic. It happens in computer code - Paragon city isn't real.

    Quote:
    Are you certain of this behavior?
    Yes.

    Quote:
    Or is it simply that you can no longer activate the crafting benches?
    No.
  11. Quote:
    Originally Posted by ketch View Post
    What have other people done when they've bumped against this problem? Did your attachment to the character or the thought of redoing so many badges stand in the way?
    I re-rolled when DP came out - just stuck a period on the end of my name. Once free server transfers came in, I moved the original off and did a transfer rename to get rid of the period.

    Don't give a crap about badges, so that wasn't an issue.
  12. Quote:
    Originally Posted by Fugacity View Post
    Healing is great mitigation when the RNG is unkind, and a live Scrapper puts out far more damage than a dead Scrapper.
    If you can make those unkind moments rare enough, then it's easy to carry green insps. Easier to carry 2 greens to use every mission than it is to carry enough red or purples to keep active constantly. That's the real cost of building for heal over other aspects - you lose a constant bonus (damage, defense, whatever) in exchange for a short term/temporary bonus (healing). It's much easier to use insps to compensate for the lack of one of those than the other.
  13. Correct. The softcap is not something they built into the game and calculate. It is simply something that emerged naturally from the facts of the underlying math.
  14. Nope. The sopftcap is the soft cap. It doesn't matter how you get there, it is still the cap.

    30 def + -20 to hit is just as much overkill as 50 def.

    The real cap is at 5% base chance to be hit, not at a particular defense number.
  15. That is correct except when the -to hit is resisted - which is against anything worth using the power on.

    But without resistance, they are equivalent like that.
  16. Quote:
    Originally Posted by Electric-Knight View Post
    LOL

    Yes, because a character looking like a coyote should have appeal to it beyond wanting the character to look like a coyote,
    Yes, the ability to act like a coyote and have the environment respond to you as if you were a coyote.

    Quote:
    because people should feel the pull to use such a power for some game mechanical reason and not simply for the desire to have their character look like/be a coyote... because?
    Sure, that's fine. But it has nothing at all to do with roleplaying.

    It would be a strange pen-and-paper roleplaying session where one player just sat there imagining himself as a coyote with his eyes closed and never bothered telling the GM. When you're in a computer game and the mechanics (ie. surrogate GM) don't support it, that's pretty much all your "roleplaying" amounts to.
  17. Quote:
    Originally Posted by Coyote_Seven View Post
    Nope nope. You just don't understand. If he doesn't like it, HE DOESN'T LIKE IT!!!

    He's gonna scream and whine and complain about it until it gets pulled from the market, because if you disagree with him then clearly, you are wrong!
    Compare your post to any of mine and then ask yourself who is screaming. Somehow, I manage to make posts without the need for inappropriate capitalization and excessive exclamation points - call it a gift. Sometimes I think people who get mad at me have mirrors installed over their monitors.

    But, to the topic...
    They made a cosmetic power that in almost all cases is worse than using nothing at all. It takes a supreme degree of fanboy-ism to call that a good design. It's not quite as bad as the pathetic invis power you can buy, but the point is that it could easily be a better power with just minimal effort. Instead, they phoned this one in.

    Then you have the aspect of lazy argumentation where people feel they can throw in "roleplaying" as a justification for anything they can't be bothered to come up with a real reason for.
  18. Quote:
    Originally Posted by _ACFU_ View Post
    • Sidekick / Exemplar system

    For me this is the biggest and best part of what makes COH so great. I can team up with anyone, at any level and not be penalized. I honestly don't know why this feature isn't in more games.
    Having just spent a month playing Laser Swords & Bad Acting, it is astounding how important this is. With a max group size of 4 and 6 friends playing, it was still a hassle to get a group of similar leveled characters on the same stage of a quest. I'd say 90% of my play time was spent running content 5 levels beneath me for the 5th time just to attempt to get some content we could all play together.

    The ability to instantly group with friends at virtually any level (maybe some problems at the extremes) and face content that everyone can contribute to is such a great feature that anyone who doesn't at least try to emulate it isn't really trying to make a good game.
  19. Solid F with occasional leaps to low E. Definitely in E if you count my purple table.
  20. Quote:
    Originally Posted by ClawsandEffect View Post
    Your concept is chosen for you, and you have a very limited selection of powers.
    Concept-wise, you are no more limited than "guy who shoots fire out of his hands".
  21. Quote:
    Originally Posted by Techbot Alpha View Post
    The character I use this on is a Controller. That means lots of clicks and, to date, no toggles. When fighting, I switch to human. When there's running to do? Coyote. I have the thing keybound to 1, and it takes about a split second to shapeshift.
    So it is useful to the limited subset of controllers and maybe doms with no toggles. Mega-million seller in the works here.
  22. The highest tier pet should obviously be a tiger painted black to look like a panther. Duh.
  23. I just thought of what else would make me consider buying the travel power - if they started grouping basically identical powers and giving a discount.

    Own Beast Run? Buy Ninja Run for less, because it's just a cosmetic bonus at that point.
    Same thing for Rocketboard and Magic Carpet.

    That would make the Coyote shift a one time buy-in for future quadrupedal travel powers instead of an overpriced waste that could easily be replaced by something I like better in the future (like happened with the rocketboard I bought and the carpet that I would rather have).
  24. rsclark

    New Grav Tweaks

    Quote:
    Originally Posted by Oliin View Post
    Mostly I suggested KU instead of KD since a part of the reason Arbiter Hawk gave for not wanting to make the power do KD was for thematic reasons and KU is still throwing enemies around (visually speaking):
    I hadn't seen that quote before, but it's really strange. He doesn't want wormhole to just look like a teleport? What does he think is conceptually happening there? Ripping a hole in space/time with gravity so things fall through sounds a lot more like a teleport than it sounds like things being thrown around.
  25. Quote:
    Originally Posted by Techbot Alpha View Post
    Well wow, guess what? Newsflash but, in an MMORPG some people, shock horror, like to RP!
    I think if your superhero chooses to be less useful and more vulnerable it's probably not a RP choice unless you're playing Charlie the Super Masochist.