-
Posts
1370 -
Joined
-
Quote:And your point is?No offense but all I'm seeing is the same kind of marketing all businesses use.
Also, I believe you have confused "all businesses" with "huge companies that advertise on TV". I got a nice burger joint down the road that does none of this crap. -
-
Quote:You forgot...Paragon: "Here you go, you wanted this stuff for low level characters, so here's an option to get them for exactly that."
Players: "WTF How dare you?!"
Paragon: *glare*
"Yea, I always wanted X"
"No, sorry, you can't have X"
"Why is Y OK to sell, but not X?"
"Um..." -
Quote:Do you disagree that is it a marketing ploy?You don't think they feel the same way about some players and their sense of entitlement issues? They try to do something nice by making some gated content available for a small one time fee and inevitably some people start complaining that it isn't enough.
Are marketing ploys not a form of manipulation?
Personally, I want them to stop manipulating us and just sell us a product at a reasonable price without all the stupid mind games. -
Stone armor in general needs less of crap...crap...crap...OMG!granite, and a lot of that would be helped by reduced cost.
-
Quote:Sweet. I only found out it was broken yesterday. That is a convenient turn-around time.
Black Scorpion's mission "Attack Chaser base" can be completed once more. -
-
For a set I would buff? Empathy
1. 6 of 9 powers are worthless solo. 2 of the useful ones are up 1/3 of the time without billions spent on a build - and even then it's only a little over half the time.
2. on groups the powerset is good at low levels and weaker than buffs the higher you go. It also does not scale to larger teams. Fort and AB are the best powers in the set, but (for obvious reasons) didn't get the group buff treatment for incarnate content. That still leaves the 2 best powers only buffing 3-4 and 1 people out of 24 on a raid, making them distinctly less useful than something like cold that retains full effectiveness no matter how many people you have in the group.
3. half the powers are reactive in a set that provides nothing in the way of CC resist or even defense.
Solution:
Both RAs get duration doubled, but get the Destiny treatment of diminishing returns. Have it full strength for 60 seconds, half strength for 60 seconds and quarter strength for 60 seconds. In the grand scheme of things, it's only a 16% buff in damage healed/end recovered and that's stretched over an extra 90 seconds. But it can be made perm now. Solo play is more stable instead of the god/mook thing we have now, and the powers aren't completely eclipsed by the Destiny's.
HO, HA, and AP get the Blaster inherent treatment allowing the Emp to heal others even when held.
The rez is currently the worst rez since all of thme now give full health and this one gives nothing else. Make it so it targets self if you are dead. A self rez makes this another power usable solo without a huge power boost. Even better, make it buff live targets with a long duration, single use auto-rez, so you can buff targets likely to die and not have to break to do it during a fight. (that last one might be a bit much, but I really like it)
Give clear mind psi resist (and the area buff to go with it). It's the only break free I know without some added benefit, and psi makes sense given the name. Also would give the set a resist damage mule.
Fort gets duration and recharge doubled (or even tripled, putting it at around 4 minutes like other buffs). You can't keep it on more people than before, but less rebuffing. Not so much a buff to the power, but a QOL feature. -
No, don't buff whirling hands. That would buff the set's AE for everyone but stalkers who need it the most.
-
Quote:No, not magic. It happens in computer code - Paragon city isn't real.So, IO's you've crafted, slotted, and are using in your toon...magically stop working?
Quote:Are you certain of this behavior?
Quote:Or is it simply that you can no longer activate the crafting benches? -
Quote:I re-rolled when DP came out - just stuck a period on the end of my name. Once free server transfers came in, I moved the original off and did a transfer rename to get rid of the period.What have other people done when they've bumped against this problem? Did your attachment to the character or the thought of redoing so many badges stand in the way?
Don't give a crap about badges, so that wasn't an issue. -
If you can make those unkind moments rare enough, then it's easy to carry green insps. Easier to carry 2 greens to use every mission than it is to carry enough red or purples to keep active constantly. That's the real cost of building for heal over other aspects - you lose a constant bonus (damage, defense, whatever) in exchange for a short term/temporary bonus (healing). It's much easier to use insps to compensate for the lack of one of those than the other.
-
Correct. The softcap is not something they built into the game and calculate. It is simply something that emerged naturally from the facts of the underlying math.
-
Nope. The sopftcap is the soft cap. It doesn't matter how you get there, it is still the cap.
30 def + -20 to hit is just as much overkill as 50 def.
The real cap is at 5% base chance to be hit, not at a particular defense number. -
That is correct except when the -to hit is resisted - which is against anything worth using the power on.
But without resistance, they are equivalent like that. -
Quote:Yes, the ability to act like a coyote and have the environment respond to you as if you were a coyote.LOL
Yes, because a character looking like a coyote should have appeal to it beyond wanting the character to look like a coyote,
Quote:because people should feel the pull to use such a power for some game mechanical reason and not simply for the desire to have their character look like/be a coyote... because?
It would be a strange pen-and-paper roleplaying session where one player just sat there imagining himself as a coyote with his eyes closed and never bothered telling the GM. When you're in a computer game and the mechanics (ie. surrogate GM) don't support it, that's pretty much all your "roleplaying" amounts to. -
Quote:Compare your post to any of mine and then ask yourself who is screaming. Somehow, I manage to make posts without the need for inappropriate capitalization and excessive exclamation points - call it a gift. Sometimes I think people who get mad at me have mirrors installed over their monitors.Nope nope. You just don't understand. If he doesn't like it, HE DOESN'T LIKE IT!!!
He's gonna scream and whine and complain about it until it gets pulled from the market, because if you disagree with him then clearly, you are wrong!
But, to the topic...
They made a cosmetic power that in almost all cases is worse than using nothing at all. It takes a supreme degree of fanboy-ism to call that a good design. It's not quite as bad as the pathetic invis power you can buy, but the point is that it could easily be a better power with just minimal effort. Instead, they phoned this one in.
Then you have the aspect of lazy argumentation where people feel they can throw in "roleplaying" as a justification for anything they can't be bothered to come up with a real reason for. -
Quote:Having just spent a month playing Laser Swords & Bad Acting, it is astounding how important this is. With a max group size of 4 and 6 friends playing, it was still a hassle to get a group of similar leveled characters on the same stage of a quest. I'd say 90% of my play time was spent running content 5 levels beneath me for the 5th time just to attempt to get some content we could all play together. Sidekick / Exemplar system
For me this is the biggest and best part of what makes COH so great. I can team up with anyone, at any level and not be penalized. I honestly don't know why this feature isn't in more games.
The ability to instantly group with friends at virtually any level (maybe some problems at the extremes) and face content that everyone can contribute to is such a great feature that anyone who doesn't at least try to emulate it isn't really trying to make a good game. -
Solid F with occasional leaps to low E. Definitely in E if you count my purple table.
-
-
So it is useful to the limited subset of controllers and maybe doms with no toggles. Mega-million seller in the works here.
-
The highest tier pet should obviously be a tiger painted black to look like a panther. Duh.
-
I just thought of what else would make me consider buying the travel power - if they started grouping basically identical powers and giving a discount.
Own Beast Run? Buy Ninja Run for less, because it's just a cosmetic bonus at that point.
Same thing for Rocketboard and Magic Carpet.
That would make the Coyote shift a one time buy-in for future quadrupedal travel powers instead of an overpriced waste that could easily be replaced by something I like better in the future (like happened with the rocketboard I bought and the carpet that I would rather have). -
I hadn't seen that quote before, but it's really strange. He doesn't want wormhole to just look like a teleport? What does he think is conceptually happening there? Ripping a hole in space/time with gravity so things fall through sounds a lot more like a teleport than it sounds like things being thrown around.
-