rsclark

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  1. Quote:
    Originally Posted by Dr_Mechano View Post
    Ghost Falcon likes the idea of the 'wannabe hero' booster pack (saucepan helmets, towel cape, that sort of thing).
    Bonus Power: Not in the Face - toggle, 30min recharge +XX% def/res, no XP, -1000% movement speed, no XP while active.
  2. 2600 mode would have been great - a big green box would work better for explaining why I couldn't stand close enough to Ghost Widow to hit her.

    Graphically it wasn't bad, but I wonder if a better card would have upped my attack speed to two per minute.
  3. Quote:
    Originally Posted by Zombie Man View Post
    Or... pay attention when the enemies' heads glow and sound like a red fire truck alarm strobe light.
    Like I would recognize the graphics. I've been around since this game started and I have never seen a player use Vengeance.
  4. Vengeance. Thank you both - I was missing that little piece of information. Shows how much I pay attention to logs.

    Kinda tough not killing those lts when I'm shield charging in, though.
  5. I normally just play and don't pay attention to my combat log, but I was having to rest after some fights that looked like they should be easy. After looking at the log, I realized I really don't get the system - maybe this is normal, but it made no sense to me.

    SD scrapper running CJ and weave. Fighting some Rikti and nemesis, and the lieutenant rifle guys seem to be destroying me, but I figure they are just accurate.

    Then I kill everything in a group except a Headman Infantry and a Warhulk both bosses at -1 level to me. And I get the following 2 lines that make no sense-

    Headman Infantry MISSES! Rikti Rifle power had a 10.00% chance to hit, but rolled a 99.33.
    Headman Infantry HITS you! Rikti Rifle power had a 89.31% chance to hit and rolled a 48.82.

    How does the chance to hit jump by 80% between 2 consecutive hits with none of my powers dropping and no debuffs on?

    Does the Rikti rifle debuff def by 40% (through my grant cover) or is there something else mechanically going on that I don't get?
  6. Quote:
    Originally Posted by Forbin_Project View Post
    Considering who was in charge back then and some of the comments that his new dev team said about one of the problems Champions had and one of the problams STO is currently having, I'd say your statement is very accurate.


    See a few months ago when people were complaining about the content gaps in Champions their devs said they never expected players would use their travel powers to hop from mission to mission. They expected that everyone would stay on the ground and slug their way slowly thru hundreds of spawns, and doing so would provide the players the exp needed to level up thru and past the content gaps.
    That sounds more like a dodge they thought up to cover bad choices. The Champions content gap was caused by cutting experience down to one quarter at the last minute before release. And until they patched (well post this change), the per kill XP was virtually non-existent. The original intent in that game was not to have street sweeping XP be significant assuming anyone there had basic 3rd grade math skills.
  7. Back with the old difficulty system, I could set it on the highest level and pad up to 5 people with no danger of dying to anything less than a Hero/AV. Between the silly defense and the knockback, it is a danger free set.

    But there are no real damage boosters in either set, so killing is slow for anything except big groups of minions (all the bots get decent area attacks). But you can pick a fight with a room full of anything you want and then go get a sandwich while your bots do everything - most of the time they don't even need your single target buffs, just dispersion and leadership is all you're good for.
  8. ok, I'm not looking for an uber-IO build or anything, just some basic info on how a couple of powers work before I respec my 38 FM/SD.

    I was trying to do a fire sword and shield build with all sword attacks, and as few non-sword punches as i could manage. I ended up taking cremate to have enough powers to keep attacking, but I'm thinking about switching it out for incinerate.

    Looking in Mids, Incinerate has a longer recharge and slightly less damage which is probably more than made up for by it being all fire and not a fire/smashing combo, for slightly less end. On average, it looks like less total damage. Am I missing something? Is there something about the use or animation of the power that makes it more desirable and a higher tier (I'm going on test later, but limited testing doesn't tell as much as playing with the power extensively.)

    I also too fire breath, but I've been fairly disappointed in my ability to reliably hit enough people to make it worthwhile. If I was opening with it, it would be fine, but I open with SD and breathe fire mainly ends up being a high end single target attack that occasionally hits an extra enemy or 2.

    So, how is using Kick from the Fighting pool as an actual slotted attack? It looks like it would be well superior to Fire breath as a single target, but again, there's always the hidden aspects you don't notice, and I never see anyone playing with it slotted out. I figures it might be worth a shot since I was going to end up taking it for tough/weave anyway.

    Lastly, for someone who will never have rows of 6 slotted purples, is SD + CJ + tough/weave + maneuvers overkill for defense/resist?
  9. Quote:
    Originally Posted by Torrynt View Post
    Yes, 8 Emps are slow. Compared to some of the other primaries that have much better synergy and improve what Defenders lack... damage. 8 Emps are safe, but Adrenal boost is still only up 50-75% of the time and it only helps damage in that you get a +Rech, which is nice, but not nearly as helpful as -Res or +Dmg.
    Fort is +30% damage and you have 3+ of them on you all the time. AB isn't up all the time by itself, but if you have AB from someone else it is.

    You have 8 people doing double damage who never run out of energy, have high def and tons of healing, and can throw out their best attacks more often. That is a killing machine.
  10. Quote:
    Originally Posted by Dersk View Post
    It's the notion that force multiplying archetypes already trivialize the team role of others to such an extent that the only reason to not play one is due to soloability
    If that's all they have going for balance, then the ship has already sailed on any hope for it. Even theoretically, that's an incredibly bad idea.
  11. Quote:
    Originally Posted by Biospark View Post
    My remaining hope is to see some improvements in parity between the different Defender primaries . I think its completely unrealistic to expect parity between all ATs. Even if the developers felt that way, I think we would have seen alot more effort over the years to move the ATs together. Judging by the state of Empathy as compared to when I first rolled one back in June 2004, Its kinda obvious AT to AT parity is not the design goal, and perhaps not even Powerset to Powerset. The later I refuse to believe, and instead like to think they just havent got around to reviewing Defender Parity with an "eye" towards soloing. Probably not high on the list of things "to do"
    I can balance out both defender ability to solo and the powerset imbalance with one change - you can target yourself with ally-only abilities. Sure make them have only 1/3 effect so it's not too disgusting, but it helps most exactly those ATs who are worst at the moment. Emp drops from 6 useless powers when solo to 1. FF gets a weak blaster who might be close to the def cap when solo. Several def sets get short duration mez protection.

    Only downside is that MMs go from being earthbound demi-gods to immortal death machines.
  12. For me it does allow re-installation, so it might be something different. Any files I delete are downloaded and restored, but the game just won't start because it keeps looping. If I then cancel out and force the game to start without patching it plays fine.

    I just can't patch and play with one click. Not a major hassle, but worrisome since I don't know why it's happening.
  13. Quote:
    Originally Posted by Madam_Enigma View Post
    And it doesn't. Look at my defenders. I take all or most of my primary, AND all or most of my secondary. Granted, my dark defender didn't pick up a travel power till 30, nor did my TA/A defender. The TA/A one though has more attacks due to not needing stamina. Solo, I can go slow enough that endurance isn't an issue. In teams, endurance isn't an issue.
    So your argument that you're not bad solo is that you can solo so slowly that you don't need stam? Really? That's the comment you want to make?
  14. I'm getting the exact same behavior on an XP machine running a non-test version of the game. Ran cohupdater from the install dir and from desktop.

    The progress is showing as 3.6M/0B, so it can't even read how big the exe is supposed to be. Deleted it and it rebuilt the checksum, but then does the same thing.
  15. Quote:
    Originally Posted by Adeon Hawkwood View Post
    There is some truth in that, it would be really nice if we could have one slotting set for solo and one for teaming wouldn't it? Perhaps some sort of "dual build" system could be implemented that allowed players to change their slotting between two sets at will?
    When was the last time you leveled slow enough to be able to afford to slot two builds before 50? Must be all that pointless soloing that gets done.
  16. Quote:
    Originally Posted by Dechs Kaison View Post
    An earth/kin is perfectly capable of soloing, despite your inability to figure out how. A force field/kin cannot solo.
    WHO CARES! Let's take this one step at a time for the slow class.

    1. The fact that something CAN solo does not mean that people WILL solo with it
    2. many characters are built with the intention of being group only and are thus built in a way where soloing is impractical
    3. since characters of this type (group only) already exist and are functional, then there is no reason other characters of the same type cannot also
    4. the fact that this theoretical character absolutely cannot solo makes no difference when placed beside characters who functionally cannot solo - both would group all the time.
  17. Quote:
    Originally Posted by Bright Shadow View Post
    [FONT="Trebuchet MS"]

    Um.....

    WHAT? XD

    "Did you try to change your point half way through the sentence and fail at it?"?!

    Did you try to provide a counter argument and fail at it? XD
    No need for a counter argument if there's no argument. Most controllers DO go through the newbie zone with no real attack powers. Adding some comment about later damage powers doesn't make that less true.

    You have one immobilize/hold/whatever that does negligible damage and in the case where you pick a slow recharge (and actually useful later game power) instead of a faster charge (and later worthless single target imm), then that minimal damage is doubly useless.
    Quote:
    There is absolutely no power in this game (excluding zero-damage ones) that provides as low as 2-4 damage PER MINUTE! What game are you playing?
    It's called hyperbole (and only slightly at that). Look it up, chuckles.
  18. Quote:
    Originally Posted by Dispari View Post
    Or hey, did you have to Brawl your way through Outbreak because you have no attacks and never will?
    That perfectly describes playing the above character - or did you think that 2-4 damage every minute from a hold contributes significantly to damage above and beyond brawl.

    And what was the point in adding "never will" to that sentence? How would the idea that I would get a damaging power in 31 levels make me not have to rely on brawl for Outbreak? Did you try to change your point half way through the sentence and fail at it?
  19. Quote:
    Originally Posted by Da_Captain View Post
    Bet you would solo better than an Emp/Force Field Buff/Buff AT
    And that matters why exactly? The statement was made that all ATs can solo, and while technically true, it's also meaningless. Some of them solo so pathetically slowly that taking a break and shaving my back would be more productive if a group were not available.

    Pointing out that .0001% leveling speed is better than 0% leveling speed is silly, because no sane person is going to do either.

    There are decent arguments that can be made against this being an effective character, but "you can't solo" isn't one of them, because in a functional sense it applies to many character types that exist in the game right now.
  20. Quote:
    Originally Posted by ClawsandEffect View Post
    Currently, ANY character is capable of soloing.
    You mean like my Stone/Kin troller? I'm as capable of soloing as i would be of slitting my wrists with a spork - which I would only try if someone forced me to solo with that character.