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That doesn't change the fact that 6 runs is still a lot. That's very likely running every TF I would get a chance to run for a month and a half at my usual play rate. The fact that people keep talking about how it's not a big deal while simultaneously talking about how they did a dozen runs in the last day, leads me to believe that the rate is being normalized around people who play an inordinate amount.
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Absolutely. That was my point. A +1 that helps people get shards is good. A +1 that brings satisfaction isn't. The +1 that helps with shards but slows down getting those exact same shards by adding knockback where it didn't exist before is between those two extremes.
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We've already discussed the drop issue. Someone brought up "satisfaction" as a separate reason, so I addressed that. If you want to change the topic back to drops, then feel free to do so, but don't accuse me of ignorance for using specific words to mean different things. That is how language works.
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Quote:9 new powers that do what?Think Cosmic Domination as 9 new powers for Radiation Emission, you never know.
If it doesn't play differently that those that already exist, then they add nothing to the game and are not worth the effort.
Giving a suggestion that has no mention of mechanics and has no mention of why a particular combination of powers would be different than what we already have is a useless suggestion. -
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The assumed reason for this is that the game would soon be overrun with wide-brimmed hat wearing pimperminds.
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If you're focusing attacks on one target, then Demons gets the lead because of stacking -resist from the hellfire attacks.
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Quote:The Demons can slot both damage and resists in the same pet, and the correct effects work with the correct pet sub powers - ie damage enhancements will only boost damage powers.I'm not sure I'm familiar or understand this particular issue you're discussing. Can you re-post it in quick bullet-point format for me to add?
But the two different values are modeled in the system by the same type of effect - there is no real difference between the two, resist damage is really just a negative modifier to the enemies damage. So, when it comes time to display damage and resists at the same time, the system simply adds them all up, and applies ED to the grand total (in this case, the ED cap of resist is used since it is lower.)
Instead of
60% resist ED = 56% resist
and
110% damage ED = 96% damage
we instead get
60% + 110% = 170% ED = 70%
And that 70% displays for both damage and resist.
The correct values are used by the pet's powers, but the display sticks them together.
Bascially it's the same issue as exploiting hamis to get bonus effects in powers, only this is just display and doesn't actually give you any bonuses. -
Quote:And for the majority of characters (at 50), you can already achieve effects identical to those by simply lowering the difficulty by one with no adverse effect beyond a slight decrease in inf earning.Hardly. You get the benefit of the reward of a +1 foe that behaves exactly like a +0 foe used to, or a +2 foe that behaves exactly like a +1 foe used to, and so on. Frankly, I still have a hard time believing the devs let it work that way, because of how good it is for reward rates. I was positive they wouldn't do that.
The few characters who fall outside that "vast majority" are the level 50s who have a hard time playing solo at +0 level. For them, the +1 level boost allows playing against the equivalent of level 49 enemies while still being able to earn level 50 recipes and shards. Telling them to just up the level defeats the benefit of the +1 boost.
The only other people who the +1 level boost affect at all are the people doing the content with forced level 54 enemies, and they aren't relevant to this discussion.
No, really, if we are specifically talking about a person playing this game in a situation where they can increase the level to cancel knockback, what benefit do they get from the +1 boost that isn't already available by lowering the level? -
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Quote:At first you come across as asking about selling to a vendor, but now the story has changed and you are talking about high end crafted items - which you do not have 20 of unless you are already playing the market.I play in lumps. I'll do weekend at a time once a month and they stack up. I thought I could sell them in month but their not moving. I have 20 Apocalyses now...I'm not giving those away for nothing.
In other words, you are a troll. -
I had the same problem with my widow. I got over 3 levels running radio missions and never got one.
Eventually, I got on a team running hero missions and then they started dropping normally. It's like something was jammed and I needed to complete a hero mission to break it free. -
One common use for Smoke is to debuff accuracy before the group attacks. It's a good pre-alpha. Being able to also add other debuffs to that effect is not a bad idea - except that the aggro screws it up if you are not also the one planning to take that alpha.
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Come on, really? If you're using vet powers as part of a normal attack chain, then you will have end problems. They are hogs. Not a complaint, mind you, since that's not their purpose.
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I'm not sure how form changing works, but does it automatically refresh the secondary mutation when you shift - kind of like it does if you switch builds?
If it does, that could be the reason. -
Quote:Level 32 = adrenaline boost.While Empathy is a nice set, healing is not the best form of mitigation in the game. Two Empaths paired together may level easily in the beginning, but it may get too hard to duo in the 30's and 40's.
AB turns one guy into a god ~50% of the time. Trading ABs between 2 characters turns them both into gods permanently.
If you're healing ever, you're playing this combo badly.
Look up the Green Machine. -
Quote:I have lived in Atlanta since 1996, and I don't remember ever hearing the word used in that manner in person.Try living in the South East USA some time.
It is used, quite often I might add, by a certain population group.
So, basically, I'm calling your post horse####.
(and oddly on topic, I had to edit and censor this post myself) -
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Quote:He didn't say they were correct because there were more of them. He said there are more of them so they can afford to be selective.
Very few disagree that stalkers need help, but on some servers, finding people willing to group is rare enough that you don't see the same level of preference that you would if people had the freedom of choice. -
Nothing I have seen so far as an optional ability will interfere with any of my characters if they use it. My naturally trained martial artist with a musculature boost is just that much more well trained - I can ignore the ingame justification.
Depending on how the graphics work, I can probably handle the elemental attacks on most of them.
Some of the later ones I may have to skip using (even if I have to slot them to avoid any further -4 level shifts they might throw in for later slots).
If it comes down to it, I might unlock one slot and leave it open if something is too intrusive to the character.