rsclark

Legend
  • Posts

    1370
  • Joined

  1. Quote:
    Originally Posted by galadiman View Post
    To unlock one slot, on one character, I don't think you'd need more than 6 runs on one trial. I know I ran lambda 2x on one character last night and had around 40%.
    That doesn't change the fact that 6 runs is still a lot. That's very likely running every TF I would get a chance to run for a month and a half at my usual play rate. The fact that people keep talking about how it's not a big deal while simultaneously talking about how they did a dozen runs in the last day, leads me to believe that the rate is being normalized around people who play an inordinate amount.
  2. Quote:
    Originally Posted by galadiman View Post
    Doing a TF 5-6 times to unlock a slot does not seem like grinding to me.
    Given that I have never done any TF 6 times on one character, it does sound a bit like grinding to me.
  3. Quote:
    Originally Posted by Dechs Kaison View Post
    Can't we get more satisfaction out of knowing we get more inf/mob we're killing and the drops will be level 50 instead of 49?
    Only if we want to totally abandon the ability to discuss things honestly.
  4. Quote:
    Originally Posted by Mazey View Post
    It's not that I get more satisfaction, it's that I get more shards.
    Absolutely. That was my point. A +1 that helps people get shards is good. A +1 that brings satisfaction isn't. The +1 that helps with shards but slows down getting those exact same shards by adding knockback where it didn't exist before is between those two extremes.
  5. Quote:
    Originally Posted by hemmingway3 View Post
    I guess you don't know how the drop system in this game works. That's okay, though, do continue to be ignorant.
    We've already discussed the drop issue. Someone brought up "satisfaction" as a separate reason, so I addressed that. If you want to change the topic back to drops, then feel free to do so, but don't accuse me of ignorance for using specific words to mean different things. That is how language works.
  6. Quote:
    Originally Posted by The_Technophile View Post
    Think Cosmic Domination as 9 new powers for Radiation Emission, you never know.
    9 new powers that do what?

    If it doesn't play differently that those that already exist, then they add nothing to the game and are not worth the effort.

    Giving a suggestion that has no mention of mechanics and has no mention of why a particular combination of powers would be different than what we already have is a useless suggestion.
  7. Quote:
    Originally Posted by StratoNexus View Post
    Satisfaction/pride is a possible benefit, depending on the player.
    Anyone who gets more satisfaction from beating 50s at 50+1 than they would from beating 49s at 50 has some emotional problems given the identical mathematics of it all.
  8. rsclark

    SOs and SFs

    Quote:
    Originally Posted by crayhal View Post
    If the game is playable with just SOs, how come people are spending billions on a build, and complaining about the price of purples and pvp IOs?
    If people used to live in mud huts and eat berries, why do I need 3 bedrooms, a car, and the occasional steak dinner?
  9. Quote:
    Originally Posted by Longboard View Post
    considering you still get double merits and a notice of the well.... Its beyond worth it.
    It really isn't.
  10. Quote:
    Originally Posted by AzureHaze View Post
    Also, how about giving us female pets? I have to see this game is VERY male-centered and there are quite a number of female (and likely male) characters that would like to have a female pet option or a new female mm primary.
    The assumed reason for this is that the game would soon be overrun with wide-brimmed hat wearing pimperminds.
  11. If you're focusing attacks on one target, then Demons gets the lead because of stacking -resist from the hellfire attacks.
  12. Quote:
    Originally Posted by Neogumbercules View Post
    I'm not sure I'm familiar or understand this particular issue you're discussing. Can you re-post it in quick bullet-point format for me to add?
    The Demons can slot both damage and resists in the same pet, and the correct effects work with the correct pet sub powers - ie damage enhancements will only boost damage powers.

    But the two different values are modeled in the system by the same type of effect - there is no real difference between the two, resist damage is really just a negative modifier to the enemies damage. So, when it comes time to display damage and resists at the same time, the system simply adds them all up, and applies ED to the grand total (in this case, the ED cap of resist is used since it is lower.)

    Instead of
    60% resist ED = 56% resist
    and
    110% damage ED = 96% damage

    we instead get
    60% + 110% = 170% ED = 70%

    And that 70% displays for both damage and resist.

    The correct values are used by the pet's powers, but the display sticks them together.

    Bascially it's the same issue as exploiting hamis to get bonus effects in powers, only this is just display and doesn't actually give you any bonuses.
  13. Quote:
    Originally Posted by UberGuy View Post
    Hardly. You get the benefit of the reward of a +1 foe that behaves exactly like a +0 foe used to, or a +2 foe that behaves exactly like a +1 foe used to, and so on. Frankly, I still have a hard time believing the devs let it work that way, because of how good it is for reward rates. I was positive they wouldn't do that.
    And for the majority of characters (at 50), you can already achieve effects identical to those by simply lowering the difficulty by one with no adverse effect beyond a slight decrease in inf earning.

    The few characters who fall outside that "vast majority" are the level 50s who have a hard time playing solo at +0 level. For them, the +1 level boost allows playing against the equivalent of level 49 enemies while still being able to earn level 50 recipes and shards. Telling them to just up the level defeats the benefit of the +1 boost.

    The only other people who the +1 level boost affect at all are the people doing the content with forced level 54 enemies, and they aren't relevant to this discussion.

    No, really, if we are specifically talking about a person playing this game in a situation where they can increase the level to cancel knockback, what benefit do they get from the +1 boost that isn't already available by lowering the level?
  14. Quote:
    Originally Posted by all_hell View Post
    One could use the difficulty slider to alleviate this problem.
    That would defeat the purpose of getting the +1.
  15. Quote:
    Originally Posted by White Hot Flash View Post
    Doesn't everyone keep their codes just in case you might need them, if not the entire box? I thought that was common sense. That's your proof that you have a legit copy of the program.
    The fact that I've been paying them with my credit card for 7 years.
  16. Quote:
    Originally Posted by Residentx10 View Post
    I play in lumps. I'll do weekend at a time once a month and they stack up. I thought I could sell them in month but their not moving. I have 20 Apocalyses now...I'm not giving those away for nothing.
    At first you come across as asking about selling to a vendor, but now the story has changed and you are talking about high end crafted items - which you do not have 20 of unless you are already playing the market.

    In other words, you are a troll.
  17. rsclark

    Help with TIPS

    I had the same problem with my widow. I got over 3 levels running radio missions and never got one.

    Eventually, I got on a team running hero missions and then they started dropping normally. It's like something was jammed and I needed to complete a hero mission to break it free.
  18. rsclark

    smoke is broken

    Quote:
    Originally Posted by ClawsandEffect View Post
    What good does a Chance for -Recharge proc do when you apply it to a mob that wouldn't be attacking you at all if the proc weren't there?
    One common use for Smoke is to debuff accuracy before the group attacks. It's a good pre-alpha. Being able to also add other debuffs to that effect is not a bad idea - except that the aggro screws it up if you are not also the one planning to take that alpha.
  19. rsclark

    Veteran Awards

    Quote:
    Originally Posted by Kitsune Knight View Post
    The powers are already overpowered in the low levels. I think a better question would be asking on the appropriate AT section of these boards why you have endurance issues, and working to improve that situation, than complaining about the vet powers.
    Come on, really? If you're using vet powers as part of a normal attack chain, then you will have end problems. They are hogs. Not a complaint, mind you, since that's not their purpose.
  20. I'm not sure how form changing works, but does it automatically refresh the secondary mutation when you shift - kind of like it does if you switch builds?

    If it does, that could be the reason.
  21. Quote:
    Originally Posted by Syntax42 View Post
    While Empathy is a nice set, healing is not the best form of mitigation in the game. Two Empaths paired together may level easily in the beginning, but it may get too hard to duo in the 30's and 40's.
    Level 32 = adrenaline boost.

    AB turns one guy into a god ~50% of the time. Trading ABs between 2 characters turns them both into gods permanently.

    If you're healing ever, you're playing this combo badly.

    Look up the Green Machine.
  22. Quote:
    Originally Posted by je_saist View Post
    Try living in the South East USA some time.

    It is used, quite often I might add, by a certain population group.
    I have lived in Atlanta since 1996, and I don't remember ever hearing the word used in that manner in person.

    So, basically, I'm calling your post horse####.

    (and oddly on topic, I had to edit and censor this post myself)
  23. Quote:
    Originally Posted by EvilRyu View Post
    No because its the IOs that are making the set playable. If they can't do it with SO's then its not worth it.
    By that logic SD is crap. IOs can't do much without a set to build upon.
  24. Quote:
    Originally Posted by UberGuy View Post
    He didn't say they were correct because there were more of them. He said there are more of them so they can afford to be selective.

    Very few disagree that stalkers need help, but on some servers, finding people willing to group is rare enough that you don't see the same level of preference that you would if people had the freedom of choice.
  25. Nothing I have seen so far as an optional ability will interfere with any of my characters if they use it. My naturally trained martial artist with a musculature boost is just that much more well trained - I can ignore the ingame justification.

    Depending on how the graphics work, I can probably handle the elemental attacks on most of them.

    Some of the later ones I may have to skip using (even if I have to slot them to avoid any further -4 level shifts they might throw in for later slots).

    If it comes down to it, I might unlock one slot and leave it open if something is too intrusive to the character.