rsclark

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  1. Quote:
    Originally Posted by BrandX View Post
    Think of it as get in there and hit those control AND attack powers!
    Well, except for those half of your powers that do nothing except take time and energy for no reward.
  2. Quote:
    Originally Posted by Blue_Centurion View Post
    Welcome to the Jungle, we got fun and games. No way to know the truth. I spent 15 hours gaming on Sunday, just trials, got zip, nothing, nad. Ran with a Widow who did a hat trick (if to be believed), 3 very rares, one right after the other.
    Welcome to the world of the well-favored widow. I had to start standing around doing nothing for half of lambda, because I needed uncommons.
  3. Quote:
    Originally Posted by Ironblade View Post
    Your statement is disingenuous. I said ONE PERSON can't tell anything from a limited number of trials. You would need to compile data from multiple players.
    No, actually you wouldn't. You just need enough trials. If anything, data from one player would be more reliable, as it would be more likely to remove the element of player skill.
  4. Quote:
    Originally Posted by EvilGeko View Post
    Again, that's irrelevant to the point I was making. To the extent that one could come up with an objective scale of "casual" to "hardcore", CoH's endgame scores far on the casual side of that scale.
    Only if you stick one end of the scale over in the life/relationship ruining territory. Really the scale starts at casual, runs through "hardcore" and ends somewhere around "dear god what is that thing". On that scale, CoH is firmly in hardcore territory. There are people saying "I did this playing only 3 hours a day"; that's hardcore-ville.
  5. Quote:
    Originally Posted by Ironblade View Post
    Did you conveniently overlook this part: "While there is an element of randomness"
    If there is ANY random factor (and THERE IS), then one person can't tell squat from a limited number of runs.
    Every bit of statistical data ever gathered on this planet was from a limited number of trials - no one has infinite time and resources. Your statement is dumb.
  6. Quote:
    Originally Posted by Silencer7 View Post
    Maybe I'm clueless, but I always assumed the reward window you got was random.

    Is it instead based somehow on your performance in the trial?
    All we know is that certain characters clump around certain rewards is a very un-random way. And that toa slightly lesser degree, the same thing happens with ATs. Some people have tried experimenting on the same character with different playstyles, but those don't have the same supporting numbers - yet.
  7. Quote:
    Originally Posted by Dr_Mechano View Post
    I get some people may not have played the competition but Jaysus you people are spoiled.
    There are many reasons I don't play that game and you listed one of them. Saying "we're less ******" is not something that can be bragged about. People should have higher standards.
  8. Quote:
    Originally Posted by TwoHeadedBoy View Post
    My favorite idea on this subject I believe was posted in one of the beta discussions-- Having all enemies drop shards (as they do) except for level 54 enemies, who should drop threads in all content. In other words, turn the difficulty to +4 if you want threads to drop at the same rate shards drop in normal content.
    I'd go a step further and have a checkbox for "Incarnate difficulty". Run any 50 mission with it checked and you can get shards. Everything inside is 54 and has the increased base hit chance. +whatever other increased difficulty you want.
  9. Quote:
    Originally Posted by Arcanaville View Post
    My only concern is that the reward system should, like it does everywhere else, make some effort to reward merit. Suppose two teams split on a Lambda and one team is far better than the other, not just getting all their assign weapons but also clearing more critters in the process, and *then* having lots of spare time left over to go help the other team. The current system would, I would imagine, reward that team with somewhat more iXP. Shouldn't it?
    I see no way in which the game would benefit from that.
  10. Quote:
    Originally Posted by Mr_Apocalypse View Post
    hits nail on head.
    Yea, there are some people who don't seem to understand that getting those 2 components I already have was a major time investment, and not something I want to just throw away. The alternate recipes are fine, but they don't buy back the time I spent grinding under the old system.
  11. Quote:
    Originally Posted by Fleeting Whisper View Post
    Clearly, Interface favors MMs - but nothing new really.
    Once they all actually work on MMs, that is.
  12. Quote:
    Originally Posted by White Hot Flash View Post
    To ask you a similar question, why are people going out of their way to nitpick about how a feature isn't exactly how they want it when it works just fine the way it is?
    Because it doesn't work just fine the way it is. It is worthless at best. Really, "festering turd" is a more apt description.
  13. Quote:
    Originally Posted by Kheldarn View Post
    LFG tool isn't evil. It's just a way to pick up fillers when your League has the room.

    People using LFG and expecting to instantly be added to a League are doing it wrong.
    Going by my secondary mutation timer, I waited over an hour on a Friday night without getting in. That's an indication something is working poorly.

    I have only seen a league "fill" once with anyone from the LFG, and that added only 2 people when we had room for 4. Presumably this means that there were only 2 available.

    As it currently stands, the system is worthless.
  14. Quote:
    Originally Posted by Furio View Post
    Same reason there's 5 different sets of SO's...flavor. It's a little thing, and yeah, back in the day figuring out which mutation enhancement was to-hit debuff could be a tad annoying
    I assume by "back in the day", you mean "still today".
  15. Now, in terms of maximizing the effectiveness of the powers, they do seem to strongly favor AoE and damage auras, so many stalkers are kinda getting the short end of Interface - but nothing new really.
  16. In some situations, I have been at 140+ defense, but with the number of drones out, I was at 95% chance to be hit. Resist is stronger than def in the trials, but what you really need is someone closing doors and killing the buffers fast enough, or all the def in the world is meaningless.
  17. Quote:
    Originally Posted by ultrawatt View Post
    I say screw your friend can't stand people that wont pug. I say good riddance. Game is a better place without people like that.
    Again it must be said, the worst part about I20 is that people like this seem to be around more and seem more willing to make their bad attitudes publicly known.
  18. Quote:
    Originally Posted by Noxilicious View Post
    For what it's worth, so far I have only done the trials on my Mastermind and I have yet to get the ten shards/one super inspiration table. It's usually the Common table with the occasional Uncommon table.

    Sooo, I dunno. I'm not much of a numbers/data person but I can't say I've really been screwed over. I just figured the Rare and Very Rare tables are kinda meant to be, you know, rare and very rare.
    See, this is what makes me think the participation goes beyond a binary random good/thread choice and influences the chance of each table. The fact that you usually get a common is completely different from my experiences. I played for all day Saturday and unlocked 3 slots on one character and nothing on the other two I tried. During that time, I got exactly one common - and that was when I switched from my scrapper to a defender to try him out. Getting mostly commons sounds like an extraordinarily bad run of luck given my experiences. More likely, it's not random.
  19. Quote:
    Originally Posted by Memphis_Bill View Post
    I've made the statement myself that I'm going to sit back and see what happens, see if this is indicated as the overall direction of the game from here on out and if it fractures the game - and if so, yes, I will leave. No other reasons needed. But I'm giving it time. (Not least because the rather negative lower-level impact it's having needs to even out. When I do a server search and see one person from 1-10, zero from 11-20, 2-3 people from 20-30 and 30-40, a fair number in the 40s and everyone else on their 50s in missions, Pocket D and/or RWZ... that needs to even out some, and hopefully will when the new-shiny-ness wears off.)
    I'm more worried about how things are going to be when the newness wears off. Right now, I expect to spend a minimum of 20 minutes forming a BAF, so I can't imagine how it's going to be when I need to run 6-8 of them in 6 months with a new level 50 when most people are doing something else entirely.
  20. Quote:
    Originally Posted by Arcanaville View Post
    If I stick to making precise comparisons instead of just randomly guessing, my *breakdown* thread earning rate in the posted calculations above would have been (on successful runs):
    You're ignoring the iXP you already get in the trial.

    Real numbers:
    ~40% XP from one trial
    3 Astrals because getting 3 on Lambda is easy.
    1 Emprean

    You need about 20 since it's 3% per trade, so that leaves you with 12 threads to spare. No breaking down of any components needed.

    ITF
    0% XP from trial
    You need 33.3 thread/shards round to 34
    So, that's 7 shards. About average for a run.

    You still need to get lucky and get 2 more to put you on the same level as the trial runner, and that's ignoring that nice uncommon he got.

    Sure, maybe 1:5 is a too good exchange rate, but to claim that it's faster than doing the trial is plainly wrong. Don't do statistical analysis when simple counting works better.
  21. Quote:
    Originally Posted by galadiman View Post
    And CoX is providing something suited to larger groups - this may be considered in some ways consistent with 'bucking the trend', no?
    Automatically bucking trends is just as stupid as automatically following trends. It's perfectly fine to like a song they play on the radio. It doesn't make you uncool. Your leather jacket wearing friends won't laugh at you.
  22. Quote:
    Originally Posted by White Hot Flash View Post
    Options you don't like =/= no options at all. Too many people are confusing the two.
    Whether that path is worth it to you is totally in your own hands, not the Devs.
    It is only in the devs hands. I cannot make it more worthwhile, but they can. Currently it isn't even close. That's not a judgment call. It is a simple observable fact. To claim otherwise is delusional.

    "Give me your money or I shoot" is not two options and neither is the current incarnate system. Calling something an option does not make it one. Nor does crossing your fingers and pretending really hard.
  23. Quote:
    Originally Posted by Arcanaville View Post
    Way too fast. In one good ITF I could unlock an entire Incarnate slot. That's far *faster* than it takes running trials.
    You can unlock Interface after one trial if you break everything down and convert it to XP - exactly what the guy doing ITF would be doing. If you stick to making fair comparisons it's not faster at all.
  24. Quote:
    Originally Posted by slainsteel View Post
    (assuming peak times and enough members for all trials)
    Huge assumption. Even at peak times, rolling from one complete BAF to starting the next, the minimal time I have seen is 15 minutes. On average, more time is spent looking to fill the spots for the 6-8 people who quit than we spent running the trial.
  25. Quote:
    Originally Posted by StormSurvivor View Post
    You are aware the rest of the game still exists, right? The stuff that you liked is still here.
    You do realize that the whole point of introducing new content is to prevent people from getting bored?