rsclark

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  1. Quote:
    Originally Posted by Supermax View Post
    Super speed is great, and almost everybody has it
    This is not true, and even if it were, it would be a game design flaw.
  2. Quote:
    Originally Posted by Zombie Man View Post
    1. It's 'hair', not 'hare.' <shudder>
    It's "hare", not "hair". "Hair" makes no sense. I have plenty of hairs in my *** and I barely notice. A wild hare, on the other hand, might make me a bit jumpy.
  3. Quote:
    Originally Posted by Katten View Post
    Get Destiny
    If you've got Destiny, why would you ever run this PoS again?
  4. Quote:
    Originally Posted by Golden Girl View Post
    Yes, anything even slightly challenging makes me, rage.
    Random death =/= challenging

    "Challenging" requires that there be difficulties that can be recognized and neutralized while playing in a reasonable fashion.
  5. Quote:
    Originally Posted by Golden Girl View Post
    In what way? Or do you just mean that fighting Praetorians makes them seem similar?
    Swarming enemies as you chase a mobile boss. Ground death patches.
  6. At least with Protean, you can see him starting to pulse. If there's a visual cue for Marauder, I can't make it out in the middle of bedlam. Without the words, he's going to turn invulnerable and there's nothing you can do about it.
  7. Quote:
    Originally Posted by Arbegla View Post
    (as in, attack > buffs)
    Saying "attack > CM" is not the same as saying "attacks > all buffs".
  8. Quote:
    Originally Posted by Fleeting Whisper View Post
    There aren't any healing powers in any Dominator primary or secondary. They can get Rise of the Phoenix or Hoarfrost with APPs, but those are the only Dominator-specific healing powers (temporary powers, the Medicine pool, and the Destiny Rebirth tree are available to all ATs).
    Plant doms get the tree.
  9. Quote:
    Originally Posted by MaestroMavius View Post
    The term healer is a touchy subject for a few players because it's such a limiting term. In other games you have the holy trinity of Tank, DPS, Healing. Not so in this one.

    Calling yourself a 'Healer' is fine in my book. Just don't limit yourself to the definition.
    Has any game ever had healers who didn't also buff?

    "Oooo! Oooo! We're different from all those other games because of the presence of characters who play exactly the same as they do in those other games!!! I'm special damnit!!!!!!!!!! SPECIAL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!"

    This is just a stupid hare people in CoX have decided to have up their *****.
  10. Quote:
    Originally Posted by ArcticFahx View Post
    Those are +regen. NOT HEALS.
    That matters why, exactly?
  11. Quote:
    Originally Posted by all_hell View Post
    The same business of completing an iTrial I would guess. That's how I took it anyway.

    By completing an iTrial together.
    There is a line in office space where the main character is talking to the two Bobs, where he points out that since he sees no benefit if the company excels, he is only motivated to do just enough to not get fired.

    I think it's a decent analogy to compare failing the trial to being fired for this discussion.

    If I'm in a BAF and we are stopping the escapees, the entire trial might get increased reward chances if we stop them all. But for me personally, I will get better rewards for my scrapper/widow by spamming my AoEs at a door than I will get from chasing the runners - even if we lose the 0 escape bonus.

    I have no incentive to chase them. It's a small reduction to the overall quality of the rewards for everyone in exchange for a huge increase to the quality of the rewards for me. Not a difficult choice at all.

    So, maybe if the number of escaped prisoners passes 10 (something I have only seen happen once), then it may be profitable for me to chase some runners, but only just enough to keep from being fired.
  12. Quote:
    Originally Posted by Arcanaville View Post
    The devs may have made a participation system that sometimes rewards being a dick, but only we can choose to be one. If the devs can lead us to screw real people with pretend gear, that's less a reflection on their stupidity and more on our sociopathy.

    No reward in this game is worth enough for me to screw my team/league mates, so under no circumstances will I choose to help or not help my team/league mates based on what a participation algorithm says. Anyone who says they are being forced to abandon their league members is making excuses for their purely voluntary crappy behavior, an excuse I do not accept.
    Bull. I'm not screwing someone over when I capture their queen in chess. That's part of the competitive nature of the game. I am not being a dick if I select the job you were going to pick in Puerto Rico and cost you a dozen points as we race for the bigger total at the end.

    The devs are the ones who decided a competitive model was better for the game than a cooperative one. It's a stupid decision, but it's the one they made.

    Maybe I can't bring myself to just randomly tag things without killing them, but I'll be damned if I sit here and let you lay this shitstorm entirely at the feet of the players when they are simply playing the game the developers clearly wanted or at least should have been able to predict.
  13. Quote:
    Originally Posted by Dechs Kaison View Post
    The problem is all perception. I find stalkers just as useful as scrappers and brutes on my teams, but the perception of the community is less favorable. This is most likely due to the combination of the single target focus and the "hit and run" of the initial design to stalkers.
    And the lowered survivability from the lower HP and the need to be surrounded by allies to equal the scrapper even in single target sustained damage. It's a highly conditional AT with too damn many conditions.
  14. Quote:
    Originally Posted by anonymoose View Post
    If they can upgrade /poison from "sucks" to "kinda average" I for one would be grateful.
    Amen. Also, if we ask for too much instead of just addressing the glaring shortcomings, we are less likely to be taken seriously.

    So...

    Alkaloid - nothing. It's a weak heal in a set that isn't a healing set. The comparison to O2 boost says it all - it would be fine if the rest of the set was good enough that you didn't have to spam it. This set is not designed to be primarily healing. The small HoT is cute and I like it, but probably not needed if the rest of the set is made better.

    Envenom/Weaken - they probably want to keep it primarily single target, but then it needs to be a single target master. Add an unresistable, unstackable portion to each - and no, that's not make part of the effect unresistable, but instead ADD that much. Currently they don't really outperform AoE sets, so the numbers really need to be better. Also, a little duration to cut down on spam would be nice.

    The other option is adding splash, but I think that is more of a longshot.

    Neurotoxic Breath - if you don't add splash to the others, this is your main area debuff/mitigation for a long time. Make the duration longer, make the cone wider, add a -to hit. Pick any 2 of the above. Three if you're nice. Done.

    Elixir/Antidote - fine as is. All the break free powers suck at high levels, but not every power needs to be a rockstar. Maybe make the resist effect last longer, but neither of these powers will ever make or break the set.

    Paralytic Poison - fine as is. The suggestion to add a debuff that happens even if the hold doesn't is nice, but it's also nice for every other single target hold out there. A fine thing for anyone thinking of CoH2 to consider, but not really something poison particularly needs at this point in time.

    Poison Trap - no. Just no. Plow that cottage down and build an outhouse in it's place. Still would be an improvement. Really, just add a crash to it. We might as well have a clear winner for worst power in the game.

    Noxious gas - Easy - longer duration, harder - toggle, cottage busting - target AoE debuff. But, if you pick the first 2, make it ally targetable. Nice power, but way too hard to get it where it needs to be during it's pathetically short existence. This power could be effectively permanent and not be overpowered. Not bad, but too weak to be used situationally.
  15. Quote:
    Originally Posted by ClawsandEffect View Post
    Are you suggesting that a year from now no one will have a new level 50 to get Incarnate abilities on?
    In the same way that praetoria isn't crowded like it was on opening weekend.
  16. For me it almost feels like the reticule is trying to snap to a grid - it will stay here or move way over here, but nothing between.
  17. rsclark

    Fiery Embrace?

    Quote:
    Originally Posted by JayboH View Post
    That's unfortunate vs what it used to do.
    It went from being essentially worthless on anyone not a FM to being one of the best self damage boosts in the game.
  18. rsclark

    Astral Merits.

    Quote:
    Originally Posted by TamakiRevolution View Post
    Very rare = Very rare?
    Except that they aren't. My widow has more very rares than commons and uncommons combined.
  19. Quote:
    Originally Posted by Furio View Post
    Problem with that (as has been noted here and in other threads) is balancing it such that it is do-able by any combination of ATs and powersets. Late-game enemies have so many tricks/cheats/abilities that it's not a trivial task to find that line between "challenging for any 4 random ATs/powersets" and "impossible without resorting to mandatory AT/Powerset"
    I don't see how that isn't already true of the current incarnate content. The only difference is that it's statistically less likely not to have all your requirements filled with 16 people than with 4, but there are certain things you need in the content already.
  20. Quote:
    Originally Posted by Clouded View Post
    Wait, we don't know the exact terms? K.
    True, but meaningless to this discussion.
  21. Quote:
    Originally Posted by Comicsluvr View Post
    I get really steamed when players gripe about something but have NO input as to how to fix it. I don't mean technically, most of us aren't programmers, but with overall theme.
    Well, in keeping with the name of the thread, a trial with a MAX 4 group size might be a nice change - something where the "throw more bodies at it" strategy doesn't work. Plenty of things you could do to spice that one up without giving anyone 100% s/l resists.
  22. Quote:
    Originally Posted by Clouded View Post
    Other than a vaguely quoted passage from a Dev, I have yet to see any evidence that points to the participation being the main factor in determining the rewards. Feel free to point me to the evidence.
    How do you get "vaguely" out of a quote where it is plainly and unambiguously stated that it is participation based? Do you know what words mean?
  23. Quote:
    Originally Posted by Rodion View Post
    I think there must be some reward for taunting and being attacked, otherwise tanks and scrappers, who typically don't do lots of AoEs,
    All the taunt auras hit either for damage or for a debuff of some sort. There's no real evidence that high damage matters as much as just tagging them with a "hit".
  24. Quote:
    Originally Posted by Carnifax_NA View Post
    My Plant/Emp is pretty unimpressed with this too. Sod healing people or using Creepers, I'll just hit Roots over and over again to maximise my rewards.
    Use healing aura every time the group is gathered. My Emp defender has gotten more rares than commons and the area heal really seems to count for quite a bit, even if it's not needed. I still haven't gotten a very rare, but cycling aoe,aoe,aoeheal,crashlessnuke,aoeheal with my two aoe buffs thrown when they are up seems to get the best rewards. Fort and AB (my best powers) are complete wastes of time