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Not really. The nukes with crashes do huge stuns/knockdown/end drains/whatever. The extra defense is just what this one gets instead of the hard/soft control the other nukes get. It prevents the power from requiring a huge sign to pop up over your head saying "kill me now".
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That's a bold assertion given that 8 people charging through the DA content are lucky if they get 1/10 of the trial progression.
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That has got to be the worst defense ever - "it's not illegal, so it can't be that bad".
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You're pretty much stuck banking them until they add something (not a useful solution since points come faster than new additions do) or you happen to need some of the repeatables. I do wish the repeatables were a tad more desirable, though.
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Quote:Because you can already attack constantly with better attacks, so having the attack does nothing for you?However, I kept all the SS powers. Each have their use and I enjoy using them. I cannot understand why people will remove attack powers such as jab or punch or both. Why limit yourself by taking away attack powers? I guess its personal preference. To each his own I reckon.
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Quote:Even assuming those numbers are exactly correct, they are comparing 2 totally different accomplishments. +3 requires 3 t3s. The number given for trials was to get 6 T4s. You can't just compare the time taken for those two vastly different accomplishments as if they were equal. That's like saying a pogo stick is a valid form of transportation because you can pogo 10 feet faster than you can jog a mile.That sounds perfect for me then. I don't do DFB trials either. I'd rather advance levels at a normal rate and get all the badges and stuff as I go. DFB lets you zip to 20+ in way less time than it takes me to get to 10 doing normal (solo) content.
5 days for hardcores vs. 3 weeks for normal people? I can live with that. -
OK, make this guy standing around spraying crap look different enough from that guy standing there spraying crap to justify a new powerset.
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Quote:If you're the kind of person who plays like that, you don't need the boost.I would also say that people aren't using them under ideal conditions for valuable drops. They can be claimed on any character, pick one with decent or better survivability and good AOE. Use Windfall when you have time to devote to drop farming, ie: beating the hell out of Council and the like on -1x8. Spend the duration of Windfall doing this, and you'll probably get something good out of it. Don't blame the power itself because you chose to be on a team or play a slow paced character when you used it.
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Zwil said it. He has explicitly stated several times that the whole point of the gamble packs was to be (an attempt at generating) a sustainable revenue stream.
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Since most of it will require exemplaring, you can't really call it stuff to do at 50 given that you can't actually do it at 50.
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They may have had a chance had they not been scared by the sight of their own feet and shot them off at every opportunity. Relying on the stupidity of others probably isn't the best business plan.
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Quote:That changes nothing about what I said.Unless I'm mistaken these new AT IO's can't be gotten any other way than by buying the Super Packs, someone has to buy a pack first. So they aren't like the Attuned IO sets on the Paragon Market which duplicate existing sets that drop in the game.
That's why I don't have a problem with these new type of enhancements being able to be traded and sold to other players.
The inability to use something won in a gamble pack was considered a problem by the devs.
This was communicated to us in the context of discussing the RMT aspect of making them tradeable.
The fact that you don't have a problem with the RMT part is irrelevant, as it was only the topic under discussion when the devs commented on and acknowledged the idea that getting a prize your could not use would be a problem.
I don't care about RMT either, i was simply offering context. -
Just to contradict the other people, I am on Pinnacle as well, and I have seen one mission group this year. There are plenty of TF groups. And regularly scheduled MS raids and such. But for missions, you're pretty much going to find Tips to be about it.
The problem is that running tips or TF you get a reward that everyone on the team can get, but you only get that on regular contact missions if you just so happen to be on the same step of the same mission thread, which is rare. -
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It's really funny. No matter how much people argued against being able to sell the purchased IOs ingame, people defended it because if you could not sell them, then people might get stuck with something they couldn't use.
Now it turns out that, yes, people can get stuck with something they can't use, but it's still cool because...
They came right out and said that was the reason for making them tradeable, but people on here seem to have goldfish memories. -
That is how time is measured, sorry if that bothers you. If you want to break the examples down to minutes or seconds, so much the better for comparative purposes, but "week" is worthless, because it gives virtually no information in regards to how much time is spent playing.
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Only if you live in mommy's basement and get an IV feed to remove those nasty eating delays.
Hardcore people level cap games on 3 day pre-start weekends. That doesn't mean that it doesn't still take the sane people 6 months to do so.
The game has set a baseline expectation for how quick incarnate advancement should be. When the alternate path is 60-80 times slower than that, it doesn't look like an alternative so much as a smokescreen. -
Quote:DA isn't solo content. It's group or solo content. You'll have 3 rates trial>DA group>DA solo.How is that different from any solo content vs team content?
team xp is vastly superior to solo xp
The problem comes that the second 2 are currently an order of magnitude slower than they should be. Not only will you not be able to solo at a reasonable rate, you will also not be able to find a group to do the DA content, since most people not completely devoted to solo will just drop it and go back to trials.
Then they can congratulate themselves on what a good decision it was to hook themselves to the raid train since all those non-raid people didn't really mean it. Funny how data mining is worthless without a good control. -
Much of that could be because you are only nitpicking the arguments of one side and are making absurdly bad arguments yourself.