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Yes, as that would make it follow a similar progression to trials - still slower, but similar.
In trials, you have the fast, but random "pray for a rare" method and the slow, safety net "emp" method.
In the itrials, the emp method is time gated, but the slot machine method has no limit. You get one pull of the handle every time you run a trial. For DA, they time gated both (in addition to the dozen other ways DA is inferior.) -
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Well, I would have to assume she means that it is incorrect on both accounts - the developers do set the prices, but they don't care about the game. That's all one could possibly mean by blurting out an incomplete sentence with no context.
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Quote:They have stated that the individual costume pieces sell significantly worse than costume sets. Personally I think that has to do with the lackluster selection of individual pieces, but they are taking a different message from it.What I want to know is: why all the vanity pets? Let's see some more one-off costume pieces like the fireman's hat. They sell for lower prices, maintaining the "micro" in micro-transactions, which means more people are likely to buy them. In turn, that means the amount of time spent making the piece (most likely less than that spent making a vanity pet) is made back quicker, and with fewer customers. It's a win/win.
Seriously, smaller things are better if you want to maintain this weekly release schedule. -
Quote:Unless, of course, you run trials in which case you can do it in a long weekend.The devs came out and said any solo path would be much slower than the trials.
Simple fact is: If you flat out REFUSE to ever run an Incarnate Trial, it's going to take you a very long time to get to tier 4 in all your slots. This was known.
I suspect I view Incarnate slotting pretty similar to how the devs do: Getting tier 4 in all your slots is akin to slotting purple sets in every power that will accept them. In other words, above and beyond what the average player is supposed to be doing, and well beyond what you should expect to do quickly. -
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Quote:They shot themselves in the foot with a bazooka. Nothing will help you recover from that.Not really a coincidence that returning players say that, though i think it's a bit of a biased sample, but not unbelievable since CoX does have unique qualities. In contrast, i see many comments in various places where it touts the merits and unique qualities of the now defunct glowsword mmo. But that didn't quite help their overall population.
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Quote:I think the start of that sentence pretty much excludes you from being an average solo player.(As someone who has on hand more than 250 unspent Alignment merits (40+ on 1 char; 30+ on 5 more chars; and more scattered on other chars) I think I have the patience to play this version of DA out over the long term to see just how good it can really be for the average solo player.)
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Quote:The one main difference is the effect on the economy. If you make money on the market, you are essentially taking money out of the game economy (WW fees) and transferring a larger amount to yourself. It is moving money, not making money.I could spend 800pp on a super pack, sell 3-4 ato's in 2 minutes, create a new toon, and be rich 10 minutes later. someone wanna do the math on that verses the 10% inf boost?
Way to overpriced. I'm thinking the marketing peeps got hit with the new "possess power" or this might be an early Aprils fools day prank they are testing
But the pet creates more money.
From a personal standpoint, it produces less value, but from a game inflation standpoint it causes more damage. So, they price it high to prevent the problems it could exacerbate, but in doing so, they price it out of the range of the personal value it provides to the players.
Basically, it's a stupid design choice given to even dumber marketers to try to flog. -
I was planning on buying this because I have one of the 4 characters in the game that would look appropriate being followed by a leprechaun. I figured it would be overpriced, but some of the sting would be taken out by the bonus inf.
Turns out it's overpriced and then they tacked on more overpricedness to cover the inf bonus.
Someone needs to buy them a dictionary and a bookmark so they can always find the page with the prefix "micro-". Then they need to take that dictionary and repeatedly smack someone in the head with it. -
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Quote:And reduce my enjoyment of the game by a million.Even if you hate teaming, you should go out and join an iTrial once in a while when a league needs members to make it happen. You'll be doing the game a service, and also speed up your incarnate process by a factor of 10.
The game is not a charity to give money to, but more than that, it's not a cult to sacrifice my time and enjoyment to. -
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The thing is, I don't even consider the numbers they have on things in the market to be the prices. The real prices (ie what they expect people to actually pay) are those lower numbers they put on them every few months and call a sale.
So, you don't have a regular price and a sale price. Instead, you have a brief normal price and the insane, nutjob price - they just stick different names on them. -
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Quote:It is possible for more than one thing to be important."Important" is in the eye of the beholder, and it has always been defined according to whatever argument the poster is making at the time. Now that Issue 22 is released and there is a solo Incarnate path, "important" will undoubtedly be redefined yet again as the angst du jour.
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Quote:Or you could watch a movie by a better director with a better sense of pacing and very likely not see those things.My point being: to keep some immersive factor in the game, your character makes some small effort, i.e., goes to the nearest transportation nexus, and pays for the "instant" transportation to your friends. Like in a movie for example, you watch scenes of the main character going to the airport, an airplane takes off, and the character gets off the plane and meet friends.
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The fact that it takes a long time from the character's perspective in no way means the player should experience that long time. "We travel back to town" has been an adequate method of traveling large distances for the entire history of RPGs, and there is no reason to change that just because we can now look at pixilated cartoons while we say it.
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Quote:Incarnate slots are a reward to encourage people to keep subscribing. To assume it is some sort of in-setting reward from the well for success is to vastly misunderstand what it actually represents.That's epic. You definitely deserve to be in the small handful that my fictional well would take with it.
The point I was trying to make is that, yes lots of good players have become very efficient and epic at running trials, but there are so many people that still farm BAF and Lambda over and over, and even sometimes, somehow manage to fail even those trials, that I don't think we as a whole deserve new Incarnate slots.
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Quote:And I can get 7 alignment merits in one day by running SSAs. OMG. Wow. That's so fast.I've been reading this thread after my first day of solo incarnate path yesterday and I must disagree. Reasonable IS what we have now. I play usually mornings when iTrials are usually in the evenings. In the evenings, I'm asleep because I work nights, and therefore I'm up in the mornings. Yesterday I had my Alpha slot with a Tier 1 Musculature Boost in it. Now after two story arcs in DA I'm 2/3 of the way to my Tier 2. 2/3 of the way.
Except it isn't because they have this really inexplicable habit of front loading rewards in a system that is supposed to last longterm. In the first 3 days the rewards are fine. Stretched over a month they look worse. Stretched over 6 months they look pathetic. -
During those first few weeks I pulled roughly twice the rares as I got commons. The speedbump was always getting enough threads/astrals/emps to turn into commons. I have never had to wait to earn a rare - they are much more common proportionally than the numbers of the other things you need.
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Quote:The first day I ran an iTrial (long before anything was done to speed anything up), I hit t3 in 2 slots in under 3 hours. That's fast. Calling itrial advancement fast isn't perception, it's being minimally aware of your surroundings - and it's been that way from the beginning.Here's what I see. The shard path used to be described as "unbearably slow" and calculations were produced to demonstrate that. Now its being hailed as the model to follow. The iTrials were described as requiring ludicrous amounts of farming to make progress in, and now that ludicrous farming is apparently taking a single afternoon to complete. The shard system is basically identical and the iTrial rewards have only increased a little: not enough to justify these polar opposite swings in perception.