rian_frostdrake

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  1. Quote:
    Originally Posted by Techbot Alpha View Post
    I honestly don't get the hate for States. If it was aimed at Jack 'Statesman' Emmert, then sure. Guy was an idiot from the sounds of it.
    he really wasn't, he made hard decisions, much like posi has had to, and was demonized by those who disagreed with them, but overall he was about standard.
  2. rian_frostdrake

    New Powersets

    Quote:
    Originally Posted by Techbot Alpha View Post

    Ergo; no water sets. Energy Blast is it. Just saying.
    kin melee colored light blue/aquamarine works for a water melee set too. Think it was fleeting whisper who showed me that trick
    Quote:
    Originally Posted by Oedipus_Tex View Post

    FWIW Energy Blast looks and sounds terrible as water.
    not to come across as hostile, but why exactly? they have bubble effects at their point of emanation, they knock back like a powerful hydraulic force would be, they have a land wave that basically is what the coralax use for their water power. outside of the sound, which was never coh's strong suit, I'd say it fits the bill as best you can without pushing the settings up.
  3. ran the bny and lady winter quite a lot, great for lower level chars to get a solid hit of exp. no wl's but that had more to do with so much to do now that it didnt have one up when i was free. hit a good number of presents as well. tried to get my lowbies badged up, rian and the elders are pretty solid at what they are.
  4. yeah, ghost procol, calm down, you are turning a whiter shade of pale.
  5. rian_frostdrake

    Ponderables

    4) is accurate, but the origin of the voice is rarely in one's head.

    you know rather than whapping each other with our attendant politics, can we admit that we all do silly things and be done with it? it isn't just men, or just women, or adults , or children, or common "regular" people, or sanctimonious misanthropes or just any one subdivision. human interaction is a series of negotiations, you just have to work with the fact that others have different valuations and find a workable compromise.
  6. Quote:
    Originally Posted by MrCaptainMan View Post
    3 pawn points too many for me.

    Eco
    would you say the system rooked you?

    for a serious answer, as much as possible, such that croatoa, which i have ostensibly saved and gotten in good with the cabal would be free of the red caps and no witch would take a swing at me. oroboros and teaming in other character's realities gives me the alt continuities for me to get my badges. My main reason for hating mmos, and i have several, is that you dont ever actually do anything meaningful. So for me, i realize my answer is on the extreme end, but phase as much as possible, i cant have enough, I'd like to affect things. I wish that after finishing the rwz, that the rikti spawns would diminish for me, to reflect the diminished power of the ministry of war after i beat hero one and herod..however the heck you spell it. I should just be fighting the remnants of those still loyal to a disgraced military leader, not a force as robust as when he had sway and public support. i would love to see the world reflecting that rian is not just pushing a stone up a hill, and stuff is coming of his heroism.
  7. rian_frostdrake

    New Powersets

    for the immediate future, id prefer if they cooled it on the powersets and went hog wild on alt animations. that said, it would be nice if we got new ancilliary pools and expanded pool powers. and a few more themed incarnate powers. More breadth of concept for existing pcharacters would eb great.
  8. Quote:
    Originally Posted by Samuel_Tow View Post
    Of course not! Not in the slightest. I have been trained in Wing Tsun (somewhat) so I do know what an actual martial art looks like, and City of Heroes Martial Arts ain't it. But my question here is... So what? Assault rifle is weird beyond belief, Broadsword swings like a baseball bat, Titan Weapons hates your spine, Dual Pistols is replete with more unnecessary twists than an M Night Shyamalan movie and Haymaker isn't a haymaker. "Authenticity" is not something I've ever had the impression that City of Heroes is striving for. That and realism just are not intentional goals. When they happen, it's accidental, and when they don't, that's just how things go.

    To my eyes, Martial Arts is cool irrespective of how accurate it is to any real life martial art. The few times I've used it, as a point of fact, I've used it to represent fast hand-to-hand combat, and almost never actual real martial arts. I used it on my fast kicking robot long ago inspired by Rook from Rise 2: Resurrection and I used it on my 600-year-old transcended kung fu master who's about as realistic as Jackie Chan sliding down the Willemswerf building's sloped glass in Who Am I? I used to use it for my action school girl, but replaced it with Street Justice because I laughed my *** off at a tiny little girl using those painful-looking attacks, and I had it on my Ghost in the Shell/Battle Angel Alita inspired human-looking cyborg, who eventually swapped over for Super Strength because I could now have a hero using that who wasn't a Tanker. Years ago, I had a concept for a character who had an ability reminiscent of a video game quicksave, allowing him/her to return to a previous save upon getting hit and try something else to dodge the attack. That will likely be Martial Arts, as well, if it's not Dual Blades. That remains to be seen.

    No, Martial Arts is not realistic and, for the most part, isn't even logical. But it's still damn cool and I honestly don't need it to be Street Justice for me to like it.
    then that is the difference between our viewpoints. I want martial arts to look like martial arts, or at least a reasonable facsimile that we see in movies, and see no reason why it shouldn't. the other power-sets you mentioned are either working with an existing fantasy vision they are consistent with (titan weapons, dual swords and dual pistols looking like soul calibur and hong kong action films) or are also legitimately bad animations i have asked for being added to as well(in the case of broadsword)..or something i have no idea of how it looks right or wrong so cant have much opinion on (assault rifle).

    martial arts is something that can look better, as in the case of street justice, but simply needs to have animations added that are consistent with the theme they are supposed to show. that is the thrust of the whole thread. martial arts started with animations that were about par with the animations we got at the launch of the game, not great, but they worked if you squinted. then they completely replaced storm kick with something that looked a great deal better and animated faster. Then, to my quite public glee, we got alternate animations and martial arts even got them. My enthusiasm was slightly tempered because the animations seemed to have been made to appease those who wanted a street fighting set rather than to fit in the theme of an eastern martial art, but that was fine, because eventually we would get quality eastern martial arts animations , and then we never did. and those that wanted a street fighting set got their set, and its animations were really good, so I have to ask, can we get Martial arts animations as well, we could really use some good ones for players who want an authentic looking set of animations.

    Will the new animations be "realistic"? no. Combat in any game, let alone an mmo is going to be several layers of abstraction from actual fighting, but street justice shows that they can make a set with a well realized theme if they try(titan, pistols and blades do as well) whereas martial arts really needs ones of the same quality. not the same type, i certainly don't want more brawling animations for martial arts, i just want GOOD animations that follow the correct theme.


    (had to double check that i didn't accidentally endorse the marital arts)
  9. Quote:
    Originally Posted by Samuel_Tow View Post

    Also, if I have bad taste, then you have worse taste
    well, i would like to get an honest opinion out of you, do you really think the current MA animations actually represent martial arts well? You mention that you like them for some of your characters, but compared to what you might see in martial arts films, or fighting games, or even other superhero themed games, do you really think they represent the techniques well?

    Im biased, i trained in tang soo do for over a decade,and im a major martial arts movie/game/sports/books nerd so to me the mistakes are obvious and glaring and really tear me out of it, but i know you had issues with titan weapons, that some of the animations bothered you. do you think that thunder kick is a good roundhouse kick, or that the weird intro outside kick on crippling axe kick works?

    I like storm kick, and crane kick is a passable side kick, if prefer they hit with the outside edge of the foot rather than the flat of it, and the chambering could be better, and the y could show more motion of the hip when they strike, it stays largely still, cobra strike is a passable palm heel strike, but I just keep wishing they were a bit truer to form. we dont really shoot lightning out of our hands, or throw stone punches, but the set is pretty heavily a karate/tae kwon do set, and it just does some bad stuff. so do you really think they do them justice?
  10. Quote:
    Originally Posted by ShadowMoka View Post
    Martial arts is kind of lame in comparison but super strength is just plain awesome. Knock a hellion to the moon with knockback blow and tell me that isn't wicked cool.
    i get that with crane kick, i see how far across the street my crane kick makes them fly in atlas i have launched people very far with my incarnated out namesake. jump kick , the pool power, gets some serious hang time too, i put force feedbacks on that one, and spidey/nightcrawler kick people into orbit.
  11. i have 64 characters, but i tend to concentrate on only a few at a time, and ones on liberty are definitely more played. it really helps with patrol exp, that when i can play, on the weekends, i can rotate through a few and they are all gassed up on high octane exp
  12. well, my stj char is 7 foot tall, so she tends to have more a knee to the chest(which i like, it seems more muay thai that way), but the whole "knee to the junk" thing was a minor meme back when the devs announced it.
  13. MA is kind of my baby here, and have made similar appeals in the past. SS is a bit more abstract, pro wrestling is probably the closest we will get to "dramatic fighting with super strength" so long as we cant grapple and throw enemies.

    takumi, total agreement. have said very similar posts in the past, so totally on your side on this.

    Sam, i see your perspective, but i think you are wrong. outside of eagle's claw, all of ma's moves do have real world antecedents(primarily in korean karate styles) and it bothers me quite a bit that they look so poor in relation to how they really look. and the punches, while nice were clearly an attempt to make ma a more palatable option for people wanting a more street brawley character. that was fine when stj didnt exist, now brawlers have their own set, and i would like martial arts to actually look better for actual eastern martial arts(though savate boxe' francais would fit). they can be better, i have provided, in the past, videos showing tae kwon do practitioners doing the techniques correctly, it needs fixed to look more like them. So i have to strongly disagree, they can look a hell of a lot better. and do not convey their theme properly. We do have one area of agreement, I'd rather we not just see animations ported over, street justice, kin melee and ma occupy different conceptual spaces, so I'd prefer the animations reflect their respective spaces. new ma animations would be drawn from korean or japanese karate or maybe muay thai, kin from Chinese wushu styles and sj either brawling or mixed martial arts.

    whoever said thunder kick stinks, agreed, it is the worst of the set, It seems to want to be a roundhouse kick, but the myriad of things it does wrong..well, i have gone over a few dozen times, improper hip rotation, improper knee chambering, horrid stance, the supporting foot doesn't turn fully, but no its horrid, bethesda could make a better animation, we need a good alternate animation for it, go tea kwon do or muay thai for the animation, just make something not hideous.

    one thing stood out to me a while a go, i was playing my stj character and she got rib cracker. i know it seems to be primarily liked for it being a knee to the balls, but the reality is, there is another thing to it that makes it so appealing, the sense of momentum in the attack. you don't just knee them, your body motion carries you forward, it looks like you committed to the strike. now, i dont need that entirely in ma, since its actually poor form to let your leg fall like that after a strike, but it had a sense of gravity behind the hit. thunder kick barely looks like you slapped them with your foot, a good roundhouse kick would have had a full hip turn, a full 180 degree turn of the supporting foot, and a horizontal arc for the leg as it strikes. that would give a feeling of force, momentum, weight, that's what ma needs.

    paragon, put em on the store if you have to, i will pay more just to get the animations i need to enjoy the game.

    one other note, I tend to view MA as more foot and mixed style for animations. given the current animations are apparently based on tai chi chuan, kin melee may be a better place to put the animations for more hand based kung fu styles (always wanted a 7 star praying mantis styled alt anims for that one myself).
  14. It does sound coached, but its also not a bad observation, id say a more damning indictment of toys gender bias is how girls toys tend to be about passive social interaction whereas boys toys are oriented more towards active competitive play. Those both reinforce far worse things (passivity for girls and d-baggery for boys) than some color schemes that let befuddled relatives find their product when they are trying to find gifts for the kids.

    And while z was partially being facetious, the modern mlp is actually a good example of how to market a toy that may not break gender bias' more obvious trappings, it at least treats its target audience with a bit more respect and has found a way to appeal to both boys and girls as a result. (admittedly a lot of the boys are 20 something hipsters, but baby steps i guess)

    I remember back in the days, even buying a she-ra toy as a boy got you questioning looks, and she had a sword, dangett.
  15. i'm hoping for the carnie accessory set, would buy the heck out of it.
  16. rian_frostdrake

    Xmas Geek Swag?

    nothing geeky for me, i got a 2-24 lb weighted vest, a AAA membership renewal and some chocolate pretzels. but for my steampunk enjoying little brother i got a brass sextant to go with his brass telescope and compass. also got him a signed copy of the new abney park cd that i will be "borrowing" quickly. both of those quailify for the geeky subheading.
  17. heh, well, in my ideal situation, the shards would be fully revamped with the more up to date technology and the current 4 tfs would be drastically improved or removed to oroboros for the masochists to deal with. The shard is very dated looking so new content would demand some sort of retouch, but not sure if they want o mess with the tfs that some people seem to enjoy.
  18. Quote:
    Originally Posted by FloatingFatMan View Post
    Until the Coming Storm actually DOES arrive in game, it's nothing but a carrot on a stick; so get walking, Mr Donkey... Gotta follow that carrot.
    If memory serves, the coming storm was to be a multi issue story arc to follow through issues 12, 13 and 14(as per dev post back in the days when we got the issue 11 feature list). then the ncsoft buyout happened and they had the cash to expand the game in ways that they had wanted to since cov was announced , so its less that the coming storm was strung along and more that they had the financial resources to expand the game more than they could when it was 15 people banging it out.
  19. A good compromise I'd sees to make the zone nominally co op, but with separate contact lines and separate culminating tfs that are heroic for one quest line and malevolent for the other. Its unlikely we will get a full zone for only one side, and based on populations at any given time, villains would not win out if such a decision were made. so I think the shared but with separate contacts would be a way to go.
  20. all over the map. I tend to prefer defenders and scrappers/brutes. one for being a great team force-multiplier, the other for being a good fun smash fest for braining down and blasting loud music. but i have a few of just about everything.

    I am confused by the comments about the widows I find them to be very fun to play, so i'm a bit confused by the comments about them being slow going. I guess they are a bit squishy to start, but once they get going, and particularly on a team with their leadership buffs, they are delightfully powerful.
  21. Quote:
    Originally Posted by Energizing_Ion View Post

    I remember when CoH went live, my friend and I saw the list of the servers on the East Coast and then we just chose randomly..."Liberty"....and there began a great journey of epic-ness...


    to go with this, i picked "liberty" because i was listening to a music cd at the time and the song that came on when i was looking at the list was less than jake's "last one out of liberty city" so if we fail a trial because of me not healing fast enough, blame ska music.
  22. Quote:
    Originally Posted by Tenzhi View Post
    As his ally, or as his fair lady?
    that joke has left me emotionally Scarborough-ed.
  23. rian_frostdrake

    I want a scythe!

    Quote:
    Originally Posted by Samuel_Tow View Post
    Guys, there already is a scythe in the set. We're all aware of this, right?
    as others have also said, its close to a scythe, but a move conventional one would be nice as well, the demon axe's blade is kind of short, and the handle has that ungainly bump at the top. its close, and thats why it would be great for the set, because it already kind of is. and yes, making the rularru weapon a scythe would be a nice conceptual fit.
  24. forums tend to draw certain personality types. it happens. I have been known to rage out occasioanlly, but usually right afterwards its more the embarrassment of" oh heck, they got me to waste time on this". happiness is a full ignore list
  25. I can honestly not tell if z is joking anymore.

    That said, i like the pic, it doesnt really strike me as sexy, closer to an anime cute drawing really. the mouth seems disproportionate, but beyond that, im not getting sexy. And i agree with ten, the robe should have a gold trim in game to, it looks better than the dark green on light green.