putus

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  1. I dont know if this is the norm but I thought that this was fixed. Tried to do the patron first mission and I cant complete it cause its spawning an elite boss at the end on villainous.
    I thought that you couldnt spawn elite bosses on villainous if your solo but there he is. And in addition to his appeareance why does he have detention bubble. Anytime I do any damage to him he cast it and just waits for his life to recharge to full. This is extremely broken. Given the fact that he is also doing over 400 pts of damage with each attack. I can only stand face to face with him for seconds anyway.

    Also in the mission Im being consistantly immobilized with my shields on as a brute, by spec ops. They also proceed to take 45-50% of my end with one of there attacks. After Im immobilized Im sucked dry with two attacks.

    Im upset at this cause Im just playing to explore the sets on the test server, and Im encountering this. No elite boss or higher lvl enemies should spawn if Im soloing on villainous. It would be different if I were on relentless or such but Im not and this is something that should be address.

    Patron power pool are things that are unique to your character. And since every character picks different patron the arc should be something that can be solo'd by a toon on the proper difficulty.
  2. Yeah playing on villainous with my lvl 22 mm Valkyie an Elite Boss appeared at the end. This only happened once so far so Im thinking its a bug that needs to be addressed.

    Your only going to encounter the glue jerks in the sharkhead mayhems or mid 20 mayhem missions. Believe it or not I've done 35+ lvl mayhems and they are far easier then the mid 20 ones. When I fought Valkyie she came with 2 glue guys and flamethrowers. I was slowed to a crawl while everyone bypassed my pets and killed me in one massive blast. Rez came back and she killed all my pets and gangwar with one aoe attack. The glue guys slowed me so I couldnt run away then she hit me for 165 pts of damage, and immediately followed with another attack of 185 before I could heal. I remind you this was on villainous.

    The fact that your slowed so imensely for so long and it stacks is a major problem. I want to have the swat sergent addressed as well. Maybe no one understands this but they have a boss power in full auto. So in a typical mob you encounter something like this:
    from front
    1. a glue guy with glue gun
    2. a sergent with full auto
    3. 2 regular swat with burst
    from behind
    1. longbow flamethrower
    2. longbow minigun
    3. longbow nulifier or eagle

    all of which completely ignore pets and will just attack you. While you cant fly or run away.

    Also Im noticing a lot more enemies running away. Its cool if its the last enemy in a mob. But after landing one or two attacks enemies are running away. It becomes tedious chasing enemy after enemy. a small problem but something thats annoying none the less. I mean were suppose to be facing heroes what hero turns and flees in the middle of battle.
  3. Doing the lvl 20 something mayhem missions in sharkhead are a complete joysuck. Every mob of police have the swat guy with the glue gun and your guaranteed to get hit by it. It wouldnt be so bad if it didnt severvely slow you down and come with a -fly/jump, but to make matters worst it last for a long time a very long time. I've counted the glue being on me for as long as 2-3 minutes. this has to change. Even with a BF your pets are still hindered by the glue so if your an MM kiss attacking goodbye. Your better off dismissing and resuming the pets then training them all over again. it'll be quicker than waiting on the glue to wear off.

    Other enemies also need to be toned down. Even on villainous these enemies proved to be too excessive. The swat sergent should not come with full auto. this is a minion with full auto when usually its on family bosses. Not only that theres no time in between his casting of full auto. I.E. I cant click on two health packs before he gets off 2-3 rounds of full auto. This is not fun in fact its border line cheap and should be toned down severly.

    Other enemies that should be toned down so that the player can compete against them at the lower lvl like 20. Are the swat grenaders. They also have the unbelievible ability to rapidly fire off rounds of grenades, that do smashing and lethal damage along with knockdown. To give you an idea in 15 seconds they can launch two grenades that do 43+50 each. That means you go from green to red in seconds and since they are paired with swat sergents that usually means you'll be one shotted.

    The reinforced doors take to much destroy. Sitting there for two or three minutes to blow up a door because you got one shotted slows the action down to a crawl. Not only that if your mm its impossible to have them avoid the blast which will take half there life. Not good.

    I've done the lvl 40 mayhems and there not as hard as the lvl 20 mayhems that should tell you something is wrong here.

    Oh one last note having enemies just bypass your pets and come straight for you reguardless of if your pets are attacking them or not is not good. Even in body guard mode if 3-4 longbow, 3-4 swat, and 3-4 police continually just target you and shoot you at the same time your going to die. This is of the norm and needs to be changed.