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Posts
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Joined
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Quote:This.Then start writing a book, Moo.
Games will never have what you're looking for.
Once again you're demanding the writers consider every single possible consequence. It's an awful comparison, too; authors have the freedom to do that, but game writers do not simply due to the medium. -
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No you're not. You're awfully, horribly, terribly wrong to do so. You hyped up the content as something that it wasn't, created a character under that mindset, then got uppity when it turned out things weren't consistent. Half a dozen ranty paragraphs changes nothing in that regard.
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I have to wonder if the people complaining Swift is too fast are the same people who refuse to switch off Sprint. I have no idea how Swift by itself will cripple anyone's control of their character.
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Quote:I was pointing out how inherently stupid the analogy was. Comparing metahumans to the average soldier or mother on the street is...yeah.That's not entirely true now that Going Rogue is live. In some missions you kill people, explicitly stated as so, too.
Go back and read the context of what you responded to. For god's sake, just do it. Please. Then think on how silly you're being. -
Quote:I have absoluely nothing against this. My issue is, however, with people that insist everything they do is IC, and refuse to acknowledge that their chosen character concepts simply do not work in certain situations - it's similar to the frustratingly common "oh yeah i'm not really a hero i'm a villain shhhhh" sorts that were roleplaying their way around the likes of Atlas.What's your stance on OOC doing the missions, but keeping the alignment and general jist of the characters in place while weaving a more personal, fitting IC story for them?
It's one thing to come up with an Awesome Super Background, but I don't think people have any grounds to stand on if the setting makes it unworkable.
Quote:Why the hell don't people get off their high horse and realise that Going Rogue was supposed to offer a third option to hero and villain but didn't even attempt to do that?
Quote:In the tutorial, we're given a great example of this: You can send the messenger clockwork out to get blown up, or let him stay in the tunnel.
The mission writers seem completely incapable of using this or are unwilling. They have a set idea of they way they want player characters to behave in the story and are unwilling to put those options in, despite the fact that they can. -
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Quote:The problem is your character, not the setting.I actually came across this 'problem' on my character who was basically a non-violent monk.
Why the hell don't people take into account the political atmosphere and state of the city when creating backgrounds. This irks the living hell out of me, creating a character first and bending everything to accomodate it, rather than vice versa. -
Going with Venture here. Deconstruct the plot as much as you want, there's no getting away from the fact that - ultimately - you cannot change the outcome without being a ridiculously overpowered god character (which is moronic by itself).
Frankly, I love situations like this in games. I hate hate hate hate hate hate the idea of there always being a 'perfect' solution. Grey morality means absolutely nothing if you can come out on top, unscathed. This is one such situation. -
You're not forced to kill in CoX, not when meta powers are involved.
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hey guys
you can halt exp gain
you know -
Quote:I would unironically love this if they changed it to several pristine rooms, and the 'boss' was indeed a bald guy in a suit who would die after a single shot.You spend a ton of missions fighting nothing but Crey, just completely wiping them out in various areas. You're doing a huge amount of damage to Crey's workforce, trying valiantly to put them out of business. You finally make it to the end, and you're geared up and ready to fight the leader of the organization and put her sorry *** behind bars and...
...there's a bald guy in a black suit with fluorescent skin named "Hopkins" who's going to fight you instead? In a dusty old warehouse? That's it? That's the big finish, after spending so long fighting Paragon Protector after Paragon Protector? A friggin' bald guy in a suit? -
Quote:it doesn't say we can't use info gained as players rather than characters either"I've been working undercover in Praetoria for the last 20 levels." While the game doesn't say we're sending people over there to infiltrate Powers Division and the Resistance, it also doesn't say we're not, afaik.
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The terribly convoluted backstory irritates me more than the metagaming, tbh.
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Quote:No thank you. Too many fantasy MMOs on the market as it is. I'd rather like to have one game that avoids the temptation of bowing down to dragons and elves.I kind of wish Paragon studios would push a bit more for fantasy, even if it's booster content. An MMO that manages to pull off having magic and technology collide into each other without breaking the game in half is more than capable of handling any sort of content that fits the Teen rating of the game.
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Why the bloody hell do people draw upon parallells when superpowers and the like are involved in CoX's morality.
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This was the thing that most impressed me about GR, I have to say. I'm really having to think about my decisions, and I think it's fantastic the Loyalist/Resistance divide isn't as moronically binary as, say, a Bioware game. I've done a complete 180 on who I planned to work for originally, it's great.
Kudos, Paragon. -
Quote:When it comes to a character respecting the lore and someone who doesn't, then damn straight the person who respects it is going to take precedence. Otherwise there's no point in playing with an established setting.Wasn't a strawman since I'm not refuting anything, simply bringing to light the activity of either side, i.e. we're all pretending here. But apparently your pretending is suppose to take precedence.
Your "but but why don't you follow the story arcs exactly" argument was just a pathetic attempt at distracting from that. Either that or you just had no idea what it was you were saying. -
Quote:this is a moronic argument and you should feel badTo flip the argument back on you: Why do you have to make up stories that don't directly coincide with the game lore? Why can't you just log in, play the story and be the role the story-writers put you in? Why you gotta be a special snowflake!?
"I feel players should stay within the game lore."
"WHY CAN'T YOU STAY WITHIN THE LORE HURP HURP"
Yeah.
/edit - As I have a feeling even something that blunt will fly over peoples' heads: there is a world of difference between taking your PVE progress as a literal story in the canon, andrespecting the baseline lore presented to us. As far as strawmans go, yours is an incredibly dense one. -
There's also the small matter of an ! pop-up explaining zowies, how to locate them and why they're called zowies.
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http://www.virtueverse.com/index.php/Janet_Foster
Blargh. Didn't come out as awesomely as I'd hoped, but still. Any feedback on that would be appreciated. -
Ah well. Gives me more time to rework Janet's page. :|
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Janet doesn't understand magic, so she pretends it doesn't exist. Due to that she's pretty susceptible to illusionary spells, as it clicks with her mindset.
:v: