plainguy

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  • Posts

    2007
  • Joined

  1. Quote:
    Originally Posted by Warkupo View Post
    I do so love to rage against the machine.

    Personally I think it makes a lot more sense to have builds consolidated to one area rather than spread out between every archetype sub-forum. Our AT's are not so diverse that someone who typically likes to hang out in the Scrapper forum can't offer good advice on a Brute build. Someone who likes to play Corrupters probably has some good advice for a Defender.

    If all your educated builders are in one place that means that they are more likely able to see people who need help. More than this, all our educated people being in one place means that they will be able to learn from each other as well, broadening their perspective, and be even better suited for helping people than they already were.

    This is simply a good idea whichever way I look at it.
    Who determines who is a an educated builder ?

    I've seen builds with no defenses, no resistance and no way to mitigate an attack labelled as a farm build..

    I have seen players discuss defeating AVs with caltrops and being 10 levels lower then the AV and being bumped up from level 25. It was in the mastermind forums and you can search my postings in that forum to find that thread if you like. Those are the players posting builds.

    I'm not going to look at a blaster build here or should say I have a greater chance of missing a particular build here in the mix of everything else then I do looking in the blaster forums.

    You are bound to skim over stuff here.
  2. Quote:
    Originally Posted by GavinRuneblade View Post
    My question to all of the people opposed to this forum:

    Why not rage equally against the guides forum?

    Based on the arguments presented in this thread, I would assume you all feel that all the AT specific guides "should" be in their AT forums, and the gameplay ones in Player Questions.

    What is so different about a place for builds vs a place for guides that guides are ok and builds are not?

    Note: Personally I don't care either way, the forum organization is 100% meaningless to me, I look at all forums with new posts regardless of what the subject of the forum is. So I have no boat in this race at all. I'm just curious why the guides forum is so popular and this one provokes so much nerd rage and to me they are 99.9% identical with only the guides like "how to make a character build" as the .1% difference.
    Its not nerd rage. Its lack of common sense on the side of those that make these silly decisions.

    Simple example the developers of Mids have forums set up for builds themselves. It would make sense that players post there as it is there tool. You would think they look at the forums, they could answer key questions directly in their own forums. I would think if you were going to ask some key points about mids or even report an issue with mids your not gonna post it here or hope to get some answers related to some issues with mids by posting here. I would guess or hope that posting in the mids forums would get you a quicker response since its really just about dealing with mids, right ? But its the exact opposite, its a very quiet forum overall and the build forums are very stagnant, not through any fault of their own. Its just that players gravitated to posting builds about certain classes in that particular class forum ( yea I know I am saying class ). Just about every game that deals with classes or archtypes works this way. The busiest forums related to mids is the general forum and only when a new Mids is expected to come out, other then that it's a quiet forum as well.

    I would think being a computer game they would be a bit more analytical about it. I am pretty sure there is a hierarchy and structure when programming. Flow charts, etc. This seems a bit opposite of that of just tossing everything together. I would completely understand if they created a sub forum under each archtype, but not this mish mosh.

    Plus someone else brought up an excellent point. Builds also spur discussions. At least you can see or notice that some threads has popped up on top for the past 3 days on a particular forum. So you could have a good discussion going on in the Brute forum and yet another totally different one going on in the blaster forum just by looking at the main page displaying all the forums. Is it the end of the world or life ending ? Of course not. But it was an extremely helpful guide which will be lost now.

    They want to add another forum when they can't even moderate what they have now. I personally tagged over 40 threads and posts that violated forum rules and policy and have went back a week later to see nothing absolutely done about it. So I don't get this. I could understand if they were on the ball, but they are not. Of course there is a reason why I did that but the reason does not matter for the point of this posting.
  3. Quote:
    Originally Posted by sati44 View Post
    "If you can get softcapped to all positions, or all positions you expect to be attacked from (ranged/AoE as a hoverblaster), then you are protected from virtually everything. An attack that was all energy or fire damage, for example, would get past the S/L softcap, but would still have the ranged or melee tag that the positional defense could stop."

    So if you don't play to stay in melee you will be hit hard from most range attacks that don't have a s/l attack type right?
    Correct Sati.

    The attack has to be tagged as S/L. I came to discover after asking my own questions that S/L sometimes is a secondary effect that is not tagged. Though it is lesser damage.

    So In those instances where an attack is tagged range / fire that causes smash and lethal but not tagged as such. If your NOT capped per say for range or fire you will receive the damage regardless of what your listed for in smash and lethal defense because the power is NOT Tagged for that damage type. It's just that extra damage in the power. I just thought that attacks where 1 Positional and 1 Type defense and that it did not have an extra damage type. EG Fire and Smash. I also didn't know that some attacks are tagged with Range Fire and Smash. So you have 2 chances of getting capped if you have either of the two Typed Fire or Smash at 45%.


    Nutshell there is a reason why Positional is harder to get and more desired.
  4. Hehe this is great and strong
  5. plainguy

    Traps/Dark/?

    Soul

    Oppressive Gloom is that good.

    You will be Positional Defense capped and be able to solo 4/8 settings.

    You will notice that once you pull a group they will start off with the obligatory range attack before closing in. But once they come into range you will notice suddenly many of the attacks stop. You will then notice the mobs just standing there in a drunken stupor. They pretty much are begging to be blown up with a trip mine.

    Add in the Hit Debuff from Dark and that will be your cushion for when you get debuffed. They debuff your defenses, you debuff their Tohit.

    Players will notice you, You will be godly. Girls will talk to you.
  6. Quote:
    Originally Posted by Dz131 View Post
    The key is hover
    I don't know if your serious or kidding.

    But to give Granite_Agent an honest answer

    His resistance is at 50% for Smash and Lethal. The max is 75%.
    He needs to have one player with him and what he does is this other players pretty much just plays dead in the center of the room and he runs in and uses vengeance on the player. Which caps out his defenses to smash, lethal and Melee. It pretty much almost caps out all his defenses. One purple inspiration for sure he would be capped to everything.

    So now with 50% resistance to smash and lethal and capped out to all these defenses. When he is fighting an S/L mob either he does not get hit or he really gets minimal damage because of his resistances.

    Drain Psyche boost his regeneration and recovery super high so when you combine all of this together its just game breaking. He hardly gets hit and when he does its minimal and then it heals up super fast.

    The simple weakness is its a one trick pony. He is confined to AE to do this somewhat and he needs another player with him. Of course just asking who wants to be vengeance bait and be farmed for free he will not have any issues finding volunteers. He could even dual box and not ask anyone especially now with F2P. Of course as you can see he also has some safe guards in place with PFF and Force of nature in case he slips up with Vengeance or if other player slips up I should say and doesn't die.

    Granted if he is on a team and someone dies and he can get vengeance off hes not so bad because he is at least defense capped. But I can tell you I have vengeance on a toon for the extra LOTG +recharge IO and I hardly get it off. Even on incarnate missions guys just instantly go to hospital that I never get it off. Even when I comment about giving me a chance to Vengeance off someone to help out the league some don't care and I can understand to some extent.

    Its an expensive build, but I have seen his bio with his prices and if he had players pay those prices he probably made back those prices he paid for those 5 purple sets and then some.
  7. First off I get your issue, but posting up a blank Mids with just powers isn't gonna give you any help. No one knows your bank account or how much you can spend.

    There is no simple way around this. Either you take the time to understand the game mechanics or be at the mercy of some other player on the forums and accept what they give you, then hope and pray that guy or gal knows what they is talking about.

    Personally I did that in the past and once I took a beating and reposted the build to find out it sucked and I was ridiculed off the forums only then did I decide I need to learn this stuff and stop asking because its wasting my time. What I did come to learn over time is there are only so many ways to make a build within your requirements.

    So an AR Device when created by normal players. Now let me classify first what a normal player is. Its a person that does not take all the travel powers and the whole medicine pool because they want to heal and be helpful but wants to be AR Device. Which just by looking at your build, you look like a normal player. Which is good.

    So getting back to what I said, an AR Device build created by a normal player is pretty much going to be the same as many other AR Device players minus a few powers here and there.

    I can only impart on you what I have learned over the years and its personal feel. You will have many that disagree with me for whatever reason. Personally Trip mine for an AR Device is a waste because you will not be able to place them that much in a team setting. Once your level 50 and running on level 50 team I can almost guarantee you will not be using trip mine or have the time to place one. Someone will out do you with a Judgement. Heck you will out do you with Judgement. At a minimum you will only be placing trip mine at the start of a fight as a safety mine ( sailboat tm ) basically to blow up anything that tries to come near you.

    Without a doubt even players who use trip mine will concede to what I am saying. But they will bring up solo you can place 5 trip mines and kill a boss.

    I solo 4/8 on my AR Device, I have no Trip mine. I eat a red and unload Full Auto, yellow cons dead, bosses almost dead. Another AOE and bosses dead. Purple cons of course are a bit longer to kill sometimes, but they are level 54 so what do you expect.

    I never take credit for that thread, Nethergoat did it. If it wasn't for him I would have never relooked at my build and it will still be sitting on the 3rd page of toons. But what I did do is use it as my diary to keep track of what worked and didn't work for me.

    Currently at Range Defense Cap with Cardiac T4, Ion T3, Reactive T3, IDF T4 pet, Rebirth ( regen ) T4 I think he is extremely, extremely solid. I hardly use the pet or ION. I keep ION as my this don't look good so lets fix it button. Rebirth is my heal and its great with the 120 duration and 2 minute recharge. I hard ever use inspirations. I might use a red just to speed up the kill. But I really just don't use them that much at all.

    What I also have come to learn over time is 45% range cap just isn't a total must. There are reason why you should get it, but I have done fights and missions to notice not all my toggles were on and I was only running on 35% defense afterwards.

    I don't think with all those key powers you will get everything you want. I think if anything that thread your referring to has shown you that.

    I say pick a build that has defenses in the 30s and test it out see if its for you. I think Adeon has a build like that in the thread. If you feel your dying too much then make sure you have purple inspirations on you and eat a few to get your defenses higher and see how that is working for you. If you like it then make sure you have enough purples or naturally kick up your defenses until your comfortable which of course will require a respec.

    The new incarnate defense number is 59% so even I eat a few purples during the AV fights just in case I pull aggro to kick my defenses up a bit higher and maybe a few oranges as well to kick up resistances.

    If your gonna ask for a build I'm just gonna point you to my build in that thread. To me my build is the best for non purple set build. Otherwise I would go with Nethergoats build I think his Full Auto was 12 seconds or something.
  8. Tourettes if your going to faint a desire to defend a person at least get his name right. It's Black_Assassin not Ninja Assassin.

    Otherwise it pretty much sounds like what your trying to do, which is not make it about what I posted but instead turn it into something between me and Black_Assassin. Which it is not..
    "Oh how dare you insult whats his name"
    Psst its Black_Assassin.
    "Yea that guy Ninja Assassin"

    I would attempt to debate this with you but it seems very futile when you don't even know the difference between Positional Defense cap and Typed Defense cap. Maybe you should take the time to read the links in my sig. Its the reason I have them there. I was tired of posting them over and over again. I never wrote any of that stuff I just took the time to read it, understand it, ask questions about it when I didn't.

    Further if you understood how to look at the over all numbers and the build again you might understand.

    But I think EJI said it best, if you even understood what he said or meant. So thanks for saving me the long winded story I would have typed out otherwise. I surely know I'm long winded.

    Thanks Blue_Centurion as well as you clearly know I will admit my Mia Culpa by my other postings and discussions we had.

    So in short no issue here with Black_Assassin. I had issue with your comment about something you really knew nothing about in the first place.

    And I have yet another issue with you not being the better man / person / young guy or gal to admit you don't know. Instead you retort back with more misinformation and semi blatant lies about melee mob AI.

    I have 4 range cap hover blasters that can solo 4/8 settings. I have no reason to lie and anyone who has read my post in the past always know my door is always open if someone challenges me on it. I don't talk about what I don't know or builds / build types I never played and if I do I clearly state it before I post a build so there is never any confusion about my intentions. I am clearly NOT the guy who says he soloed 2 GMs with caltrops and sands of mu attack. If I said I did it, I did. If I have to have someone tag along with me to prove it I have no problem. Your not gonna hear "Oh I lagged out, my keys are stuck, Oh these guys are facing east I can only fight facing west"


    Maybe after you encounter some mobs that do something beyond smash and lethal damage you might catch a hint, which is pretty much all the incarnates missions, let alone the standard missions.

    And if all of this didn't give you a clue. Why would 2 people I don't know from adam ( EJI and Blue_Centurion ) come even to my semi defense. If anything they would have just stayed out of it and said hey this is your fight not mine.

    That alone should have given you some idea that maybe, just maybe your thoughts might be a bit off.

    But good luck and congrats.
  9. Defender offers some higher numbers for defenses and debuffs I believe. I would open mids up and pull them up side by side to compare the powers.

    I have a defender one that can solo 4/8 settings. Range defense cap hover then I went for recharge to get Oil slick up as much as I can.. Great fun build.
  10. Quote:
    Originally Posted by Aneko View Post
    It's better than being rude.
    Sorry don't know if your calling me rude or my post was better then just being rude.

    Fortunately I don't care if I'm rude to a Moderator or Dev.

    I have never in this game had a dev, moderator, or GM ever do anything helpful for me. To me they are like false prophets and snake oil salesmen.

    Because Zwilligner asked 3 level 10 players hanging around atlas a poorly worded question it means we need a new forum to consolidate all the Archtype builds all together ?..

    If it were that important why not ask every player in the form of a poll when they log in and then give them a reward for answering the poll maybe a small buff or an experience buff if your lower levels.. Whatever.. Then I could take this a bit more serious then some guy with a red name said something so it must be true.

    Well I have to tell you something PLAINGUY ( see the red name ) did an in game survey himself.

    I polled 100 players on freedom server, 100 on VIP and 100 on Virtue. I polled players in the PvP zones, those at the AE building, those in RWZ and finally players in Pocket D.

    Guess the results.
    All but 1 person knew where to ask for a build or where to post one which was not this new forum.
    The one person that didn't know was a F2P player that didn't understand why he couldn't get IOs or what IOs where let alone why he couldn't do Incarnate stuff. I told him to PM Zwillinger on the forums. He said what forums. He didn't know we had a forums because he thought the website was nothing but that F2P page with the video. He didn't know there was a link on the top of the page to get into the website. Go figure.

    He did mention that someone asked him right when he zoned into atlas what a build was or how to get one. Being only level 2 and new he didn't even have a clue what he was doing let alone what a build was or a website. He did complain to me that the tutorial was confusing. I guess that might have been zwillinger who ambushed him. Zwillinger should maybe jump on that tutorial complaint since this guys was confused with that and didn't understand it. Maybe a tutorial forums should be placed.
  11. After readdressing all this I can say I can go either way. Both are not bad builds. the 273% regenerations really is nice on Device. I think the Device build might be 250 points shy of Blaster hit point cap. On my AR device I use ageless ( the heal and regen incarnate ) as a heal.

    I would say once you get into incarnate level you could swap out the heals for some epic or ancillary power pool. Or add in the fly and afterburner idea. and pick up ageless as your heal.

    Its a toss up to say the least, and yes I know I am very flip flop about this.
  12. Quote:
    Originally Posted by TheLastBoyscout View Post
    Well part of me agrees and part of me is like: Meh.

    I for one already got several toons that can farm everything but we're in the blaster forum now so we deal with what we can and have fun doing it.

    And for fearing bosses... You must be mistaken us blasters for controlers, we don't do that well at controlling we blast stuff, best defends is a dead mob.
    I hear ya but he the OP was commenting on a farming. I just see this type of build very limited in that respecs without either doing a specific tailor made mission for the build or not adding stuff in that will allow you to do other missions outside of AE tailoring.
  13. I'm a bit annoyed that I was short sighted on this one, especially when I have a level 28 beam EM I might have to delete and redo.

    Another odd thing I sort of learned is slicing a corner with caltrops which cut down immensely on the aggro.

    EDIT:


    I misunderstood how Afterburner works. At first I thought it was a timed power then I seen it was a toggle. But once I read it more carefully ( GD I am screwing this stuff up ) I noticed its like PFF in the sense you can only use powers that effect yourself. So I guess you could attack and then activate it to get increased defenses for the pull. But that is silly. It doesn't matter that much but it does make some difference.
  14. Quote:
    Originally Posted by AWRocketman View Post

    Devices brings the ability to soft cap Smashing, Lethal, Energy, Negative and Ranged damage when used in conjunction with Smoke Grenade. Additionally you can get 5 useful defense powers for LoTG +recharge IOs. Note that Energy can get you to the softcap for 15 seconds with boost power so protects you from the alpha.
    I'm a bit confused in the sense are you saying with EM you cannot soft cap range defense ?

    * Before I speak out of term let me go do some comparisons myself * [em] fires up mids and start comparing builds during middle of posting[/em]

    I sadly think I will have to just bite my tongue on this one and concede that Beam Device might be a better choice.

    Just doing a quick reword of my AR Device (which can be found in the AR Device retro fitting thread) and making some minor changes I was able to get my range defense up to 50% ( its overkill normally, but not for Incarnate stuff ) and my regeneration was at 273%, which is nothing really to scoff at.

    Here are the 2 builds I have.
    Mind you though the Device build was tossed together so you could probably do even a bit more tweaking to possibly improve it. Open MIDs up side by side and compare. No purple sets, so some purple sets would make Beam Device even a bit better because it has a bit more leeway.
    If someone can improve Beam EM then we can see where it goes. Not that my Beam EM is end all be all. Its just what I am comfortable with and know that works as I have those power pools on another EM blaster toon.

    Beam Device

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    Beam EM

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  15. Quote:
    Originally Posted by Winterminal View Post
    Penetrating Ray has a 100% chance for Disintegration Spread because it is the snipe and can therefore be interrupted. Boost Range allows you to fire Disintegration from outside most villains' range limit, making Disintegration + Penetrating Ray a viable combo for the majority of the time.

    To be sure, Power Boost is a boon as well, I was simply noting that Boost Range allows you to achieve Disintegration Spread before most villains are close enough to use their ranged attacks, let alone melee abilities.
    Ah, Okay I just thought that Penetrating Ray gave you auto Disintegrate but the spread was random. Its still new to me I need to read a bit more about this.

    Sorry for the confusion.
  16. I'm with winter on this.

    I have an AR Device which is a great toon can solo many 4/8 missions and AE farms. Matter of fact just today I learned about slicing corners with Caltrops, which allows for less of an on rush of mobs.

    But nonetheless I find no reason to pick up Device in today's game.

    With Energy Manipulation you can have range cap, hover and Aid Self. Aid Self alone is extremely helpful.

    I do have a issue with winters post though. I think he meant Power boost and not boost range on his spread disintegrate comment. Unless there is something I failed to understand about what boost range does, which is completely possible.

    I have a Beam EM toon I am working on and I was just trying to go over the numbers again trying to tweak some stuff, but couldn't get anything else out of it, beyond putting purples in it.

    There are just some sets that work well with some powers. Energy Manipulation is one of them. Traps is another. Similar to Traps allowing you to defense cap any toon that uses it. The same for an EM build. It allows range cap hover with aid self.

    Your literally killing stuff before it can even get into range.

    I wouldn't "Gimp" myself intentionally for the sake of having more of a challenge. As I mentioned, yes I can solo 4/8 with AR Device but I can do it much better, easier and faster with my Archery EM build.

    Beam already has the issue of making sure you get Disintegrate going why would I want a secondary that is just as busy or busier.
  17. I know your giving some numbers but a build would really give people a better idea since they can input incarnates into the build to see some of the numbers change thus giving you a much better answer.

    Your talking about incarnates but your build might be off. So possibly fixing the build might give you a different direction to go with the incarnate abilities.

    Post the build.

    Let players look at that and give some suggestions about the build and then take it from there.
  18. Well LBS if you want to spend that money for that build by all means.

    I don't see the rational in spending 4 to 5 billion on a S/L capped farm toon that can only do S/L farms. I would rather spend that money on something that can do any farm or any mission and is positionally defense capped.

    At a minimum maybe pick up Vengeance, and Fear is Mag 3 which will work on bosses. That would help mitigate damage as well.

    I do get the point of just accomplishing the build but I just don't see the value in it.
  19. Quote:
    Originally Posted by _Ail_ View Post
    http://boards.cityofheroes.com/showthread.php?t=121258

    Read Arcanaville's guide. It is somewhat complicated. As Arcana points out, Fireball is only defended against with AOE and fire.

    But if you look at City of Data for more examples

    http://coh.nofuture.org.uk/data/powe...ast.Power_Bolt
    You see that power bolt for example is classified as a ranged, smashing, and energy attack, so all of those defenses (the max of them) would work against it. So it is a little more complicated than Sailboat seems to be saying.

    Basically, read the guide above and then check City of Data for details on powers. Keep in mind that the damage it does it irrelevant and you are looking inistead for tags like smashing_attack, etc.
    You know I read that, I guess I shouldn't have skimmed over the Defense mechanics part.
  20. Quote:
    Originally Posted by Sailboat View Post
    Nope.

    Each attack is classified by a damage type and a position, but it may do additional damage types and not be classed that way.

    Your defense is all-or-nothing against the whole attack, and only the defense types by which the attack is classified apply.

    The classic example is fireball. It does fire and smashing damage, and is an AoE. Its damage type is "Fire" and its position type is "AoE." It is applied against the higher of fire or AoE defense. Although it does smashing damage, smashing defense does not count against it.

    If it did, that would make mixed-damage type attacks less useful, because more defense categories would apply against them.

    edit: it's my understanding that each (non-weird like Hamidon) attack is applied against one damage type and one position, regardless of whatever other damage types and effects it might carry.
    Got it..

    For a second I was faltering and started to think that Positional defense was weaker in the face of smash and lethal typed defense since many attacks contain smash and lethal damage.

    As as you and O.D. mentioned beyond those crazy instances that smash and lethal has to be the main damage type and not a secondary damage type per say. As you explained with the fireball analogy which was great.
  21. I am attacked by a RANGE ENERGY beam that does smash, lethal and energy damage.

    I have typed defense cap for smash and lethal at 45% and Range and energy defense is 10%.

    Will the system look at my 45% smash and lethal and use that against the whole attack or will I still get energy damage regardless. Meaning I can be saved from the smash and lethal component but not the energy depending on the roll.

    I was under the impression that you will still get the energy damage but will be saved from the smash and lethal. So in a sense your getting less damage from each attack and this is why many take smash and lethal if they cannot obtain positional defense cap since it is the most common type of damage and is part of many attacks. So at least your not getting all the damage from the attack if you make the roll.

    I hope I made sense with all of this. If by chance someone has a link I wouldn't mind saving it as well for future reference.
  22. Are you kidding me ?

    Are you guys that bored that you have nothing else better to do then now tell us after 7 years that we need to post builds up here.

    So now a player needs to wade through a sea of unrelated builds just to find something they might be interested in, instead of just going to that particular forum to find the build or ask about the build ?

    This is totally ridiculous. Its as if your just making stuff up to justify your existence.

    So what are you going to do, move all the previously posted builds out of the corresponding forums and move them here ? Of course not..

    So now until this fills up you need to have players search here and the archtype forum to find the build they might be interested in or to see if it has been discussed before ?

    Everyone knows you want a mastermind build you go to the MASTERMIND forums, not the blaster forum. And if someone posted a build in the wrong spot they would be told so.

    And what happens when someone does not follow this title rule are you going to fix that title or is it just going to be left as is ?

    This a totally bad idea.
  23. Quote:
    Originally Posted by Tourettes View Post

    Plainguy Both submissions too low on def and res to be considered.


    Tourettes
    With all politeness and respect.

    I went Positional Range capped compared to typed defense cap. I'm pretty sure you know going Positional is always more favorable then typed when it can be obtained. As it protects you from all type damage attacks. On top of this as you know going for range cap also provides you with negative and energy defense numbers which are almost capped at 37%. Which would be capped out using afterburner which in turn would also allow your range defense cap to exceed the new incarnate defense numbers of 59%.

    Resistance wise the only difference was 9% for smash and lethal.

    I had a higher inherit damage bonus and accuracy bonus. Even with Aim and Build activated my numbers were higher.

    End result comparing our same attacks mine do more dps and have higher accuracy.

    I had a much higher Status protection numbers, including protection from 3 status effects that the winner did not cover. On top of 12 knockback protection which is considered the number to have when fighting an AV, compared to 8.


    On top of all of this my build offers 73% higher regeneration and the ability to heal yourself without the need of inspirations, thus allowing you more freedom to choose what to do with your inspirations.

    And as I mentioned in a previous post its within the 2 point variance that is favored when looking at endurance spent to endurance recovered ratio. Otherwise you will be dependent on blue inspirations to supplement your endurance on a regular basis.

    I am not trying to sound like a sore looser. But mathematically the numbers speak for themselves.

    Now saying you wanted Nova blast in your build might have been a different story. But I assumed you didn't since you didn't mention it or at least didn't care if it was in the build or not.

    I just found your comment a bit odd about my defense numbers and resistance numbers.
  24. Congrats to the winner

    Here is the built I sent in.

    Range Defense Cap.
    Aid Self - Combined with Power boost its a full heal from just about zero health.
    AfterBurner offers Incarnate Defense numbers.
    Was a toss up between PFF and Repulsion bomb. Went repulsion bomb slotting for stun for 17 second stun on minions allowing for some free time to deal with bosses. Though PFF with Aid Self would be nice for those "Oh Shoot" moments, but from personal experience being ranged capped and trying to heal is not that much of an issue.
    Repulsion field is for those pesky fliers. Though limited in numbers can be a pain sometimes. Come near me and get knocked back down.
    Active regeneration of 253%
    Recovery within the 2 point ratio which is what you want so you don't suffer from endurance issues during a fight.
    I didn't go with Nova because it puts you in melee range and also causes you to drop your toggles.
    I have a Arch EM that uses a jet pack to hover blast and I am soloing 4/8 settings with him. This build is much better then what I have in many respecs. You learn as time goes by.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Medicine
    Power Pool: Flight
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Power Bolt
    • (A) Thunderstrike - Accuracy/Damage
    • (25) Thunderstrike - Damage/Endurance
    • (25) Thunderstrike - Damage/Recharge
    • (33) Thunderstrike - Accuracy/Damage/Recharge
    • (33) Thunderstrike - Accuracy/Damage/Endurance
    • (34) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Power Thrust
    • (A) Mako's Bite - Damage/Endurance
    • (31) Mako's Bite - Accuracy/Damage
    • (36) Mako's Bite - Damage/Recharge
    • (40) Mako's Bite - Accuracy/Endurance/Recharge
    • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (42) Mako's Bite - Chance of Damage(Lethal)
    Level 2: Power Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (5) Thunderstrike - Damage/Endurance/Recharge
    • (9) Thunderstrike - Damage/Endurance
    • (9) Thunderstrike - Damage/Recharge
    • (11) Thunderstrike - Accuracy/Damage/Recharge
    • (11) Thunderstrike - Accuracy/Damage/Endurance
    Level 4: Build Up
    • (A) Recharge Reduction IO
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    • (7) Recharge Reduction IO
    Level 8: Sniper Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (17) Thunderstrike - Damage/Endurance
    • (19) Thunderstrike - Damage/Recharge
    • (19) Thunderstrike - Accuracy/Damage/Recharge
    • (21) Thunderstrike - Accuracy/Damage/Endurance
    • (21) Thunderstrike - Damage/Endurance/Recharge
    Level 10: Bone Smasher
    • (A) Mako's Bite - Accuracy/Damage
    • (13) Mako's Bite - Damage/Endurance
    • (13) Mako's Bite - Damage/Recharge
    • (15) Mako's Bite - Accuracy/Endurance/Recharge
    • (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (17) Mako's Bite - Chance of Damage(Lethal)
    Level 12: Aim
    • (A) Recharge Reduction IO
    Level 14: Kick
    • (A) Empty
    Level 16: Conserve Power
    • (A) Recharge Reduction IO
    Level 18: Power Push
    • (A) Thunderstrike - Accuracy/Damage
    • (37) Thunderstrike - Damage/Endurance
    • (39) Thunderstrike - Damage/Recharge
    • (39) Thunderstrike - Accuracy/Damage/Recharge
    • (40) Thunderstrike - Accuracy/Damage/Endurance
    • (40) Thunderstrike - Damage/Endurance/Recharge
    Level 20: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (37) Reactive Armor - Resistance/Endurance
    • (37) Reactive Armor - Resistance/Recharge
    • (43) Reactive Armor - Resistance
    Level 22: Weave
    • (A) Red Fortune - Defense/Endurance
    • (23) Red Fortune - Defense/Recharge
    • (23) Red Fortune - Endurance/Recharge
    • (50) Red Fortune - Defense/Endurance/Recharge
    • (50) Red Fortune - Defense
    • (50) Red Fortune - Endurance
    Level 24: Aid Other
    • (A) Healing IO
    Level 26: Explosive Blast
    • (A) Positron's Blast - Accuracy/Damage
    • (27) Positron's Blast - Damage/Endurance
    • (27) Positron's Blast - Damage/Recharge
    • (29) Positron's Blast - Damage/Range
    • (29) Positron's Blast - Accuracy/Damage/Endurance
    Level 28: Power Boost
    • (A) Recharge Reduction IO
    Level 30: Aid Self
    • (A) Numina's Convalescence - Heal/Recharge
    • (31) Numina's Convalescence - Heal/Endurance/Recharge
    Level 32: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Defense
    • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (36) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 35: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (36) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 38: Afterburner
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense/Recharge
    Level 41: Repulsion Field
    • (A) Force Feedback - Damage/Endurance/Knockback
    • (42) Kinetic Crash - Damage/Endurance/Knockback
    Level 44: Repulsion Bomb
    • (A) Stupefy - Accuracy/Recharge
    • (45) Stupefy - Endurance/Stun
    • (45) Stupefy - Stun/Range
    • (45) Stupefy - Accuracy/Endurance
    • (46) Stupefy - Accuracy/Stun/Recharge
    • (46) Stupefy - Chance of Knockback
    Level 47: Temp Invulnerability
    • (A) Aegis - Psionic/Status Resistance
    • (48) Steadfast Protection - Resistance/Endurance
    • (48) Steadfast Protection - Knockback Protection
    Level 49: Boost Range
    • (A) Recharge Reduction IO
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - Heal/Endurance
    • (5) Numina's Convalescence - Endurance/Recharge
    • (43) Numina's Convalescence - Heal/Recharge
    • (43) Numina's Convalescence - Heal/Endurance/Recharge
    • (46) Numina's Convalescence - Heal
    • (48) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (3) Efficacy Adaptor - EndMod/Recharge
    • (3) Efficacy Adaptor - EndMod/Endurance
    • (31) Efficacy Adaptor - EndMod/Accuracy
    Level 1: Brawl
    • (A) Empty
    Level 1: Defiance
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run



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