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I'm lvl 50 now, io's and all that, but a still faceplanting constantly due to mez/sleep type effects.
Fire/dark and i feel as though my build is decent, any options i have to reduce my constantly getting murdered by this stuff?
(current build capped s/l with toggles)
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Sun Shadow: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/EndRdx/Heal/HP/Regen(9)
Level 2: Tar Patch -- TmpRdns-EndRdx/Rchg/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(9), CtlSpd-EndRdx/Rchg/Slow(11)
Level 4: Fire Ball -- Posi-Dam%(A), Ragnrk-Knock%(15), Posi-Dmg/Rchg(15), Posi-Dmg/EndRdx(17), Posi-Acc/Dmg(17), Posi-Acc/Dmg/EndRdx(19)
Level 6: Darkest Night -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(19), DarkWD-Slow%(21), DarkWD-ToHitDeb(21)
Level 8: Fire Breath -- Posi-Dam%(A), Posi-Dmg/EndRdx(23), Posi-Acc/Dmg(23), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(25)
Level 10: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(29)
Level 12: Howling Twilight -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(31), Amaze-EndRdx/Stun(31), Amaze-Stun(31), Amaze-Acc/Rchg(33)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(33)
Level 18: Blaze -- Apoc-Acc/Dmg/Rchg(A), Apoc-Dmg/EndRdx(33), Apoc-Acc/Rchg(34), Apoc-Dmg(34), Apoc-Dmg/Rchg(34)
Level 20: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(36), SipInsght-Acc/Rchg(36), SipInsght-ToHitDeb/EndRdx/Rchg(36), SipInsght-Acc/EndRdx/Rchg(37)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(37)
Level 24: Shadow Fall -- Ksmt-Def/EndRdx(A), Ksmt-ToHit+(37), LkGmblr-Rchg+(39), LkGmblr-Def/EndRdx(39), ImpArm-ResDam/EndRdx(39), ImpArm-ResDam/EndRdx/Rchg(40)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(40), Aegis-ResDam(40), Aegis-ResDam/EndRdx(42)
Level 28: Petrifying Gaze -- UbrkCons-EndRdx/Hold(A), UbrkCons-Acc/Hold/Rchg(42)
Level 30: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42)
Level 32: Weave -- LkGmblr-Rchg+(A), GftotA-Def(43), GftotA-Def/EndRdx(43)
Level 35: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Acc/Dmg(45)
Level 38: Dark Servant -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-Acc/ToHitDeb(45), SipInsght-ToHitDeb/EndRdx/Rchg(46), SipInsght-Acc/Rchg(46), SipInsght-ToHitDeb(46)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(48), GftotA-Def(48)
Level 44: Web Envelope -- GravAnch-Acc/Immob/Rchg(A), GravAnch-Immob/EndRdx(48)
Level 47: Summon Disruptor -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-Acc/Rchg(50), ExRmnt-EndRdx/Dmg/Rchg(50), ExRmnt-Acc/Dmg(50)
Level 49: Hover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- RechRdx-I(A)
Level 1: Scourge
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), Efficacy-EndMod(13)
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Set Bonus Totals:- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 16.1% Defense(Smashing)
- 16.1% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 7.38% Defense(Energy)
- 7.38% Defense(Negative)
- 3% Defense(Psionic)
- 9.56% Defense(Melee)
- 8% Defense(Ranged)
- 4.56% Defense(AoE)
- 67% Enhancement(Accuracy)
- 87.5% Enhancement(RechargeTime)
- 17% FlySpeed
- 84.3 HP (7.87%) HitPoints
- 17% JumpHeight
- 17% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 5.25%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 32% (0.53 End/sec) Recovery
- 26% (1.16 HP/sec) Regeneration
- 7.25% Resistance(Fire)
- 7.25% Resistance(Cold)
- 3% Resistance(Psionic)
- 22% RunSpeed
- 4% XPDebtProtection
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I'd actually not thought about end to this point. I figured with fast rec and stamina and the 3x procs (1 miracle 2 pshift) i would be pretty safe from the end monster.
AT least i hope, but i don't know how you measure that in the numbers exactly.
I appreciate the response. i choose away from tactics because i figured out a way with a specfic ancillary to get powers that would give me bonuses i want (like a 2 slotted hold for Baslisk gaze to add 2.5 e/n) So i did not want to go manuvers to waste a pick (couldn't see running ANOTHER toggle with my willpower 4 + tough weave CJ expected to be running all the time as well, but thats because i don't know what to look for in the numbers to indent potential end problems.)
I don't have a ton of experience with the incarnate stuff yet- did not know i could get a perma + 5. (that would cap me right there to ENFC)
Is my logic sound on going lower s/l to maintain it with Divine thus making room for my enfc capping? I still end up with like 50% s/l resists running all the time or higher, so i feel like im not "soft" to that damage should it get through as im setting up DA.
Thanks again for input! -
Forgot to post latest build.
this is my breakdown:
(the +3 from steadfast is included in these numbers.)
15.4 enfc heightened
2.5 all combat jumping
6 all weave
24% total enfc
8.5% S/L
set bonuses
20.5 en
17.4 f/c
12.4 s/l
20.5+24 =44.5 EN
17.4+24 =41.4 FC
8.5+12.4 =21 SL
So obtaining one gladiator could respec me out of a few slots i used for more E/N to cap it completely.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Gideon graves: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Gambler's Cut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx(9), Achilles-ResDeb%(25), C'ngImp-Acc/Dmg/Rchg(9)
Level 1: High Pain Tolerance -- Aegis-ResDam(A), Numna-Heal(11), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(33), Aegis-ResDam/EndRdx(46), Aegis-ResDam/Rchg(46)
Level 2: Flashing Steel -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(3), Erad-Acc/Rchg(5), Erad-Dmg/Rchg(7), M'Strk-Acc/Dmg/EndRdx(7)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(34), Numna-Heal(34), RgnTis-Regen+(34)
Level 6: Mind Over Body -- Aegis-Psi/Status(A), RctvArm-ResDam/EndRdx(29), Aegis-ResDam(29), RctvArm-ResDam(33), RctvArm-EndRdx(33), Aegis-ResDam/EndRdx(48)
Level 8: Divine Avalanche -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), HO:Lyso(15), HO:Lyso(31)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), Ksmt-ToHit+(25)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(23)
Level 18: The Lotus Drops -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Acc/Rchg(19), C'ngBlow-Dmg/EndRdx(19), Erad-Acc/Dmg/EndRdx/Rchg(23), Erad-Acc/Dmg/Rchg(31), Erad-%Dam(31)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam/EndRdx(37), S'fstPrt-ResDam/Def+(48)
Level 26: Soaring Dragon -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg(27), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def(43), LkGmblr-Def/EndRdx/Rchg(43)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(45)
Level 32: Golden Dragonfly -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-%Dam(40), C'ngBlow-Acc/Dmg(40), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Acc/Rchg(42)
Level 35: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(45)
Level 38: Strength of Will -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(46)
Level 41: Moonbeam -- CalAcc-Acc/Dmg/Rchg(A)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(48)
Level 47: Soul Storm -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(50)
Level 49: Summon Widow -- BldM'dt-Acc/Dmg/EndRdx(A), BldM'dt-Acc/Dmg(50), BldM'dt-Acc/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36)
------------
Set Bonus Totals:- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 12.4% Defense(Smashing)
- 12.4% Defense(Lethal)
- 17.4% Defense(Fire)
- 17.4% Defense(Cold)
- 20.5% Defense(Energy)
- 20.5% Defense(Negative)
- 3% Defense(Psionic)
- 7.69% Defense(Melee)
- 14.6% Defense(Ranged)
- 10.2% Defense(AoE)
- 5.4% Max End
- 18% Enhancement(Accuracy)
- 37.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 246 HP (18.4%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 9.9%
- 20% Perception
- 3.5% (0.06 End/sec) Recovery
- 76% (4.24 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 3% Resistance(Psionic)
- 30% RunSpeed
-
ok... trying to narrow it down myself.
with all toggles heightened/combatjumping/weave and the steadfast unique i get to 27% e/n/f/c 11.5 S/L (not as important because of divine capping my lethal/melee)
with my projected set bonuses i have 18% e/n (45% exactly right?) but only 12.4+ f/c (so 5.6% shy of cap.) If i could figure out how to get one of those pvp 3% defense things (ive played for 3 months now and still could only afford one if i sold everything i have on all my characters combined.)
--- then i could drop my reactive in MIND OVER BODY and use AEGIS getting me that last 3% without dropping my base s/l any lower.
ok, i think i understand what the goal is here now, after swimming in number stew for a few days.
uh still not alot of feedback on this thread i see, and im still open to it (im losing alot of rech/acc etc bonuses to pursue durability, not sure if that's "smart" or not.)
How would i get that gladiators 3% def within a reasonable time table?
---------edit, steadfast was already part of the bonus numbers, so i'm now 3% shy of e/n cap.
i moved some stuff around again and got another aegis set in there, so with my toggles + sets f/c would be 24% (toggles) +15.5 set = 39.5 and 24+18 =42 % for E/N and a respectable 12.4+8.5 = 21% S/L
would basically cap the ENFC with one gladiator, and hopefully DA and resists keep me alive vs S/L. -
moved a couple things. a couple specific questions about my new build, Should i put a full numia set in Fast healing (more E/n def) and move the regen tissue proc to "rise to the challenge" or Health?
As of currently i've got 6 slots left to play around with, and im still not sure how much of any given thing i need (is weave worth it? tough?) And i still have powers left to pick and no idea what to pick. Some folks have suggested shadow meld, if so how many slots do i save for an anccilary power or 2?
I will be running tips over the next couple weeks to try to get my LOTG recharges among other things.
(revised build)
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Gideon graves: Level 48 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Hero Profile:
Level 1: Gambler's Cut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx(9), Achilles-ResDeb%(25), C'ngImp-Acc/Dmg/Rchg(9)
Level 1: High Pain Tolerance -- Aegis-ResDam(A), Numna-Heal(11), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(33), Aegis-ResDam/EndRdx(46), Aegis-ResDam/Rchg(46)
Level 2: Flashing Steel -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(3), Erad-Acc/Rchg(5), Erad-Dmg/Rchg(7), M'Strk-Acc/Dmg/EndRdx(7)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(34), Numna-Heal(34), RgnTis-Regen+(34)
Level 6: Mind Over Body -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(29), S'fstPrt-ResDam/Def+(29), RctvArm-ResDam(33), RctvArm-EndRdx(33)
Level 8: Divine Avalanche -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), HO:Lyso(15), HO:Lyso(31)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), Ksmt-ToHit+(25)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-EndRdx/Rchg(17), Numna-Heal/EndRdx/Rchg(23)
Level 18: The Lotus Drops -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Acc/Rchg(19), C'ngBlow-Dmg/EndRdx(19), Erad-Acc/Dmg/EndRdx/Rchg(23), Erad-Acc/Dmg/Rchg(31), Erad-%Dam(31)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam/EndRdx(37)
Level 26: Soaring Dragon -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg(27), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def(43), LkGmblr-Def/EndRdx/Rchg(43)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(45)
Level 32: Golden Dragonfly -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-%Dam(40), C'ngBlow-Acc/Dmg(40), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Acc/Rchg(42)
Level 35: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(45)
Level 38: Strength of Will -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-Psi/Status(45), Aegis-ResDam/Rchg(46)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36)
------------
Set Bonus Totals:- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 13.6% Defense(Smashing)
- 13.6% Defense(Lethal)
- 12.4% Defense(Fire)
- 12.4% Defense(Cold)
- 18% Defense(Energy)
- 18% Defense(Negative)
- 3% Defense(Psionic)
- 8.31% Defense(Melee)
- 13.3% Defense(Ranged)
- 7.69% Defense(AoE)
- 5.4% Max End
- 18% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 30% Enhancement(RechargeTime)
- 10% FlySpeed
- 246 HP (18.4%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 9.9%
- 20% Perception
- 2% (0.03 End/sec) Recovery
- 66% (3.68 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 3% Resistance(Psionic)
- 25% RunSpeed
-
Ah ill defintely check that out against what ive got so far. How do i figure out when i am "softcapped" to anything? the cap is 45% correct? so i would need to reach what numbers in E/N F/C S/L (and assuming what toggles/abilities) would "cap" me? I'm trying to understand what i need as base, unaltered defense numbers to make up the rest with my ablities and achieve that level of surviablity.
-
Hello! Having JUST got my very first character to lvl 50 (fire/dark corr) I'm working on something during the xp weekend.
so far, this what i've come up with. There don't seem to be alot of very recent builds/discussions on katana/willpower and i've never used EITHER, so i'm a fish out of water for scrappers here.
I've not yet figured out what my "ancilary" should be, (on my corr i took the scorpion shield) I'm largely basing my build on the idea that E/N takes priority with Divine A taking me to melee/lethal softcap (or so i gather from what i read on the forums, im not really a wizard with numbers.) Seems i am hurting for acc bonuses going for this style however, and i don't entirely understand how this translates to e/n softcap + a defacto S/l softcap (sorta, the whole melee/lethal thing.)
Also- im not exactly rolling in dough, so i created variations (possible "ideal") slotting sets in gamblers cut and golden dragonfly, as well as a possible different slotting in Divine. Soaring dragon and Lotus drop i only provided ONE slotting.
ALSO, i was not sure if regenerative tissue (+reg) should go in fast healing or elsewhere.
Phew! Well i'll be happy to get any feedback to help me as i tinker and start saving up for all these new expensive miracles and numias and various other things. ( i say expensive because i still don't exactly understand how i could "farm inf" so to speak with my lvl 50 dude. I'm too squishy for all the "4x8x" stuff i here people talking about as a corr. =-/
Thanks for your time!
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Gideon graves: Level 48 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Hero Profile:
Level 1: Gambler's Cut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx(9), Achilles-ResDeb%(25), C'ngImp-Acc/Dmg/Rchg(9)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Numna-Heal(11), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(33)
Level 2: Flashing Steel -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(3), Erad-Acc/Rchg(5), Erad-Dmg/Rchg(7), M'Strk-Acc/Dmg/EndRdx(7)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(34), Numna-Heal(34), RgnTis-Regen+(34)
Level 6: Mind Over Body -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam(33), RctvArm-EndRdx(33)
Level 8: Divine Avalanche -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), HO:Lyso(15), HO:Lyso(31)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), Ksmt-ToHit+(25)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-EndRdx/Rchg(17), Numna-Heal/EndRdx/Rchg(23)
Level 18: The Lotus Drops -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Acc/Rchg(19), C'ngBlow-Dmg/EndRdx(19), Erad-Acc/Dmg/EndRdx/Rchg(23), Erad-Acc/Dmg/Rchg(31), Erad-%Dam(31)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam/EndRdx(37)
Level 26: Soaring Dragon -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg(27), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def(43), LkGmblr-Def/EndRdx/Rchg(43)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(45)
Level 32: Golden Dragonfly -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-%Dam(40), C'ngBlow-Acc/Dmg(40), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Acc/Rchg(42)
Level 35: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(45)
Level 38: Strength of Will -- Aegis-ResDam(A), Aegis-Psi/Status(45), Aegis-ResDam/Rchg(46)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36)
------------
Set Bonus Totals:- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 13.6% Defense(Smashing)
- 13.6% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 18% Defense(Energy)
- 18% Defense(Negative)
- 3% Defense(Psionic)
- 8.31% Defense(Melee)
- 13.3% Defense(Ranged)
- 6.13% Defense(AoE)
- 5.4% Max End
- 6% Enhancement(Heal)
- 18% Enhancement(Accuracy)
- 30% Enhancement(RechargeTime)
- 10% FlySpeed
- 246 HP (18.4%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 9.9%
- 20% Perception
- 2% (0.03 End/sec) Recovery
- 66% (3.68 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 3% Resistance(Psionic)
- 20% RunSpeed
-
Hmm. So i just uh do tip missions and get shards to combine? i don't assume there are any task forces that can be done "alone" ? I am level 50 and a bit squishy (corr) but i did manage to cap s/l and get nrg to 30 or so (plus im dark so fearsome/anchor help me live a little bit.)
I'm red side on a server that is kinda.. empty alot of the time... so i'm not certain what exactly is the best path to keep building on my character. He's the first one i've ever gotten to 50, i like playing him enough to want to go on though.
Thanks for some info, any other direct (go here, this might be doable) kinda suggestions are also welcome. My global (im only on triumph) is @Cinderfang -
I looked up "incarnate guide" and got this: http://boards.cityofheroes.com/showthread.php?t=257011
which seems to be written entirely in an alien language.
while it gives me to names of many things, and in many colors it doesn't give me, the uninitiated, some sort of rational explanation of, ok what do i do to "craft" my first power?
what can i do as a primarily solo player, to use this new "slot?" what missions? how does this power "tier up" as illistrated rather vexingly?
Some plainspeak on how to proceed for a complete noob on the incarnate system would be great.
(and no, thats not sarcasm.)
Thanks for any usable info. -
ah i see. so i have to many 2.5 rec bonuses. got it. I can take the miracle heal out, or one of the resistance set encs out of shadow fall... hmm. What about 2 sloted hexatomb in brawl with that now saved slot? I assume recovery is as important as recharge for fire/dark (pretty end hoggy so far as i've been playing.)
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Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast -- Decim-Build%(A), Decim-Acc/Dmg(3), Decim-Acc/Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Dmg/EndRdx(9), Dev'n-Hold%(23)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(5), Nictus-Acc/EndRdx/Heal/HP/Regen(7)
Level 2: Tar Patch -- TmpRdns-EndRdx/Rchg/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(7), CtlSpd-EndRdx/Rchg/Slow(9)
Level 4: Fire Ball -- Posi-Dam%(A), Ragnrk-Knock%(13), Posi-Dmg/Rchg(15), Posi-Dmg/EndRdx(15), Posi-Acc/Dmg(17), Posi-Acc/Dmg/EndRdx(17)
Level 6: Darkest Night -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(19), DarkWD-Slow%(21), DarkWD-ToHitDeb(23)
Level 8: Fire Breath -- Posi-Dam%(A), Posi-Dmg/EndRdx(25), Posi-Acc/Dmg(25), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(27)
Level 10: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(31)
Level 12: Howling Twilight -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(43), Amaze-EndRdx/Stun(43), Amaze-ToHitDeb%(45), Amaze-Acc/Rchg(46)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Super Speed -- Zephyr-ResKB(A)
Level 18: Blaze -- Apoc-Acc/Dmg/Rchg(A), Apoc-Dmg/EndRdx(33), Apoc-Acc/Rchg(33), Apoc-Dmg(43), Apoc-Dmg/Rchg(45)
Level 20: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(34), SipInsght-Acc/Rchg(34), SipInsght-ToHitDeb/EndRdx/Rchg(34), SipInsght-Acc/EndRdx/Rchg(36), SipInsght-%ToHit(36)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(36)
Level 24: Shadow Fall -- Ksmt-Def/EndRdx(A), Ksmt-ToHit+(39), LkGmblr-Rchg+(39), LkGmblr-Def/EndRdx(39), ImpArm-ResDam/EndRdx(40), ImpArm-ResDam/EndRdx/Rchg(40)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(42), Aegis-ResDam/EndRdx(45)
Level 28: Petrifying Gaze -- UbrkCons-EndRdx/Hold(A), UbrkCons-Acc/Hold/Rchg(46)
Level 30: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31)
Level 32: Weave -- LkGmblr-Rchg+(A), GftotA-Def(33), GftotA-Def/EndRdx(40)
Level 35: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Acc/Dmg(37)
Level 38: Dark Servant -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-Acc/ToHitDeb(46), SipInsght-ToHitDeb/EndRdx/Rchg(48), SipInsght-Acc/Rchg(48), SipInsght-ToHitDeb(48)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(42), GftotA-Def(42)
Level 44: Web Envelope -- GravAnch-Acc/Immob/Rchg(A), GravAnch-Immob/EndRdx(50)
Level 47: Summon Disruptor -- Empty(A)
Level 49: Web Cocoon -- Empty(A)
------------
Level 1: Brawl -- KntkC'bat-Knock%(A)
Level 1: Scourge
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13), Mrcl-Heal(21)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), Efficacy-EndMod(11)
------------
Set Bonus Totals:- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 16.1% Defense(Smashing)
- 16.1% Defense(Lethal)
- 4.88% Defense(Fire)
- 4.88% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 9.56% Defense(Melee)
- 3% Defense(Ranged)
- 6.75% Defense(AoE)
- 2.25% Max End
- 60% Enhancement(Accuracy)
- 80% Enhancement(RechargeTime)
- 13% FlySpeed
- 96.4 HP (9%) HitPoints
- 13% JumpHeight
- 13% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 5.5%
- 30% (0.5 End/sec) Recovery
- 26% (1.16 HP/sec) Regeneration
- 7.25% Resistance(Fire)
- 7.25% Resistance(Cold)
- 3% Resistance(Psionic)
- 18% RunSpeed
- 4% XPDebtProtection
I have 3 slots left, and i don't really know where to put em. I have most of this build bought except for the purples (im lvl 41 now) and apart from not knowing where to put my last 3 slots (or last couple power picks really..) i had noticed a in Mids it said i had to much recovery somehow?
"Miracle
(Health)
2.5% (0.04 End/sec) Recovery >Cap
I don't understand how that is possible, but ok... Also i do have one to many 9% accuracy mods from one siphon set, but i had wanted the extra s/l. I suppose i could use a different set in fearsome or the pet, i would assume the fearsome should get the siphon set as to hit debuff is more important then fear duration yes?
I also noted that i have 4 Global recharges and i was told 5 is the max? not sure i have a place for another.
Recently finished black scorp ppp to get my shield, which when running with weave/CJ/Shadowfall/ shows me at 36.72 S/L (this is without any siphon insight sets yet implemented)
I was also uncertain about tough, should i be running that toggle also? is it viable to keep running if im also using Darkest night?
Thanks to anyone who provides feedback, again, i am new (1 month or so now) so im stilling distilling all this data. -
Trying to save up inf and figured recipe rolls would be good for that. Any mobs in particular that are "weak" to fire? At this point in my coh playing, i just enjoy getting stronger and don't fuss so much about story or canon (as a new player, i know VERY little of it, as it is.)
Thanks for any feedback. -
Hello! new player here, playing a fire/dark corr and often getting smooshed. I'm lvl 28 now and wondering how i can get my Smashing/lethal defense up. I've got one posi set and one decimation set, and a few of the essential globals as recommended me by the help channel (numina, mircle, a knockback def and luck of the gambler global.
What can i use in my build to get a bit of s/l so i don't get killed by just 7 or 8 even cons so quickly? -
Currently the big problem with Trick arrow, is that every other secondary does what trick arrow does better, at a higher effect, or with better frequency.
The recharge on dis arrow is 2 minutes, the duration is only 30 seconds. Rad can heal, emp just as long as trick, and has a debuff that lasts *indefintely*
not to mention the fact that no other secondary in the controller set suffers this stupid redraw penalty.