oreso

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  1. Whenever I see the defence godmodes I seriously wonder if the Devs at the time knew how defence works.

    For me to take Elude they'd not only have to get rid of some of the crash but also let it give me some benefit on a softcapped build (even SO builds will often be softcapped while on teams, so their supposed Godmodestill only hurts them).

    Massive recharge boost? Massive regen boost? Unenhanceable resistance boost? And they can drop the +defence to 8% or so.

    SR generally lags behind on high-end survivability and a useful godmode would help a lot.

    Cheers!
  2. My Titan Weapons/WP brute was still crying for Endurance even with Quick Recovery (especially since I'm using Eradication for the many PBAoE attacks, and that set doesn't give much in the way of End Reduction). And I happen not to have slotted much +Acc either, and Titan Weapons has no native boost there unlike other weapon sets.

    Vigor should fix everything for me, while giving a nice boost to my healing.

    For my Regen Scrapper char I already have Spiritual. I can't imagine a better one.
  3. Thoroughly thoroughly enjoyable.

    I was skeptical of Irene Adler being a dominatrix, but yes. On the whole I think it was presented well. My own personal bad point was her needing to consult Moriarty before she knew what to do with herself.

    And keeping Mycroft as a solid presence is wonderful for the dynamic too.

    My favourite moment (paraphrased slightly):
    Adler: You love him.
    Watson: Look, despite what the world might think, I'm not gay!
    Adler: And I am. Yet here we are.
  4. Quote:
    Originally Posted by Caemgen View Post
    When the TARDIS has been nearby I can accept the whole extending life support outside the door threory, just didn't realize the doctor could survive the vacuum of space unaided... good to know.
    I figured the suit was providing a life-support bubble. It had to have some kind of magical shielding to survive re-entry, I'd say.
  5. Cheers Joe, that's pretty cool

    But... Requiring macros?. And ya know, you're still losing time and toggles by turning to Dwarf in the first place. Still seems clumsy.
  6. Quote:
    Originally Posted by Bionut911 View Post
    If you don't want to waste slots on your form abilities, then Go human form
    I would love to slot form powers, if there was a return for the investment. As it stands, human form alone is vastly superior (and yet still isn't amazing).

    So, either improve form performance -a lot- or reduce the amount I need to invest.

    Quote:
    And, you said dwarf wasn't useful past 40? Lies! Ever used a double flare or mire bind?
    Double flare is pants. Maybe when we have shorter animation times it'll be a slightly less clumsy way to chain some AoE. But now? Really not.
  7. I just love the Keyes final fight. The lead up is a little procedural, but that final boss is just great. The first boss who isn't just a sack of HP.

    I love the Lambda too. Fast paced fighting! BAF is just a bit slow.
  8. As long as forms require such massive amounts of investment in slots and shape-shifting time for little-to-no performance benefit, they just won't be worth it. Increase their performance while reducing shifting time and reducing slot investment.

    I wouldn't say no to Kheldians having access to their own Epic pool (but I wouldn't tie it to a Story Arc), but I don't see it as a major issue. Currently, we have lots of tools in our Primary and Secondary sets which are simply not working well, and not working well together.
  9. @Twigman, I don't see street sweeping being that XP getting, and they're not using any IOs that they couldn't have gotten by the usual means. And ya know, the PvE specced lowbies can be ganked. But sure, I'd not complain if the PvP zone critters just didn't reward XP. I mean, they're kinda just vaguely hazardous decoration already.
  10. Suggestion
    PVP zone and arena contact vends all IOs in the game for free or a nominal fee.

    These IOs would carry the suffix (PVP only). They would be completely nonfunctional outside PVP zones and arenas. They would be untradeable.

    Reasoning
    PVP requires a unique build focused for it, and a build of the highest quality to be competitive, requiring investment even most vets won't have spare, never mind newbies. Removing that barrier to entry will also encourage more experimentation with non-established builds.

    (also please add more options for arena to disable incarnate powers etc)

    Cheers!
  11. oreso

    Revamping NPCs

    Standard rant:
    Every signature NPC that uses non-player-available powers or costume parts is a failure of those parts. If the devs can't design heroes and villains to their own satisfaction with the tools available to players, then we need better tools. (I'm not mad or anything, I just think that should be something to aim towards.. So give us a Martial secondary on blasters already)

    -------------

    That aside, I'd love if the NPC costume parts were made more defined and hi-res, as long as the PC costume parts were done to match. Even Swan might look fine if her outfit wasn't so painted-on looking.

    @AzureSkyCiel I'm liking that Back Alley Brawler though. He looks tough.

    Except Valkyrie. Those colours are just godawful.

    Please do update powers though, to help showcase them to players.

    Back Alley Brawler: Street Justice/Willpower
    Battle Maiden: Titan Weapons/Invulnerability
    Valkyrie: Staff Melee (using spear)/Regen
  12. bex.log

    new case. Monica/134's former allies ransom her release. 40 hostages on toxin deadman's switch. 5 second lethality. allies addicted to Mary-venom/triple-strength Enriche. difficult problem. exciting.

    also casual sex with guy picked up in bar.

    good day.

    end.
  13. Quote:
    Originally Posted by Zwillinger View Post
    • ATOs (Archetype Enhancements) will be purchasable from the Reward Merit Vendor, for a combination of Reward Merits and Inf, and from Astral Christy, for a combination of Astral Merits and Inf. There will be a cooldown timer on the purchase of these items. The amount of Inf and duration of the cooldown are still being discussed and will be evaluated once all of this hits beta. This is in addition to their availability in Super Packs.
    • Enhancement Catalysts will be added to the game as rare drops from enemies defeated during Incarnate Trials and in the upcoming newly Incarnated Dark Astoria. Like ATOs, this is in addition to their availability through Super Packs.
    Thank you.

    It's a big deal to me that in-game performance isn't necessarily based on real-world spending. Paying real money for convenience is fine by me though. As long as the costs aren't ridiculous, this is a big thumbs up.

    Cheers!
  14. There are a number of very easy fixes that could be made to the set to make it attractive.

    I shall helpfully repost the ones I like here!
    • AoE splash damage on Energy Transfer or Total Focus.
    • Increasing the Whirling Hands radius.
    • Changing the animations of either Energy Transfer or Total Focus to something a bit quicker. Two loooong powers in the same set is just too much.
    • Giving Stun the Clobber treatment, and making it a fast and damaging attack, and thus useful.


    Also I want Handclap as an alternate animation for Whirling Hands.

    And a No-FX option.

    Cheers!
  15. I like IOs for PvE builds. They're just fun for me to make and work towards. I don't tend to get very expensive ones though.

    But yes, for PvP, it's ridiculous. It's an inherent inbalance into what should be as level a playing field as possible. Especially since PvP builds are so different to PvE builds, you basically have to spend a ridiculous amount -twice- if you want good performance. PvP is solely for the 'elite', not in terms of skill but in terms of investment.

    Real-money IOs are anathema however. Performance of a particular character should not be based on real-money investment.
  16. Vauluur, I could see your method working (a la MFing Wshades) if transformation times were massive reduced. But I still wouldn't be happy with that: I would like Dwarf to actually be tougher than Human form on its own, like, for a whole fight. I would like Nova to be more damagey than Human form on its own.

    Doesn't mean I'm asking for Dwarf to be as tough as a tank or Nova to be as blasty as a blaster, just compared to Human form to make them worthwhile.

    --------------------------

    Smiling Joe, woah there, nelly! I'm not trying to break all your toys here. It's just an idea that I don't even hold very preciously, but I'm just clearing up misunderstandings about what I'm proposing.

    Quote:
    Originally Posted by Smiling_Joe View Post
    So let me get this straight - you don't care if Dwarf form has enough room to slot for taunt or endurance reduction, and you'd go so far as to remove the ability to slot endurance modification?
    No, no and yes. I could see putting in a Taunt IO if you wanted to focus on tanking. And slot as much end mod as you would any other attack.

    If Dwarf can't sustain an attack chain without slotting for end mod or unusual amounts of end reduction, it needs to have its end costs and end mod values looked at, because the form isn't working. In my view here, I've already slotted Stamina enough to run a human attack chain, I shouldn't have to slot even more end modification just to run Dwarf. I'm all about reducing the amount of investment required to make Dwarf viable.

    Quote:
    OH YEAH! Moar slots for human form! YAY HUMAN!

    I think that's my favorite part. You're proposing a buff to human form at the expense of the forms in a thread about doing something for the forms.
    Not exactly.

    It will result in more slots available for the whole, and make a viable Dwarf and Nova form require much less slot investment. Note that I want them to be viable! No reduction in ability whatsoever!

    The forms aren't as if you're carrying a whole other AT in your pocket to be added to your own. They're just for flexibility. It only shifts your niche, and takes away from your ability as much as it adds. I mean, such an ability is worth a six-slotted power, sure. And it's awesome and I'd love to use them.

    But I'd say that flexibility is not worth two dozen slots.

    Quote:
    Look, it's really simple. You want to give players with high end builds a reason to take white dwarf? Give White Dwarf psionic damage resistance. You want to do something to give Nova more damage? Bake the 45% damage buff into the nova powers (effectively raising Nova's damage cap without actually raising it). Shorten the shift animations as a third step and you're done.
    I heartily support this too.

    Cheers!



  17. Crey Cola in Praetorian plot!

    Liberty Force save the day!

    On Sunday 27th the sometimes controversial super group Liberty Force raided a Crey-owned warehouse containing new reformulated Crey Cola. They found a facility run by secret Praetorian agents set on poisoning the country with a form of the propaganda drug they called 'triple-strength Enriche'.

    The marketing and distribution of Crey Cola had been subcontracted to a private company called Sharp Solutions Ltd, owned by celebrated meta-athlete and 2011 Gladiators All-Star champion Lucius Macbain. Liberty Force were astonished to find Macbain's true loyalties, and managed to arrest him along with a clone army of himself, plus a number of Praetorian counterparts to the Liberty Force itself.

    They are currently awaiting trial at Zigursky Penitentiary where they have pleaded innocent to interdimensional terrorism charges on the grounds that they too were subjected to 'triple-strength Enriche', and as such were duped into following the Praetorian Tyrant.

    A Crey Industries spokesperson has stated that "We are horrified by the insidiousness of this Praetorian plot that has unfortunately fooled us all. Customers should be reassured that Crey Cola has been taken from the market. Additionally, extra security measures have been put in place at all our facilities to ensure that an incident like this never happens again."
  18. oreso

    A simple fix?

    Yep, lots of the resistance we get is wasted past the cap, so getting some defence instead would be great.
  19. Quote:
    Originally Posted by Vauluur View Post
    oreso, I really think you're thinking of the forms the wrong way. There's no reason to slot all the powers in either form. Only the ones you want to use. For Nova, slot the AoEs and use them in place of the Human AoEs. Leave the ST Nova attacks with only the default slot and don't use them. With Dwarf, use the attacks as set mules or give them the same treatment as Nova's ST blasts. The heal from White Dwarf or the mire from Black Dwarf is worth slotting and using. My PB will be slotting and using White Dwarf's PBAoE as well. The best part? White Dwarf's heal doesn't even require that many slots to be powerful as it is. With two slots (the default and one added), my build has it recharging in less than 20 seconds and healing 80+%.
    I'm sorry, I refuse to accept the forms as just set mules with a couple of toys. I want to be able to use those attacks. Like, in an attack chain. For the purposes of causing damage.

    You slot just the AoE on nova you'll have incredibly low DPS. Much lower than human form, so what's the point?

    Quote:
    After spending time yesterday to make a build for my PB I really do think that having the forms be slotted the way you are suggesting would be more of a debuff than a buff.
    How so? I'm basically saying you can have all the enhancement values you get already, but only requiring slots in the form power.
  20. Quote:
    Originally Posted by Smiling_Joe View Post
    You're forgetting edurance modification in dwarf and defense debuff in the attacks.

    Not being able to slot a performance shifter proc in my dwarf and an achilles' heel in my attacks would annoy me greatly, so let's see:

    Performance shifter proc
    Achilles' Heel Proc
    1 Recharge reduction
    2 Damage
    1 Accuracy.
    I'd make you lose the Performance Shifter proc, but you'd be welcome to keep the Achilles' Heel (no reason not to accept Defence Debuff sets), and it would have a chance to proc in every attack.

    I wouldn't allow endurance modification though. But since the forms get the benefit of Stamina nowadays, I wouldn't say this is a huge deal.

    Quote:
    With no room for taunt IO's, Endurance reducers and Heal IO's. To say nothing of travel IO sets in White Dwarf Step (some people like to slot a stealth IO or a slow resist IO in it)
    End reduction or taunt you're welcome to. Heal wouldn't need slotting for. But yeah, you'd have to use your other free travel powers to put those other sets in.

    Quote:
    Even if you give Dwarf a boost in the resistance department or take perma light form into account, you're still not able to slot for the dwarf heal, and the recharge for the same is severely nerfed with your suggestion.
    So rejig the numbers to make it useful? That one heal (or that extra resistance) is the payoff for not being able to use all my human form tools. I'm asking for it to be useful without the massive slot investment it requires currently.

    Quote:
    Add to that the fact that anyone slotting for s/l softcap won't be able to put two kinetic combat sets in the single target attacks (and you'll never convince me that you can't comfortably find four slots for those two attacks) and anyone slotting for recharge will no longer be able to put five doctored wounds in Sublimation.
    No biggie to me. Find another way to get the set bonuses you want.

    Quote:
    Or, some people might want to just load each attack up with procs. With your proposal that will be insanely hard.
    Load up the form power with procs by all means.

    And ya know, you could have them slotted so that Dwarf form is actually useful by level 40. And by level 50, you'll have the slots available to get reasonably well-enhanced powers across all three forms without requiring Hamis etc.

    Cheers!
  21. Quote:
    Originally Posted by BlackestNight View Post
    There's no way #6 could ever be put in-game. That's a massive change and would take slotting options away from a current player (i.e. breaks the cottage rule).
    Well, it'd be a legacy build still, so if they're happy then they can keep it? They can just not respec.

    I dunno though, I'd still think most builds would benefit pretty hugely, even at the 50 IOd set-muled stage.

    And, ya know, Fitness got made inherent. Big changes can occur.

    Quote:
    Also, how would you slot Dwarf? You'd want Resists, Damage, Endurance, Accuracy and Recharge all in 6 slots. Nova makes sense (all you'd really want are attack buffs) but Dwarf has too many powers to enhance that would make doing it in 6 slots feasible. I'm not against the idea, per se, but it's too big of a change.
    A decent resistance buff in Dwarf would come as standard, no need to enhance it (leaving aside the question of whether or not that resistance buff is actually useful to PBs nowadays who can be at the cap easily).

    Ditto for the heal.

    So that only leaves attacks to slot for, as with Nova, and the option of slotting a taunt IO in.

    --------------------------

    I'm also an advocate for more powers being usable in forms, with the simple restrictions that Dwarf can't use ranged and Nova can't use melee.
  22. Ideas 1, 2 and 3 might be very hard to implement. Apparantly adding more slots breaks everything.

    4 is something I've argued for in the past, and it could certainly work. But Warshades do not have the duplicate powers that PBs do. Any change to PB has to be considered there too.

    5 is duh. Absolutely. Add in KD rather than KB, mag 3 pulsar, the standard wishlist and we're good.

    Can I add a 6?

    6. Pet style

    The forms are slotted the same as pet powers are now. Allowing: accuracy, damage, recharge, end reduction (and Nova gets the option of range and Dwarf gets the option of taunt).

    Eg. Adding damage enhancements to the form power adds damage to all attacks. Adding recharge enhancements adds recharge to all attacks.

    Dwarfs would accept melee or PBAoE sets. Nova would accept ranged damage or TAoE sets.

    There's no need to slot individual powers from the forms. Ones that cannot be enhanced directly are already at a reasonable level (Dwarf Step, etc).

    This would also make the forms more useful earlier on (since you wouldn't be stuck with a Dwarf form with one slotted attack for how many levels). And it gives the devs the option of adding another attack to PB Dwarf for a full attack chain without meaning even more slot crunch.

    --------------------------------

    My issue is that even if forms are attractive, they have to be attractive enough to justify the current massive investment of slots (and time to shapeshift, retoggle, etc, but all that can be reduced). I can't see a way for that to happen without making one or more of the forms overpowered. So I'd reduce the number of slots required.

    Folks who want to use form powers as set mules can go take another power.
  23. I actually have no problem with Tankers in general. Individual sets could do with boosting, sure, but that's about it.

    Brutes might need nerfing a little (if they're still doing Scrapper-level damage with close to Tanker-level survivability).

    But on a Tanker I find I'm still 'in demand' as the go-to AT for not-dying and helping everyone else not-die.
  24. Cheers to everyone!

    Hopefully it wasn't -too- lecture-like and your chars got the opportunity to contribute!

    I have a proposal for a future one, which may end up being more contentious and debate-worthy: Ethics and Heroism.

    But I'll let someone else host the next one first!
  25. Those mourning the loss of usefullness of Placate (which I totally don't mind personally), but maybe Placate would be more attractive if it was a 5-target AoE like Taunt? Maybe with a -tohit debuff or something to help the team?